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Welcome to Degrees of Lewdity Plus <<print StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>. We're making a few changes to your game so it supports this latest version. Remember to update your save if things appear to be working. <<silently>> <<variablesVersionUpdate>> <<pregnancyVar>> <<setFont>> <<set $runWardrobeSanityChecker to true>> <</silently>> Looks like we're done already. <<link [[Resume|$navigation.stack.last()]]>><<run $navigation.stack.pop()>><</link>>
Welcome back to Degrees of Lewdity Plus <<- StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>. <br><br> You have switched to an older version of the game, from <<- $saveVersions.last()>>, so we just want to confirm you know what you're doing. <br><br> <<link [[Confirm|$passagePrev]]>><</link>> <br> <span class="red">If you want to avoid potential issues, go back to the latest version.</span>
Welcome back to Degrees of Lewdity <<- StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>. <br><br> You have switched from a modded version of the game, from <<- $saveVersions.last()>> back to Vanilla. <span class="red">This is dangerous, ''DO NOT'' report bugs to the Vanilla Developer Team.</span>. <br><br> <<link [[Confirm|$passagePrev]]>><</link>> <br> <span class="red">If you want to avoid potential issues, create a new save or stay with the mod.</span>
Welcome to Degrees of Lewdity Plus <<- StartConfig.version>><<if StartConfig.versionName>> <<print StartConfig.versionName>><</if>>! <br><br> It seems you're transferring a save from Vanilla <<- $saveVersions.last()>> to DoLP. <span class="gold">Please check your game settings in a safe room like your bedroom to check DoLP Settings!</span> Not doing this will result in you missing out on 99% of DoLP's content! DoLP is built on the idea of player control so nearly everything is a setting the player can change. <br><br> <<link [[Confirm|$passagePrev]]>><</link>> <br> <span class="red">Transferring your save from Vanilla to Modded is fine but Modded to Vanilla or Modded to Modded is almost always going to cause issues.</span>
<<if $intro is undefined>> <<gameStartOnly>> <</if>> <<if $options.images is 1>> <span id="bannerStyle"> <<if $feats.allSaves.points isnot undefined>> <<if ($feats.allSaves.points gte 200 and $bannerstyleintro.gold is false) or $bannerstyle is "gold">> <<set $bannerstyleintro.gold to true>> <<set $bannerstyleintro.silver to true>> <<set $bannerstyleintro.bronze to true>> <<set $bannerstyleintro.blood to true>> <<set $bannerstyleintro.alien to true>> <img class="resize" src="img/misc/bannerGold.png"> <<elseif ($feats.allSaves.points gte 150 and $bannerstyleintro.silver is false) or $bannerstyle is "silver">> <<set $bannerstyleintro.silver to true>> <<set $bannerstyleintro.bronze to true>> <<set $bannerstyleintro.blood to true>> <<set $bannerstyleintro.alien to true>> <img class="resize" src="img/misc/bannerSilver.png"> <<elseif ($feats.allSaves.points gte 100 and $bannerstyleintro.bronze is false) or $bannerstyle is "bronze">> <<set $bannerstyleintro.bronze to true>> <<set $bannerstyleintro.blood to true>> <<set $bannerstyleintro.alien to true>> <img class="resize" src="img/misc/bannerBronze.png"> <<elseif ($feats.allSaves.points gte 50 and $bannerstyleintro.blood is false) or $bannerstyle is "blood">> <<set $bannerstyleintro.blood to true>> <<set $bannerstyleintro.alien to true>> <img class="resize" src="img/misc/bannerBlood.png"> <<elseif ($feats.allSaves.points gte 25 and $bannerstyleintro.alien is false) or $bannerstyle is "alien">> <<set $bannerstyleintro.alien to true>> <img class="resize" src="img/misc/bannerAlien.png"> <<elseif $bannerstyle is "none">> <<else>> <!-- <<banner>> --> <img class="resize" src="img/misc/banner.png"> <</if>> <<elseif $bannerstyle is "none">> <<else>> <!-- <<banner>> --> <img class="resize" src="img/misc/banner.png"> <</if>> </span> <</if>> This work of fiction contains content of a sexual nature and is inappropriate for minors. All characters <span class="camouflage text" onclick="V.debug = 1, V.options.debugdisable = 'f', V.options.historyControls = true">de</span>picted are at least 18 years of age. Everything is consensual role play, and any animals are actually people in costumes. <br><br> <div class="small-description"> - Save files are stored in your browser's cache. Save to file or text in the "Export/Import" tab in "Saves" to avoid losing them. <br> - Be sure to check the "Options" tab on the sidebar for more in-game settings! <br><br> <div class="no-numberify"> <<button "DOL+ CREDITS">> <<overlayReplace "DoLPCredits">> <</button>> </div> <br><br></div> <<set $settingsExitPassage to "Start2">> <<initsettings>> <div id="settingsStart"> <<settingsStart>> </div>
<<variablesStart2>> Welcome to the alpha of Degrees of Lewdity Plus! <br><br> If you want to avoid trouble, dress modestly and stick to safe, well-lit areas. Nights are particularly dangerous. Dressing lewd will attract attention, both good and bad. <br><br> <<if Time.season is "winter">> The school year starts on the first Monday of January at <<ampm 9 0>>. The bus service is the easiest way to get around town. Don't forget your uniform and backpack! <<elseif Time.season is "spring" or Time.season is "summer">> School starts tomorrow at <<ampm 9 0>>. The bus service is the easiest way to get around town. Don't forget your uniform and backpack! <<else>> The new school year starts tomorrow at <<ampm 9 00>>. The bus service is the easiest way to get around town. Don't forget your uniform and backpack! <</if>> <br><br> <<doVersionCheck>> <<link [[Next|Orphanage Intro]]>><</link>> <br><br> <<if $debug is 1>> These options start with cheats enabled and £5000 <br> <<link [[Standard start|Orphanage Intro]]>><<cheatStart>><</link>> <br> <<link [[School Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><</link>> <br> <<link [[Science Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 2 hours>><</link>> <br> <<link [[Maths Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 3 hours>><</link>> <br> <<link [[English Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 4 hours>><</link>> <br> <<link [[History Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 6 hours>><</link>> <br> <<link [[Swimming Start|Oxford Street]]>><<cheatStart>><<pass 1 day>><<pass 7 hours>><</link>> <br> <<link [[Testing Room]]>><<cheatStart>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>> <br> <<link [[Robin Low Trauma Low Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 0>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>> <br> <<link [[Robin Low Trauma Medium Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 50>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>> <br> <<link [[Robin Low Trauma High Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 90>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>> <br> <<link [[Robin High Trauma Low Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 0>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[Robin High Trauma Medium Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 50>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[Robin High Trauma High Love|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set C.npc.Robin.love to 90>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[Robin After Paying Police With Money|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $daily.robin.policePay to 1>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[Robin After Paying Police With Body|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $daily.robin.policeBody to 1>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br> <<link [[Robin's Debt Paid|Robin's Room Entrance]]>><<cheatStart>><<npc Robin>><<endevent>><<set $robinpaid to 1>><<set C.npc.Robin.init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>> <br><br> <<link [[Black Wolf|ForestHuntDebug]]>><<cheatStart>><<npc "Black Wolf">><<ruined>><<endevent>><<set $blackwolfhunt to 1>><<set $wolfpacktrust to 10>><</link>> <br><br> <<link [[Winter Start|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 12, 4, 7)>><</link>> (Begins the game at the start of winter. For testing.) <br> <<link [[Christmas Start|Orphanage Intro]]>><<npc Kylar>><<person1>><<endevent>><<set C.npc.Kylar.state to "active">><<set Time.startDate to new DateTime(2022, 12, 23, 7)>><<money 50000 "debug">><</link>> (Begins the game two days before Christmas. For testing.) <br> <<link [[Valentine's Day Start|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 2, 12, 7)>><</link>> (Begins the game 2 days before Valentine's Day. For testing.) <br> <</if>>
<<widget "versioninfo">> <h3>Degrees of Lewdity Plus <<print StartConfig.version>></h3> <<if StartConfig.versionName>> <h4><<print StartConfig.versionName>></h4> <</if>> <<if StartConfig.sneaky>> <h4 class="orange">SNEAKY BUILD</h4> <</if>> <</widget>> <<widget "linkinformation">> <div class="m-2"> <p class="gold m-0">Official Vanilla website</p> [[vrelnir.com|"https://www.vrelnir.com"]] </div> <div class="m-2"> <p class="gold m-0">Vanilla Changelog and information</p> [[vrelnir.blogspot.com|"https://vrelnir.blogspot.com"]] </div> <div class="m-2"> <p class="gold m-0">DoLP Changelog and Releases</p> [[gitgud.io/Andrest07/degrees-of-lewdity-plus/-/releases|"https://gitgud.io/Andrest07/degrees-of-lewdity-plus/-/releases"]] </div> <div class="m-2"> <p class="gold m-0">Vanilla Wiki</p> [[degreesoflewdity.miraheze.org/wiki/Main_Page|"https://degreesoflewdity.miraheze.org/wiki/Main_Page"]] </div> <div class="m-2"> <p class="gold m-0">DoLP Wiki</p> [[dolmodding.miraheze.org/wiki/DoL_Plus|"https://dolmodding.miraheze.org/wiki/DoL_Plus"]] </div> <div class="m-2"> <p class="gold m-0">Support Vanilla development</p> [[subscribestar.adult/vrelnir|"https://subscribestar.adult/vrelnir"]] <p class="gold m-0">Support DoLP development</p> [[patreon.com/DegreesofLewdityPlus|"https://www.patreon.com/DegreesofLewdityPlus"]] </div> <<if StartConfig.sourceLinkEnabled>> <div class="m-2"> <p class="gold m-0">Vanilla Source code</p> [[gitgud.io/Vrelnir|"https://gitgud.io/Vrelnir/degrees-of-lewdity"]] </div> <div class="m-2"> <p class="gold m-0">DoLP Source code</p> [[gitgud.io/Andrest07|"https://gitgud.io/Andrest07/degrees-of-lewdity-plus"]] </div> <</if>> <<if StartConfig.socialMediaEnabled>> <div class="m-2"> <p class="gold m-0">Official Vanilla Discord</p> [[discord.gg/VznUtEh|"https://discord.gg/VznUtEh"]] </div> <div class="m-2"> <p class="gold m-0">Official Modding Discord</p> [[discord.gg/mGpRSn9qMF|"https://discord.gg/mGpRSn9qMF"]] </div> <div class="m-2"> <p class="gold m-0">Official DoLP Discord</p> [[discord.gg/H8PRRw8ZvN|"https://discord.gg/H8PRRw8ZvN"]] </div> <</if>> <</widget>>
<<set $demo to $demo or { type: "human", position: "missionary", consent: true, debug: true, }>> <<if $sexstart is 1>> <<set $sexstart to 0>> <div class="combat-init"> <<switch $demo.type>> <<case "human">> <p class="text-muted">Man init</p> <<maninit>> <<case "bestial">> <p class="text-muted">Beast init</p> <<beastCombatInit>> <</switch>> <<if $demo.consent>> <<consensual>> <<set $consensual to 1>> <<else>> <<molested>> <<set $consensual to 0>> <</if>> <<set $position to $demo.position>> </div> <</if>> <<if $demo.type is "tentacles">> <div class="combat-state"> <p class="text-muted">State tentacles</p> <<statetentacles>> </div> <</if>> <div class="combat-effects"> <p class="text-muted">Effects</p> <<effects>> </div> <div class="combat-effectsman"> <p class="text-muted">Effects man</p> <<effectsman>> </div> <div class="combat-man"> <<switch $demo.type>> <<case "human">> <p class="text-muted">Man</p> <<man>> <<case "bestial">> <p class="text-muted">Beast</p> <<beast>> <</switch>> </div> <<if $demo.type.includes("human")>> <div class="combat-state"> <p class="text-muted">State man</p> <<stateman>> </div> <</if>> <div class="combat-actions"> <p class="text-muted">Animate combat</p> <<animateCombat>> </div> <div class="combat-actions"> <p class="text-muted">Actions man</p> <<actionsman>> </div> <span id="next"><<link [[Next|$passage]]>><</link>></span><<nexttext>> <<link [[Bedroom|Bedroom]]>> <<endcombatdemo>> <</link>> <br><br>
<<set $demo to $demo or { type: "human", position: "missionary", consent: true, debug: true, }>> <<endcombat>> Configure setup for the combat system:<br><br> Type: <div> <label><<radiobutton "$demo.type" "human" autocheck>> Human</label> <label><<radiobutton "$demo.type" "animal" autocheck>> Bestial</label> </div> Consent: <div> <label><<radiobutton "$demo.consent" true autocheck>> Consensual</label> <label><<radiobutton "$demo.consent" false autocheck>> Non-con</label> </div> Debugging: <div> <label><<radiobutton "$demo.debug" true autocheck>> Enabled</label> <label><<radiobutton "$demo.debug" false autocheck>> Disabled</label> </div> <div id="combat-setup"> <<combatsetup>> </div> <<combatdemotools>> <br> <<link [[Start|Combat Demo]]>><<set $sexstart to 1>><</link>> <br> <<link [[Editor|Canvas Combat Editor]]>><<set $sexstart to 1>><</link>> <br><br> <<link [[Bedroom|Bedroom]]>><</link>> <br> <<link [[Clothing store|Shopping Centre Top]]>><</link>> <br> <<link [[Forest store|Forest Shop]]>><</link>>
<<set $demo to $demo or { type: "human", position: "missionary", consent: true, debug: true, }>> <<if $sexstart is 1>> <<set $sexstart to 0>> <div class="combat-init"> <<switch $demo.type>> <<case "human">> <p class="text-muted">Man init</p> <<maninit>> <<case "bestial">> <p class="text-muted">Beast init</p> <<beastCombatInit>> <</switch>> <<if $demo.consent>> <<consensual>> <<set $consensual to 1>> <<else>> <<molested>> <<set $consensual to 0>> <</if>> <<set $position to $demo.position>> </div> <</if>> <<if $demo.type is "tentacles">> <div class="combat-state"> <p class="text-muted">State tentacles</p> <<statetentacles>> </div> <</if>> <div class="combat-effects"> <p class="text-muted">Effects</p> <<effects>> </div> <div class="combat-effectsman"> <p class="text-muted">Effects man</p> <<effectsman>> </div> <div class="combat-man"> <<switch $demo.type>> <<case "human">> <p class="text-muted">Man</p> <<man>> <<case "bestial">> <p class="text-muted">Beast</p> <<beast>> <</switch>> </div> <<if $demo.type.includes("human")>> <div class="combat-state"> <p class="text-muted">State man</p> <<stateman>> </div> <</if>> <div class="combat-actions"> <p class="text-muted">Animate combat</p> <<animateCombat>> </div> <div class="combat-actions"> <p class="text-muted">Actions man</p> <<actionsman>> </div> <span id="next"><<link [[Next|$passage]]>><</link>></span><<nexttext>> <<link [[Bedroom|Bedroom]]>> <<endcombatdemo>> <</link>> <br><br> <<combatdemotools>> <br> <<if $demo.consent>> <<link [[Set to Rape|$passage]]>> <<set $demo.consent to false>> <<endcombat>> <<set $sexstart to 1>> <</link>> <<else>> <<link [[Set to Consensual|$passage]]>> <<set $demo.consent to true>> <<endcombat>> <<set $sexstart to 1>> <</link>> <</if>> <br><br> <<if $position isnot "wall">> <<link [[Set to missionary|$passage]]>> <<set $demo.position to "missionary">> <<endcombat>> <<set $sexstart to 1>> <</link>> | <<link [[Set to doggy|$passage]]>> <<set $demo.position to "doggy">> <<endcombat>> <<set $sexstart to 1>> <</link>> | <<link [[Don't set position|$passage]]>> <<set $demo.position to 0>> <<endcombat>> <<set $sexstart to 1>> <</link>> | <br><br> <</if>>
<<link [[Bedroom]]>><</link>> <hr> <!-- "divsex" is cache slot id to preserve layer caches between passages --> <<selectmodel "sexdemo" "divsex">> <<set _modeloptions.animation_speed to "fast">> <<set _modeloptions.position to "doggy">> <<set _modeloptions.penis to "default">> <<set _modeloptions.vagina to true>> <<set _modeloptions.worn.under_lower.index to 1>> <<set _modeloptions.worn.under_lower.state to "totheside">> <<set _modeloptions.worn.under_lower.colour to "blue">> <<set _modeloptions.xray_vaginal_show to true>> <<set _modeloptions.close_vagina_show to true>> <<set _modeloptions.vagina_state to "penetrated">> <<set _modeloptions.vagina_penetrator to "tentacle">> <<set _modeloptions.vagina_penetrator_size to 5>> <<set _modeloptions.vagina_cumming to true>> <<animatemodel "">> <!-- Editor hooks to "last model" --> <<canvasModelEditor>>
<<widget "animateCombat">> <<if !$options.images or !$options.combatImages>> <<exit>> <</if>> <<if $position is "stalk">> <<exit>> <</if>> <<if $debug>> <<addLayerDialog>> <</if>> <<canvasCombatEditor>> <!-- Centres the inner grid --> <div class="d-flex flex-row flex-centre flex-wrap"> <!-- Organises canvas windows into a grid --> <div class="combat-grid d-grid"> <div class="combat-centre"> <!-- Top row - Contains miniture viewports --> <div class="combat-close d-flex flex-row justify-content-center"> <div class="combat-close-chest"> <<selectmodel "combatCloseChest" "divCloseChest">> <<animatemodel "">> </div> <div class="combat-close-penis"> <<selectmodel "combatClosePenis" "divClosePenis">> <<animatemodel "">> </div> <div class="combat-close-vagina"> <<selectmodel "combatCloseVagina" "divCloseVagina">> <<animatemodel "">> </div> <div class="combat-close-arse"> <<selectmodel "combatCloseArse" "divCloseArse">> <<animatemodel "">> </div> </div> <!-- Main canvas container. --> <div class="combat-main d-flex justify-content-center position-relative"> <<setup-multi-canvas "combatMain" "combatMainPc" "combatMainPc0">> <<for $_npcIndex, $_npc range $NPCList>> <<if CombatRenderer.npcTypes.includes($_npc.type)>> <<set _metadata to { index: $_npcIndex }>> <<add-multi-canvas "combatMain" "combatMainNpc" `"combatMainNpc" + $_npcIndex` _metadata>> <</if>> <</for>> <<add-multi-canvas "combatMain" "combatMainSwarm" "combatMainSwarm0">> <<reset-multi-canvas "combatMain">> <<start-multi-canvas-rendering "combatMain">> <<set _animspeed to NpcCombatMapper.getNpcAnimationSpeed()>> </div> </div> <<if XrayCombatMapper.isPcBlowjobVisible()>> <div class="combat-xray-penis"> <<selectmodel "combatXrayPenis" "divXrayPenis">> <<animatemodel "w-100 mw-256">> </div> <</if>> <<if XrayCombatMapper.isPcVaginaVisible()>> <div class="combat-xray-vagina"> <<selectmodel "combatXrayVagina" "divXrayVagina">> <<animatemodel "w-100 mw-256">> </div> <</if>> <<if XrayCombatMapper.isPcAnusVisible()>> <div class="combat-xray-arse"> <<selectmodel "combatXrayArse" "divXrayArse">> <<animatemodel "w-100 mw-256">> </div> <</if>> </div> </div> <<if $debug>> <<set _crOverrides to {}>> <<set _options to T.multiCombatModels.combatMain.models.combatMainPc0.options>> <div class="combat"> <<bindCombatDebugControls>> <details> <summary class="d-flex flex-row justify-content-between"> <span>Layers</span> <<if CombatEditor.layersChecked>> <input type="checkbox" name="layers" checked /> <<else>> <input type="checkbox" name="layers" /> <</if>> </summary> <div @class="'combat-layers ' + (CombatEditor.layersChecked ? 'show-first' : '')"> <<addLayerElements>> </div> </details> <details> <summary>Main options</summary> <label class="d-inline-flex flex-column"> Position: <<listbox "$position" autoselect>> <<optionsfrom setup.positions>> <</listbox>> </label> <<set _crOverrides.legFrontPosition to PlayerCombatMapper.mapPcToLegFrontPosition(_options)>> <label class="d-inline-flex flex-column"> Front leg: <<listbox "_crOverrides.legFrontPosition" autoselect>> <<optionsfrom setup.legPositions>> <</listbox>> </label> <<set _crOverrides.legBackPosition to PlayerCombatMapper.mapPcToLegBackPosition(_options)>> <label class="d-inline-flex flex-column"> Back leg: <<listbox "_crOverrides.legBackPosition" autoselect>> <<optionsfrom setup.legPositions>> <</listbox>> </label> <<set _crOverrides.animFrames to PlayerCombatMapper.getPcAnimationFrameCount(_options)>> <label class="d-inline-flex flex-column"> Frames: <<listbox "_crOverrides.animFrames" autoselect>> <<option "4" 4>> <<option "2" 2>> <</listbox>> </label> <<set _crOverrides.animSpeed to PlayerCombatMapper.getPcAnimationSpeed(_options)>> <label class="d-inline-flex flex-column"> Speed: <<listbox "_crOverrides.animSpeed" autoselect>> <<option "VFast" "vfast">> <<option "Fast" "fast">> <<option "Mid" "mid">> <<option "Slow" "slow">> <<option "Idle" "idle">> <</listbox>> </label> </details> <details> <summary>Clothing options</summary> <div class="d-grid grid-auto-2 gap-1"> <<for _slot range Object.keys($worn)>> <<set _wornSetup to CombatRenderer.getClothingSetupBySlot(_slot)>> <<set _source to CombatRenderer.getSourceClothing(_slot, _wornSetup)>> <<set _worn to $worn[_slot]>> <<capture _worn, _wornSetup, _source>> <div class="d-flex flex-column border rounded justify-content-space-between p-1"> <label class="d-flex flex-row justify-content-space-between"> <<= _slot>> </label> <label class="d-flex flex-row justify-content-space-between"> <<= _wornSetup.name_cap>> </label> <label class="d-flex flex-row justify-content-space-between"> <<= _source.variable>> </label> <label class="d-flex flex-row justify-content-space-between"> State: <<listbox "_worn.state" autoselect>> <<optionsfrom setup.clothingStates>> <</listbox>> </label> </div> <</capture>> <</for>> </div> </details> </div> <</if>> <</widget>> <<widget "endcombatdemo">> <<run delete $demo>> <<endcombat>> <</widget>> <<widget "combatsetup">> <div class="d-flex flex-horizontal flex-wrap gap-2 my-2"> <<for _i = 0; _i lt $NPCList.length; _i++>> <<set _npc to $NPCList[_i]>> <<if _npc.type eq null>> <<continue>> <</if>> <<capture _npc>> <div class="p-2 border border-primary"> Type: <<- _npc.type>> Sex: <<- _npc.gender>> Appearance: <<- _npc.pronoun>> </div> <</capture>> <</for>> </div> <div class="d-flex flex-vertical"> <<button "Add human">> <<generateNPC `$NPCList.countWith(a => a.type) + 1`>> <<replace "#combat-setup">> <<combatsetup>> <</replace>> <</button>> <<listbox "_animalType" autoselect>> <<optionsfrom $BeastList>> <</listbox>> <<button `"Set " + _animalType`>> <<beastNEWinit `$NPCList.countWith(a => a.type) + 1` _animalType>> <<replace "#combat-setup">> <<combatsetup>> <</replace>> <</button>> <<button "Clear">> <<endevent>> <<replace "#combat-setup">> <<combatsetup>> <</replace>> <</button>> </div> <</widget>> <<widget "combatdemotools">> Tools: <div> <div id="tools-random-peek"> Next random: <<- State.prng.peek(1)>> </div> <<button "Randomly shift RNG">> <<script>> const iterations = Math.trunc(Math.random() * 1000); for (let index = 0; index < iterations; index++) { State.random(); } <</script>> <<replace "#tools-random-peek">> Next random: <<- State.prng.peek(1)>> <</replace>> <</button>> </div> <</widget>>
<<widget "mirrorMood">> <script> if (typeof State.variables.decoPage === "undefined") State.variables.decoPage = 1; if (typeof State.variables.decoTotal === "undefined") State.variables.decoTotal = 10; function updateContent() { for (let i = 1; i <= State.variables.decoTotal; i++) { document.getElementById('fg-bg' + i).style.display = 'none'; } document.getElementById('fg-bg' + State.variables.decoPage).style.display = 'block'; document.getElementById('backButton').style.display = State.variables.decoPage > 1 ? 'inline-block' : 'none'; document.getElementById('nextButton').style.display = State.variables.decoPage < State.variables.decoTotal ? 'inline-block' : 'none'; } document.getElementById('backButton').addEventListener('click', function() { if (State.variables.decoPage > 1) State.variables.decoPage--; updateContent(); }); document.getElementById('nextButton').addEventListener('click', function() { if (State.variables.decoPage < State.variables.decoTotal) State.variables.decoPage++; updateContent(); }); window.onload = updateContent; </script> /*And there went most of my day off work... */ <br> <i>Select the background and foreground to use in the character sidebar.</i> <mouse class="tooltip linkBlue">(?)<span style="font-size:16px;">You can add your own background images in \img\decorations\background(1/2) or \img\decorations\foreground(1/2). <br><br>Name the images either "1", "2", "3", et cetera, up to "300" without the quotes in order to select them in this menu. <br><br>If you select an option and get an image error (red exclamation mark to the right of your character) on the sidebar, that just means there's currently no image assigned to that slot. Feel free to put one there, select an different occupied slot, or just clear the error.</span></mouse> <br> <br> <i>Both the background and the foreground have two layers. <br><br>Foreground 1 controls the uppermost layer, Foreground 2 controls the layer below it. <br>Background 1 controls the lowermost layer, Background 2 controls the layer above it.<br> <br>Lastly, images can be swapped in and out of the decorations image folder without restarting the game. So, get creative and have fun!</i> <br> <br> <button id="backButton" style="display: none;">Previous Page</button> <button id="nextButton">Next Page</button> <br> <br> <div id="fg-bg1"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>None <<radiobutton "$foreground_image1" "none" autocheck>></label> <label>Option 1 <<radiobutton "$foreground_image1" "1" autocheck>></label> <label>Option 2 <<radiobutton "$foreground_image1" "2" autocheck>></label> <label>Option 3 <<radiobutton "$foreground_image1" "3" autocheck>></label> <label>Option 4 <<radiobutton "$foreground_image1" "4" autocheck>></label> <label>Option 5 <<radiobutton "$foreground_image1" "5" autocheck>></label> <label>Option 6 <<radiobutton "$foreground_image1" "6" autocheck>></label> <label>Option 7 <<radiobutton "$foreground_image1" "7" autocheck>></label> <label>Option 8 <<radiobutton "$foreground_image1" "8" autocheck>></label> <br> <label>Option 9 <<radiobutton "$foreground_image1" "9" autocheck>></label> <label>Option 10 <<radiobutton "$foreground_image1" "10" autocheck>></label> <label>Option 11 <<radiobutton "$foreground_image1" "11" autocheck>></label> <label>Option 12 <<radiobutton "$foreground_image1" "12" autocheck>></label> <label>Option 13 <<radiobutton "$foreground_image1" "13" autocheck>></label> <label>Option 14 <<radiobutton "$foreground_image1" "14" autocheck>></label> <label>Option 15 <<radiobutton "$foreground_image1" "15" autocheck>></label> <label>Option 16 <<radiobutton "$foreground_image1" "16" autocheck>></label> <br> <label>Option 17 <<radiobutton "$foreground_image1" "17" autocheck>></label> <label>Option 18 <<radiobutton "$foreground_image1" "18" autocheck>></label> <label>Option 19 <<radiobutton "$foreground_image1" "19" autocheck>></label> <label>Option 20 <<radiobutton "$foreground_image1" "20" autocheck>></label> <label>Option 21 <<radiobutton "$foreground_image1" "21" autocheck>></label> <label>Option 22 <<radiobutton "$foreground_image1" "22" autocheck>></label> <label>Option 23 <<radiobutton "$foreground_image1" "23" autocheck>></label> <br> <label>Option 24 <<radiobutton "$foreground_image1" "24" autocheck>></label> <label>Option 25 <<radiobutton "$foreground_image1" "25" autocheck>></label> <label>Option 26 <<radiobutton "$foreground_image1" "26" autocheck>></label> <label>Option 27 <<radiobutton "$foreground_image1" "27" autocheck>></label> <label>Option 28 <<radiobutton "$foreground_image1" "28" autocheck>></label> <label>Option 29 <<radiobutton "$foreground_image1" "29" autocheck>></label> <label>Option 30 <<radiobutton "$foreground_image1" "30" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>None <<radiobutton "$background_image1" "none" autocheck>></label> <label>Option 1 <<radiobutton "$background_image1" "1" autocheck>></label> <label>Option 2 <<radiobutton "$background_image1" "2" autocheck>></label> <label>Option 3 <<radiobutton "$background_image1" "3" autocheck>></label> <label>Option 4 <<radiobutton "$background_image1" "4" autocheck>></label> <label>Option 5 <<radiobutton "$background_image1" "5" autocheck>></label> <label>Option 6 <<radiobutton "$background_image1" "6" autocheck>></label> <label>Option 7 <<radiobutton "$background_image1" "7" autocheck>></label> <label>Option 8 <<radiobutton "$background_image1" "8" autocheck>></label> <br> <label>Option 9 <<radiobutton "$background_image1" "9" autocheck>></label> <label>Option 10 <<radiobutton "$background_image1" "10" autocheck>></label> <label>Option 11 <<radiobutton "$background_image1" "11" autocheck>></label> <label>Option 12 <<radiobutton "$background_image1" "12" autocheck>></label> <label>Option 13 <<radiobutton "$background_image1" "13" autocheck>></label> <label>Option 14 <<radiobutton "$background_image1" "14" autocheck>></label> <label>Option 15 <<radiobutton "$background_image1" "15" autocheck>></label> <label>Option 16 <<radiobutton "$background_image1" "16" autocheck>></label> <br> <label>Option 17 <<radiobutton "$background_image1" "17" autocheck>></label> <label>Option 18 <<radiobutton "$background_image1" "18" autocheck>></label> <label>Option 19 <<radiobutton "$background_image1" "19" autocheck>></label> <label>Option 20 <<radiobutton "$background_image1" "20" autocheck>></label> <label>Option 21 <<radiobutton "$background_image1" "21" autocheck>></label> <label>Option 22 <<radiobutton "$background_image1" "22" autocheck>></label> <label>Option 23 <<radiobutton "$background_image1" "23" autocheck>></label> <br> <label>Option 24 <<radiobutton "$background_image1" "24" autocheck>></label> <label>Option 25 <<radiobutton "$background_image1" "25" autocheck>></label> <label>Option 26 <<radiobutton "$background_image1" "26" autocheck>></label> <label>Option 27 <<radiobutton "$background_image1" "27" autocheck>></label> <label>Option 28 <<radiobutton "$background_image1" "28" autocheck>></label> <label>Option 29 <<radiobutton "$background_image1" "29" autocheck>></label> <label>Option 30 <<radiobutton "$background_image1" "30" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>None <<radiobutton "$foreground_image2" "none" autocheck>></label> <label>Option 1 <<radiobutton "$foreground_image2" "1" autocheck>></label> <label>Option 2 <<radiobutton "$foreground_image2" "2" autocheck>></label> <label>Option 3 <<radiobutton "$foreground_image2" "3" autocheck>></label> <label>Option 4 <<radiobutton "$foreground_image2" "4" autocheck>></label> <label>Option 5 <<radiobutton "$foreground_image2" "5" autocheck>></label> <label>Option 6 <<radiobutton "$foreground_image2" "6" autocheck>></label> <label>Option 7 <<radiobutton "$foreground_image2" "7" autocheck>></label> <label>Option 8 <<radiobutton "$foreground_image2" "8" autocheck>></label> <br> <label>Option 9 <<radiobutton "$foreground_image2" "9" autocheck>></label> <label>Option 10 <<radiobutton "$foreground_image2" "10" autocheck>></label> <label>Option 11 <<radiobutton "$foreground_image2" "11" autocheck>></label> <label>Option 12 <<radiobutton "$foreground_image2" "12" autocheck>></label> <label>Option 13 <<radiobutton "$foreground_image2" "13" autocheck>></label> <label>Option 14 <<radiobutton "$foreground_image2" "14" autocheck>></label> <label>Option 15 <<radiobutton "$foreground_image2" "15" autocheck>></label> <label>Option 16 <<radiobutton "$foreground_image2" "16" autocheck>></label> <br> <label>Option 17 <<radiobutton "$foreground_image2" "17" autocheck>></label> <label>Option 18 <<radiobutton "$foreground_image2" "18" autocheck>></label> <label>Option 19 <<radiobutton "$foreground_image2" "19" autocheck>></label> <label>Option 20 <<radiobutton "$foreground_image2" "20" autocheck>></label> <label>Option 21 <<radiobutton "$foreground_image2" "21" autocheck>></label> <label>Option 22 <<radiobutton "$foreground_image2" "22" autocheck>></label> <label>Option 23 <<radiobutton "$foreground_image2" "23" autocheck>></label> <br> <label>Option 24 <<radiobutton "$foreground_image2" "24" autocheck>></label> <label>Option 25 <<radiobutton "$foreground_image2" "25" autocheck>></label> <label>Option 26 <<radiobutton "$foreground_image2" "26" autocheck>></label> <label>Option 27 <<radiobutton "$foreground_image2" "27" autocheck>></label> <label>Option 28 <<radiobutton "$foreground_image2" "28" autocheck>></label> <label>Option 29 <<radiobutton "$foreground_image2" "29" autocheck>></label> <label>Option 30 <<radiobutton "$foreground_image2" "30" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>None <<radiobutton "$background_image2" "none" autocheck>></label> <label>Option 1 <<radiobutton "$background_image2" "1" autocheck>></label> <label>Option 2 <<radiobutton "$background_image2" "2" autocheck>></label> <label>Option 3 <<radiobutton "$background_image2" "3" autocheck>></label> <label>Option 4 <<radiobutton "$background_image2" "4" autocheck>></label> <label>Option 5 <<radiobutton "$background_image2" "5" autocheck>></label> <label>Option 6 <<radiobutton "$background_image2" "6" autocheck>></label> <label>Option 7 <<radiobutton "$background_image2" "7" autocheck>></label> <label>Option 8 <<radiobutton "$background_image2" "8" autocheck>></label> <br> <label>Option 9 <<radiobutton "$background_image2" "9" autocheck>></label> <label>Option 10 <<radiobutton "$background_image2" "10" autocheck>></label> <label>Option 11 <<radiobutton "$background_image2" "11" autocheck>></label> <label>Option 12 <<radiobutton "$background_image2" "12" autocheck>></label> <label>Option 13 <<radiobutton "$background_image2" "13" autocheck>></label> <label>Option 14 <<radiobutton "$background_image2" "14" autocheck>></label> <label>Option 15 <<radiobutton "$background_image2" "15" autocheck>></label> <label>Option 16 <<radiobutton "$background_image2" "16" autocheck>></label> <br> <label>Option 17 <<radiobutton "$background_image2" "17" autocheck>></label> <label>Option 18 <<radiobutton "$background_image2" "18" autocheck>></label> <label>Option 19 <<radiobutton "$background_image2" "19" autocheck>></label> <label>Option 20 <<radiobutton "$background_image2" "20" autocheck>></label> <label>Option 21 <<radiobutton "$background_image2" "21" autocheck>></label> <label>Option 22 <<radiobutton "$background_image2" "22" autocheck>></label> <label>Option 23 <<radiobutton "$background_image2" "23" autocheck>></label> <br> <label>Option 24 <<radiobutton "$background_image2" "24" autocheck>></label> <label>Option 25 <<radiobutton "$background_image2" "25" autocheck>></label> <label>Option 26 <<radiobutton "$background_image2" "26" autocheck>></label> <label>Option 27 <<radiobutton "$background_image2" "27" autocheck>></label> <label>Option 28 <<radiobutton "$background_image2" "28" autocheck>></label> <label>Option 29 <<radiobutton "$background_image2" "29" autocheck>></label> <label>Option 30 <<radiobutton "$background_image2" "30" autocheck>></label> </div> </div> </div> <div id="fg-bg2" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 31 <<radiobutton "$foreground_image1" "31" autocheck>></label> <label>Option 32 <<radiobutton "$foreground_image1" "32" autocheck>></label> <label>Option 33 <<radiobutton "$foreground_image1" "33" autocheck>></label> <label>Option 34 <<radiobutton "$foreground_image1" "34" autocheck>></label> <label>Option 35 <<radiobutton "$foreground_image1" "35" autocheck>></label> <label>Option 36 <<radiobutton "$foreground_image1" "36" autocheck>></label> <label>Option 37 <<radiobutton "$foreground_image1" "37" autocheck>></label> <label>Option 38 <<radiobutton "$foreground_image1" "38" autocheck>></label> <br> <label>Option 39 <<radiobutton "$foreground_image1" "39" autocheck>></label> <label>Option 40 <<radiobutton "$foreground_image1" "40" autocheck>></label> <label>Option 41 <<radiobutton "$foreground_image1" "41" autocheck>></label> <label>Option 42 <<radiobutton "$foreground_image1" "42" autocheck>></label> <label>Option 43 <<radiobutton "$foreground_image1" "43" autocheck>></label> <label>Option 44 <<radiobutton "$foreground_image1" "44" autocheck>></label> <label>Option 45 <<radiobutton "$foreground_image1" "45" autocheck>></label> <label>Option 46 <<radiobutton "$foreground_image1" "46" autocheck>></label> <br> <label>Option 47 <<radiobutton "$foreground_image1" "47" autocheck>></label> <label>Option 48 <<radiobutton "$foreground_image1" "48" autocheck>></label> <label>Option 49 <<radiobutton "$foreground_image1" "49" autocheck>></label> <label>Option 50 <<radiobutton "$foreground_image1" "50" autocheck>></label> <label>Option 51 <<radiobutton "$foreground_image1" "51" autocheck>></label> <label>Option 52 <<radiobutton "$foreground_image1" "52" autocheck>></label> <label>Option 53 <<radiobutton "$foreground_image1" "53" autocheck>></label> <br> <label>Option 54 <<radiobutton "$foreground_image1" "54" autocheck>></label> <label>Option 55 <<radiobutton "$foreground_image1" "55" autocheck>></label> <label>Option 56 <<radiobutton "$foreground_image1" "56" autocheck>></label> <label>Option 57 <<radiobutton "$foreground_image1" "57" autocheck>></label> <label>Option 58 <<radiobutton "$foreground_image1" "58" autocheck>></label> <label>Option 59 <<radiobutton "$foreground_image1" "59" autocheck>></label> <label>Option 60 <<radiobutton "$foreground_image1" "60" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 31 <<radiobutton "$background_image1" "31" autocheck>></label> <label>Option 32 <<radiobutton "$background_image1" "32" autocheck>></label> <label>Option 33 <<radiobutton "$background_image1" "33" autocheck>></label> <label>Option 34 <<radiobutton "$background_image1" "34" autocheck>></label> <label>Option 35 <<radiobutton "$background_image1" "35" autocheck>></label> <label>Option 36 <<radiobutton "$background_image1" "36" autocheck>></label> <label>Option 37 <<radiobutton "$background_image1" "37" autocheck>></label> <label>Option 38 <<radiobutton "$background_image1" "38" autocheck>></label> <br> <label>Option 39 <<radiobutton "$background_image1" "39" autocheck>></label> <label>Option 40 <<radiobutton "$background_image1" "40" autocheck>></label> <label>Option 41 <<radiobutton "$background_image1" "41" autocheck>></label> <label>Option 42 <<radiobutton "$background_image1" "42" autocheck>></label> <label>Option 43 <<radiobutton "$background_image1" "43" autocheck>></label> <label>Option 44 <<radiobutton "$background_image1" "44" autocheck>></label> <label>Option 45 <<radiobutton "$background_image1" "45" autocheck>></label> <label>Option 46 <<radiobutton "$background_image1" "46" autocheck>></label> <br> <label>Option 47 <<radiobutton "$background_image1" "47" autocheck>></label> <label>Option 48 <<radiobutton "$background_image1" "48" autocheck>></label> <label>Option 49 <<radiobutton "$background_image1" "49" autocheck>></label> <label>Option 50 <<radiobutton "$background_image1" "50" autocheck>></label> <label>Option 51 <<radiobutton "$background_image1" "51" autocheck>></label> <label>Option 52 <<radiobutton "$background_image1" "52" autocheck>></label> <label>Option 53 <<radiobutton "$background_image1" "53" autocheck>></label> <br> <label>Option 54 <<radiobutton "$background_image1" "54" autocheck>></label> <label>Option 55 <<radiobutton "$background_image1" "55" autocheck>></label> <label>Option 56 <<radiobutton "$background_image1" "56" autocheck>></label> <label>Option 57 <<radiobutton "$background_image1" "57" autocheck>></label> <label>Option 58 <<radiobutton "$background_image1" "58" autocheck>></label> <label>Option 59 <<radiobutton "$background_image1" "59" autocheck>></label> <label>Option 60 <<radiobutton "$background_image1" "60" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 31 <<radiobutton "$foreground_image2" "31" autocheck>></label> <label>Option 32 <<radiobutton "$foreground_image2" "32" autocheck>></label> <label>Option 33 <<radiobutton "$foreground_image2" "33" autocheck>></label> <label>Option 34 <<radiobutton "$foreground_image2" "34" autocheck>></label> <label>Option 35 <<radiobutton "$foreground_image2" "35" autocheck>></label> <label>Option 36 <<radiobutton "$foreground_image2" "36" autocheck>></label> <label>Option 37 <<radiobutton "$foreground_image2" "33" autocheck>></label> <label>Option 38 <<radiobutton "$foreground_image2" "38" autocheck>></label> <br> <label>Option 39 <<radiobutton "$foreground_image2" "39" autocheck>></label> <label>Option 40 <<radiobutton "$foreground_image2" "40" autocheck>></label> <label>Option 41 <<radiobutton "$foreground_image2" "41" autocheck>></label> <label>Option 42 <<radiobutton "$foreground_image2" "42" autocheck>></label> <label>Option 43 <<radiobutton "$foreground_image2" "43" autocheck>></label> <label>Option 44 <<radiobutton "$foreground_image2" "44" autocheck>></label> <label>Option 45 <<radiobutton "$foreground_image2" "45" autocheck>></label> <label>Option 46 <<radiobutton "$foreground_image2" "46" autocheck>></label> <br> <label>Option 47 <<radiobutton "$foreground_image2" "47" autocheck>></label> <label>Option 48 <<radiobutton "$foreground_image2" "48" autocheck>></label> <label>Option 49 <<radiobutton "$foreground_image2" "49" autocheck>></label> <label>Option 50 <<radiobutton "$foreground_image2" "50" autocheck>></label> <label>Option 51 <<radiobutton "$foreground_image2" "51" autocheck>></label> <label>Option 52 <<radiobutton "$foreground_image2" "52" autocheck>></label> <label>Option 53 <<radiobutton "$foreground_image2" "53" autocheck>></label> <br> <label>Option 54 <<radiobutton "$foreground_image2" "54" autocheck>></label> <label>Option 55 <<radiobutton "$foreground_image2" "55" autocheck>></label> <label>Option 56 <<radiobutton "$foreground_image2" "56" autocheck>></label> <label>Option 57 <<radiobutton "$foreground_image2" "57" autocheck>></label> <label>Option 58 <<radiobutton "$foreground_image2" "58" autocheck>></label> <label>Option 59 <<radiobutton "$foreground_image2" "59" autocheck>></label> <label>Option 60 <<radiobutton "$foreground_image2" "60" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 31 <<radiobutton "$background_image2" "31" autocheck>></label> <label>Option 32 <<radiobutton "$background_image2" "32" autocheck>></label> <label>Option 33 <<radiobutton "$background_image2" "33" autocheck>></label> <label>Option 34 <<radiobutton "$background_image2" "34" autocheck>></label> <label>Option 35 <<radiobutton "$background_image2" "35" autocheck>></label> <label>Option 36 <<radiobutton "$background_image2" "36" autocheck>></label> <label>Option 37 <<radiobutton "$background_image2" "37" autocheck>></label> <label>Option 38 <<radiobutton "$background_image2" "38" autocheck>></label> <br> <label>Option 39 <<radiobutton "$background_image2" "39" autocheck>></label> <label>Option 40 <<radiobutton "$background_image2" "40" autocheck>></label> <label>Option 41 <<radiobutton "$background_image2" "41" autocheck>></label> <label>Option 42 <<radiobutton "$background_image2" "42" autocheck>></label> <label>Option 43 <<radiobutton "$background_image2" "43" autocheck>></label> <label>Option 44 <<radiobutton "$background_image2" "44" autocheck>></label> <label>Option 45 <<radiobutton "$background_image2" "45" autocheck>></label> <label>Option 46 <<radiobutton "$background_image2" "46" autocheck>></label> <br> <label>Option 47 <<radiobutton "$background_image2" "47" autocheck>></label> <label>Option 48 <<radiobutton "$background_image2" "48" autocheck>></label> <label>Option 49 <<radiobutton "$background_image2" "49" autocheck>></label> <label>Option 50 <<radiobutton "$background_image2" "50" autocheck>></label> <label>Option 51 <<radiobutton "$background_image2" "51" autocheck>></label> <label>Option 52 <<radiobutton "$background_image2" "52" autocheck>></label> <label>Option 53 <<radiobutton "$background_image2" "53" autocheck>></label> <br> <label>Option 54 <<radiobutton "$background_image2" "54" autocheck>></label> <label>Option 55 <<radiobutton "$background_image2" "55" autocheck>></label> <label>Option 56 <<radiobutton "$background_image2" "56" autocheck>></label> <label>Option 57 <<radiobutton "$background_image2" "57" autocheck>></label> <label>Option 58 <<radiobutton "$background_image2" "58" autocheck>></label> <label>Option 59 <<radiobutton "$background_image2" "59" autocheck>></label> <label>Option 60 <<radiobutton "$background_image2" "60" autocheck>></label> </div> </div> </div> <div id="fg-bg3" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 61 <<radiobutton "$foreground_image1" "61" autocheck>></label> <label>Option 62 <<radiobutton "$foreground_image1" "62" autocheck>></label> <label>Option 63 <<radiobutton "$foreground_image1" "63" autocheck>></label> <label>Option 64 <<radiobutton "$foreground_image1" "64" autocheck>></label> <label>Option 65 <<radiobutton "$foreground_image1" "65" autocheck>></label> <label>Option 66 <<radiobutton "$foreground_image1" "66" autocheck>></label> <label>Option 67 <<radiobutton "$foreground_image1" "67" autocheck>></label> <label>Option 68 <<radiobutton "$foreground_image1" "68" autocheck>></label> <br> <label>Option 69 <<radiobutton "$foreground_image1" "69" autocheck>></label> <label>Option 70 <<radiobutton "$foreground_image1" "70" autocheck>></label> <label>Option 71 <<radiobutton "$foreground_image1" "71" autocheck>></label> <label>Option 72 <<radiobutton "$foreground_image1" "72" autocheck>></label> <label>Option 73 <<radiobutton "$foreground_image1" "73" autocheck>></label> <label>Option 74 <<radiobutton "$foreground_image1" "74" autocheck>></label> <label>Option 75 <<radiobutton "$foreground_image1" "75" autocheck>></label> <label>Option 76 <<radiobutton "$foreground_image1" "76" autocheck>></label> <br> <label>Option 77 <<radiobutton "$foreground_image1" "77" autocheck>></label> <label>Option 78 <<radiobutton "$foreground_image1" "78" autocheck>></label> <label>Option 79 <<radiobutton "$foreground_image1" "79" autocheck>></label> <label>Option 80 <<radiobutton "$foreground_image1" "80" autocheck>></label> <label>Option 81 <<radiobutton "$foreground_image1" "81" autocheck>></label> <label>Option 82 <<radiobutton "$foreground_image1" "82" autocheck>></label> <label>Option 83 <<radiobutton "$foreground_image1" "83" autocheck>></label> <br> <label>Option 84 <<radiobutton "$foreground_image1" "84" autocheck>></label> <label>Option 85 <<radiobutton "$foreground_image1" "85" autocheck>></label> <label>Option 86 <<radiobutton "$foreground_image1" "86" autocheck>></label> <label>Option 87 <<radiobutton "$foreground_image1" "87" autocheck>></label> <label>Option 88 <<radiobutton "$foreground_image1" "88" autocheck>></label> <label>Option 89 <<radiobutton "$foreground_image1" "89" autocheck>></label> <label>Option 90 <<radiobutton "$foreground_image1" "90" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 61 <<radiobutton "$background_image1" "61" autocheck>></label> <label>Option 62 <<radiobutton "$background_image1" "62" autocheck>></label> <label>Option 63 <<radiobutton "$background_image1" "63" autocheck>></label> <label>Option 64 <<radiobutton "$background_image1" "64" autocheck>></label> <label>Option 65 <<radiobutton "$background_image1" "65" autocheck>></label> <label>Option 66 <<radiobutton "$background_image1" "66" autocheck>></label> <label>Option 67 <<radiobutton "$background_image1" "67" autocheck>></label> <label>Option 68 <<radiobutton "$background_image1" "68" autocheck>></label> <br> <label>Option 69 <<radiobutton "$background_image1" "69" autocheck>></label> <label>Option 70 <<radiobutton "$background_image1" "70" autocheck>></label> <label>Option 71 <<radiobutton "$background_image1" "71" autocheck>></label> <label>Option 72 <<radiobutton "$background_image1" "72" autocheck>></label> <label>Option 73 <<radiobutton "$background_image1" "73" autocheck>></label> <label>Option 74 <<radiobutton "$background_image1" "74" autocheck>></label> <label>Option 75 <<radiobutton "$background_image1" "75" autocheck>></label> <label>Option 76 <<radiobutton "$background_image1" "76" autocheck>></label> <br> <label>Option 77 <<radiobutton "$background_image1" "77" autocheck>></label> <label>Option 78 <<radiobutton "$background_image1" "78" autocheck>></label> <label>Option 79 <<radiobutton "$background_image1" "79" autocheck>></label> <label>Option 80 <<radiobutton "$background_image1" "80" autocheck>></label> <label>Option 81 <<radiobutton "$background_image1" "81" autocheck>></label> <label>Option 82 <<radiobutton "$background_image1" "82" autocheck>></label> <label>Option 83 <<radiobutton "$background_image1" "83" autocheck>></label> <br> <label>Option 84 <<radiobutton "$background_image1" "84" autocheck>></label> <label>Option 85 <<radiobutton "$background_image1" "85" autocheck>></label> <label>Option 86 <<radiobutton "$background_image1" "86" autocheck>></label> <label>Option 87 <<radiobutton "$background_image1" "87" autocheck>></label> <label>Option 88 <<radiobutton "$background_image1" "88" autocheck>></label> <label>Option 89 <<radiobutton "$background_image1" "89" autocheck>></label> <label>Option 90 <<radiobutton "$background_image1" "90" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 61 <<radiobutton "$foreground_image2" "61" autocheck>></label> <label>Option 62 <<radiobutton "$foreground_image2" "62" autocheck>></label> <label>Option 63 <<radiobutton "$foreground_image2" "63" autocheck>></label> <label>Option 64 <<radiobutton "$foreground_image2" "64" autocheck>></label> <label>Option 65 <<radiobutton "$foreground_image2" "65" autocheck>></label> <label>Option 66 <<radiobutton "$foreground_image2" "66" autocheck>></label> <label>Option 67 <<radiobutton "$foreground_image2" "67" autocheck>></label> <label>Option 68 <<radiobutton "$foreground_image2" "68" autocheck>></label> <br> <label>Option 69 <<radiobutton "$foreground_image2" "69" autocheck>></label> <label>Option 70 <<radiobutton "$foreground_image2" "70" autocheck>></label> <label>Option 71 <<radiobutton "$foreground_image2" "71" autocheck>></label> <label>Option 72 <<radiobutton "$foreground_image2" "72" autocheck>></label> <label>Option 73 <<radiobutton "$foreground_image2" "73" autocheck>></label> <label>Option 74 <<radiobutton "$foreground_image2" "74" autocheck>></label> <label>Option 75 <<radiobutton "$foreground_image2" "75" autocheck>></label> <label>Option 76 <<radiobutton "$foreground_image2" "76" autocheck>></label> <br> <label>Option 77 <<radiobutton "$foreground_image2" "77" autocheck>></label> <label>Option 78 <<radiobutton "$foreground_image2" "78" autocheck>></label> <label>Option 79 <<radiobutton "$foreground_image2" "79" autocheck>></label> <label>Option 80 <<radiobutton "$foreground_image2" "80" autocheck>></label> <label>Option 81 <<radiobutton "$foreground_image2" "81" autocheck>></label> <label>Option 82 <<radiobutton "$foreground_image2" "82" autocheck>></label> <label>Option 83 <<radiobutton "$foreground_image2" "83" autocheck>></label> <br> <label>Option 84 <<radiobutton "$foreground_image2" "84" autocheck>></label> <label>Option 85 <<radiobutton "$foreground_image2" "85" autocheck>></label> <label>Option 86 <<radiobutton "$foreground_image2" "86" autocheck>></label> <label>Option 87 <<radiobutton "$foreground_image2" "87" autocheck>></label> <label>Option 88 <<radiobutton "$foreground_image2" "88" autocheck>></label> <label>Option 89 <<radiobutton "$foreground_image2" "89" autocheck>></label> <label>Option 90 <<radiobutton "$foreground_image2" "90" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 61 <<radiobutton "$background_image2" "61" autocheck>></label> <label>Option 62 <<radiobutton "$background_image2" "62" autocheck>></label> <label>Option 63 <<radiobutton "$background_image2" "63" autocheck>></label> <label>Option 64 <<radiobutton "$background_image2" "64" autocheck>></label> <label>Option 65 <<radiobutton "$background_image2" "65" autocheck>></label> <label>Option 66 <<radiobutton "$background_image2" "66" autocheck>></label> <label>Option 67 <<radiobutton "$background_image2" "67" autocheck>></label> <label>Option 68 <<radiobutton "$background_image2" "68" autocheck>></label> <br> <label>Option 69 <<radiobutton "$background_image2" "69" autocheck>></label> <label>Option 70 <<radiobutton "$background_image2" "70" autocheck>></label> <label>Option 71 <<radiobutton "$background_image2" "71" autocheck>></label> <label>Option 72 <<radiobutton "$background_image2" "72" autocheck>></label> <label>Option 73 <<radiobutton "$background_image2" "73" autocheck>></label> <label>Option 74 <<radiobutton "$background_image2" "74" autocheck>></label> <label>Option 75 <<radiobutton "$background_image2" "75" autocheck>></label> <label>Option 76 <<radiobutton "$background_image2" "76" autocheck>></label> <br> <label>Option 77 <<radiobutton "$background_image2" "77" autocheck>></label> <label>Option 78 <<radiobutton "$background_image2" "78" autocheck>></label> <label>Option 79 <<radiobutton "$background_image2" "79" autocheck>></label> <label>Option 80 <<radiobutton "$background_image2" "80" autocheck>></label> <label>Option 81 <<radiobutton "$background_image2" "81" autocheck>></label> <label>Option 82 <<radiobutton "$background_image2" "82" autocheck>></label> <label>Option 83 <<radiobutton "$background_image2" "83" autocheck>></label> <br> <label>Option 84 <<radiobutton "$background_image2" "84" autocheck>></label> <label>Option 85 <<radiobutton "$background_image2" "85" autocheck>></label> <label>Option 86 <<radiobutton "$background_image2" "86" autocheck>></label> <label>Option 87 <<radiobutton "$background_image2" "87" autocheck>></label> <label>Option 88 <<radiobutton "$background_image2" "88" autocheck>></label> <label>Option 89 <<radiobutton "$background_image2" "89" autocheck>></label> <label>Option 90 <<radiobutton "$background_image2" "90" autocheck>></label> </div> </div> </div> <div id="fg-bg4" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 91 <<radiobutton "$foreground_image1" "91" autocheck>></label> <label>Option 92 <<radiobutton "$foreground_image1" "92" autocheck>></label> <label>Option 93 <<radiobutton "$foreground_image1" "93" autocheck>></label> <label>Option 94 <<radiobutton "$foreground_image1" "94" autocheck>></label> <label>Option 95 <<radiobutton "$foreground_image1" "95" autocheck>></label> <label>Option 96 <<radiobutton "$foreground_image1" "96" autocheck>></label> <label>Option 97 <<radiobutton "$foreground_image1" "97" autocheck>></label> <label>Option 98 <<radiobutton "$foreground_image1" "98" autocheck>></label> <br> <label>Option 99 <<radiobutton "$foreground_image1" "99" autocheck>></label> <label>Option 100 <<radiobutton "$foreground_image1" "100" autocheck>></label> <label>Option 101 <<radiobutton "$foreground_image1" "101" autocheck>></label> <label>Option 102 <<radiobutton "$foreground_image1" "102" autocheck>></label> <label>Option 103 <<radiobutton "$foreground_image1" "103" autocheck>></label> <label>Option 104 <<radiobutton "$foreground_image1" "104" autocheck>></label> <label>Option 105 <<radiobutton "$foreground_image1" "105" autocheck>></label> <label>Option 106 <<radiobutton "$foreground_image1" "106" autocheck>></label> <br> <label>Option 107 <<radiobutton "$foreground_image1" "107" autocheck>></label> <label>Option 108 <<radiobutton "$foreground_image1" "108" autocheck>></label> <label>Option 109 <<radiobutton "$foreground_image1" "109" autocheck>></label> <label>Option 110 <<radiobutton "$foreground_image1" "110" autocheck>></label> <label>Option 111 <<radiobutton "$foreground_image1" "111" autocheck>></label> <label>Option 112 <<radiobutton "$foreground_image1" "112" autocheck>></label> <label>Option 113 <<radiobutton "$foreground_image1" "113" autocheck>></label> <br> <label>Option 114 <<radiobutton "$foreground_image1" "114" autocheck>></label> <label>Option 115 <<radiobutton "$foreground_image1" "115" autocheck>></label> <label>Option 116 <<radiobutton "$foreground_image1" "116" autocheck>></label> <label>Option 117 <<radiobutton "$foreground_image1" "117" autocheck>></label> <label>Option 118 <<radiobutton "$foreground_image1" "118" autocheck>></label> <label>Option 119 <<radiobutton "$foreground_image1" "119" autocheck>></label> <label>Option 120 <<radiobutton "$foreground_image1" "120" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 91 <<radiobutton "$background_image1" "91" autocheck>></label> <label>Option 92 <<radiobutton "$background_image1" "92" autocheck>></label> <label>Option 93 <<radiobutton "$background_image1" "93" autocheck>></label> <label>Option 94 <<radiobutton "$background_image1" "94" autocheck>></label> <label>Option 95 <<radiobutton "$background_image1" "95" autocheck>></label> <label>Option 96 <<radiobutton "$background_image1" "96" autocheck>></label> <label>Option 97 <<radiobutton "$background_image1" "97" autocheck>></label> <label>Option 98 <<radiobutton "$background_image1" "98" autocheck>></label> <br> <label>Option 99 <<radiobutton "$background_image1" "99" autocheck>></label> <label>Option 100 <<radiobutton "$background_image1" "100" autocheck>></label> <label>Option 101 <<radiobutton "$background_image1" "101" autocheck>></label> <label>Option 102 <<radiobutton "$background_image1" "102" autocheck>></label> <label>Option 103 <<radiobutton "$background_image1" "103" autocheck>></label> <label>Option 104 <<radiobutton "$background_image1" "104" autocheck>></label> <label>Option 105 <<radiobutton "$background_image1" "105" autocheck>></label> <label>Option 106 <<radiobutton "$background_image1" "106" autocheck>></label> <br> <label>Option 107 <<radiobutton "$background_image1" "107" autocheck>></label> <label>Option 108 <<radiobutton "$background_image1" "108" autocheck>></label> <label>Option 109 <<radiobutton "$background_image1" "109" autocheck>></label> <label>Option 110 <<radiobutton "$background_image1" "110" autocheck>></label> <label>Option 111 <<radiobutton "$background_image1" "111" autocheck>></label> <label>Option 112 <<radiobutton "$background_image1" "112" autocheck>></label> <label>Option 113 <<radiobutton "$background_image1" "113" autocheck>></label> <br> <label>Option 114 <<radiobutton "$background_image1" "114" autocheck>></label> <label>Option 115 <<radiobutton "$background_image1" "115" autocheck>></label> <label>Option 116 <<radiobutton "$background_image1" "116" autocheck>></label> <label>Option 117 <<radiobutton "$background_image1" "117" autocheck>></label> <label>Option 118 <<radiobutton "$background_image1" "118" autocheck>></label> <label>Option 119 <<radiobutton "$background_image1" "119" autocheck>></label> <label>Option 120 <<radiobutton "$background_image1" "120" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 91 <<radiobutton "$foreground_image2" "91" autocheck>></label> <label>Option 92 <<radiobutton "$foreground_image2" "92" autocheck>></label> <label>Option 93 <<radiobutton "$foreground_image2" "93" autocheck>></label> <label>Option 94 <<radiobutton "$foreground_image2" "94" autocheck>></label> <label>Option 95 <<radiobutton "$foreground_image2" "95" autocheck>></label> <label>Option 96 <<radiobutton "$foreground_image2" "96" autocheck>></label> <label>Option 97 <<radiobutton "$foreground_image2" "97" autocheck>></label> <label>Option 98 <<radiobutton "$foreground_image2" "98" autocheck>></label> <br> <label>Option 99 <<radiobutton "$foreground_image2" "99" autocheck>></label> <label>Option 100 <<radiobutton "$foreground_image2" "100" autocheck>></label> <label>Option 101 <<radiobutton "$foreground_image2" "101" autocheck>></label> <label>Option 102 <<radiobutton "$foreground_image2" "102" autocheck>></label> <label>Option 103 <<radiobutton "$foreground_image2" "103" autocheck>></label> <label>Option 104 <<radiobutton "$foreground_image2" "104" autocheck>></label> <label>Option 105 <<radiobutton "$foreground_image2" "105" autocheck>></label> <label>Option 106 <<radiobutton "$foreground_image2" "106" autocheck>></label> <br> <label>Option 107 <<radiobutton "$foreground_image2" "107" autocheck>></label> <label>Option 108 <<radiobutton "$foreground_image2" "108" autocheck>></label> <label>Option 109 <<radiobutton "$foreground_image2" "109" autocheck>></label> <label>Option 110 <<radiobutton "$foreground_image2" "110" autocheck>></label> <label>Option 111 <<radiobutton "$foreground_image2" "111" autocheck>></label> <label>Option 112 <<radiobutton "$foreground_image2" "112" autocheck>></label> <label>Option 113 <<radiobutton "$foreground_image2" "113" autocheck>></label> <br> <label>Option 114 <<radiobutton "$foreground_image2" "114" autocheck>></label> <label>Option 115 <<radiobutton "$foreground_image2" "115" autocheck>></label> <label>Option 116 <<radiobutton "$foreground_image2" "116" autocheck>></label> <label>Option 117 <<radiobutton "$foreground_image2" "117" autocheck>></label> <label>Option 118 <<radiobutton "$foreground_image2" "118" autocheck>></label> <label>Option 119 <<radiobutton "$foreground_image2" "119" autocheck>></label> <label>Option 120 <<radiobutton "$foreground_image2" "120" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 91 <<radiobutton "$background_image2" "91" autocheck>></label> <label>Option 92 <<radiobutton "$background_image2" "92" autocheck>></label> <label>Option 93 <<radiobutton "$background_image2" "93" autocheck>></label> <label>Option 94 <<radiobutton "$background_image2" "94" autocheck>></label> <label>Option 95 <<radiobutton "$background_image2" "95" autocheck>></label> <label>Option 96 <<radiobutton "$background_image2" "96" autocheck>></label> <label>Option 97 <<radiobutton "$background_image2" "97" autocheck>></label> <label>Option 98 <<radiobutton "$background_image2" "98" autocheck>></label> <br> <label>Option 99 <<radiobutton "$background_image2" "99" autocheck>></label> <label>Option 100 <<radiobutton "$background_image2" "100" autocheck>></label> <label>Option 101 <<radiobutton "$background_image2" "101" autocheck>></label> <label>Option 102 <<radiobutton "$background_image2" "102" autocheck>></label> <label>Option 103 <<radiobutton "$background_image2" "103" autocheck>></label> <label>Option 104 <<radiobutton "$background_image2" "104" autocheck>></label> <label>Option 105 <<radiobutton "$background_image2" "105" autocheck>></label> <label>Option 106 <<radiobutton "$background_image2" "106" autocheck>></label> <br> <label>Option 107 <<radiobutton "$background_image2" "107" autocheck>></label> <label>Option 108 <<radiobutton "$background_image2" "108" autocheck>></label> <label>Option 109 <<radiobutton "$background_image2" "109" autocheck>></label> <label>Option 110 <<radiobutton "$background_image2" "110" autocheck>></label> <label>Option 111 <<radiobutton "$background_image2" "111" autocheck>></label> <label>Option 112 <<radiobutton "$background_image2" "112" autocheck>></label> <label>Option 113 <<radiobutton "$background_image2" "113" autocheck>></label> <br> <label>Option 114 <<radiobutton "$background_image2" "114" autocheck>></label> <label>Option 115 <<radiobutton "$background_image2" "115" autocheck>></label> <label>Option 116 <<radiobutton "$background_image2" "116" autocheck>></label> <label>Option 117 <<radiobutton "$background_image2" "117" autocheck>></label> <label>Option 118 <<radiobutton "$background_image2" "118" autocheck>></label> <label>Option 119 <<radiobutton "$background_image2" "119" autocheck>></label> <label>Option 120 <<radiobutton "$background_image2" "120" autocheck>></label> </div> </div> </div> <div id="fg-bg5" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 121 <<radiobutton "$foreground_image1" "121" autocheck>></label> <label>Option 122 <<radiobutton "$foreground_image1" "122" autocheck>></label> <label>Option 123 <<radiobutton "$foreground_image1" "123" autocheck>></label> <label>Option 124 <<radiobutton "$foreground_image1" "124" autocheck>></label> <label>Option 125 <<radiobutton "$foreground_image1" "125" autocheck>></label> <label>Option 126 <<radiobutton "$foreground_image1" "126" autocheck>></label> <label>Option 127 <<radiobutton "$foreground_image1" "127" autocheck>></label> <label>Option 128 <<radiobutton "$foreground_image1" "128" autocheck>></label> <br> <label>Option 129 <<radiobutton "$foreground_image1" "129" autocheck>></label> <label>Option 130 <<radiobutton "$foreground_image1" "130" autocheck>></label> <label>Option 131 <<radiobutton "$foreground_image1" "131" autocheck>></label> <label>Option 132 <<radiobutton "$foreground_image1" "132" autocheck>></label> <label>Option 133 <<radiobutton "$foreground_image1" "133" autocheck>></label> <label>Option 134 <<radiobutton "$foreground_image1" "134" autocheck>></label> <label>Option 135 <<radiobutton "$foreground_image1" "135" autocheck>></label> <label>Option 136 <<radiobutton "$foreground_image1" "136" autocheck>></label> <br> <label>Option 137 <<radiobutton "$foreground_image1" "137" autocheck>></label> <label>Option 138 <<radiobutton "$foreground_image1" "138" autocheck>></label> <label>Option 139 <<radiobutton "$foreground_image1" "139" autocheck>></label> <label>Option 140 <<radiobutton "$foreground_image1" "140" autocheck>></label> <label>Option 141 <<radiobutton "$foreground_image1" "141" autocheck>></label> <label>Option 142 <<radiobutton "$foreground_image1" "142" autocheck>></label> <label>Option 143 <<radiobutton "$foreground_image1" "143" autocheck>></label> <br> <label>Option 144 <<radiobutton "$foreground_image1" "144" autocheck>></label> <label>Option 145 <<radiobutton "$foreground_image1" "145" autocheck>></label> <label>Option 146 <<radiobutton "$foreground_image1" "146" autocheck>></label> <label>Option 147 <<radiobutton "$foreground_image1" "147" autocheck>></label> <label>Option 148 <<radiobutton "$foreground_image1" "148" autocheck>></label> <label>Option 149 <<radiobutton "$foreground_image1" "149" autocheck>></label> <label>Option 150 <<radiobutton "$foreground_image1" "150" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 121 <<radiobutton "$background_image1" "121" autocheck>></label> <label>Option 122 <<radiobutton "$background_image1" "122" autocheck>></label> <label>Option 123 <<radiobutton "$background_image1" "123" autocheck>></label> <label>Option 124 <<radiobutton "$background_image1" "124" autocheck>></label> <label>Option 125 <<radiobutton "$background_image1" "125" autocheck>></label> <label>Option 126 <<radiobutton "$background_image1" "126" autocheck>></label> <label>Option 127 <<radiobutton "$background_image1" "127" autocheck>></label> <label>Option 128 <<radiobutton "$background_image1" "128" autocheck>></label> <br> <label>Option 129 <<radiobutton "$background_image1" "129" autocheck>></label> <label>Option 130 <<radiobutton "$background_image1" "130" autocheck>></label> <label>Option 131 <<radiobutton "$background_image1" "131" autocheck>></label> <label>Option 132 <<radiobutton "$background_image1" "132" autocheck>></label> <label>Option 133 <<radiobutton "$background_image1" "133" autocheck>></label> <label>Option 134 <<radiobutton "$background_image1" "134" autocheck>></label> <label>Option 135 <<radiobutton "$background_image1" "135" autocheck>></label> <label>Option 136 <<radiobutton "$background_image1" "136" autocheck>></label> <br> <label>Option 137 <<radiobutton "$background_image1" "137" autocheck>></label> <label>Option 138 <<radiobutton "$background_image1" "138" autocheck>></label> <label>Option 139 <<radiobutton "$background_image1" "139" autocheck>></label> <label>Option 140 <<radiobutton "$background_image1" "140" autocheck>></label> <label>Option 141 <<radiobutton "$background_image1" "141" autocheck>></label> <label>Option 142 <<radiobutton "$background_image1" "142" autocheck>></label> <label>Option 143 <<radiobutton "$background_image1" "143" autocheck>></label> <br> <label>Option 144 <<radiobutton "$background_image1" "144" autocheck>></label> <label>Option 145 <<radiobutton "$background_image1" "145" autocheck>></label> <label>Option 146 <<radiobutton "$background_image1" "146" autocheck>></label> <label>Option 147 <<radiobutton "$background_image1" "147" autocheck>></label> <label>Option 148 <<radiobutton "$background_image1" "148" autocheck>></label> <label>Option 149 <<radiobutton "$background_image1" "149" autocheck>></label> <label>Option 150 <<radiobutton "$background_image1" "150" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 121 <<radiobutton "$foreground_image2" "121" autocheck>></label> <label>Option 122 <<radiobutton "$foreground_image2" "122" autocheck>></label> <label>Option 123 <<radiobutton "$foreground_image2" "123" autocheck>></label> <label>Option 124 <<radiobutton "$foreground_image2" "124" autocheck>></label> <label>Option 125 <<radiobutton "$foreground_image2" "125" autocheck>></label> <label>Option 126 <<radiobutton "$foreground_image2" "126" autocheck>></label> <label>Option 127 <<radiobutton "$foreground_image2" "127" autocheck>></label> <label>Option 128 <<radiobutton "$foreground_image2" "128" autocheck>></label> <br> <label>Option 129 <<radiobutton "$foreground_image2" "129" autocheck>></label> <label>Option 130 <<radiobutton "$foreground_image2" "130" autocheck>></label> <label>Option 131 <<radiobutton "$foreground_image2" "131" autocheck>></label> <label>Option 132 <<radiobutton "$foreground_image2" "132" autocheck>></label> <label>Option 133 <<radiobutton "$foreground_image2" "133" autocheck>></label> <label>Option 134 <<radiobutton "$foreground_image2" "134" autocheck>></label> <label>Option 135 <<radiobutton "$foreground_image2" "135" autocheck>></label> <label>Option 136 <<radiobutton "$foreground_image2" "136" autocheck>></label> <br> <label>Option 137 <<radiobutton "$foreground_image2" "137" autocheck>></label> <label>Option 138 <<radiobutton "$foreground_image2" "138" autocheck>></label> <label>Option 139 <<radiobutton "$foreground_image2" "139" autocheck>></label> <label>Option 140 <<radiobutton "$foreground_image2" "140" autocheck>></label> <label>Option 141 <<radiobutton "$foreground_image2" "141" autocheck>></label> <label>Option 142 <<radiobutton "$foreground_image2" "142" autocheck>></label> <label>Option 143 <<radiobutton "$foreground_image2" "143" autocheck>></label> <br> <label>Option 144 <<radiobutton "$foreground_image2" "144" autocheck>></label> <label>Option 145 <<radiobutton "$foreground_image2" "145" autocheck>></label> <label>Option 146 <<radiobutton "$foreground_image2" "146" autocheck>></label> <label>Option 147 <<radiobutton "$foreground_image2" "147" autocheck>></label> <label>Option 148 <<radiobutton "$foreground_image2" "148" autocheck>></label> <label>Option 149 <<radiobutton "$foreground_image2" "149" autocheck>></label> <label>Option 150 <<radiobutton "$foreground_image2" "150" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 121 <<radiobutton "$background_image2" "121" autocheck>></label> <label>Option 122 <<radiobutton "$background_image2" "122" autocheck>></label> <label>Option 123 <<radiobutton "$background_image2" "123" autocheck>></label> <label>Option 124 <<radiobutton "$background_image2" "124" autocheck>></label> <label>Option 125 <<radiobutton "$background_image2" "125" autocheck>></label> <label>Option 126 <<radiobutton "$background_image2" "126" autocheck>></label> <label>Option 127 <<radiobutton "$background_image2" "127" autocheck>></label> <label>Option 128 <<radiobutton "$background_image2" "128" autocheck>></label> <br> <label>Option 129 <<radiobutton "$background_image2" "129" autocheck>></label> <label>Option 130 <<radiobutton "$background_image2" "130" autocheck>></label> <label>Option 131 <<radiobutton "$background_image2" "131" autocheck>></label> <label>Option 132 <<radiobutton "$background_image2" "132" autocheck>></label> <label>Option 133 <<radiobutton "$background_image2" "133" autocheck>></label> <label>Option 134 <<radiobutton "$background_image2" "134" autocheck>></label> <label>Option 135 <<radiobutton "$background_image2" "135" autocheck>></label> <label>Option 136 <<radiobutton "$background_image2" "136" autocheck>></label> <br> <label>Option 137 <<radiobutton "$background_image2" "137" autocheck>></label> <label>Option 138 <<radiobutton "$background_image2" "138" autocheck>></label> <label>Option 139 <<radiobutton "$background_image2" "139" autocheck>></label> <label>Option 140 <<radiobutton "$background_image2" "140" autocheck>></label> <label>Option 141 <<radiobutton "$background_image2" "141" autocheck>></label> <label>Option 142 <<radiobutton "$background_image2" "142" autocheck>></label> <label>Option 143 <<radiobutton "$background_image2" "143" autocheck>></label> <br> <label>Option 144 <<radiobutton "$background_image2" "144" autocheck>></label> <label>Option 145 <<radiobutton "$background_image2" "145" autocheck>></label> <label>Option 146 <<radiobutton "$background_image2" "146" autocheck>></label> <label>Option 147 <<radiobutton "$background_image2" "147" autocheck>></label> <label>Option 148 <<radiobutton "$background_image2" "148" autocheck>></label> <label>Option 149 <<radiobutton "$background_image2" "149" autocheck>></label> <label>Option 150 <<radiobutton "$background_image2" "150" autocheck>></label> </div> </div> </div> <div id="fg-bg6" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 151 <<radiobutton "$foreground_image1" "151" autocheck>></label> <label>Option 152 <<radiobutton "$foreground_image1" "152" autocheck>></label> <label>Option 153 <<radiobutton "$foreground_image1" "153" autocheck>></label> <label>Option 154 <<radiobutton "$foreground_image1" "154" autocheck>></label> <label>Option 155 <<radiobutton "$foreground_image1" "155" autocheck>></label> <label>Option 156 <<radiobutton "$foreground_image1" "156" autocheck>></label> <label>Option 157 <<radiobutton "$foreground_image1" "157" autocheck>></label> <label>Option 158 <<radiobutton "$foreground_image1" "158" autocheck>></label> <br> <label>Option 159 <<radiobutton "$foreground_image1" "159" autocheck>></label> <label>Option 160 <<radiobutton "$foreground_image1" "160" autocheck>></label> <label>Option 161 <<radiobutton "$foreground_image1" "161" autocheck>></label> <label>Option 162 <<radiobutton "$foreground_image1" "162" autocheck>></label> <label>Option 163 <<radiobutton "$foreground_image1" "163" autocheck>></label> <label>Option 164 <<radiobutton "$foreground_image1" "164" autocheck>></label> <label>Option 165 <<radiobutton "$foreground_image1" "165" autocheck>></label> <label>Option 166 <<radiobutton "$foreground_image1" "166" autocheck>></label> <br> <label>Option 167 <<radiobutton "$foreground_image1" "167" autocheck>></label> <label>Option 168 <<radiobutton "$foreground_image1" "168" autocheck>></label> <label>Option 169 <<radiobutton "$foreground_image1" "169" autocheck>></label> <label>Option 170 <<radiobutton "$foreground_image1" "170" autocheck>></label> <label>Option 171 <<radiobutton "$foreground_image1" "171" autocheck>></label> <label>Option 172 <<radiobutton "$foreground_image1" "172" autocheck>></label> <label>Option 173 <<radiobutton "$foreground_image1" "173" autocheck>></label> <br> <label>Option 174 <<radiobutton "$foreground_image1" "174" autocheck>></label> <label>Option 175 <<radiobutton "$foreground_image1" "175" autocheck>></label> <label>Option 176 <<radiobutton "$foreground_image1" "176" autocheck>></label> <label>Option 177 <<radiobutton "$foreground_image1" "177" autocheck>></label> <label>Option 178 <<radiobutton "$foreground_image1" "178" autocheck>></label> <label>Option 179 <<radiobutton "$foreground_image1" "179" autocheck>></label> <label>Option 180 <<radiobutton "$foreground_image1" "180" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 151 <<radiobutton "$background_image1" "151" autocheck>></label> <label>Option 152 <<radiobutton "$background_image1" "152" autocheck>></label> <label>Option 153 <<radiobutton "$background_image1" "153" autocheck>></label> <label>Option 154 <<radiobutton "$background_image1" "154" autocheck>></label> <label>Option 155 <<radiobutton "$background_image1" "155" autocheck>></label> <label>Option 156 <<radiobutton "$background_image1" "156" autocheck>></label> <label>Option 157 <<radiobutton "$background_image1" "157" autocheck>></label> <label>Option 158 <<radiobutton "$background_image1" "158" autocheck>></label> <br> <label>Option 159 <<radiobutton "$background_image1" "159" autocheck>></label> <label>Option 160 <<radiobutton "$background_image1" "160" autocheck>></label> <label>Option 161 <<radiobutton "$background_image1" "161" autocheck>></label> <label>Option 162 <<radiobutton "$background_image1" "162" autocheck>></label> <label>Option 163 <<radiobutton "$background_image1" "163" autocheck>></label> <label>Option 164 <<radiobutton "$background_image1" "164" autocheck>></label> <label>Option 165 <<radiobutton "$background_image1" "165" autocheck>></label> <label>Option 166 <<radiobutton "$background_image1" "166" autocheck>></label> <br> <label>Option 167 <<radiobutton "$background_image1" "167" autocheck>></label> <label>Option 168 <<radiobutton "$background_image1" "168" autocheck>></label> <label>Option 169 <<radiobutton "$background_image1" "169" autocheck>></label> <label>Option 170 <<radiobutton "$background_image1" "170" autocheck>></label> <label>Option 171 <<radiobutton "$background_image1" "171" autocheck>></label> <label>Option 172 <<radiobutton "$background_image1" "172" autocheck>></label> <label>Option 173 <<radiobutton "$background_image1" "173" autocheck>></label> <br> <label>Option 174 <<radiobutton "$background_image1" "174" autocheck>></label> <label>Option 175 <<radiobutton "$background_image1" "175" autocheck>></label> <label>Option 176 <<radiobutton "$background_image1" "176" autocheck>></label> <label>Option 177 <<radiobutton "$background_image1" "177" autocheck>></label> <label>Option 178 <<radiobutton "$background_image1" "178" autocheck>></label> <label>Option 179 <<radiobutton "$background_image1" "179" autocheck>></label> <label>Option 180 <<radiobutton "$background_image1" "180" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 151 <<radiobutton "$foreground_image2" "151" autocheck>></label> <label>Option 152 <<radiobutton "$foreground_image2" "152" autocheck>></label> <label>Option 153 <<radiobutton "$foreground_image2" "153" autocheck>></label> <label>Option 154 <<radiobutton "$foreground_image2" "154" autocheck>></label> <label>Option 155 <<radiobutton "$foreground_image2" "155" autocheck>></label> <label>Option 156 <<radiobutton "$foreground_image2" "156" autocheck>></label> <label>Option 157 <<radiobutton "$foreground_image2" "157" autocheck>></label> <label>Option 158 <<radiobutton "$foreground_image2" "158" autocheck>></label> <br> <label>Option 159 <<radiobutton "$foreground_image2" "159" autocheck>></label> <label>Option 160 <<radiobutton "$foreground_image2" "160" autocheck>></label> <label>Option 161 <<radiobutton "$foreground_image2" "161" autocheck>></label> <label>Option 162 <<radiobutton "$foreground_image2" "162" autocheck>></label> <label>Option 163 <<radiobutton "$foreground_image2" "163" autocheck>></label> <label>Option 164 <<radiobutton "$foreground_image2" "164" autocheck>></label> <label>Option 165 <<radiobutton "$foreground_image2" "165" autocheck>></label> <label>Option 166 <<radiobutton "$foreground_image2" "166" autocheck>></label> <br> <label>Option 167 <<radiobutton "$foreground_image2" "167" autocheck>></label> <label>Option 168 <<radiobutton "$foreground_image2" "168" autocheck>></label> <label>Option 169 <<radiobutton "$foreground_image2" "169" autocheck>></label> <label>Option 170 <<radiobutton "$foreground_image2" "170" autocheck>></label> <label>Option 171 <<radiobutton "$foreground_image2" "171" autocheck>></label> <label>Option 172 <<radiobutton "$foreground_image2" "172" autocheck>></label> <label>Option 173 <<radiobutton "$foreground_image2" "173" autocheck>></label> <br> <label>Option 174 <<radiobutton "$foreground_image2" "174" autocheck>></label> <label>Option 175 <<radiobutton "$foreground_image2" "175" autocheck>></label> <label>Option 176 <<radiobutton "$foreground_image2" "176" autocheck>></label> <label>Option 177 <<radiobutton "$foreground_image2" "177" autocheck>></label> <label>Option 178 <<radiobutton "$foreground_image2" "178" autocheck>></label> <label>Option 179 <<radiobutton "$foreground_image2" "179" autocheck>></label> <label>Option 180 <<radiobutton "$foreground_image2" "180" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 151 <<radiobutton "$background_image2" "151" autocheck>></label> <label>Option 152 <<radiobutton "$background_image2" "152" autocheck>></label> <label>Option 153 <<radiobutton "$background_image2" "153" autocheck>></label> <label>Option 154 <<radiobutton "$background_image2" "154" autocheck>></label> <label>Option 155 <<radiobutton "$background_image2" "155" autocheck>></label> <label>Option 156 <<radiobutton "$background_image2" "156" autocheck>></label> <label>Option 157 <<radiobutton "$background_image2" "157" autocheck>></label> <label>Option 158 <<radiobutton "$background_image2" "158" autocheck>></label> <br> <label>Option 159 <<radiobutton "$background_image2" "159" autocheck>></label> <label>Option 160 <<radiobutton "$background_image2" "160" autocheck>></label> <label>Option 161 <<radiobutton "$background_image2" "161" autocheck>></label> <label>Option 162 <<radiobutton "$background_image2" "162" autocheck>></label> <label>Option 163 <<radiobutton "$background_image2" "163" autocheck>></label> <label>Option 164 <<radiobutton "$background_image2" "164" autocheck>></label> <label>Option 165 <<radiobutton "$background_image2" "165" autocheck>></label> <label>Option 166 <<radiobutton "$background_image2" "166" autocheck>></label> <br> <label>Option 167 <<radiobutton "$background_image2" "167" autocheck>></label> <label>Option 168 <<radiobutton "$background_image2" "168" autocheck>></label> <label>Option 169 <<radiobutton "$background_image2" "169" autocheck>></label> <label>Option 170 <<radiobutton "$background_image2" "170" autocheck>></label> <label>Option 171 <<radiobutton "$background_image2" "171" autocheck>></label> <label>Option 172 <<radiobutton "$background_image2" "172" autocheck>></label> <label>Option 173 <<radiobutton "$background_image2" "173" autocheck>></label> <br> <label>Option 174 <<radiobutton "$background_image2" "174" autocheck>></label> <label>Option 175 <<radiobutton "$background_image2" "175" autocheck>></label> <label>Option 176 <<radiobutton "$background_image2" "176" autocheck>></label> <label>Option 177 <<radiobutton "$background_image2" "177" autocheck>></label> <label>Option 178 <<radiobutton "$background_image2" "178" autocheck>></label> <label>Option 179 <<radiobutton "$background_image2" "179" autocheck>></label> <label>Option 180 <<radiobutton "$background_image2" "180" autocheck>></label> </div> </div> </div> <div id="fg-bg7" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 181 <<radiobutton "$foreground_image1" "181" autocheck>></label> <label>Option 182 <<radiobutton "$foreground_image1" "182" autocheck>></label> <label>Option 183 <<radiobutton "$foreground_image1" "183" autocheck>></label> <label>Option 184 <<radiobutton "$foreground_image1" "184" autocheck>></label> <label>Option 185 <<radiobutton "$foreground_image1" "185" autocheck>></label> <label>Option 186 <<radiobutton "$foreground_image1" "186" autocheck>></label> <label>Option 187 <<radiobutton "$foreground_image1" "187" autocheck>></label> <label>Option 188 <<radiobutton "$foreground_image1" "188" autocheck>></label> <br> <label>Option 189 <<radiobutton "$foreground_image1" "189" autocheck>></label> <label>Option 190 <<radiobutton "$foreground_image1" "190" autocheck>></label> <label>Option 191 <<radiobutton "$foreground_image1" "191" autocheck>></label> <label>Option 192 <<radiobutton "$foreground_image1" "192" autocheck>></label> <label>Option 193 <<radiobutton "$foreground_image1" "193" autocheck>></label> <label>Option 194 <<radiobutton "$foreground_image1" "194" autocheck>></label> <label>Option 195 <<radiobutton "$foreground_image1" "195" autocheck>></label> <label>Option 196 <<radiobutton "$foreground_image1" "196" autocheck>></label> <br> <label>Option 197 <<radiobutton "$foreground_image1" "197" autocheck>></label> <label>Option 198 <<radiobutton "$foreground_image1" "198" autocheck>></label> <label>Option 199 <<radiobutton "$foreground_image1" "199" autocheck>></label> <label>Option 200 <<radiobutton "$foreground_image1" "200" autocheck>></label> <label>Option 201 <<radiobutton "$foreground_image1" "201" autocheck>></label> <label>Option 202 <<radiobutton "$foreground_image1" "202" autocheck>></label> <label>Option 203 <<radiobutton "$foreground_image1" "203" autocheck>></label> <br> <label>Option 204 <<radiobutton "$foreground_image1" "204" autocheck>></label> <label>Option 205 <<radiobutton "$foreground_image1" "205" autocheck>></label> <label>Option 206 <<radiobutton "$foreground_image1" "206" autocheck>></label> <label>Option 207 <<radiobutton "$foreground_image1" "207" autocheck>></label> <label>Option 208 <<radiobutton "$foreground_image1" "208" autocheck>></label> <label>Option 209 <<radiobutton "$foreground_image1" "209" autocheck>></label> <label>Option 210 <<radiobutton "$foreground_image1" "210" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 181 <<radiobutton "$background_image1" "181" autocheck>></label> <label>Option 182 <<radiobutton "$background_image1" "182" autocheck>></label> <label>Option 183 <<radiobutton "$background_image1" "183" autocheck>></label> <label>Option 184 <<radiobutton "$background_image1" "184" autocheck>></label> <label>Option 185 <<radiobutton "$background_image1" "185" autocheck>></label> <label>Option 186 <<radiobutton "$background_image1" "186" autocheck>></label> <label>Option 187 <<radiobutton "$background_image1" "187" autocheck>></label> <label>Option 188 <<radiobutton "$background_image1" "188" autocheck>></label> <br> <label>Option 189 <<radiobutton "$background_image1" "189" autocheck>></label> <label>Option 190 <<radiobutton "$background_image1" "190" autocheck>></label> <label>Option 191 <<radiobutton "$background_image1" "191" autocheck>></label> <label>Option 192 <<radiobutton "$background_image1" "192" autocheck>></label> <label>Option 193 <<radiobutton "$background_image1" "193" autocheck>></label> <label>Option 194 <<radiobutton "$background_image1" "194" autocheck>></label> <label>Option 195 <<radiobutton "$background_image1" "195" autocheck>></label> <label>Option 196 <<radiobutton "$background_image1" "196" autocheck>></label> <br> <label>Option 197 <<radiobutton "$background_image1" "197" autocheck>></label> <label>Option 198 <<radiobutton "$background_image1" "198" autocheck>></label> <label>Option 199 <<radiobutton "$background_image1" "199" autocheck>></label> <label>Option 200 <<radiobutton "$background_image1" "200" autocheck>></label> <label>Option 201 <<radiobutton "$background_image1" "201" autocheck>></label> <label>Option 202 <<radiobutton "$background_image1" "202" autocheck>></label> <label>Option 203 <<radiobutton "$background_image1" "203" autocheck>></label> <br> <label>Option 204 <<radiobutton "$background_image1" "204" autocheck>></label> <label>Option 205 <<radiobutton "$background_image1" "205" autocheck>></label> <label>Option 206 <<radiobutton "$background_image1" "206" autocheck>></label> <label>Option 207 <<radiobutton "$background_image1" "207" autocheck>></label> <label>Option 208 <<radiobutton "$background_image1" "208" autocheck>></label> <label>Option 209 <<radiobutton "$background_image1" "209" autocheck>></label> <label>Option 210 <<radiobutton "$background_image1" "210" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 181 <<radiobutton "$foreground_image2" "181" autocheck>></label> <label>Option 182 <<radiobutton "$foreground_image2" "182" autocheck>></label> <label>Option 183 <<radiobutton "$foreground_image2" "183" autocheck>></label> <label>Option 184 <<radiobutton "$foreground_image2" "184" autocheck>></label> <label>Option 185 <<radiobutton "$foreground_image2" "185" autocheck>></label> <label>Option 186 <<radiobutton "$foreground_image2" "186" autocheck>></label> <label>Option 187 <<radiobutton "$foreground_image2" "187" autocheck>></label> <label>Option 188 <<radiobutton "$foreground_image2" "188" autocheck>></label> <br> <label>Option 189 <<radiobutton "$foreground_image2" "189" autocheck>></label> <label>Option 190 <<radiobutton "$foreground_image2" "190" autocheck>></label> <label>Option 191 <<radiobutton "$foreground_image2" "191" autocheck>></label> <label>Option 192 <<radiobutton "$foreground_image2" "192" autocheck>></label> <label>Option 193 <<radiobutton "$foreground_image2" "193" autocheck>></label> <label>Option 194 <<radiobutton "$foreground_image2" "194" autocheck>></label> <label>Option 195 <<radiobutton "$foreground_image2" "195" autocheck>></label> <label>Option 196 <<radiobutton "$foreground_image2" "196" autocheck>></label> <br> <label>Option 197 <<radiobutton "$foreground_image2" "197" autocheck>></label> <label>Option 198 <<radiobutton "$foreground_image2" "198" autocheck>></label> <label>Option 199 <<radiobutton "$foreground_image2" "199" autocheck>></label> <label>Option 200 <<radiobutton "$foreground_image2" "200" autocheck>></label> <label>Option 201 <<radiobutton "$foreground_image2" "201" autocheck>></label> <label>Option 202 <<radiobutton "$foreground_image2" "202" autocheck>></label> <label>Option 203 <<radiobutton "$foreground_image2" "203" autocheck>></label> <br> <label>Option 204 <<radiobutton "$foreground_image2" "204" autocheck>></label> <label>Option 205 <<radiobutton "$foreground_image2" "205" autocheck>></label> <label>Option 206 <<radiobutton "$foreground_image2" "206" autocheck>></label> <label>Option 207 <<radiobutton "$foreground_image2" "207" autocheck>></label> <label>Option 208 <<radiobutton "$foreground_image2" "208" autocheck>></label> <label>Option 209 <<radiobutton "$foreground_image2" "209" autocheck>></label> <label>Option 210 <<radiobutton "$foreground_image2" "210" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 181 <<radiobutton "$background_image2" "181" autocheck>></label> <label>Option 182 <<radiobutton "$background_image2" "182" autocheck>></label> <label>Option 183 <<radiobutton "$background_image2" "183" autocheck>></label> <label>Option 184 <<radiobutton "$background_image2" "184" autocheck>></label> <label>Option 185 <<radiobutton "$background_image2" "185" autocheck>></label> <label>Option 186 <<radiobutton "$background_image2" "186" autocheck>></label> <label>Option 187 <<radiobutton "$background_image2" "187" autocheck>></label> <label>Option 188 <<radiobutton "$background_image2" "188" autocheck>></label> <br> <label>Option 189 <<radiobutton "$background_image2" "189" autocheck>></label> <label>Option 190 <<radiobutton "$background_image2" "190" autocheck>></label> <label>Option 191 <<radiobutton "$background_image2" "191" autocheck>></label> <label>Option 192 <<radiobutton "$background_image2" "192" autocheck>></label> <label>Option 193 <<radiobutton "$background_image2" "193" autocheck>></label> <label>Option 194 <<radiobutton "$background_image2" "194" autocheck>></label> <label>Option 195 <<radiobutton "$background_image2" "195" autocheck>></label> <label>Option 196 <<radiobutton "$background_image2" "196" autocheck>></label> <br> <label>Option 197 <<radiobutton "$background_image2" "197" autocheck>></label> <label>Option 198 <<radiobutton "$background_image2" "198" autocheck>></label> <label>Option 199 <<radiobutton "$background_image2" "199" autocheck>></label> <label>Option 200 <<radiobutton "$background_image2" "200" autocheck>></label> <label>Option 201 <<radiobutton "$background_image2" "201" autocheck>></label> <label>Option 202 <<radiobutton "$background_image2" "202" autocheck>></label> <label>Option 203 <<radiobutton "$background_image2" "203" autocheck>></label> <br> <label>Option 204 <<radiobutton "$background_image2" "204" autocheck>></label> <label>Option 205 <<radiobutton "$background_image2" "205" autocheck>></label> <label>Option 206 <<radiobutton "$background_image2" "206" autocheck>></label> <label>Option 207 <<radiobutton "$background_image2" "207" autocheck>></label> <label>Option 208 <<radiobutton "$background_image2" "208" autocheck>></label> <label>Option 209 <<radiobutton "$background_image2" "209" autocheck>></label> <label>Option 210 <<radiobutton "$background_image2" "210" autocheck>></label> </div> </div> </div> <div id="fg-bg8" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 211 <<radiobutton "$foreground_image1" "211" autocheck>></label> <label>Option 212 <<radiobutton "$foreground_image1" "212" autocheck>></label> <label>Option 213 <<radiobutton "$foreground_image1" "213" autocheck>></label> <label>Option 214 <<radiobutton "$foreground_image1" "214" autocheck>></label> <label>Option 215 <<radiobutton "$foreground_image1" "215" autocheck>></label> <label>Option 216 <<radiobutton "$foreground_image1" "216" autocheck>></label> <label>Option 217 <<radiobutton "$foreground_image1" "217" autocheck>></label> <label>Option 218 <<radiobutton "$foreground_image1" "218" autocheck>></label> <br> <label>Option 219 <<radiobutton "$foreground_image1" "219" autocheck>></label> <label>Option 220 <<radiobutton "$foreground_image1" "220" autocheck>></label> <label>Option 221 <<radiobutton "$foreground_image1" "221" autocheck>></label> <label>Option 222 <<radiobutton "$foreground_image1" "222" autocheck>></label> <label>Option 223 <<radiobutton "$foreground_image1" "223" autocheck>></label> <label>Option 224 <<radiobutton "$foreground_image1" "224" autocheck>></label> <label>Option 225 <<radiobutton "$foreground_image1" "225" autocheck>></label> <label>Option 226 <<radiobutton "$foreground_image1" "226" autocheck>></label> <br> <label>Option 227 <<radiobutton "$foreground_image1" "227" autocheck>></label> <label>Option 228 <<radiobutton "$foreground_image1" "228" autocheck>></label> <label>Option 229 <<radiobutton "$foreground_image1" "229" autocheck>></label> <label>Option 230 <<radiobutton "$foreground_image1" "230" autocheck>></label> <label>Option 231 <<radiobutton "$foreground_image1" "231" autocheck>></label> <label>Option 232 <<radiobutton "$foreground_image1" "232" autocheck>></label> <label>Option 233 <<radiobutton "$foreground_image1" "233" autocheck>></label> <br> <label>Option 234 <<radiobutton "$foreground_image1" "234" autocheck>></label> <label>Option 235 <<radiobutton "$foreground_image1" "235" autocheck>></label> <label>Option 236 <<radiobutton "$foreground_image1" "236" autocheck>></label> <label>Option 237 <<radiobutton "$foreground_image1" "237" autocheck>></label> <label>Option 238 <<radiobutton "$foreground_image1" "238" autocheck>></label> <label>Option 239 <<radiobutton "$foreground_image1" "239" autocheck>></label> <label>Option 240 <<radiobutton "$foreground_image1" "240" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 211 <<radiobutton "$background_image1" "211" autocheck>></label> <label>Option 212 <<radiobutton "$background_image1" "212" autocheck>></label> <label>Option 213 <<radiobutton "$background_image1" "213" autocheck>></label> <label>Option 214 <<radiobutton "$background_image1" "214" autocheck>></label> <label>Option 215 <<radiobutton "$background_image1" "215" autocheck>></label> <label>Option 216 <<radiobutton "$background_image1" "216" autocheck>></label> <label>Option 217 <<radiobutton "$background_image1" "217" autocheck>></label> <label>Option 218 <<radiobutton "$background_image1" "218" autocheck>></label> <br> <label>Option 219 <<radiobutton "$background_image1" "219" autocheck>></label> <label>Option 220 <<radiobutton "$background_image1" "220" autocheck>></label> <label>Option 221 <<radiobutton "$background_image1" "221" autocheck>></label> <label>Option 222 <<radiobutton "$background_image1" "222" autocheck>></label> <label>Option 223 <<radiobutton "$background_image1" "223" autocheck>></label> <label>Option 224 <<radiobutton "$background_image1" "224" autocheck>></label> <label>Option 225 <<radiobutton "$background_image1" "225" autocheck>></label> <label>Option 226 <<radiobutton "$background_image1" "226" autocheck>></label> <br> <label>Option 227 <<radiobutton "$background_image1" "227" autocheck>></label> <label>Option 228 <<radiobutton "$background_image1" "228" autocheck>></label> <label>Option 229 <<radiobutton "$background_image1" "229" autocheck>></label> <label>Option 230 <<radiobutton "$background_image1" "230" autocheck>></label> <label>Option 231 <<radiobutton "$background_image1" "231" autocheck>></label> <label>Option 232 <<radiobutton "$background_image1" "232" autocheck>></label> <label>Option 233 <<radiobutton "$background_image1" "233" autocheck>></label> <br> <label>Option 234 <<radiobutton "$background_image1" "234" autocheck>></label> <label>Option 235 <<radiobutton "$background_image1" "235" autocheck>></label> <label>Option 236 <<radiobutton "$background_image1" "236" autocheck>></label> <label>Option 237 <<radiobutton "$background_image1" "237" autocheck>></label> <label>Option 238 <<radiobutton "$background_image1" "238" autocheck>></label> <label>Option 239 <<radiobutton "$background_image1" "239" autocheck>></label> <label>Option 240 <<radiobutton "$background_image1" "240" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 211 <<radiobutton "$foreground_image2" "211" autocheck>></label> <label>Option 212 <<radiobutton "$foreground_image2" "212" autocheck>></label> <label>Option 213 <<radiobutton "$foreground_image2" "213" autocheck>></label> <label>Option 214 <<radiobutton "$foreground_image2" "214" autocheck>></label> <label>Option 215 <<radiobutton "$foreground_image2" "215" autocheck>></label> <label>Option 216 <<radiobutton "$foreground_image2" "216" autocheck>></label> <label>Option 217 <<radiobutton "$foreground_image2" "217" autocheck>></label> <label>Option 218 <<radiobutton "$foreground_image2" "218" autocheck>></label> <br> <label>Option 219 <<radiobutton "$foreground_image2" "219" autocheck>></label> <label>Option 220 <<radiobutton "$foreground_image2" "220" autocheck>></label> <label>Option 221 <<radiobutton "$foreground_image2" "221" autocheck>></label> <label>Option 222 <<radiobutton "$foreground_image2" "222" autocheck>></label> <label>Option 223 <<radiobutton "$foreground_image2" "223" autocheck>></label> <label>Option 224 <<radiobutton "$foreground_image2" "224" autocheck>></label> <label>Option 225 <<radiobutton "$foreground_image2" "225" autocheck>></label> <label>Option 226 <<radiobutton "$foreground_image2" "226" autocheck>></label> <br> <label>Option 227 <<radiobutton "$foreground_image2" "227" autocheck>></label> <label>Option 228 <<radiobutton "$foreground_image2" "228" autocheck>></label> <label>Option 229 <<radiobutton "$foreground_image2" "229" autocheck>></label> <label>Option 230 <<radiobutton "$foreground_image2" "230" autocheck>></label> <label>Option 231 <<radiobutton "$foreground_image2" "231" autocheck>></label> <label>Option 232 <<radiobutton "$foreground_image2" "232" autocheck>></label> <label>Option 233 <<radiobutton "$foreground_image2" "233" autocheck>></label> <br> <label>Option 234 <<radiobutton "$foreground_image2" "234" autocheck>></label> <label>Option 235 <<radiobutton "$foreground_image2" "235" autocheck>></label> <label>Option 236 <<radiobutton "$foreground_image2" "236" autocheck>></label> <label>Option 237 <<radiobutton "$foreground_image2" "237" autocheck>></label> <label>Option 238 <<radiobutton "$foreground_image2" "238" autocheck>></label> <label>Option 239 <<radiobutton "$foreground_image2" "239" autocheck>></label> <label>Option 240 <<radiobutton "$foreground_image2" "240" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 211 <<radiobutton "$background_image2" "211" autocheck>></label> <label>Option 212 <<radiobutton "$background_image2" "212" autocheck>></label> <label>Option 213 <<radiobutton "$background_image2" "213" autocheck>></label> <label>Option 214 <<radiobutton "$background_image2" "214" autocheck>></label> <label>Option 215 <<radiobutton "$background_image2" "215" autocheck>></label> <label>Option 216 <<radiobutton "$background_image2" "216" autocheck>></label> <label>Option 217 <<radiobutton "$background_image2" "217" autocheck>></label> <label>Option 218 <<radiobutton "$background_image2" "218" autocheck>></label> <br> <label>Option 219 <<radiobutton "$background_image2" "219" autocheck>></label> <label>Option 220 <<radiobutton "$background_image2" "220" autocheck>></label> <label>Option 221 <<radiobutton "$background_image2" "221" autocheck>></label> <label>Option 222 <<radiobutton "$background_image2" "222" autocheck>></label> <label>Option 223 <<radiobutton "$background_image2" "223" autocheck>></label> <label>Option 224 <<radiobutton "$background_image2" "224" autocheck>></label> <label>Option 225 <<radiobutton "$background_image2" "225" autocheck>></label> <label>Option 226 <<radiobutton "$background_image2" "226" autocheck>></label> <br> <label>Option 227 <<radiobutton "$background_image2" "227" autocheck>></label> <label>Option 228 <<radiobutton "$background_image2" "228" autocheck>></label> <label>Option 229 <<radiobutton "$background_image2" "229" autocheck>></label> <label>Option 230 <<radiobutton "$background_image2" "230" autocheck>></label> <label>Option 231 <<radiobutton "$background_image2" "231" autocheck>></label> <label>Option 232 <<radiobutton "$background_image2" "232" autocheck>></label> <label>Option 233 <<radiobutton "$background_image2" "233" autocheck>></label> <br> <label>Option 234 <<radiobutton "$background_image2" "234" autocheck>></label> <label>Option 235 <<radiobutton "$background_image2" "235" autocheck>></label> <label>Option 236 <<radiobutton "$background_image2" "236" autocheck>></label> <label>Option 237 <<radiobutton "$background_image2" "237" autocheck>></label> <label>Option 238 <<radiobutton "$background_image2" "238" autocheck>></label> <label>Option 239 <<radiobutton "$background_image2" "239" autocheck>></label> <label>Option 240 <<radiobutton "$background_image2" "240" autocheck>></label> </div> </div> </div> <div id="fg-bg9" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 241 <<radiobutton "$foreground_image1" "241" autocheck>></label> <label>Option 242 <<radiobutton "$foreground_image1" "242" autocheck>></label> <label>Option 243 <<radiobutton "$foreground_image1" "243" autocheck>></label> <label>Option 244 <<radiobutton "$foreground_image1" "244" autocheck>></label> <label>Option 245 <<radiobutton "$foreground_image1" "245" autocheck>></label> <label>Option 246 <<radiobutton "$foreground_image1" "246" autocheck>></label> <label>Option 247 <<radiobutton "$foreground_image1" "247" autocheck>></label> <label>Option 248 <<radiobutton "$foreground_image1" "248" autocheck>></label> <br> <label>Option 249 <<radiobutton "$foreground_image1" "249" autocheck>></label> <label>Option 250 <<radiobutton "$foreground_image1" "250" autocheck>></label> <label>Option 251 <<radiobutton "$foreground_image1" "251" autocheck>></label> <label>Option 252 <<radiobutton "$foreground_image1" "252" autocheck>></label> <label>Option 253 <<radiobutton "$foreground_image1" "253" autocheck>></label> <label>Option 254 <<radiobutton "$foreground_image1" "254" autocheck>></label> <label>Option 255 <<radiobutton "$foreground_image1" "255" autocheck>></label> <label>Option 256 <<radiobutton "$foreground_image1" "256" autocheck>></label> <br> <label>Option 257 <<radiobutton "$foreground_image1" "257" autocheck>></label> <label>Option 258 <<radiobutton "$foreground_image1" "258" autocheck>></label> <label>Option 259 <<radiobutton "$foreground_image1" "259" autocheck>></label> <label>Option 260 <<radiobutton "$foreground_image1" "260" autocheck>></label> <label>Option 261 <<radiobutton "$foreground_image1" "261" autocheck>></label> <label>Option 262 <<radiobutton "$foreground_image1" "262" autocheck>></label> <label>Option 263 <<radiobutton "$foreground_image1" "263" autocheck>></label> <br> <label>Option 264 <<radiobutton "$foreground_image1" "264" autocheck>></label> <label>Option 265 <<radiobutton "$foreground_image1" "265" autocheck>></label> <label>Option 266 <<radiobutton "$foreground_image1" "266" autocheck>></label> <label>Option 267 <<radiobutton "$foreground_image1" "267" autocheck>></label> <label>Option 268 <<radiobutton "$foreground_image1" "268" autocheck>></label> <label>Option 269 <<radiobutton "$foreground_image1" "269" autocheck>></label> <label>Option 270 <<radiobutton "$foreground_image1" "270" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 241 <<radiobutton "$background_image1" "241" autocheck>></label> <label>Option 242 <<radiobutton "$background_image1" "242" autocheck>></label> <label>Option 243 <<radiobutton "$background_image1" "243" autocheck>></label> <label>Option 244 <<radiobutton "$background_image1" "244" autocheck>></label> <label>Option 245 <<radiobutton "$background_image1" "245" autocheck>></label> <label>Option 246 <<radiobutton "$background_image1" "246" autocheck>></label> <label>Option 247 <<radiobutton "$background_image1" "247" autocheck>></label> <label>Option 248 <<radiobutton "$background_image1" "248" autocheck>></label> <br> <label>Option 249 <<radiobutton "$background_image1" "249" autocheck>></label> <label>Option 250 <<radiobutton "$background_image1" "250" autocheck>></label> <label>Option 251 <<radiobutton "$background_image1" "251" autocheck>></label> <label>Option 252 <<radiobutton "$background_image1" "252" autocheck>></label> <label>Option 253 <<radiobutton "$background_image1" "253" autocheck>></label> <label>Option 254 <<radiobutton "$background_image1" "254" autocheck>></label> <label>Option 255 <<radiobutton "$background_image1" "255" autocheck>></label> <label>Option 256 <<radiobutton "$background_image1" "256" autocheck>></label> <br> <label>Option 257 <<radiobutton "$background_image1" "257" autocheck>></label> <label>Option 258 <<radiobutton "$background_image1" "258" autocheck>></label> <label>Option 259 <<radiobutton "$background_image1" "259" autocheck>></label> <label>Option 260 <<radiobutton "$background_image1" "260" autocheck>></label> <label>Option 261 <<radiobutton "$background_image1" "261" autocheck>></label> <label>Option 262 <<radiobutton "$background_image1" "262" autocheck>></label> <label>Option 263 <<radiobutton "$background_image1" "263" autocheck>></label> <br> <label>Option 264 <<radiobutton "$background_image1" "264" autocheck>></label> <label>Option 265 <<radiobutton "$background_image1" "265" autocheck>></label> <label>Option 266 <<radiobutton "$background_image1" "266" autocheck>></label> <label>Option 267 <<radiobutton "$background_image1" "267" autocheck>></label> <label>Option 268 <<radiobutton "$background_image1" "268" autocheck>></label> <label>Option 269 <<radiobutton "$background_image1" "269" autocheck>></label> <label>Option 270 <<radiobutton "$background_image1" "270" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 241 <<radiobutton "$foreground_image2" "241" autocheck>></label> <label>Option 242 <<radiobutton "$foreground_image2" "242" autocheck>></label> <label>Option 243 <<radiobutton "$foreground_image2" "243" autocheck>></label> <label>Option 244 <<radiobutton "$foreground_image2" "244" autocheck>></label> <label>Option 245 <<radiobutton "$foreground_image2" "245" autocheck>></label> <label>Option 246 <<radiobutton "$foreground_image2" "246" autocheck>></label> <label>Option 247 <<radiobutton "$foreground_image2" "247" autocheck>></label> <label>Option 248 <<radiobutton "$foreground_image2" "248" autocheck>></label> <br> <label>Option 249 <<radiobutton "$foreground_image2" "249" autocheck>></label> <label>Option 250 <<radiobutton "$foreground_image2" "250" autocheck>></label> <label>Option 251 <<radiobutton "$foreground_image2" "251" autocheck>></label> <label>Option 252 <<radiobutton "$foreground_image2" "252" autocheck>></label> <label>Option 253 <<radiobutton "$foreground_image2" "253" autocheck>></label> <label>Option 254 <<radiobutton "$foreground_image2" "254" autocheck>></label> <label>Option 255 <<radiobutton "$foreground_image2" "255" autocheck>></label> <label>Option 256 <<radiobutton "$foreground_image2" "256" autocheck>></label> <br> <label>Option 257 <<radiobutton "$foreground_image2" "257" autocheck>></label> <label>Option 258 <<radiobutton "$foreground_image2" "258" autocheck>></label> <label>Option 259 <<radiobutton "$foreground_image2" "259" autocheck>></label> <label>Option 260 <<radiobutton "$foreground_image2" "260" autocheck>></label> <label>Option 261 <<radiobutton "$foreground_image2" "261" autocheck>></label> <label>Option 262 <<radiobutton "$foreground_image2" "262" autocheck>></label> <label>Option 263 <<radiobutton "$foreground_image2" "263" autocheck>></label> <br> <label>Option 264 <<radiobutton "$foreground_image2" "264" autocheck>></label> <label>Option 265 <<radiobutton "$foreground_image2" "265" autocheck>></label> <label>Option 266 <<radiobutton "$foreground_image2" "266" autocheck>></label> <label>Option 267 <<radiobutton "$foreground_image2" "267" autocheck>></label> <label>Option 268 <<radiobutton "$foreground_image2" "268" autocheck>></label> <label>Option 269 <<radiobutton "$foreground_image2" "269" autocheck>></label> <label>Option 270 <<radiobutton "$foreground_image2" "270" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 241 <<radiobutton "$background_image2" "241" autocheck>></label> <label>Option 242 <<radiobutton "$background_image2" "242" autocheck>></label> <label>Option 243 <<radiobutton "$background_image2" "243" autocheck>></label> <label>Option 244 <<radiobutton "$background_image2" "244" autocheck>></label> <label>Option 245 <<radiobutton "$background_image2" "245" autocheck>></label> <label>Option 246 <<radiobutton "$background_image2" "246" autocheck>></label> <label>Option 247 <<radiobutton "$background_image2" "247" autocheck>></label> <label>Option 248 <<radiobutton "$background_image2" "248" autocheck>></label> <br> <label>Option 249 <<radiobutton "$background_image2" "249" autocheck>></label> <label>Option 250 <<radiobutton "$background_image2" "250" autocheck>></label> <label>Option 251 <<radiobutton "$background_image2" "251" autocheck>></label> <label>Option 252 <<radiobutton "$background_image2" "252" autocheck>></label> <label>Option 253 <<radiobutton "$background_image2" "253" autocheck>></label> <label>Option 254 <<radiobutton "$background_image2" "254" autocheck>></label> <label>Option 255 <<radiobutton "$background_image2" "255" autocheck>></label> <label>Option 256 <<radiobutton "$background_image2" "256" autocheck>></label> <br> <label>Option 257 <<radiobutton "$background_image2" "257" autocheck>></label> <label>Option 258 <<radiobutton "$background_image2" "258" autocheck>></label> <label>Option 259 <<radiobutton "$background_image2" "259" autocheck>></label> <label>Option 260 <<radiobutton "$background_image2" "260" autocheck>></label> <label>Option 261 <<radiobutton "$background_image2" "261" autocheck>></label> <label>Option 262 <<radiobutton "$background_image2" "262" autocheck>></label> <label>Option 263 <<radiobutton "$background_image2" "263" autocheck>></label> <br> <label>Option 264 <<radiobutton "$background_image2" "264" autocheck>></label> <label>Option 265 <<radiobutton "$background_image2" "265" autocheck>></label> <label>Option 266 <<radiobutton "$background_image2" "266" autocheck>></label> <label>Option 267 <<radiobutton "$background_image2" "267" autocheck>></label> <label>Option 268 <<radiobutton "$background_image2" "268" autocheck>></label> <label>Option 269 <<radiobutton "$background_image2" "269" autocheck>></label> <label>Option 270 <<radiobutton "$background_image2" "270" autocheck>></label> </div> </div> </div> <div id="fg-bg10" style="display: none;"> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 1:</span><br> <label>Option 271 <<radiobutton "$foreground_image1" "271" autocheck>></label> <label>Option 272 <<radiobutton "$foreground_image1" "272" autocheck>></label> <label>Option 273 <<radiobutton "$foreground_image1" "273" autocheck>></label> <label>Option 274 <<radiobutton "$foreground_image1" "274" autocheck>></label> <label>Option 275 <<radiobutton "$foreground_image1" "275" autocheck>></label> <label>Option 276 <<radiobutton "$foreground_image1" "276" autocheck>></label> <label>Option 277 <<radiobutton "$foreground_image1" "277" autocheck>></label> <label>Option 278 <<radiobutton "$foreground_image1" "278" autocheck>></label> <br> <label>Option 279 <<radiobutton "$foreground_image1" "279" autocheck>></label> <label>Option 280 <<radiobutton "$foreground_image1" "280" autocheck>></label> <label>Option 281 <<radiobutton "$foreground_image1" "281" autocheck>></label> <label>Option 282 <<radiobutton "$foreground_image1" "282" autocheck>></label> <label>Option 283 <<radiobutton "$foreground_image1" "283" autocheck>></label> <label>Option 284 <<radiobutton "$foreground_image1" "284" autocheck>></label> <label>Option 285 <<radiobutton "$foreground_image1" "285" autocheck>></label> <label>Option 286 <<radiobutton "$foreground_image1" "286" autocheck>></label> <br> <label>Option 287 <<radiobutton "$foreground_image1" "287" autocheck>></label> <label>Option 288 <<radiobutton "$foreground_image1" "288" autocheck>></label> <label>Option 289 <<radiobutton "$foreground_image1" "289" autocheck>></label> <label>Option 290 <<radiobutton "$foreground_image1" "290" autocheck>></label> <label>Option 291 <<radiobutton "$foreground_image1" "291" autocheck>></label> <label>Option 292 <<radiobutton "$foreground_image1" "292" autocheck>></label> <label>Option 293 <<radiobutton "$foreground_image1" "293" autocheck>></label> <br> <label>Option 294 <<radiobutton "$foreground_image1" "294" autocheck>></label> <label>Option 295 <<radiobutton "$foreground_image1" "295" autocheck>></label> <label>Option 296 <<radiobutton "$foreground_image1" "296" autocheck>></label> <label>Option 297 <<radiobutton "$foreground_image1" "297" autocheck>></label> <label>Option 298 <<radiobutton "$foreground_image1" "298" autocheck>></label> <label>Option 299 <<radiobutton "$foreground_image1" "299" autocheck>></label> <label>Option 300 <<radiobutton "$foreground_image1" "300" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 1:</span><br> <label>Option 271 <<radiobutton "$background_image1" "271" autocheck>></label> <label>Option 272 <<radiobutton "$background_image1" "272" autocheck>></label> <label>Option 273 <<radiobutton "$background_image1" "273" autocheck>></label> <label>Option 274 <<radiobutton "$background_image1" "274" autocheck>></label> <label>Option 275 <<radiobutton "$background_image1" "275" autocheck>></label> <label>Option 276 <<radiobutton "$background_image1" "276" autocheck>></label> <label>Option 277 <<radiobutton "$background_image1" "277" autocheck>></label> <label>Option 278 <<radiobutton "$background_image1" "278" autocheck>></label> <br> <label>Option 279 <<radiobutton "$background_image1" "279" autocheck>></label> <label>Option 280 <<radiobutton "$background_image1" "280" autocheck>></label> <label>Option 281 <<radiobutton "$background_image1" "281" autocheck>></label> <label>Option 282 <<radiobutton "$background_image1" "282" autocheck>></label> <label>Option 283 <<radiobutton "$background_image1" "283" autocheck>></label> <label>Option 284 <<radiobutton "$background_image1" "284" autocheck>></label> <label>Option 285 <<radiobutton "$background_image1" "285" autocheck>></label> <label>Option 286 <<radiobutton "$background_image1" "286" autocheck>></label> <br> <label>Option 287 <<radiobutton "$background_image1" "287" autocheck>></label> <label>Option 288 <<radiobutton "$background_image1" "288" autocheck>></label> <label>Option 289 <<radiobutton "$background_image1" "289" autocheck>></label> <label>Option 290 <<radiobutton "$background_image1" "290" autocheck>></label> <label>Option 291 <<radiobutton "$background_image1" "291" autocheck>></label> <label>Option 292 <<radiobutton "$background_image1" "292" autocheck>></label> <label>Option 293 <<radiobutton "$background_image1" "293" autocheck>></label> <br> <label>Option 294 <<radiobutton "$background_image1" "294" autocheck>></label> <label>Option 295 <<radiobutton "$background_image1" "295" autocheck>></label> <label>Option 296 <<radiobutton "$background_image1" "296" autocheck>></label> <label>Option 297 <<radiobutton "$background_image1" "297" autocheck>></label> <label>Option 298 <<radiobutton "$background_image1" "298" autocheck>></label> <label>Option 299 <<radiobutton "$background_image1" "299" autocheck>></label> <label>Option 300 <<radiobutton "$background_image1" "300" autocheck>></label> </div> </div> <br> <div class="settingsToggleItem"> <div class="settingsToggleItem"> <span class="gold">Foreground 2:</span><br> <label>Option 271 <<radiobutton "$foreground_image2" "271" autocheck>></label> <label>Option 272 <<radiobutton "$foreground_image2" "272" autocheck>></label> <label>Option 273 <<radiobutton "$foreground_image2" "273" autocheck>></label> <label>Option 274 <<radiobutton "$foreground_image2" "274" autocheck>></label> <label>Option 275 <<radiobutton "$foreground_image2" "275" autocheck>></label> <label>Option 276 <<radiobutton "$foreground_image2" "276" autocheck>></label> <label>Option 277 <<radiobutton "$foreground_image2" "277" autocheck>></label> <label>Option 278 <<radiobutton "$foreground_image2" "278" autocheck>></label> <br> <label>Option 279 <<radiobutton "$foreground_image2" "279" autocheck>></label> <label>Option 280 <<radiobutton "$foreground_image2" "280" autocheck>></label> <label>Option 281 <<radiobutton "$foreground_image2" "281" autocheck>></label> <label>Option 282 <<radiobutton "$foreground_image2" "282" autocheck>></label> <label>Option 283 <<radiobutton "$foreground_image2" "283" autocheck>></label> <label>Option 284 <<radiobutton "$foreground_image2" "284" autocheck>></label> <label>Option 285 <<radiobutton "$foreground_image2" "285" autocheck>></label> <label>Option 286 <<radiobutton "$foreground_image2" "286" autocheck>></label> <br> <label>Option 287 <<radiobutton "$foreground_image2" "287" autocheck>></label> <label>Option 288 <<radiobutton "$foreground_image2" "288" autocheck>></label> <label>Option 289 <<radiobutton "$foreground_image2" "289" autocheck>></label> <label>Option 290 <<radiobutton "$foreground_image2" "290" autocheck>></label> <label>Option 291 <<radiobutton "$foreground_image2" "291" autocheck>></label> <label>Option 292 <<radiobutton "$foreground_image2" "292" autocheck>></label> <label>Option 293 <<radiobutton "$foreground_image2" "293" autocheck>></label> <br> <label>Option 294 <<radiobutton "$foreground_image2" "294" autocheck>></label> <label>Option 295 <<radiobutton "$foreground_image2" "295" autocheck>></label> <label>Option 296 <<radiobutton "$foreground_image2" "296" autocheck>></label> <label>Option 297 <<radiobutton "$foreground_image2" "297" autocheck>></label> <label>Option 298 <<radiobutton "$foreground_image2" "298" autocheck>></label> <label>Option 299 <<radiobutton "$foreground_image2" "299" autocheck>></label> <label>Option 300 <<radiobutton "$foreground_image2" "300" autocheck>></label> </div> <br> <div class="settingsToggleItem"> <span class="gold">Background 2:</span><br> <label>Option 271 <<radiobutton "$background_image2" "271" autocheck>></label> <label>Option 272 <<radiobutton "$background_image2" "272" autocheck>></label> <label>Option 273 <<radiobutton "$background_image2" "273" autocheck>></label> <label>Option 274 <<radiobutton "$background_image2" "274" autocheck>></label> <label>Option 275 <<radiobutton "$background_image2" "275" autocheck>></label> <label>Option 276 <<radiobutton "$background_image2" "276" autocheck>></label> <label>Option 277 <<radiobutton "$background_image2" "277" autocheck>></label> <label>Option 278 <<radiobutton "$background_image2" "278" autocheck>></label> <br> <label>Option 279 <<radiobutton "$background_image2" "279" autocheck>></label> <label>Option 280 <<radiobutton "$background_image2" "280" autocheck>></label> <label>Option 281 <<radiobutton "$background_image2" "281" autocheck>></label> <label>Option 282 <<radiobutton "$background_image2" "282" autocheck>></label> <label>Option 283 <<radiobutton "$background_image2" "283" autocheck>></label> <label>Option 284 <<radiobutton "$background_image2" "284" autocheck>></label> <label>Option 285 <<radiobutton "$background_image2" "285" autocheck>></label> <label>Option 286 <<radiobutton "$background_image2" "286" autocheck>></label> <br> <label>Option 287 <<radiobutton "$background_image2" "287" autocheck>></label> <label>Option 288 <<radiobutton "$background_image2" "288" autocheck>></label> <label>Option 289 <<radiobutton "$background_image2" "289" autocheck>></label> <label>Option 290 <<radiobutton "$background_image2" "290" autocheck>></label> <label>Option 291 <<radiobutton "$background_image2" "291" autocheck>></label> <label>Option 292 <<radiobutton "$background_image2" "292" autocheck>></label> <label>Option 293 <<radiobutton "$background_image2" "293" autocheck>></label> <br> <label>Option 294 <<radiobutton "$background_image2" "294" autocheck>></label> <label>Option 295 <<radiobutton "$background_image2" "295" autocheck>></label> <label>Option 296 <<radiobutton "$background_image2" "296" autocheck>></label> <label>Option 297 <<radiobutton "$background_image2" "297" autocheck>></label> <label>Option 298 <<radiobutton "$background_image2" "298" autocheck>></label> <label>Option 299 <<radiobutton "$background_image2" "299" autocheck>></label> <label>Option 300 <<radiobutton "$background_image2" "300" autocheck>></label> </div> </div> </div> <br> /*If you somehow need more slots than this... */ /*<br><br> <<link "Back">><<replace #mirror>><<mirrorMenu>><</replace>><<numberify "#passages > .passage">><<unset $mirrorMenu>><</link>>*/ /* Live img update below*/ <<script>> jQuery('.passage').on('change', 'div#fg-bg1 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg2 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg3 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg4 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg5 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg6 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg7 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg8 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg9 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); jQuery('.passage').on('change', 'div#fg-bg10 .macro-radiobutton', function (e) { Wikifier.wikifyEval('<<updatesidebarimg true>>'); }); <</script>> /* Shoutout to Frostberg for the live image update code! */ <span class="grey">DecoMod: Version 4.3</span> <br><br> <</widget>>
/*Add new hairstyles here. Please put in alphabetical order! alt: Alternate hairstyle to use for certain styles of headwear alt_head_type: Type of headwear that alt style is used for*/ /*Side Styles*/ <<widget "init_hairsides">> <<set setup.hairstyles.sides to [ {name: "natural", name_cap: "Natural", variable: "default", hasCombatImg: true, type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "afro", name_cap: "Afro", variable: "fro", type: ["textured", "loose"], shop: ["mirrorhair"], }, {name: "afro pouf", name_cap: "Afro Pouf", variable: "afro pouf", type: ["textured", "ponytail"], shop: ["mirrorhair"], }, {name: "afro puffs", name_cap: "Afro Puffs", variable: "afro puffs", type: ["textured", "pigtails"], shop: ["mirrorhair"], }, {name: "all down", name_cap: "All Down", variable: "all down", type: ["loose"], shop: ["mirrorhair"], }, {name: "bedhead", name_cap: "Bedhead", variable: "bedhead", type: ["loose"], shop: ["mirrorhair"], }, {name: "braid left", name_cap: "Braid Left", variable: "braid left", type: ["braids"], shop: ["mirrorhair"], }, {name: "braid right", name_cap: "Braid Right", variable: "braid right", type: ["braids"], shop: ["mirrorhair"], }, {name: "bubble tails", name_cap: "Bubble Tails", variable: "bubble tails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "crescent tails", name_cap: "Crescent Tails", variable: "crescent tails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "curly", name_cap: "Curly", variable: "curl", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "curly pigtails", name_cap: "Curly Pigtails", variable: "curly pigtails", type: ["pigtails", "curly"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "curly side up", name_cap: "Curly Side Up", variable: "curly side up", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "defined curls", name_cap: "Defined Curls", variable: "defined curl", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "draggletail", name_cap: "Draggletail", variable: "messy ponytail", type: ["ponytail"], shop: ["mirrorhair"], }, {name: "dreads", name_cap: "Dreads", variable: "dreads", type: ["braids", "textured"], shop: ["mirrorhair"], }, {name: "drill ringlets", name_cap: "Drill Ringlets", variable: "drill ringlets", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "flat ponytail", name_cap: "Flat Ponytail", variable: "flat ponytail", type: ["ponytail", "sleek"], shop: ["mirrorhair"], }, {name: "fluffy ponytail", name_cap: "Fluffy Ponytail", variable: "fluffy ponytail", type: ["ponytail", "wavy"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "french bob", name_cap: "French Bob", variable: "french bob", type: ["loose", "sleek", "short"], shop: ["mirrorhair"], }, {name: "half-up", name_cap: "Half-up", variable: "half-up", type: ["loose"], alt: "all down", alt_head_type: ["hat", "veil"], shop: ["mirrorhair"], }, {name: "half-up twintail", name_cap: "Half-up Twintail", variable: "half up twintail", type: ["loose", "pigtails"], alt: "princess wave", alt_head_type: ["hat", "veil"], shop: ["mirrorhair"], }, {name: "heart braids", name_cap: "Heart Braids", variable: "heart braid", type: ["braids", "loose", "wavy"], shop: ["mirrorhair"], }, {name: "jellyfish ponytail", name_cap: "Jellyfish Ponytail", variable: "jellyfish ponytail", type: ["ponytail", "curly"], shop: ["mirrorhair"], }, {name: "jellyfish twintails", name_cap: "Jellyfish Twintails", variable: "jellyfish twintails", type: ["pigtails", "curly"], shop: ["mirrorhair"], }, {name: "layered bob", name_cap: "Layered Bob", variable: "layered bob", hasCombatImg: true, type: ["short", "loose", "sleek"], shop: ["mirrorhair"], }, {name: "left fishtail", name_cap: "Left Fishtail", variable: "left fishtail", type: ["loose", "braids"], shop: ["mirrorhair"], }, {name: "loop braids", name_cap: "Loop Braids", variable: "loop braid", type: ["braids", "pigtails"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "loose", name_cap: "Loose", variable: "loose", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "low tails", name_cap: "Low Tails", variable: "low tails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "messy", name_cap: "Messy", variable: "messy", type: ["short"], shop: ["mirrorhair"], }, {name: "messy bun", name_cap: "Messy Bun", variable: "messy bun", type: ["buns"], shop: ["mirrorhair"], }, {name: "neat", name_cap: "Neat", variable: "neat", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "pigtails", name_cap: "Pigtails", variable: "pigtails", type: ["pigtails", "sleek"], shop: ["mirrorhair"], }, {name: "ponytail", name_cap: "Ponytail", variable: "ponytail", type: ["ponytail", "sleek"], shop: ["mirrorhair"], }, {name: "princess twintails", name_cap: "Princess Twintails", variable: "princess twintails", alt: "shaved", alt_head_type: ["veil"], type: ["wavy", "pigtails"], shop: ["mirrorhair"], }, {name: "princess wave", name_cap: "Princess Wave", variable: "princess wave", type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "ribbon tail", name_cap: "Ribbon Tail", variable: "ribbon tail", type: ["loose"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "right fishtail", name_cap: "Right Fishtail", variable: "right fishtail", type: ["loose", "braids"], shop: ["mirrorhair"], }, {name: "ruffled", name_cap: "Ruffled", variable: "ruffled", type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "sailor buns", name_cap: "Sailor Buns", variable: "sailor buns", type: ["buns", "loose"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "scorpion tails", name_cap: "Scorpion Tails", variable: "scorpion tails", type: ["pigtails"], alt: "bubble tails", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "shaved", name_cap: "Shaved", variable: "shaved", type: ["short"], shop: ["mirrorhair"], }, {name: "short", name_cap: "Short", variable: "short", hasCombatImg: true, type: ["short"], shop: ["mirrorhair"], }, {name: "short spiky", name_cap: "Short Spiky", variable: "short spiky", type: ["loose", "short"], shop: ["mirrorhair"], }, {name: "straight bob", name_cap: "Straight bob", variable: "straight bob", type: ["loose", "sleek", "short"], shop: ["mirrorhair"], }, {name: "sidecut", name_cap: "Sidecut", variable: "sidecut", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "sidetail left", name_cap: "Sidetail Left", variable: "sidetail left", type: ["ponytail"], shop: ["mirrorhair"], }, {name: "sidetail right", name_cap: "Sidetail Right", variable: "sidetail right", type: ["ponytail"], shop: ["mirrorhair"], }, {name: "sleek", name_cap: "Sleek", variable: "sleek", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "space buns", name_cap: "Space Buns", variable: "space buns", type: ["buns", "loose", "sleek"], shop: ["mirrorhair"], }, {name: "straight", name_cap: "Straight", variable: "straight", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "swept left", name_cap: "Swept Left", variable: "swept left", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "thick pigtails", name_cap: "Thick Pigtails", variable: "thick pigtails", type: ["pigtails"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "thick ponytail", name_cap: "Thick Ponytail", variable: "thick ponytail", type: ["ponytail"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "thick sidetail", name_cap: "Thick Sidetail", variable: "thick sidetail", type: ["ponytail"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "thick twintails", name_cap: "Thick Twintails", variable: "thick twintails", type: ["pigtails"], alt: "shaved", alt_head_type: ["veil"], shop: ["mirrorhair"], }, {name: "twin braids", name_cap: "Twin Braids", variable: "twin braids", type: ["braids"], shop: ["mirrorhair"], }, {name: "twin fishtails", name_cap: "Twin Fishtails", variable: "twin fishtails", type: ["loose", "braids"], shop: ["mirrorhair"], }, {name: "twintails", name_cap: "Twintails", variable: "twintails", type: ["pigtails"], shop: ["mirrorhair"], }, {name: "twin double braids", name_cap: "Twin Double Braids", variable: "twin double braids", type: ["braids"], shop: ["mirrorhair"], }, ]>> <</widget>> /*Fringe Styles */ <<widget "init_hairfringe">> <<set setup.hairstyles.fringe to [ {name: "natural", name_cap: "Natural", variable: "default", type: ["short"], shop: ["mirrorhair"], }, {name: "aerial", name_cap: "Aerial", variable: "aerial", type: ["sleek"], shop: ["mirrorhair"], }, {name: "blunt locks", name_cap: "Blunt Locks", variable: "blunt locks", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "bowl cut", name_cap: "Bowl Cut", variable: "bowl", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "bedhead", name_cap: "Bedhead", variable: "bedhead", type: ["short"], shop: ["mirrorhair"], }, {name: "buzzcut", name_cap: "Buzzcut", variable: "buzzcut", hasCombatImg: true, type: ["short"], shop: ["mirrorhair"], }, {name: "curtain", name_cap: "Curtain", variable: "curtain", hasCombatImg: true, type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "drill ringlets", name_cap: "Drill Ringlets", variable: "drill ringlets", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "dreadlocks", name_cap: "Dreadlocks", variable: "dreadlocks", type: ["textured", "short"], shop: ["mirrorhair"], }, {name: "dread bun", name_cap: "Dread Bun", variable: "dread bun", type: ["textured", "buns"], shop: ["mirrorhair"], }, {name: "emo", name_cap: "Emo", variable: "emo", type: ["wavy", "short"], shop: ["mirrorhair"], }, {name: "emo left", name_cap: "Emo Left", variable: "emo left", type: ["wavy", "short"], shop: ["mirrorhair"], }, {name: "emo right", name_cap: "Emo Right", variable: "emo right", type: ["wavy", "short"], shop: ["mirrorhair"], }, {name: "flat", name_cap: "Flat", variable: "flat", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "framed", name_cap: "Framed", variable: "framed", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "fro", name_cap: "Fro", variable: "fro", type: ["textured", "loose"], shop: ["mirrorhair"], }, {name: "front braids", name_cap: "Front Braids", variable: "front braids", type: ["braids", "pigtails"], shop: ["mirrorhair"], }, {name: "hime", name_cap: "Hime", variable: "hime", hasCombatImg: true, type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "loose", name_cap: "Loose", variable: "loose", type: ["loose"], shop: ["mirrorhair"], }, {name: "messy", name_cap: "Messy", variable: "messy", type: ["short"], shop: ["mirrorhair"], }, {name: "messy curls", name_cap: "Messy curls", variable: "messy curls", type: ["short", "curly"], shop: ["mirrorhair"], }, {name: "middle part", name_cap: "Middle part", variable: "middlepart", type: ["sleek"], shop: ["mirrorhair"], }, {name: "milkmaid braid", name_cap: "Milkmaid braid", variable: "milkmaid", type: ["braid"], shop: ["mirrorhair"], }, {name: "mohawk", name_cap: "Mohawk", variable: "mohawk", hasCombatImg: true, type: ["short"], shop: ["mirrorhair"], }, {name: "overgrown", name_cap: "Overgrown", variable: "overgrown", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "parted", name_cap: "Parted", variable: "parted", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "princess wave", name_cap: "Princess Wave", variable: "princess wave", type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "quiff", name_cap: "Quiff", variable: "quiff", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "ringlet curls", name_cap: "Ringlet Curls", variable: "ringlet curl", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "ringlets", name_cap: "Ringlets", variable: "ringlets", type: ["curly", "loose"], shop: ["mirrorhair"], }, {name: "ruffled", name_cap: "Ruffled", variable: "ruffled", type: ["loose", "wavy"], shop: ["mirrorhair"], }, {name: "sectioned", name_cap: "Sectioned", variable: "sectioned", type: ["straight"], shop: ["mirrorhair"], }, {name: "sidecut", name_cap: "Sidecut", variable: "sidecut", type: ["loose", "curly"], shop: ["mirrorhair"], }, {name: "side braid", name_cap: "Side Braid", variable: "sideswept braid", type: ["braids", "curly"], shop: ["mirrorhair"], }, {name: "side-pinned", name_cap: "Side-pinned", variable: "side-pinned", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "short air vents", name_cap: "Short Air Vents", variable: "short air vents", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "sleek", name_cap: "Sleek", variable: "sleek", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "split", name_cap: "Split", variable: "split", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "straight", name_cap: "Straight", variable: "straight", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "straight curls", name_cap: "Straight Curls", variable: "straight curl", type: ["curly", "short"], shop: ["mirrorhair"], }, {name: "straight tails", name_cap: "Straight Tails", variable: "straight tails", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "swept back", name_cap: "Swept Back", variable: "swept back", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "swept left", name_cap: "Swept Left", variable: "swept left", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "thin flaps", name_cap: "Thin Flaps", variable: "thin flaps", type: ["loose"], shop: ["mirrorhair"], }, {name: "tied back", name_cap: "Tied Back", variable: "tied back", type: ["short", "sleek"], shop: ["mirrorhair"], }, {name: "trident", name_cap: "Trident", variable: "trident", type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "wide flaps", name_cap: "Wide Flaps", variable: "wide flaps", hasCombatImg: true, type: ["loose", "sleek"], shop: ["mirrorhair"], }, {name: "loose antenna", name_cap: "Loose Antenna", variable: "loose antenna", type: ["loose"], shop: ["mirrorhair"], }, ]>> <</widget>> <<widget "hair_data">> <<set setup.hairstyles to {}>> <<init_hairfringe>> <<init_hairsides>> <<set setup.hairTraits = [...new Set(Object.keys(setup.hairstyles).flatMap(x => setup.hairstyles[x]).flatMap(x => x.type))]>> <</widget>>
<<widget "npcList">> <<script>> const NPCList = []; for (let idx = 0; idx < 6; ++idx) { NPCList.push(clone(setup.baseNPC)); /* carry over values from existing generated npcs and add current index */ /* uses .description to detect if npc is not a stub, in case of trouble try another variable */ if (V.NPCList && V.NPCList[idx].description) { const npc = NPCList[idx]; npc.index = idx; Object.assign(npc, V.NPCList[idx]); if (!npc.type) npc.type = "human"; } } V.NPCList = clone(NPCList); <</script>> /* should this even be here? */ <<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider"]>> <<set $npcListVersion to 3>> <</widget>>
<<widget "npcNamed">> <!-- To add new Named NPC, add new npc name to setup.NPCNameList in variables-static.twee, and tag values to end. Rest of code should automatically scope based on size of list. --> <!-- NPC descriptions is set as names, and their titles are being established for compatibility with general NPCs --> <<if $npcNamedVersion is 1>> <<set _tempNPCName to clone($NPCName)>> <</if>> <<set $NPCName = []>> <<for _npc range setup.NPCNameList>> <<run $NPCName.push(clone(setup.baseNNPC))>> <</for>> <<set $NPCNameList to setup.NPCNameList>> /* temporary compatibility layer before full C.npc conversion */ <!-- Draft default pronoun list. Random selection is part of initNPCgender widget --> /% <<set _pro to ["m","f","f","m","m","m","m","m","f","f","m","m","f","m","f","m","m","m","f","m","m","m","m","m","f","m","m", "m"]>> %/ <<set _tit to ["businessperson", "caretaker", "brothel owner", "dance coach", "club owner","English teacher","hunter", "shopkeeper", "doctor", "pious", "loner", "criminal", "headteacher", "swimming teacher", "sewer dweller", "maths teacher", "orphan", "cafe owner", "science teacher", "bully", "history teacher", "alpha", "photographer", "mayor", "farmer", "farmhand", "terror", "smuggler", "faithful", "reflection", "pirate", "MMA coach"]>> <<set _ins to ["weak", "weak", "looks", "ethics", "ethics", "ethics", "looks", "weak", "skill", "ethics", "weak", "skill", "skill", "ethics", "weak", "ethics", "ethics", "ethics", "ethics", "looks", "skill", "weak", "skill", "looks", "looks", "weak", "looks", "ethics", "skill", "looks", "skill", "skill"]>> <!-- Type needs to conform to beast type: wolf, dog, etc. --> <<set _tpe to ["human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "wolf", "human", "human", "human", "human", "hawk", "human", "human", "human", "human", "human"]>> <<set _swi to ["a","a","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a", "a", "a"]>> <<for _i to 0; _i lt $NPCName.length; _i++>> <<set $NPCName[_i].nam to $NPCNameList[_i]>> <<set $NPCName[_i].description to $NPCNameList[_i]>> <<set $NPCName[_i].title to _tit[_i]>> <<set $NPCName[_i].chastity to {penis:"", vagina:"", anus:""}>> <<set $NPCName[_i].insecurity to _ins[_i]>> <<if _swi[_i] is "t">> <<set $NPCName[_i].adult to 0>> <<set $NPCName[_i].teen to 1>> <<else>> <<set $NPCName[_i].adult to 1>> <<set $NPCName[_i].teen to 0>> <</if>> <<set $NPCName[_i].type to _tpe[_i]>> <<set $NPCName[_i].purity to 0>> <<set $NPCName[_i].corruption to 0>> <<if _tpe[_i] is "wolf">> <<set $NPCName[_i].claws to "claws">> <!-- Adjusted Wolf and Hawk for the changes converting $claws to .claws --> <<elseif _tpe[_i] is "hawk">> <<set $NPCName[_i].claws to "talons">> <</if>> <<set $NPCName[_i].maxOrgasms to 1>> <</for>> <<generateNPCNameHairAndEyeColors true>> <<npcPregnancyUpdater>> <</widget>> <<widget "npcNamedUpdate">>/*Applies new system to old saves, and carries over relevant variables.*/ <<if $npcNamedVersion isnot 2>><!-- Needed for compatibility with V2.5 and prior saves --> <<npcNamed>> <<for _e to 0; _e lt $NPCNameList.length; _e++>> <<set _lowerCaseName to $NPCNameList[_e].toLowerCase()>> <<set _upperCaseName to $NPCNameList[_e]>> <<if $npcNamedVersion is undefined>> /* .init and .pronoun can't be set within an easy loop */ <<if V['init' + _lowerCaseName] isnot undefined>> <<set C.npc[_upperCaseName].init to V['init' + _lowerCaseName]>> <<run delete V['init' + _lowerCaseName]>> <</if>> <<if V[_lowerCaseName + 'gender'] isnot undefined>> <<set C.npc[_upperCaseName].pronoun to V[_lowerCaseName + 'gender']>> /* do not unset old gender, it is still needed within a loop */ <</if>> /* set new npc attribute vars and remove old ones in a loop */ <<for _attribute range ["trust", "love", "dom", "lust", "rage", "state", "trauma", "gender", "penissize", "penisdesc", "penis", "vagina"]>> <<if V[_lowerCaseName + _attribute] isnot undefined>> <<set C.npc[_upperCaseName][_attribute] to V[_lowerCaseName + _attribute]>> <<run delete V[_lowerCaseName + _attribute]>> <</if>> <</for>> <<elseif $npcNamedVersion is 1>> <<if V[_lowerCaseName + 'gender'] isnot undefined>> <<set C.npc[_upperCaseName].pronoun to V[_lowerCaseName + 'gender']>> <<run delete V[_lowerCaseName + 'gender']>> <</if>> <<if V[_lowerCaseName + 'penis'] isnot undefined>> <<set C.npc[_upperCaseName].penis to V[_lowerCaseName + 'penis']>> <<run delete V[_lowerCaseName + 'penis']>> <</if>> <<if V[_lowerCaseName + 'vagina'] isnot undefined>> <<set C.npc[_upperCaseName].vagina to V[_lowerCaseName + 'vagina']>> <<run delete V[_lowerCaseName + 'vagina']>> <</if>> <</if>> <</for>> <<set $npcNamedVersion to 2>> <<updateNewNamedNpcs>> <</if>> <</widget>> <<widget "newNamedNpc">> <<if _args[0]>> <<if !$NPCNameList.includes(_args[0].nam)>> <<set _values to clone(_args[0])>> <<set _valueKeys to Object.keys(_values)>> <<set _nnpc to clone(setup.baseNNPC)>> <<for _i to 0; _i lt _valueKeys.length; _i++>> <<set _nnpc[_valueKeys[_i]] to _values[_valueKeys[_i]]>> <</for>> <<if !_nnpc.description>><<set _nnpc.description to _nnpc.nam>><</if>> <<set $NPCName.push(clone(_nnpc))>> <<set $NPCNameList.push(clone(_nnpc.nam))>> <<initNNPCVirginity $NPCName.length-1>> <<initnpcgendersingle $NPCName.length-1>> <</if>> <</if>> <</widget>> <<widget "updateNewNamedNpcs">> <<if $npcListVersion gte 1>> <<set _newNNPCs to { "blackwolf": {nam : "Black Wolf", title: "alpha", insecurity: "weak", adult: 1, type: "wolf", claws: "claws"}, "niki": {nam : "Niki", title: "photographer", insecurity: "skill", adult: 1}, "quinn": {nam : "Quinn", title: "mayor", insecurity: "looks", adult: 1}, "remy": {nam : "Remy", title: "farmer", insecurity: "looks", adult: 1}, "alex": {nam : "Alex", title: "farmhand", insecurity: "weak", teen: 1}, "greathawk": {nam : "Great Hawk", title: "terror", insecurity: "looks", adult: 1, type: "hawk", claws: "talons"}, "wren": {nam : "Wren", title: "smuggler", insecurity: "ethics", adult: 1}, "sydney": {nam : "Sydney", title: "faithful", insecurity: "skill", teen: 1}, "ivorywraith": {nam : "Ivory Wraith", title: "reflection", insecurity: "looks", adult: 1}, "zephyr": {nam : "Zephyr", title: "captain", insecurity: "skill", adult: 1} }>> <<for _npc range Object.keys(_newNNPCs)>> <<if !$NPCNameList.includes(_newNNPCs[_npc].nam)>> <<newNamedNpc _newNNPCs[_npc]>> <<set _npcsAdded to true>> <</if>> <</for>> <<if _npcsAdded is true>> <<generateNPCNameHairAndEyeColors>> <</if>> <</if>> <</widget>> <<widget "generateNPCNameHairAndEyeColors">> <<for _i to 0; _i lt $NPCName.length; _i++>> <<switch $NPCName[_i].nam>> <<case "Whitney">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "blond">> <</if>> <<case "Jordan">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "light blue">> <<set $NPCName[_i].hairColour to "blond">> <</if>> <<case "Leighton">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "green">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<case "Landry">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<case "Darryl">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "River">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "light blue">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "Kylar" "Bailey">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to ["black","brown"].pluck()>> <</if>> <<case "Gwylan">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "mousy">> <</if>> <<case "Doren">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "red">> <</if>> <<case "Charlie" "Morgan">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "ginger">> <</if>> <<case "Black Wolf">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<case "Remy">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "green">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "Alex">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "green">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "red">> <</if>> <<case "Great Hawk">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "light blue">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<case "Wren">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "brown">> <<set $NPCName[_i].hairColour to "blond">> <</if>> <<case "Sydney">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "amber">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "strawberryblond">> <</if>> <<case "Ivory Wraith">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "dark blue">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "white">> <</if>> <<case "Zephyr">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined or _args[0] is "default">> <<set $NPCName[_i].eyeColour to "green">> <<set $NPCName[_i].hairColour to "black">> <</if>> <<case "Harper">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "blond">> <</if>> <<case "Riley">> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to "black">> <</if>> <<if $NPCName[_i].hairColour is 0 or $NPCName[_i].hairColour is undefined or _args[0] is "default">> <<set $NPCName[_i].hairColour to "brown">> <</if>> <<default>> <<if $NPCName[_i].eyeColour is 0 or $NPCName[_i].eyeColour is undefined>> <<set $NPCName[_i].eyeColour to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].pluck()>> <<set $NPCName[_i].hairColour to ["red","black","brown","lightbrown","blond","platinumblond","strawberryblond","ginger"].pluck()>> <</if>> <</switch>> <</for>> <</widget>> <<widget "initAllNNPCVirginities">> <<for _i to 0; _i lt $NPCNameList.length; _i++>> <<initNNPCVirginity _i>> <</for>> <</widget>> <<widget "initNNPCVirginity">> <<set $NPCName[_args[0]].purity to 0>> <<set $NPCName[_args[0]].corruption to 0>> <<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypesVirgin)>> <<set $NPCName[_args[0]].chastity to {penis:"", vagina:"", anus:""}>> <<switch $NPCNameList[_args[0]]>> <<case "Sydney">> /* Has all virginities + temple virginity. */ <<set $NPCName[_args[0]].virginity to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": true, "kiss": true}>> <<case "Robin" "Kylar" "Great Hawk">> /* Has all virginities. */ <<case "Jordan">> /* Has anal, oral, penile/vaginal, and kiss virginities. Missing handholding. */ <<set $NPCName[_args[0]].virginity.handholding to false>> <<case "Black Wolf">> /* Has anal, oral, kiss, and handholding virginities. Missing penile/vaginal. */ <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<case "Gwylan" "Zephyr">> /* Missing all virginities. */ <<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>> <<case "Charlie">> /* Has oral, anal, and vaginal/penile virginities. Missing kiss and handholding. */ <<set $NPCName[_args[0]].virginity.kiss to false>> <<set $NPCName[_args[0]].virginity.handholding to false>> <<case "Eden">> /* Has anal, oral and handholding virginity. Missing penile/vaginal and kiss. */ <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<set $NPCName[_args[0]].virginity.kiss to false>> <<case "Sam" "Mason">> /* Has anal and oral virginity. Missing penile/vaginal, kiss, and handholding. */ <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<set $NPCName[_args[0]].virginity.kiss to false>> <<set $NPCName[_args[0]].virginity.handholding to false>> <<case "Alex" "Darryl" "Sirris" "Briar" "Wren" "Ivory Wraith">> /* Missing all virginities. */ <<set $NPCName[_args[0]].virginity to clone(setup.NPCVirginityTypes)>> <<default>> /* Defaults to only having anal virginity. */ <<set $NPCName[_args[0]].virginity.oral to false>> <<set $NPCName[_args[0]].virginity.penile to false>> <<set $NPCName[_args[0]].virginity.vaginal to false>> <<set $NPCName[_args[0]].virginity.kiss to false>> <<set $NPCName[_args[0]].virginity.handholding to false>> <</switch>> <</widget>>
<<widget "pregnancyVar">> <<if $pregnancyStats is undefined>> <<set $pregnancyStats to { playerChildren:0, humanChildren:0, wolfChildren:0, npcChildren:0, npcChildrenUnrelatedToPlayer:0, npcTotalBirthEvents:0, humanToysUnlocked: false, wolfToysUnlocked: false, hawkToysUnlocked: false, mother: 0, aftermorningpills: 0, pregnancyTestsTaken: 0, parasiteBook: 0, parasiteDoctorEvents: 0, awareOfBirthId: {}, }>> <</if>> <<containersInit>> <<if $objectVersion.prenancyObjectRepair isnot 2>> <<prenancyObjectRepair>> <<set $objectVersion.prenancyObjectRepair to 2>> <</if>> <<if $pregnancyStats.morningSicknessGeneral is undefined>> <<set $pregnancyStats.morningSicknessGeneral to 0>> <<set $pregnancyStats.morningSicknessWaking to 0>> <<set $pregnancyStats.parasiteBook to 0>> <</if>> <<if $pregnancyStats.awareOfBirthId is undefined>> /* This will track when the player or npc is aware of a specific pregnancy 'birthid:["pc","NPCNameIndex"]' */ <<set $pregnancyStats.awareOfBirthId to {}>> <</if>> <<if $pregnancyStats.childInteractions is undefined>> <<set $pregnancyStats.childInteractions to 0>> <<set $pregnancyStats.childBreastfedInteractions to 0>> <<set $pregnancyStats.childBottlefedInteractions to 0>> <<set $pregnancyStats.childFirstWordInteractions to 0>> <<set $pregnancyStats.orphanageInteractions to 0>> <<set $pregnancyStats.orphanageMilkBottles to 0>> <<set $pregnancyStats.orphanageMilkBottlesTotal to 0>> <</if>> <<if $pregnancyStats.playerVirginBirths is undefined>> <<set $pregnancyStats.playerVirginBirths to []>> <<set $pregnancyStats.totalDaysPregnant to 0>> <<set $pregnancyStats.totalDaysPregnancyKnown to 0>> <</if>> <<if $pregnancyStats.parasiteBook is undefined>> <<set $pregnancyStats.parasiteBook to 0>> <</if>> <<if $pregnancyStats.parasiteDoctorEvents is undefined>> <<set $pregnancyStats.parasiteDoctorEvents to 0>> <</if>> <<if $pregnancyStats.talkedAboutPregnancy is undefined>> /* This will track when the player or npc has ever talked about specific pregnancy, the set should be during the pregnancy only 'birthid:["pc","NPCNameIndex"]' */ <<set $pregnancyStats.talkedAboutPregnancy to {}>> <</if>> <<if $pregnancyStats.hawkChildren is undefined>> <<set $pregnancyStats.hawkChildren to 0>> <</if>> <</widget>> <<widget "containersInit">> <<if $container is undefined>> <<set $container to { "lastLocation": null, "list":["home", "lake"], "home":{ "upgrades":{ "capacity":0, "foodStorage":0, "luxury":0 }, "name": "Tiny Fish Tank", "count": 0, "maxCount": 1, "daysSinceFed": 0, "maxDaysWithoutFood": 3, "creatures":{ 0: null }, "deadCreatures": 0, "visited": false, "leaveLink": "Bedroom" }, "portable":{ "creatures":[], "value":0 }, "lake":{ "upgrades":{ "capacity":0, "foodStorage":0, "luxury":0 }, "name": "pond", "count": 0, "maxCount": 3, "daysSinceFed": 0, "maxDaysWithoutFood": 31, "creatures":{ 0: null }, "deadCreatures": 0, "visited": false, "leaveLink": "Lake Waterfall" } }>> <</if>> <<if $container.home.kylarDelay is undefined>> <<set $container.home.kylarDelay to 0>> <<set $container.home.kylarFed to false>> <<set $container.home.kylarHelp to false>> <</if>> <<if $container.farm is undefined>> <<set $container.farm to { "upgrades":{ "capacity":0, "foodStorage":0, "luxury":0 }, "name": "Parasite Barn", "count": 0, "maxCount": 5, "daysSinceFed": 0, "maxDaysWithoutFood": 14, "creatures":{ 0: null }, "deadCreatures": 0, "visited": false, "leaveLink": "Farm Work" }>> <<set $container.list.pushUnique("farm")>> <</if>> <<if $pregnancyStats.parasiteTypesSeen is undefined or $pregnancyStats.parasiteVariantsSeen is undefined>> <<set $pregnancyStats.parasiteTypesSeen to []>><<set $pregnancyStats.parasiteVariantsSeen to []>> <<for _i range $container.list>> <<for _o to 0; _o lt $container[_i].maxCount; _o++>> <<if $container[_i].creatures[_o] isnot undefined and $container[_i].creatures[_o] isnot null>> <<if $container[_i].creatures[_o].creature.includes("Tentacle")>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique("Tentacle")>> <<elseif $container[_i].creatures[_o].creature.includes("Vine")>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique("Vine")>> <<elseif $container[_i].creatures[_o].creature.includes("Slime")>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique("Slime")>> <<else>> <<set $pregnancyStats.parasiteTypesSeen.pushUnique($container[_i].creatures[_o].creature)>> <</if>> <<if $container[_i].creatures[_o].creature.includes("Pale")>> <<set $pregnancyStats.parasiteVariantsSeen.pushUnique("Pale")>> <<elseif $container[_i].creatures[_o].creature.includes("Metal")>> <<set $pregnancyStats.parasiteVariantsSeen.pushUnique("Metal")>> <</if>> <<else>> <<break>> <</if>> <</for>> <</for>> <</if>> <<if $containerVine or $containerMetal or $containerPale>> <<unset $containerVine, $containerMetal, $containerPale>> <</if>> <</widget>> <<widget "prenancyObjectRepair">> <<set _pregnancy to $sexStats.anus.pregnancy>> <<if _pregnancy.type is "parasite">> <<for _i to 0; _i lt 4; _i++>> <<if _pregnancy.fetus[_i]>> <<if _pregnancy.fetus[_i].creature is undefined>> <<set _pregnancy.fetus[_i].creature to either("Tentacle","Spider","Fish","Snake","Eel")>> <</if>> <</if>> <</for>> <</if>> <<set _list to ["home", "lake", "farm", "portable"]>> <<for _i to 0; _i lt _list.length; _i++>> <<set _container to $container[_list[_i]]>> <<for _j to 0; _j lt _container.maxCount; _j++>> <<if _container.creatures[_j] isnot undefined and _container.creatures[_j] isnot null>> <<if _container.creatures[_j].creature is undefined>> <<set _container.creatures[_j].creature to either("Tentacle","Spider","Fish","Snake","Eel")>> <</if>> <</if>> <<if _container.upgrades.luxury is undefined>> <<set _container.upgrades.luxury to 0>> <</if>> <</for>> <</for>> <</widget>>
<!--Needs to be json strings, not json objects--> <<widget "presets">> <<unset _preset>> <<unset _presetName>> <<if _args[0]>> <<switch _args[0]>> <<case "vrelDefault">> <<set _preset to '{"general":{"options":{"tipdisable":"f","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},{"map":{"movement":true,"top":false,"markers":false},"malechance":50,"dgchance":0,"cbchance":0,"malevictimchance":50,"homochance":4,"breast_mod":0,"penis_mod":0,"blackchance":10,"straponchance":0,"alluremod":1,"beastmalechance":80,"monsterchance":50,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"f","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"f","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f","slugdisable":"f","waspdisable":"f","lurkerdisable":"f","beedisable":"f","horsedisable":"f","pregnancyspeechdisable":"f","breastsizemax":12,"bottomsizemax":8,"penissizemax":4,"penissizemin":-1,"debugdisable":"t","statdisable":"f","cheatdisabletoggle":"t","confirmSave":false,"confirmLoad":false,"confirmDelete":true,"reducedLineHeight":false},"npc":{"Avery":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Bailey":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Briar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Charlie":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Darryl":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Doren":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Eden":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Gwylan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Harper":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Jordan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Kylar":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Landry":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Leighton":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Mason":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Morgan":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"River":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Robin":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sam":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Sirris":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Whitney":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Winter":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Black Wolf":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Niki":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Quinn":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Remy":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Alex":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0},"Great Hawk":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}, "Zephyr":{"pronoun":"none","gender":"none","penissize":0,"breastsize":0}},"starting":{"player":{"gender":"f","gender_body":"a","bodyshape":"slender","ballsExist":false,"freckles":false,"breastsize":0,"penissize":1,"bottomsize":0},"skinColor":{"natural":"light","range":0},"bodysize":2,"breastsensitivity":1,"genitalsensitivity":1,"eyeselect":"purple","hairselect":"red","hairlength":200,"awareselect":"innocent","background":"waif","gamemode":"normal","asphyxiaLvl":3,"pbdisable":"t"}}'>> <<case "lollipopScythe">> <<set _preset to '{"general":{"options":{"tipdisable":"t","numberify_enabled":1,"timestyle":"military","showCaptionText":true,"sidebarStats":"disabled","sidebarTime":"disabled","combatControls":"radio","images":1,"silhouetteEnabled":true,"tanImgEnabled":true,"sidebarAnimations":true,"blinkingEnabled":true,"combatAnimations":true},"map":{"movement":true,"top":true,"markers":true},"malechance":75,"dgchance":25,"cbchance":0,"malevictimchance":90,"homochance":75,"breast_mod":0,"penis_mod":2,"blackchance":10,"straponchance":25,"alluremod":1,"beastmalechance":100,"monsterchance":0,"monsterhallucinations":"t","blackwolfmonster":0,"bestialitydisable":"f","swarmdisable":"f","slimedisable":"f","voredisable":"f","tentacledisable":"f","analdisable":"f","analdoubledisable":"t","footdisable":"f","analingusdisablegiving":"f","analingusdisablereceiving":"f","vaginaldoubledisable":"t","transformdisable":"f","transformdisabledivine":"f","breastfeedingdisable":"f","analpregdisable":"f","watersportsdisable":"f","facesitdisable":"f","spiderdisable":"f","bodywritingdisable":"f","parasitedisable":"f", "slugdisable":"f", "waspdisable":"f", "lurkerdisable":"f", 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Hawk":{"pronoun":"m","gender":"m"},"Wren":{"pronoun":"m","gender":"m"},"Sydney":{"pronoun":"m","gender":"m"},"Zephyr":{"pronoun":"m","gender":"m"}}}'>> <<case "namedNpcAllFemaleGender">> <<set _preset to '{"npc":{"Avery":{"pronoun":"f","gender":"f"},"Bailey":{"pronoun":"f","gender":"f"},"Briar":{"pronoun":"f","gender":"f"},"Charlie":{"pronoun":"f","gender":"f"},"Darryl":{"pronoun":"f","gender":"f"},"Doren":{"pronoun":"f","gender":"f"},"Eden":{"pronoun":"f","gender":"f"},"Gwylan":{"pronoun":"f","gender":"f"},"Harper":{"pronoun":"f","gender":"f"},"Jordan":{"pronoun":"f","gender":"f"},"Kylar":{"pronoun":"f","gender":"f"},"Landry":{"pronoun":"f","gender":"f"},"Leighton":{"pronoun":"f","gender":"f"},"Mason":{"pronoun":"f","gender":"f"},"Morgan":{"pronoun":"f","gender":"f"},"River":{"pronoun":"f","gender":"f"},"Robin":{"pronoun":"f","gender":"f"},"Sam":{"pronoun":"f","gender":"f"},"Sirris":{"pronoun":"f","gender":"f"},"Whitney":{"pronoun":"f","gender":"f"},"Winter":{"pronoun":"f","gender":"f"},"Black Wolf":{"pronoun":"f","gender":"f"},"Niki":{"pronoun":"f","gender":"f"},"Quinn":{"pronoun":"f","gender":"f"},"Remy":{"pronoun":"f","gender":"f"},"Alex":{"pronoun":"f","gender":"f"},"Great Hawk":{"pronoun":"f","gender":"f"},"Wren":{"pronoun":"f","gender":"f"},"Sydney":{"pronoun":"f","gender":"f"}}}'>> <<default>> <<set _preset to '{"npc":{"Avery":{"pronoun":"none","gender":"none","skincolour":"none"},"Bailey":{"pronoun":"none","gender":"none","skincolour":"none"},"Briar":{"pronoun":"none","gender":"none","skincolour":"none"},"Charlie":{"pronoun":"none","gender":"none","skincolour":"none"},"Darryl":{"pronoun":"none","gender":"none","skincolour":"none"},"Doren":{"pronoun":"none","gender":"none","skincolour":"none"},"Eden":{"pronoun":"none","gender":"none","skincolour":"none"},"Gwylan":{"pronoun":"none","gender":"none","skincolour":"none"},"Harper":{"pronoun":"none","gender":"none","skincolour":"none"},"Jordan":{"pronoun":"none","gender":"none","skincolour":"none"},"Kylar":{"pronoun":"none","gender":"none","skincolour":"none"},"Landry":{"pronoun":"none","gender":"none","skincolour":"none"},"Leighton":{"pronoun":"none","gender":"none","skincolour":"none"},"Mason":{"pronoun":"none","gender":"none","skincolour":"none"},"Morgan":{"pronoun":"none","gender":"none","skincolour":"none"},"River":{"pronoun":"none","gender":"none","skincolour":"none"},"Robin":{"pronoun":"none","gender":"none","skincolour":"none"},"Sam":{"pronoun":"none","gender":"none","skincolour":"none"},"Sirris":{"pronoun":"none","gender":"none","skincolour":"none"},"Whitney":{"pronoun":"none","gender":"none","skincolour":"none"},"Winter":{"pronoun":"none","gender":"none","skincolour":"none"},"Black Wolf":{"pronoun":"none","gender":"none","skincolour":"none"},"Niki":{"pronoun":"none","gender":"none","skincolour":"none"},"Quinn":{"pronoun":"none","gender":"none","skincolour":"none"},"Remy":{"pronoun":"none","gender":"none","skincolour":"none"},"Alex":{"pronoun":"none","gender":"none","skincolour":"none"},"Great Hawk":{"pronoun":"none","gender":"none","skincolour":"none"},"Wren":{"pronoun":"none","gender":"none","skincolour":"none"},"Sydney":{"pronoun":"none","gender":"none","skincolour":"none"},"Zephyr":{"pronoun":"f","gender":"f"},"Zephyr":{"pronoun":"f","gender":"f"},"Zephyr":{"pronoun":"f","gender":"f"}}}'>> <</switch>> <<case _monstersPreset>> <<switch _monstersPreset>> <<case "monstersDefault">> <<set _preset to '{"general":{"monsterchance":20,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>> <<case "monstersNone">> <<set _preset to '{"general":{"monsterchance":0,"monsterhallucinations":"f","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>> <<case "monstersAll">> <<set _preset to '{"general":{"monsterchance":100,"monsterhallucinations":"f","blackwolfmonster":2,"greathawkmonster":2,"bestialitydisable":"f"}}'>> <<default>> <<set _preset to '{"general":{"monsterchance":20,"monsterhallucinations":"t","blackwolfmonster":0,"greathawkmonster":0,"bestialitydisable":"f"}}'>> <</switch>> <<case "randomize">> <<set _preset to _args[2]>> <</switch>> <<set _presetName to _args[0]>> <</if>> <<if _args[1]>> <<set _presetPage to _args[1]>> <<else>> <<set _presetPage to "characterSettings">> <</if>> <<run importSettings(_preset, "function")>><<if StartConfig.enableImages is true and $passage is "Start" and _presetPage is "characterSettings">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>> <<if _args[1] isnot "save">> <<displaySettings _presetPage>> <</if>> <</widget>> <<widget "presetConfirmDetails">> <<set _presetObject to JSON.parse(_preset)>> <div style="padding:5px 0px 0px 10px"> <span class="green">Change the below settings?</span><br> <div class="presetButtons"> <<button "Yes">><<run importSettings(_preset, "function")>><<displaySettings "quickStart">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<removeclass #startingPlayerImage "hidden">><</if>><</button>> <<button "No">><<displaySettings "quickStart">><</button>> </div> </div> <<importDetailsDisplay _presetObject>> <</widget>> <<widget "importConfirmDetails">> <<if isJsonString($importString)>> <div style="padding:5px 0px 0px 10px"> <span class="green">Change the below settings?</span><br> <div class="presetButtons"> <<button "Yes">><<run importSettings($importString, "function")>><<displaySettings "exportsettings">><<if StartConfig.enableImages is true and $passage is "Start">><<startingPlayerImageUpdate>><<startingPlayerImageUpdate>><</if>><</button>> <<button "No">><<displaySettings "exportsettings">><</button>> </div> </div> <<importDetailsDisplay `JSON.parse($importString)`>> <<else>> <<link "Back">><<displaySettings "exportsettings">><</link>> <br><br> <span class="red">Import is invalid</span>. Please double check the settings import string before importing again. <</if>> <</widget>> <<widget "importDetailsDisplay">> <<if _args[0]>> <div class="presetConfirm settingsGrid"> <<if _args[0].starting isnot undefined>> <div class="settingsHeader"> Imported Settings </div> <div class="settingsToggleItem"> <span class="gold">Base:</span> <<set _validatorObject to settingsObjects("starting")>> <<presetConfirm _args[0].starting>> </div> <<if _args[0].starting.player isnot undefined>> <div class="settingsToggleItem"> <span class="gold">Player:</span> <<set _validatorObject to settingsObjects("starting")>> <<presetConfirm _args[0].starting.player>> <<if _args[0].starting.skinColor isnot undefined>> <hr style="border-top:1px solid var(--700)"> <span class="gold">Skin Colour:</span> <<set _validatorObject to settingsObjects("starting")>> <<presetConfirm _args[0].starting.skinColor>> <</if>> </div> <</if>> <</if>> <<if _args[0].general isnot undefined>> <div class="settingsToggleItem"> <span class="gold">General Settings:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general>> <<silently>> <<if _args[0].general.skinColor isnot undefined>> <span class="gold">Skin Colour:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.skinColor>> <</if>> <<if _args[0].general.map isnot undefined>> <span class="gold">Map Settings:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.map>> <</if>> <<if _args[0].general.shopDefaults isnot undefined>> <span class="gold">Shop Settings:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.shopDefaults>> <</if>> <</silently>> </div> <div class="settingsToggleItem"> <<if _args[0].general.options isnot undefined>> <span class="gold">Options:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.options>> <</if>> </div> <div class="settingsToggleItem"> <<if _args[0].general.combatExtended isnot undefined>> <span class="gold">Combat Extended Settings:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.combatExtended>> <</if>> </div> <div class="settingsToggleItem"> <<if _args[0].general.AMCTraits isnot undefined>> <span class="gold">AMC Traits Settings:</span> <<set _validatorObject to settingsObjects("general")>> <<presetConfirm _args[0].general.AMCTraits>> <</if>> </div> <</if>> <<if _args[0].npc isnot undefined>> <div class="settingsHeader"> Imported NPCs <<set _validatorObject to settingsObjects("npc")>> </div> <<for $_label, $_value range _args[0].npc>> <<if $_label is "Ivory Wraith">> <<continue>> <<else>> <div class="settingsToggleItem"> <span class="gold"><<print $_label>>:</span> <<presetConfirm $_value $_label>> </div> <</if>> <</for>> <</if>> </div> <</if>> <</widget>> <<widget "presetConfirm">> <<if _args[0]>> <<if _args[0].breastsizemin gt _args[0].breastsizemax>> <<set _temp to _args[0].breastsizemin>> <<set _args[0].breastsizemin to _args[0].breastsizemax>> <<set _args[0].breastsizemax to _temp>> <</if>> <<if _args[0].penissizemin gt _args[0].penissizemax>> <<set _temp to _args[0].penissizemin>> <<set _args[0].penissizemin to _args[0].penissizemax>> <<set _args[0].penissizemax to _temp>> <</if>> <ul> <<for $_label, $_value range _args[0]>> <<unset _altValue>> <<unset _altValue2>> <<if ["player","skinColor","map","shopDefaults","options","combatExtended","AMCTraits"].includes($_label)>> <<continue>> <</if>> <<unset _object>> <<unset _valid>> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <<if Object.keys(_object).includes("boolLetter")>> <<set _oldValue to V[$_label]>> <<if _oldValue is "t">> <<set _altValue to "True">> <<elseif _oldValue is "f">> <<set _altValue to "False">> <</if>> <<if $_value is "t">> <<set _altValue2 to "True">> <<elseif $_value is "f">> <<set _altValue2 to "False">> <</if>> <</if>> <</if>> <li> <<switch $_label>> <<case "numberify_enabled">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> Numbered link navigation: <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "Disabled" : "Enabled">></span> <<case "malechance" "maleChanceMale" "maleChanceFemale" "dgchance" "cbchance" "malevictimchance" "npcVirginityChance" "npcVirginityChanceAdult" "straponchance" "blackchance" "beastmalechance" "beastMaleChanceMale" "beastMaleChanceFemale" "monsterchance">> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<print _displayName>> <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) + "%">></span> <<case "eyeselect" "hairselect" "awareselect" "background" "gamemode">> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "bodysize" "breastsensitivity" "genitalsensitivity" "mouthsensitivity" "bottomsensitivity" >> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "hairlength">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<print _displayName>> <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) gte 400 ? "Neck" : (_altValue2 isnot undefined ? _altValue2 : $_value) gte 200 ? "Chest" : "Ear">></span> <<case "ironmanmode">> Ironman Mode: <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "Disabled" : "Enabled">></span> <<case "timestyle">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is "military" ? "Military (24-Hour)" : "AM/PM (12-Hour)">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "images" "combatImages" "bodywritingImages" "silhouetteEnabled" "tanImgEnabled" "characterLightEnabled" "halfClosedEnabled" "combatAnimations" "blinkingEnabled" "sidebarAnimations">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is 1 ? "Enabled" : (_altValue2 isnot undefined ? _altValue2 : $_value) is true ? "Enabled" : "Disabled">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "basePlayerPregnancyChance" "baseNpcPregnancyChance">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _previousValue to _validatorObject[$_label]>> <<set _changedValue to (_altValue2 isnot undefined ? _validatorObject[$_label][_altValue2] : _validatorObject[$_label][$_value])>> <<if $_label is "basePlayerPregnancyChance">> <<print _displayName>> <span class="green"><<print "1 in "+(100-(_altValue2 isnot undefined ? _altValue2 : $_value))>></span> <<else>> <<print _displayName>> <span class="green"><<print "1 in "+(20-(_altValue2 isnot undefined ? _altValue2 : $_value))>></span> <</if>> <<case "humanPregnancyMonths">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst() + " months">></span> <<case "wolfPregnancyWeeks">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst() + " weeks">></span> <<case "alwaysBackToShopButton" "color" "colourItems" "compactMode" "disableReturn" "highContrast" "mannequinGender" "mannequinGenderFromClothes" "noHelp" "noTraits" "secColor">> <<set _object to _validatorObject["shopDefaults"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> Changes <<print $_label>> from <span class="green"><<print `$shopDefaults.`+$_label>></span> to <span class="green"><<print (_altValue2 isnot undefined ? _altValue2 : $_value)>></span> <<case "neverNudeMenus" "showCaptionText" "sidebarStats" "sidebarTime" "combatControls" "mapMovement" "mapTop" "mapMarkers" "images" "combatImages" "bodywritingImages" "silhouetteEnabled" "images" "sidebarAnimations" "blinkingEnabled" "combatAnimations" "halfClosedEnabled" "characterLightEnabled" "lightSpotlight" "lightGradient" "lightGlow" "lightFlat" "lightCombat" "lightTFColor" "maxStates" "useNarrowMarket" "skipStatisticsConfirmation" "passageCount" "playtime" "pepperSprayDisplay" "condomsDisplay" "closeButtonMobile" "showDebugRenderer" "numpad" "traitOverlayFormat" "font" "passageLineHeight" "overlayLineHeight" "sidebarLineHeight" "passageFontSize" "overlayFontSize" "sidebarFontSize">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "tipdisable">> <<set _object to _validatorObject["options"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["options"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "Enabled" : "Disabled">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "skin">> <<set _object to _validatorObject.player.skin>> <<if _object isnot undefined>> <<set _valid to validateValue(_object.color, $_value.color)>> <</if>> <<set _displayName to "Skin colour">> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value.color)>> <<print _displayName>> <span class="green"><<print _currentValue.toString().toUpperFirst()>></span> <<case "movement" "top" "markers">> <<set _valid to false>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "bestialitydisable" "slimedisable" "voredisable" "tentacledisable" "analdisable" "analdoubledisable" "analingusdisablegiving" "analingusdisablereceiving" "vaginaldoubledisable" "transformdisable" "transformdisabledivine" "pbdisable" "breastfeedingdisable" "parasitepregdisable" "watersportsdisable" "spiderdisable" "facesitdisable" "parasitedisable" "swarmdisable" "slugdisable" "waspdisable" "beedisable" "lurkerdisable" "horsedisable" "pregnancyspeechdisable" "plantdisable" "footdisable" "toydildodisable" "toywhipdisable" "toymultiplepenetration" "hypnosisdisable" "ruffledisable" "forcedcrossdressingdisable" "playerPregnancyHumanDisable" "playerPregnancyBeastDisable" "playerPregnancyEggLayingDisable" "npcPregnancyDisable" "incompletePregnancyDisable" "cycledisable" "cheatdisabletoggle">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is false ? "Enabled" : "Disabled">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "breastsizemin" "breastsizemax" "penissizemin" "penissizemax" "bottomsizemin" "bottomsizemax" "blackwolfmonster" "greathawkmonster" "bodywritingLvl" "asphyxiaLvl" "NudeGenderDC" "condomLvl">> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>> <<if $_label is "penissizemin" or $_label is "penissizemax">> <<if $_currentGender is "Female">> <<print _displayName>> <span class="green">Not Applicable</span> /*Don't show min/max penis size for players without a penis*/ <<else>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<else>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<case "clothesPriceUnderwear" "clothesPriceSchool" "clothesPriceLewd" "furniturePriceFactor" "clothesPrice" "rentmod" "tending_yield_factor">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue * 100 + "%">></span> <<case "pronoun" "gender" "skincolour" "penissize" "breastsize" "bottomsize" "gender_body" "ballsExist" "freckles">> <<if _args[1]>> <<set _object to _validatorObject[$_label]>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject[$_label]["textMap"][_altValue2] : _validatorObject[$_label]["textMap"][$_value])>> <<if $_label is "pronoun">> <<set $_npcGender to _currentValue>> <</if>> <<if $_npcGender is "N/A">> <<print _displayName>><span class="green"><<print "N/A">></span> <<else>> <<print _displayName>><span class="green"><<print _currentValue>></span> <</if>> <<if $_value is "none" and $passage is "Start">> <<set _valid to true>> <</if>> <<elseif $_label is "gender">> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set $_currentGender to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<print _displayName>> <span class="green"><<print $_currentGender>></span> <<elseif $_label is "penissize">> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<if $_currentGender is "Female">> <<print _displayName>> <span class="green">None</span> /*Don't show penis size for players without a penis*/ <<else>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <</if>> <<elseif $_label is "ballsExist">> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<if $_currentGender is "Male">> <<print _displayName>> <span class="green">Existent</span> /*Don't show 'nonexistent' for players who have a penis*/ <<else>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<else>> <<set _object to _validatorObject["player"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["player"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _validatorObject["player"][$_label]["textMap"][_altValue2] : _validatorObject["player"][$_label]["textMap"][$_value])>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <</if>> <<case "standingFights" "reverseRape" "passiveDodging" "activeDodging" "uncappedDodgeChance" "blocking" "countering" "feinting" "hookpunching" "brawlingToggle" "enemyPassiveDodging" "enemyActiveDodging" "enemyBlocking" "enemyCountering" "enemyFeinting" "enemyLevelDayScaling" "enemyHealthDayScaling" "enemyInfiniteDayScaling" "enemyHealthDefeatScaling" "enemyInfiniteDefeatScaling" "enemyLevelDefeatScaling">> <<set _object to _validatorObject["combatExtended"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["combatExtended"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is 1 ? "Enabled" : (_altValue2 isnot undefined ? _altValue2 : $_value) is true ? "Enabled" : "Disabled">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "dodgeChanceCap" "enemyLevelDayScalingMult" "enemyHealthDayScalingMult" "enemyLevelDefeatScalingMult" "enemyHealthDefeatScalingMult">> <<set _object to _validatorObject["combatExtended"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _object["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue + "%">></span> <<case "enemyDayScaling" "enemyDayScalingLimit" "enemyDefeatScaling" "enemyDefeatScalingLimit">> <<set _object to _validatorObject["combatExtended"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _object["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue>></span> <<case "npcHealthMult" "npcArousalMult" "beastHealthMult" "beastArousalMult">> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue + "%">></span> <<case "halfGain">> <<set _object to _validatorObject["AMCTraits"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["AMCTraits"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is 1 ? "Enabled" : (_altValue2 isnot undefined ? _altValue2 : $_value) is true ? "Enabled" : "Disabled">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "physique" "willpower" "skulduggery" "dancing" "swimming" "athletics" "tending" "housekeeping" "fishing" "brawling" "science" "maths" "english" "history" "seduction" "oral" "chest" "hands" "buttocks" "penile" "vaginal" "anal" "thighs" "feet">> <<set _object to _validatorObject["AMCTraits"][$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject["AMCTraits"][$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is 2 ? "Enabled" : (_altValue2 isnot undefined ? _altValue2 : $_value) is true ? "Enabled" : "Disabled">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<case "multiOrgasmToggle">> <<set _object to _validatorObject[$_label]>> <<if _object isnot undefined>> <<set _valid to validateValue(_object, $_value)>> <</if>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value) is 1 ? "Enabled" : (_altValue2 isnot undefined ? _altValue2 : $_value) is true ? "Enabled" : "Disabled">> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<default>> <<if _validatorObject[$_label]>> <<set _displayName to _validatorObject[$_label]["displayName"]>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print _displayName>> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <<else>> <<set _currentValue to (_altValue2 isnot undefined ? _altValue2 : $_value)>> <<print $_label + ":">> <span class="green"><<print _currentValue .toString().toUpperFirst()>></span> <</if>> <</switch>> <<if _valid is undefined>> <span class="red">(Setting is not recognised so will not be imported)</span> <<elseif _valid is false>> <span class="red">(Value is not valid so will not be imported)</span> <</if>> </li> <</for>> </ul> <</if>> <</widget>>
<<widget "modupdate">> <<if $angeltf is undefined>> <<set $angeltf to 0>> <</if>> <<if $fallenangeltf is undefined>> <<set $fallenangeltf to 0>> <</if>> <<if $fallenangelplustf is undefined>> <<set $fallenangelplustf to 0>> <</if>> <<if $demontf is undefined>> <<set $demontf to 0>> <</if>> <<if $cattf is undefined>> <<set $cattf to 0>> <</if>> <<if $cowtf is undefined>> <<set $cowtf to 0>> <</if>> <<if $wolftf is undefined>> <<set $wolftf to 0>> <</if>> <<if $harpytf is undefined>> <<set $harpytf to 0>> <</if>> <<if $foxtf is undefined>> <<set $foxtf to 0>> <</if>> <<if $fallenangelretribution is undefined>> <<set $fallenangelretribution to 0>> <</if>> <<if $demonseduce is undefined>> <<set $demonseduce to 0>> <</if>> <<if $begoneThot is undefined>> <<set $begoneThot to 0>> <</if>> <<if $farm isnot undefined>> <<if $farm.tractor is undefined>> <<set $farm.tractor to 0>> <<set $farm.tractorplough to false>> <<set $farm.tractorseeddrill to false>> <<set $farm.tractorharvester to false>> <<set $farm.tractorloader to false>> <</if>> <<if $farm.compostbin is undefined>> <<set $farm.compostbin to 0>> <</if>> <<if $farm.compostToProduce is undefined>> <<set $farm.compostToProduce to 0>> <</if>> <<if $farm.compostWaiting is undefined>> <<set $farm.compostWaiting to 0>> <</if>> <<if $farm.compostProducing is undefined>> <<set $farm.compostProducing to [-1,-1,-1,-1]>> <</if>> <<if $farm.compostProducing[0] is undefined>> <<set $farm.compostProducing[0] to -1>> <</if>> <<if $farm.compostProducing[1] is undefined>> <<set $farm.compostProducing[1] to -1>> <</if>> <<if $farm.compostProducing[2] is undefined>> <<set $farm.compostProducing[2] to -1>> <</if>> <<if $farm.compostProducing[3] is undefined>> <<set $farm.compostProducing[3] to -1>> <</if>> <<if $farm.compostReady is undefined>> <<set $farm.compostReady to 0>> <</if>> <<if $farm.watchtowerDailyAttempt is undefined>> <<set $farm.watchtowerDailyAttempt to 0>> <</if>> <<if $farm.dailyHelp is undefined>> <<set $farm.dailyHelp to 0>> <</if>> <<if $farm.player_still_timer is undefined>> <<set $farm.player_still_timer to -1>> <</if>> <<if $farm.barn is undefined>> <<set $farm.barn to 0>> <</if>> <<if $farm.coop is undefined>> <<set $farm.coop to 0>> <</if>> <<if $farm.extract is undefined>> <<set $farm.extract to 0>> <</if>> <<if $farm.extractOverdrive is undefined>> <<set $farm.extractOverdrive to 0>> <</if>> <<if $farm.net is undefined>> <<set $farm.net to 0>> <</if>> <<if $farm.cooler is undefined>> <<set $farm.cooler to 0>> <</if>> <<if $farm.waterField is undefined>> <<set $farm.waterField to 0>> <</if>> <</if>> <<if $studyBooks is undefined>> <<set $studyBooks to {}>> <<set $studyBooks.rented to {}>> <<set $studyBooks.rented.count to 0>> <<set $studyBooks.rented.science to 0>> <<set $studyBooks.rented.maths to 0>> <<set $studyBooks.rented.english to 0>> <<set $studyBooks.rented.history to 0>> <<set $studyBooks.rented.RaulAndJanet to 0>> <<set $studyBooks.rented.pinch to 0>> <<set $studyBooks.stolen to {}>> <<set $studyBooks.stolen.count to 0>> <<set $studyBooks.stolen.science to 0>> <<set $studyBooks.stolen.maths to 0>> <<set $studyBooks.stolen.english to 0>> <<set $studyBooks.stolen.history to 0>> <<set $studyBooks.stolen.RaulAndJanet to 0>> <<set $studyBooks.stolen.pinch to 0>> <</if>> <<if $studyBooks.rented is "none" or $studyBooks.rented is "science" or $studyBooks.rented is "maths" or $studyBooks.rented is "English" or $studyBooks.rented is "history" or $studyBooks.rented is "Raul and Janet" or $studyBooks.rented is "Pinch">> <<set $studyBooks.rented to {}>> <<set $studyBooks.rented.count to 0>> <<if $studyBooks.rented is "science">> <<set $studyBooks.rented.science to 1>> <<set $studyBooks.rented.count += 1>> <<else>> <<set $studyBooks.rented.science to 0>> <</if>> <<if $studyBooks.rented is "maths">> <<set $studyBooks.rented.maths to 1>> <<set $studyBooks.rented.count += 1>> <<else>> <<set $studyBooks.rented.maths to 0>> <</if>> <<if $studyBooks.rented is "English">> <<set $studyBooks.rented.english to 1>> <<set $studyBooks.rented.count += 1>> <<else>> <<set $studyBooks.rented.english to 0>> <</if>> <<if $studyBooks.rented is "history">> <<set $studyBooks.rented.history to 1>> <<set $studyBooks.rented.count += 1>> <<else>> <<set $studyBooks.rented.history to 0>> <</if>> <<if $studyBooks.rented is "Raul and Janet">> <<set $studyBooks.rented.RaulAndJanet to 1>> <<set $studyBooks.rented.count += 1>> <<else>> <<set $studyBooks.rented.RaulAndJanet to 0>> <</if>> <<if $studyBooks.rented is "Pinch">> <<set $studyBooks.rented.pinch to 1>> <<set $studyBooks.rented.count += 1>> <<else>> <<set $studyBooks.rented.pinch to 0>> <</if>> <</if>> <<if $studyBooks.stolen is "none" or $studyBooks.stolen is "science" or $studyBooks.stolen is "maths" or $studyBooks.stolen is "English" or $studyBooks.stolen is "history" or $studyBooks.stolen is "Raul and Janet" or $studyBooks.stolen is "Pinch">> <<set $studyBooks.stolen to {}>> <<set $studyBooks.stolen.count to 0>> <<if $studyBooks.stolen is "science">> <<set $studyBooks.stolen.science to 1>> <<set $studyBooks.stolen.count to 1>> <<else>> <<set $studyBooks.stolen.science to 0>> <</if>> <<if $studyBooks.stolen is "maths">> <<set $studyBooks.stolen.maths to 1>> <<set $studyBooks.stolen.count to 1>> <<else>> <<set $studyBooks.stolen.maths to 0>> <</if>> <<if $studyBooks.stolen is "English">> <<set $studyBooks.stolen.english to 1>> <<set $studyBooks.stolen.count to 1>> <<else>> <<set $studyBooks.stolen.english to 0>> <</if>> <<if $studyBooks.stolen is "history">> <<set $studyBooks.stolen.history to 1>> <<set $studyBooks.stolen.count to 1>> <<else>> <<set $studyBooks.stolen.history to 0>> <</if>> <<if $studyBooks.stolen is "Raul and Janet">> <<set $studyBooks.stolen.RaulAndJanet to 1>> <<set $studyBooks.stolen.count to 1>> <<else>> <<set $studyBooks.stolen.RaulAndJanet to 0>> <</if>> <<if $studyBooks.stolen is "Pinch">> <<set $studyBooks.stolen.pinch to 1>> <<set $studyBooks.stolen.count to 1>> <<else>> <<set $studyBooks.stolen.pinch to 0>> <</if>> <</if>> <<if $book_rent_deposit is undefined>> <<set $book_rent_deposit to 0>> <</if>> <<if !$plants_known.includes("green_manure")>> <<set $plants_known.push("green_manure")>> <</if>> <<if $lockpickTrainingSet is undefined>> <<set $lockpickTrainingSet to 0>> <</if>> <<if $umbrella isnot undefined>> <<unset $umbrella>> <</if>> <<if $umbrellaDurability isnot undefined>> <<unset $umbrellaDurability>> <</if>> <<if $umbrellaSidebar isnot undefined>> <<unset $umbrellaSidebar>> <</if>> <<if $umbrellaStat is undefined>> <<set $umbrellaStat to 0>> <</if>> <<if $tfearshatposition is undefined>> <<set $tfearshatposition to "under">> <</if>> <<if $tfearsposition is undefined>> <<set $tfearsposition to "back">> <</if>> <<if $bannerstyle is undefined>> <<set $bannerstyle to "default">> <</if>> <<if $bannerstyle is 1>> <<set $bannerstyle to "default">> <</if>> <<if $bannerstyle is 2>> <<set $bannerstyle to "gold">> <</if>> <<if $bannerstyleintro is undefined>> <<set $bannerstyleintro to {}>> <<set $bannerstyleintro.gold to false>> <<set $bannerstyleintro.silver to false>> <<set $bannerstyleintro.bronze to false>> <<set $bannerstyleintro.blood to false>> <<set $bannerstyleintro.alien to false>> <</if>> <<if $bannerstyleintro.silver is undefined>> <<set $bannerstyleintro.silver to false>> <</if>> <<if $bannerstyleintro.bronze is undefined>> <<set $bannerstyleintro.bronze to false>> <</if>> <<if $multFix is undefined>> <<if $npcHealthMult is 1>> <<set $npcHealthMult to 100>> <</if>> <<if $npcArousalMult is 1>> <<set $npcArousalMult to 100>> <</if>> <<if $beastHealthMult is 1>> <<set $beastHealthMult to 200>> <</if>> <<if $beastArousalMult is 1>> <<set $beastArousalMult to 100>> <</if>> <<set $multFix to 1>> <</if>> <<if $npcHealthMult is undefined>> <<set $npcHealthMult to 100>> <</if>> <<if $npcArousalMult is undefined>> <<set $npcArousalMult to 100>> <</if>> <<if $beastHealthMult is undefined>> <<set $beastHealthMult to 100>> <</if>> <<if $beastArousalMult is undefined>> <<set $beastArousalMult to 100>> <</if>> <<set setup.majorAreas to [ "Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street", "Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street", "Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club", "Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland", "Livestock Field", "Moor", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell", "Prison Cell", "Island", "Lake Shore", "Farmland", "Farm Work", "Meadow", "Sea", "town" ]>> <<if $hypnosis_traits.scream is undefined or $hypnosis_traits.scream lt 0>> <<set $hypnosis_traits.scream to -1>> <</if>> <<if $hypnosis_traits.cover is undefined or $hypnosis_traits.cover lt 0>> <<set $hypnosis_traits.cover to -1>> <</if>> <<if $hypnosis_traits.deviancy is undefined or $hypnosis_traits.deviancy lt 0>> <<set $hypnosis_traits.deviancy to -1>> <</if>> <<if $enemystatstyle is undefined>> <<set $enemystatstyle to "default">> <</if>> <<if $uncomfortable.sadoMaso is undefined>> <<set $uncomfortable.sadoMaso to true>> <</if>> <<if $combatExtended is undefined>> <<set $combatExtended to {}>> <</if>> <<if $combatExtended.passiveDodging is undefined>> <<set $combatExtended.passiveDodging to 0>> <</if>> <<if $combatExtended.activeDodging is undefined>> <<set $combatExtended.activeDodging to 0>> <</if>> <<if $combatExtended.activeDodgingActive is undefined>> <<set $combatExtended.activeDodgingActive to 0>> <</if>> <<if $combatExtended.dodgeSuccess is undefined>> <<set $combatExtended.dodgeSuccess to 0>> <</if>> <<if $combatExtended.standingFights is undefined>> <<set $combatExtended.standingFights to 0>> <</if>> <<if $combatExtended.standingFightStart is undefined or $combat isnot 1>> <<set $combatExtended.standingFightStart to 1>> <</if>> <<if $combatExtended.reverseRape is undefined>> <<set $combatExtended.reverseRape to 0>> <</if>> <<if $combatExtended.reverseRapeEnd is undefined>> <<set $combatExtended.reverseRapeEnd to 0>> <</if>> <<if $combatExtended.reverseRapeStart is undefined>> <<set $combatExtended.reverseRapeStart to 0>> <</if>> <<if $combatExtended.stability is undefined>> <<set $combatExtended.stability to 0>> <</if>> <<if $combatExtended.stabilityLost is undefined>> <<set $combatExtended.stabilityLost to 0>> <</if>> <<if $combatExtended.enemyPassiveDodging is undefined>> <<set $combatExtended.enemyPassiveDodging to 0>> <</if>> <<if $combatExtended.enemyActiveDodging is undefined>> <<set $combatExtended.enemyActiveDodging to 0>> <</if>> <<if $combatExtended.enemyFeinting is undefined>> <<set $combatExtended.enemyFeinting to 0>> <</if>> <<if $combatExtended.enemyBlocking is undefined>> <<set $combatExtended.enemyBlocking to 0>> <</if>> <<if $combatExtended.enemyCountering is undefined>> <<set $combatExtended.enemyCountering to 0>> <</if>> <<if $combatExtended.enemyCounterSuccess is undefined>> <<set $combatExtended.enemyCounterSuccess to 0>> <</if>> <<if $combatExtended.brawlingToggle is undefined>> <<set $combatExtended.brawlingToggle to 0>> <</if>> <<if $combatExtended.brawling is undefined>> <<set $combatExtended.brawling to 0>> <</if>> <<if $combatExtended.uncappedDodgeChance is undefined>> <<set $combatExtended.uncappedDodgeChance to 0>> <</if>> <<if $combatExtended.dodgeChanceCap is undefined>> <<set $combatExtended.dodgeChanceCap to 90>> <</if>> <<if $combatExtended.blocking is undefined>> <<set $combatExtended.blocking to 0>> <</if>> <<if $combatExtended.blockingActive is undefined>> <<set $combatExtended.blockingActive to 0>> <</if>> <<if $combatExtended.countering is undefined>> <<set $combatExtended.countering to 0>> <</if>> <<if $combatExtended.counteringActive is undefined>> <<set $combatExtended.counteringActive to 0>> <</if>> <<if $combatExtended.counterSuccess is undefined>> <<set $combatExtended.counterSuccess to 0>> <</if>> <<if $combatExtended.feinting is undefined>> <<set $combatExtended.feinting to 0>> <</if>> <<if $combatExtended.feintingActive is undefined>> <<set $combatExtended.feintingActive to 0>> <</if>> <<if $combatExtended.hookpunching is undefined>> <<set $combatExtended.hookpunching to 0>> <</if>> <<if $combatExtended.hookpunchingActive is undefined>> <<set $combatExtended.hookpunchingActive to 0>> <</if>> /* Enemy Day Scaling */ <<if $combatExtended.enemyLevelDayScaling is undefined>> <<set $combatExtended.enemyLevelDayScaling to 0>> <</if>> <<if $combatExtended.enemyLevelDayScalingMult is undefined>> <<set $combatExtended.enemyLevelDayScalingMult to 1>> <</if>> <<if $combatExtended.enemyHealthDayScaling is undefined>> <<set $combatExtended.enemyHealthDayScaling to 0>> <</if>> <<if $combatExtended.enemyHealthDayScalingMult is undefined or ($combatExtended.enemyHealthDayScalingMult is 0.05 and $combatExtended.enemyHealthDayScalingMultFix is undefined)>> <<set $combatExtended.enemyHealthDayScalingMult to 5>> <</if>> <<if $combatExtended.enemyDayScaling is undefined>> <<set $combatExtended.enemyDayScaling to 7>> <</if>> <<if $combatExtended.enemyInfiniteDayScaling is undefined>> <<set $combatExtended.enemyInfiniteDayScaling to 0>> <</if>> <<if $combatExtended.enemyDayScalingLimit is undefined>> <<set $combatExtended.enemyDayScalingLimit to 20>> <</if>> /* Enemy Defeat Scaling */ <<if $combatExtended.enemyLevelDefeatScaling is undefined>> <<set $combatExtended.enemyLevelDefeatScaling to 0>> <</if>> <<if $combatExtended.enemyLevelDefeatScalingMult is undefined>> <<set $combatExtended.enemyLevelDefeatScalingMult to 1>> <</if>> <<if $combatExtended.enemyHealthDefeatScaling is undefined>> <<set $combatExtended.enemyHealthDefeatScaling to 0>> <</if>> <<if $combatExtended.enemyHealthDefeatScalingMult is undefined or ($combatExtended.enemyHealthDefeatScalingMult is 0.05 and $combatExtended.enemyHealthDefeatScalingMultFix is undefined)>> <<set $combatExtended.enemyHealthDefeatScalingMult to 5>> <</if>> <<if $combatExtended.enemyDefeatScaling is undefined>> <<set $combatExtended.enemyDefeatScaling to 10>> <</if>> <<if $combatExtended.enemyInfiniteDefeatScaling is undefined>> <<set $combatExtended.enemyInfiniteDefeatScaling to 0>> <</if>> <<if $combatExtended.enemyDefeatScalingLimit is undefined>> <<set $combatExtended.enemyDefeatScalingLimit to 20>> <</if>> <<if $combatExtended.reverseRapeInit is undefined>> <<set $combatExtended.reverseRapeInit to 0>> <</if>> <<if $dodgeStat is undefined>> <<set $dodgeStat to 0>> <</if>> <<if $partialDodgeStat is undefined>> <<set $partialDodgeStat to 0>> <</if>> <<if $counterStat is undefined>> <<set $counterStat to 0>> <</if>> <<if $partialCounterStat is undefined>> <<set $partialCounterStat to 0>> <</if>> <<if $hookpunchStat is undefined>> <<set $hookpunchStat to 0>> <</if>> <<if $enemiesDefeatedStat is undefined>> <<set $enemiesDefeatedStat to 0>> <</if>> <<if $brothelExclusiveGloryholeIntro is undefined>> <<set $brothelExclusiveGloryholeIntro to 0>> <</if>> <<if $brothelExclusiveGloryholePrice is undefined>> <<set $brothelExclusiveGloryholePrice to 10>> <</if>> <<if $combat is 0 and $punishmentposition is "gloryhole">> <<set $punishmentposition to 0>> <</if>> <<if $npcStealMoneyToggle is undefined>> <<set $npcStealMoneyToggle to 0>> <</if>> <<if $npcStealMoneyPercentage is undefined>> <<set $npcStealMoneyPercentage to 10>> <</if>> <<if $willpowerDecay is undefined>> <<set $willpowerDecay to 1>> <</if>> <<set $daisyCount to 0>> <<for _i to 0; _i lt $plants_known.length; _i++>> <<if $plants_known[_i] is "daisy">> <<set $daisyCount += 1>> <</if>> <</for>> <<if $daisyCount gte 2>> <<set $plants_known to []>> <<run unlockAllSeeds()>> <</if>> <<if $plants_known.includes("ghost_orchid")>> <<set $plants_known.delete("ghost_orchid")>> <</if>> <<if $plants_known.includes("hen_of_the_woods")>> <<set $plants_known.delete("hen_of_the_woods")>> <</if>> <<if $plants_known.includes("red_helleborine")>> <<set $plants_known.delete("red_helleborine")>> <</if>> <<if $plants_known.includes("lady_orchid")>> <<set $plants_known.delete("lady_orchid")>> <</if>> <<if $plants_known.includes("fly_agaric")>> <<set $plants_known.delete("fly_agaric")>> <</if>> <<if $plants_known.includes("spiked_rampion")>> <<set $plants_known.delete("spiked_rampion")>> <</if>> <<if $plants_known.includes("cloudberry")>> <<set $plants_known.delete("cloudberry")>> <</if>> <<if $plants_known.includes("scottish_bog_myrtle")>> <<set $plants_known.delete("scottish_bog_myrtle")>> <</if>> <<if $plants_known.includes("bog_orchid")>> <<set $plants_known.delete("bog_orchid")>> <</if>> <<if $plants_known.includes("marsh_saxifrage")>> <<set $plants_known.delete("marsh_saxifrage")>> <</if>> <<if $multiOrgasmToggle is undefined>> <<set $multiOrgasmToggle to 0>> <</if>> <<if $NNPCMultiOrgasmToggle is undefined>> <<set $NNPCMultiOrgasmToggle to 0>> <</if>> <<if $multiOrgasmLustScaling is undefined>> <<set $multiOrgasmLustScaling to 0>> <</if>> <<for _i to 0; _i lt $NPCName.length; _i++>> <<if $NPCName[_i].maxOrgasms is undefined>> <<set $NPCName[_i].maxOrgasms to 1>> <</if>> <</for>> <<if $farm>> <<if $farm.tower>> <<if $farm.tower gte 1 and !$farm.tower_guard>> <<set $farm.tower_guard_can_hire to true>> <</if>> <</if>> <</if>> <<if C.tiredness is undefined>> <<set C.tiredness to { max: 2000, min: 0 }>> <</if>> <<if $tirednessMaxScalingToggle is undefined>> <<set $tirednessMaxScalingToggle to 0>> <</if>> <<if $dockbonus is undefined>> <<set $dockbonus to 0>> <</if>> <<set $CTAngryLowC to ["snarls", "sneers", "growls", "groans", "yells"]>> <<set $CTAngryMidC to ["mocks you", "sneers", "growls", "groans", "yells"]>> <<set $CTAngryHighC to ["snarls", "sneers", "screams", "shouts", "yells"]>> <<set $CTAnnoyedLowC to ["speaks", "snarls", "growl", "jeers"]>> <<set $CTAnnoyedMidC to ["speaks hushedly","snarls","sneers","growls"]>> <<set $CTAnnoyedHighC to ["is lost in the moment","snarls","sneers","growls"]>> <<set $CTHappyLowC to ["speaks", "whispers" , "Murmurs" , "breathes"]>> <<set $CTHappyMidC to ["speaks","whispers","moans"]>> <<set $CTHappyHighC to ["is lost in the moment","speaks","coos","whispers", "speaks hushedly"]>> <<if Array.isArray($mathsTraitBuffs)>> <<set _mathsTraitBuffs to $mathsTraitBuffs>> <<if $mathsTraitBuffs.antiques isnot undefined>> <<set _mathsTraitBuffs.antiques to $mathsTraitBuffs.antiques>> <</if>> <<if $mathsTraitBuffs.stolen isnot undefined>> <<set _mathsTraitBuffs.stolen to $mathsTraitBuffs.stolen>> <</if>> <<if $mathsTraitBuffs.market isnot undefined>> <<set _mathsTraitBuffs.market to $mathsTraitBuffs.market>> <</if>> <<set $mathsTraitBuffs to {}>> <<if _mathsTraitBuffs.antiques isnot undefined>> <<set $mathsTraitBuffs.antiques to _mathsTraitBuffs.antiques>> <</if>> <<if _mathsTraitBuffs.stolen isnot undefined>> <<set $mathsTraitBuffs.stolen to _mathsTraitBuffs.stolen>> <</if>> <<if _mathsTraitBuffs.market isnot undefined>> <<set $mathsTraitBuffs.market to _mathsTraitBuffs.market>> <</if>> <<unset _mathsTraitBuffs>> <</if>> <<if $mathsTraitBuffs is undefined>> <<set $mathsTraitBuffs to {}>> <</if>> <<if $mathsTraitBuffs.antiques is undefined>> <<set $mathsTraitBuffs.antiques to 0>> <</if>> <<if $mathsTraitBuffs.stolen is undefined>> <<set $mathsTraitBuffs.stolen to 0>> <</if>> <<if $mathsTraitBuffs.market is undefined>> <<set $mathsTraitBuffs.market to 0>> <</if>> <<if $npcDescGenType is undefined>> <<set $npcDescGenType to "vanilla">> <</if>> <<if $npcBreastGenType is undefined>> <<set $npcBreastGenType to "vanilla">> <</if>> <<if $npcPenisGenType is undefined>> <<set $npcPenisGenType to "vanilla">> <</if>> <<if "antiqueliquor" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiqueliquor>> <</if>> <<if "antiquebogplate" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquebogplate>> <</if>> <<if "antiquebogbone" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquebogbone>> <</if>> <<if "antiquebogtool" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquebogtool>> <</if>> <<if "antiquebunkertablet" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquebunkertablet>> <</if>> <<if "antiquebunkertag" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquebunkertag>> <</if>> <<if "antiquecannonball" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquecannonball>> <</if>> <<if "antiquearttablet" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquearttablet>> <</if>> <<if "antiqueterracottastatue" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiqueterracottastatue>> <</if>> <<if "antiqueredvial" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiqueredvial>> <</if>> <<if "antiquetribemask" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquetribemask>> <</if>> <<if "antiqueebonystatuette" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiqueebonystatuette>> <</if>> <<if "antiqueglacierplant" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiqueglacierplant>> <</if>> <<if "antiquereal" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquereal>> <</if>> <<if "antiquebullion" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiquebullion>> <</if>> <<if "antiqueindigo" in $museumAntiques.antiques>> <<run delete $museumAntiques.antiques.antiqueindigo>> <</if>> <<if isNaN($stress)>> <<set $stress to 0>> <</if>> <<if isNaN($tiredness)>> <<set $tiredness to 0>> <</if>> <<if $realisticTransparency is undefined>> <<set $realisticTransparency to 0>> <</if>> <<if $DoLPTFBuffs is undefined>> <<set $DoLPTFBuffs to 0>> <</if>> <<if $TFWolfBuffs is undefined>> <<if ($wolfgirl gte 6 or ($transformationParts.wolf.tail isnot "hidden" and $transformationParts.wolf.tail isnot "disabled"))>> <<set $TFWolfBuffs to 1>> <<else>> <<set $TFWolfBuffs to 0>> <</if>> <</if>> <<if $TFCatBuffs is undefined>> <<if ($cat gte 6 or ($transformationParts.cat.tail isnot "hidden" and $transformationParts.cat.tail isnot "disabled"))>> <<set $TFCatBuffs to 1>> <<else>> <<set $TFCatBuffs to 0>> <</if>> <</if>> <<if $TFCowBuffs is undefined>> <<if ($cow gte 6 or ($transformationParts.cow.tail isnot "hidden" and $transformationParts.cow.tail isnot "disabled"))>> <<set $TFCowBuffs to 1>> <<else>> <<set $TFCowBuffs to 0>> <</if>> <</if>> <<if $TFBearBuffs is undefined>> <<if $bear gte 6>> <<set $TFBearBuffs to 1>> <<else>> <<set $TFBearBuffs to 0>> <</if>> <</if>> <<if $TFBirdBuffs is undefined>> <<if ($harpy gte 6 or ($transformationParts.bird.wings isnot "hidden" and $transformationParts.bird.wings isnot "disabled"))>> <<set $TFBirdBuffs to 1>> <<else>> <<set $TFBirdBuffs to 0>> <</if>> <</if>> <<if $TFFoxBuffs is undefined>> <<if ($fox gte 6 or ($transformationParts.fox.tail isnot "hidden" and $transformationParts.fox.tail isnot "disabled"))>> <<set $TFFoxBuffs to 1>> <<else>> <<set $TFFoxBuffs to 0>> <</if>> <</if>> <<if $TFBunnyBuffs is undefined>> <<if ($bunny gte 6 or ($transformationParts.bunny.tail isnot "hidden" and $transformationParts.bunny.tail isnot "disabled"))>> <<set $TFBunnyBuffs to 1>> <<else>> <<set $TFBunnyBuffs to 0>> <</if>> <</if>> <<if $bunnytf is 0 and $TFBunnyBuffs is 1>> <<set $TFBunnyBuffs to 0>> <</if>> <<if typeof $background is "string" or $background is undefined>> <<if $background is "nerd">> <<set _tmp to "nerd">> <</if>> <<if $background is "athlete">> <<set _tmp to "athlete">> <</if>> <<if $background is "delinquent">> <<set _tmp to "delinquent">> <</if>> <<if $background is "promiscuous">> <<set _tmp to "promiscuous">> <</if>> <<if $background is "exhibitionist">> <<set _tmp to "exhibitionist">> <</if>> <<if $background is "deviant">> <<set _tmp to "deviant">> <</if>> <<if $background is "beautiful">> <<set _tmp to "beautiful">> <</if>> <<if $background is "crossdresser">> <<set _tmp to "crossdresser">> <</if>> <<if $background is "lustful">> <<set _tmp to "lustful">> <</if>> <<if $background is "plantlover">> <<set _tmp to "plantlover">> <</if>> <<unset $background>> <<set $background to {}>> <<if _tmp isnot undefined>> <<set $background[_tmp] to true>> <<set $backgroundTraits.push(_tmp)>> <<unset _tmp>> <</if>> <</if>> <<if $background.nerd is undefined>> <<set $background.nerd to false>> <</if>> <<if $background.athlete is undefined>> <<set $background.athlete to false>> <</if>> <<if $background.delinquent is undefined>> <<set $background.delinquent to false>> <</if>> <<if $background.promiscuous is undefined>> <<set $background.promiscuous to false>> <</if>> <<if $background.exhibitionist is undefined>> <<set $background.exhibitionist to false>> <</if>> <<if $background.deviant is undefined>> <<set $background.deviant to false>> <</if>> <<if $background.beautiful is undefined>> <<set $background.beautiful to false>> <</if>> <<if $background.crossdresser is undefined>> <<set $background.crossdresser to false>> <</if>> <<if $background.lustful is undefined>> <<set $background.lustful to false>> <</if>> <<if $background.lustful is true and !$backgroundTraits.includes("lustful")>> <<set $backgroundTraits.push("lustful")>> <</if>> <<if $background.plantlover is undefined>> <<set $background.plantlover to false>> <</if>> <<if $bear is undefined>> <<set $bear to 0>> <</if>> <<if $bearbuild is undefined>> <<set $bearbuild to 0>> <</if>> <<if $beartf is undefined>> <<set $beartf to 0>> <</if>> <<if $transformationParts.bear is undefined>> <<set $transformationParts.bear to {plumage:"disabled", pubes:"disabled", ears:"disabled", tail:"disabled"}>> <</if>> <<if $reverseRapeOptOut is undefined>> <<set $reverseRapeOptOut to 0>> <</if>> <<if $skulduggery is undefined or isNaN($skulduggery)>> <<set $skulduggery to 1000>> <</if>> <<if $historyTraitBuffs is undefined>> <<set $historyTraitBuffs to {}>> <</if>> <<if $historyTraitBuffs.improvedChances is undefined>> <<set $historyTraitBuffs.improvedChances to 0>> <</if>> <<if $wardrobeMult is undefined>> <<set $wardrobeMult to 1>> <</if>> <<if $dancingRebalance is undefined>> <<set $dancingRebalance to 0>> <</if>> <<if $nikiSeen is undefined>> <<set $nikiSeen to []>> <<if $niki_seen isnot undefined>> <<set $nikiSeen.pushUnique($niki_seen)>> <<unset $niki_seen>> <</if>> <<if $livestock_pig gte 1>> <<set $nikiSeen.pushUnique("farm")>> <</if>> <<if $chef_state gte 5>> <<set $nikiSeen.pushUnique("chef")>> <</if>> <<if $winterLakeTalk gte 3>> <<set $nikiSeen.pushUnique("winter")>> <</if>> <</if>> <<if $sydneySeen is undefined>> <<set $sydneySeen to []>> <</if>> <<if $willpowerCum is undefined>> <<set $willpowerCum to 0>> <</if>> <<if $orgasmCum is undefined>> <<set $orgasmCum to 0>> <</if>> <<if $stallDeposit is undefined>> <<set $stallDeposit to 0>> <</if>> <<if $traumaeyes is undefined>> <<set $traumaeyes to false>> <</if>> <<if $bike is undefined>> <<set $bike to 0>> <</if>> <<if $bikeDurability is undefined>> <<set $bikeDurability to 0>> <</if>> <<if $bikePersistentLocation is undefined>> <<set $bikePersistentLocation to 0>> <</if>> <<if $bikeSecurity is undefined>> <<set $bikeSecurity to 0>> <</if>> <<if $bikeSecurityGear is undefined>> <<set $bikeSecurityGear to 0>> <</if>> <<if $bikeLocation is undefined>> <<set $bikeLocation to "">> <</if>> <<if $bikeStart is undefined>> <<set $bikeStart to "">> <</if>> <<if $bikeStartCategory is undefined>> <<set $bikeStartCategory to "">> <</if>> <<if $bikeEndCategory is undefined>> <<set $bikeEndCategory to "">> <</if>> <<if $bikeDestination is undefined>> <<set $bikeDestination to "">> <</if>> <<if $bikeBroken isnot undefined and $bikeDurability gte 1>> <<unset $bikeBroken>> <</if>> <<if $combatTimePass is undefined>> <<set $combatTimePass to 10>> <</if>> <<if $combat isnot 1>> <<set $ejaculating to 0>> <<set $ejaculatingMid to false>> <</if>> <<if $dailySunscreen is undefined>> <<set $dailySunscreen to 0>> <</if>> <<if $statGainMult is undefined>> <<set $statGainMult to 100>> <</if>> <<if $statGainReductionMult isnot undefined>> <<set $statGainMult to 100 - Math.min((Math.round((100 - $statGainReductionMult) / 10) * 10), 10)>> <<unset $statGainReductionMult>> <</if>> <<if $npcDescDemonDisable is undefined>> <<set $npcDescDemonDisable to 0>> <</if>> <<if $stressMaxScalingToggle is undefined>> <<set $stressMaxScalingToggle to 0>> <</if>> <<if $athleticsFitnessToggle is undefined>> <<set $athleticsFitnessToggle to 0>> <</if>> <<if $loveInterest is undefined>> <<set $loveInterest to { primary: "None", secondary: "None", tertiary: "None", quarternary: "None", quinary: "None", senary: "None" }>> <</if>> <<if $loveInterest.quarternary is undefined>> <<set $loveInterest.quarternary to "None">> <</if>> <<if $loveInterest.quinary is undefined>> <<set $loveInterest.quinary to "None">> <</if>> <<if $loveInterest.senary is undefined>> <<set $loveInterest.senary to "None">> <</if>> <<set _food_keys to Object.keys(setup.plants)>> <<for _i to 0; _i lt _food_keys.length; _i++>> <<set $_type to _food_keys[_i]>> <<if $plants[$_type] is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>> <<elseif $plants[$_type].name is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>> <</if>> <</for>> <<if $baileyDeposit is undefined>> <<set $baileyDeposit to 0>> <</if>> <<if $depositMax is undefined>> <<set $depositMax to 0>> <</if>> <<if $depositWithdrawalFee is undefined>> <<set $depositWithdrawalFee to 10>> <</if>> <<set _rentstage to $rentstage - 1>> <<set _baileyDepositMax to 0>> <<for _i to 1; _i <= $depositMax; _i++>> <<set $rentmoney to [10000,30000,50000,70000,100000,150000,200000][Math.clamp(_rentstage,0,6)]>> <<set _rentstage += 1>> <<set _baileyDepositMax += $rentmoney + ($babyRent or 0)>> <</for>> <<if $factoryUpgrades is undefined>> <<set $factoryUpgrades to {}>> <</if>> <<if $rightArmPosition is undefined>> <<set $rightArmPosition to "below">> <</if>> <<if $parasiteCapMult is undefined>> <<set $parasiteCapMult to 1>> <</if>> <<set setup.faceVariantOptions to { "default": { "Gentle": "default", "Catty": "catty", "Aloof": "aloof", "Sweet": "sweet", "Foxy": "foxy", "Modded 1": "modded1", "Modded 2": "modded2", "Modded 3": "modded3", "Modded 4": "modded4", "Modded 5": "modded5", "Modded 6": "modded6", "Modded 7": "modded7", "Modded 8": "modded8", "Modded 9": "modded9", }, }>> <<if $transformationParts.bunny is undefined>> <<set $transformationParts.bunny to {ears:"disabled", tail:"disabled"}>> <</if>> <<if $stressBeauty is undefined>> <<set $stressBeauty to 0>> <</if>> <<if $beautyMult is undefined>> <<set $beautyMult to 1>> <</if>> <<if $fame.undefined isnot undefined>> <<run delete $fame.undefined>> <</if>> <<if $wingslayer is undefined>> <<set $wingslayer to "back">> <</if>> <<if $harpytf is 1 or $angeltf is 1 or $fallenangeltf is 1 or $fallenangelplustf is 1 or $demontf is 1>> <<set $birdGlide to 1>> <</if>> <<if $harpytf is 1 or $birdFlyUnlocked is 1 or ($bird.syndrome isnot undefined and $bird.lock is undefined)>> <<set $birdFly to 1>> <</if>> <<if $combatExtended.standingFightsType is undefined>> <<set $combatExtended.standingFightsType to "normal">> <</if>> <<if $orphanageLocked is undefined>> <<set $orphanageLocked to 0>> <</if>> <<if $orphanageWindowLocked is undefined>> <<set $orphanageWindowLocked to 0>> <</if>> <<if $farmCottageLocked is undefined>> <<set $farmCottageLocked to 0>> <</if>> <<if $transformationParts.okami is undefined>> <<set $transformationParts.okami to {ears:"disabled", tail:"disabled", wings:"disabled", misc:"disabled"}>> <</if>> <<if $transformationParts.seraphim is undefined>> <<set $transformationParts.seraphim to {wings:"disabled", plumage:"disabled", eyes:"disabled"}>> <</if>> <<if $transformationParts.kitsune is undefined>> <<set $transformationParts.kitsune to {ears:"disabled", tail:"disabled", cheeks:"disabled", misc:"disabled"}>> <</if>> <<if $produce_yield_factor is undefined>> <<set $produce_yield_factor to 100>> <</if>> <<if $beastGroupFight is undefined>> <<set $beastGroupFight to 0>> <</if>> <<if $beastMultiOrgasmToggle is undefined>> <<set $beastMultiOrgasmToggle to 0>> <</if>> <<if $furniture>> <<if $furniture.bedroom.chair is undefined>> <<set $furniture.bedroom.chair to {id: "chair"}>> <</if>> <</if>> <<if $combatExtended.footwork is undefined>> <<set $combatExtended.footwork to 0>> <</if>> <<if $combatExtended.striking is undefined>> <<set $combatExtended.striking to 0>> <</if>> <<if $combatExtended.kicking is undefined>> <<set $combatExtended.kicking to 0>> <</if>> <<if $combatExtended.footworkToggle is undefined>> <<set $combatExtended.footworkToggle to 0>> <</if>> <<if $combatExtended.strikingToggle is undefined>> <<set $combatExtended.strikingToggle to 0>> <</if>> <<if $combatExtended.kickingToggle is undefined>> <<set $combatExtended.kickingToggle to 0>> <</if>> <<if $combatExtended.enemyMartialArts is undefined>> <<set $combatExtended.enemyMartialArts to 0>> <</if>> <<if $combatExtended.enemyMartialArtsRandom is undefined>> <<set $combatExtended.enemyMartialArtsScaling to "random">> <</if>> <<if $combatExtended.enemyMartialArtsLevelScalingMult is undefined>> <<set $combatExtended.enemyMartialArtsLevelScalingMult to 50>> <</if>> <<if $combatExtended.enemyBaseDodgeChance is undefined>> <<set $combatExtended.enemyBaseDodgeChance to 1>> <</if>> <<if $combatExtended.enemyBaseDodgeChanceMult is undefined>> <<set $combatExtended.enemyBaseDodgeChanceMult to 2>> <</if>> <<if Object.keys($feats.allSaves).count("Ten in a Row") gte 1>> <<set $feats.allSaves["Nine in a Row"] to $feats.allSaves["Ten in a Row"]>> <<set $feats.allSaves["Seven in a Row"] to $feats.allSaves["Ten in a Row"]>> <</if>> <<if $mathsTraitBuffs.aphrodisiacPhials is undefined>> <<set $mathsTraitBuffs.aphrodisiacPhials to 0>> <</if>> <<if $transformationParts.traits.tempTolerance is undefined>> <<set $transformationParts.traits.tempTolerance to "disabled">> <</if>> <<if $DoLPTFTempTolerance is undefined>> <<set $DoLPTFTempTolerance to 0>> <</if>> <<if $uncomfortable.underwearPublic is undefined>> <<set $uncomfortable.underwearPublic to true>> <</if>> <<if $uncomfortable.nudePublic is undefined>> <<set $uncomfortable.nudePublic to true>> <</if>> <<if $furniture isnot undefined>> <<if $furniture.cottage is undefined>> <<set $furniture.cottage = {}>> <</if>> <<if $furniture.cottage.bed is undefined>> <<set $furniture.cottage.bed = { id: "singlebed"}>> <</if>> <<if $furniture.cottage.wardrobe is undefined>> <<set $furniture.cottage.wardrobe = { id: "organiser"}>> <</if>> <<if $furniture.cottage.desk is undefined>> <<set $furniture.cottage.desk = { id: "desk"}>> <</if>> <<if $furniture.cottage.chair is undefined>> <<set $furniture.cottage.chair = { id: "chair"}>> <</if>> <</if>> <<if $furnitureShopTarget is undefined>> <<set $furnitureShopTarget = "bedroom">> <</if>> <<if $furnitureLocation isnot undefined>> <<if $furnitureLocation is "farm cottage">> <<money 4000>> <</if>> <<unset $furnitureLocation>> <</if>> <<if $furnitureMovePrice isnot undefined>> <<unset $furnitureMovePrice>> <</if>> <<if $lastHome is undefined>> <<set $lastHome to "bedroom">> <</if>> <<if $plants.ghost_orchid.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.ghost_orchid isnot undefined and $stall_stats.ghost_orchid.sold.amount gte 1)>> <<earnFeat "Phantom Bloom">> <</if>> <<if $plants.hen_of_the_woods.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.hen_of_the_woods isnot undefined and $stall_stats.hen_of_the_woods.sold.amount gte 1)>> <<earnFeat "Whispering Fungi">> <</if>> <<if $plants.red_helleborine.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.red_helleborine isnot undefined and $stall_stats.red_helleborine.sold.amount gte 1)>> <<earnFeat "Crimson Veil">> <</if>> <<if $plants.lady_orchid.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.lady_orchid isnot undefined and $stall_stats.lady_orchid.sold.amount gte 1)>> <<earnFeat "Noble Harvest">> <</if>> <<if $plants.fly_agaric.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.fly_agaric isnot undefined and $stall_stats.fly_agaric.sold.amount gte 1)>> <<earnFeat "Fabled Cap">> <</if>> <<if $plants.spiked_rampion.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.spiked_rampion isnot undefined and $stall_stats.spiked_rampion.sold.amount gte 1)>> <<earnFeat "Thorned Crown">> <</if>> <<if $plants.cloudberry.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.cloudberry isnot undefined and $stall_stats.cloudberry.sold.amount gte 1)>> <<earnFeat "Amber Harvest">> <</if>> <<if $plants.scottish_bog_myrtle.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.scottish_bog_myrtle isnot undefined and $stall_stats.scottish_bog_myrtle.sold.amount gte 1)>> <<earnFeat "Scent of the Highlands">> <</if>> <<if $plants.bog_orchid.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.bog_orchid isnot undefined and $stall_stats.bog_orchid.sold.amount gte 1)>> <<earnFeat "Bog Whisperer">> <</if>> <<if $plants.marsh_saxifrage.amount gte 1 or ($stall_stats isnot undefined and $stall_stats.marsh_saxifrage isnot undefined and $stall_stats.marsh_saxifrage.sold.amount gte 1)>> <<earnFeat "Marshlight">> <</if>> <<if $plants.fly_agaric.plural is "fly agaric">> <<set $plants.fly_agaric.plural to "fly agarics">> <</if>> <<if $hbsc is undefined>> <<set $hbsc to {}>> <</if>> <<if $hbsc.account is undefined>> <<set $hbsc.account to {}>> <</if>> <<if $hbsc.account.level is undefined or $hbsc.account.level is {}>> <<set $hbsc.account.level to 0>> <</if>> <<if $hbsc.account.deposit is undefined or $hbsc.account.deposit is {}>> <<set $hbsc.account.deposit to 0>> <</if>> <<if $specialTransform is 1 and ($angel is 0 and $fallenangel is 0 and $demon is 0)>> <<set $specialTransform to 0>> <</if>> <<if $specialClothesEffects isnot undefined and $specialClothesEffects.bimbo.progress is undefined>> <<set $specialClothesEffects to { bimbo: { progress: $specialClothesEffects.bimbo, total: $specialClothesEffects.bimboTotal, message: $specialClothesEffects.bimboMessage }, pimp: { progress: 0, total: 0, message: 0 } }>> <</if>> <<if $options.showUiBar is undefined>> <<set $options.showUiBar to true>> <</if>> <<modNewNamedNPCs>> <<modParasiteCapUpdate>> <<modWardrobeUpdate>> <<amcTraitsUpdate>> <</widget>> <<widget "amcTraitsUpdate">> <<if $AMCTraits is undefined>> <<set $AMCTraits to {}>> <</if>> <<if $AMCTraits.halfGain is undefined>> <<set $AMCTraits.halfGain to 0>> <</if>> <<if $AMCTraits.beauty is undefined>> <<set $AMCTraits.beauty to 1>> <</if>> <<if $AMCTraits.physique is undefined>> <<set $AMCTraits.physique to 1>> <</if>> <<if $AMCTraits.willpower is undefined>> <<set $AMCTraits.willpower to 1>> <</if>> <<if $AMCTraits.skulduggery is undefined>> <<set $AMCTraits.skulduggery to 1>> <</if>> <<if $AMCTraits.dancing is undefined>> <<set $AMCTraits.dancing to 1>> <</if>> <<if $AMCTraits.swimming is undefined>> <<set $AMCTraits.swimming to 1>> <</if>> <<if $AMCTraits.athletics is undefined>> <<set $AMCTraits.athletics to 1>> <</if>> <<if $AMCTraits.tending is undefined>> <<set $AMCTraits.tending to 1>> <</if>> <<if $AMCTraits.housekeeping is undefined>> <<set $AMCTraits.housekeeping to 1>> <</if>> <<if $AMCTraits.brawling is undefined>> <<set $AMCTraits.brawling to 1>> <</if>> <<if $AMCTraits.science is undefined>> <<set $AMCTraits.science to 1>> <</if>> <<if $AMCTraits.maths is undefined>> <<set $AMCTraits.maths to 1>> <</if>> <<if $AMCTraits.english is undefined>> <<set $AMCTraits.english to 1>> <</if>> <<if $AMCTraits.history is undefined>> <<set $AMCTraits.history to 1>> <</if>> <<if $AMCTraits.seductionskill is undefined>> <<set $AMCTraits.seductionskill to 1>> <</if>> <<if $AMCTraits.oralskill is undefined>> <<set $AMCTraits.oralskill to 1>> <</if>> <<if $AMCTraits.chestskill is undefined>> <<set $AMCTraits.chestskill to 1>> <</if>> <<if $AMCTraits.handskill is undefined>> <<set $AMCTraits.handskill to 1>> <</if>> <<if $AMCTraits.bottomskill is undefined>> <<set $AMCTraits.bottomskill to 1>> <</if>> <<if $AMCTraits.penileskill is undefined>> <<set $AMCTraits.penileskill to 1>> <</if>> <<if $AMCTraits.vaginalskill is undefined>> <<set $AMCTraits.vaginalskill to 1>> <</if>> <<if $AMCTraits.analskill is undefined>> <<set $AMCTraits.analskill to 1>> <</if>> <<if $AMCTraits.thighskill is undefined>> <<set $AMCTraits.thighskill to 1>> <</if>> <<if $AMCTraits.feetskill is undefined>> <<set $AMCTraits.feetskill to 1>> <</if>> <<if $AMCTraits.milk is undefined>> <<set $AMCTraits.milk to 1>> <</if>> <<if $AMCTraits.semen is undefined>> <<set $AMCTraits.semen to 1>> <</if>> <<set $beautymax to 10000>> <<set $willpowermax to 1000>> <<set $skulduggerymax to 1000>> <<set $dancingmax to 1000>> <<set $swimmingmax to 1000>> <<set $athleticsmax to 1000>> <<set $tendingmax to 1000>> <<set $housekeepingmax to 1000>> <<set $brawlingmax to 1000>> <<set $seductionskillmax to 1000>> <<set $oralskillmax to 1000>> <<set $chestskillmax to 1000>> <<set $handskillmax to 1000>> <<set $bottomskillmax to 1000>> <<set $penileskillmax to 1000>> <<set $vaginalskillmax to 1000>> <<set $analskillmax to 1000>> <<set $thighskillmax to 1000>> <<set $feetskillmax to 1000>> <<if $AMCTraits.oral>> <<set $AMCTraits.oralskill to $AMCTraits.oral>> <<unset $AMCTraits.oral>> <</if>> <<if $AMCTraits.chest>> <<set $AMCTraits.chestskill to $AMCTraits.chest>> <<unset $AMCTraits.chest>> <</if>> <<if $AMCTraits.hands>> <<set $AMCTraits.handskill to $AMCTraits.hands>> <<unset $AMCTraits.hands>> <</if>> <<if $AMCTraits.buttocks>> <<set $AMCTraits.bottomskill to $AMCTraits.buttocks>> <<unset $AMCTraits.buttocks>> <</if>> <<if $AMCTraits.penile>> <<set $AMCTraits.penileskill to $AMCTraits.penile>> <<unset $AMCTraits.penile>> <</if>> <<if $AMCTraits.vaginal>> <<set $AMCTraits.vaginalskill to $AMCTraits.vaginal>> <<unset $AMCTraits.vaginal>> <</if>> <<if $AMCTraits.anal>> <<set $AMCTraits.analskill to $AMCTraits.anal>> <<unset $AMCTraits.anal>> <</if>> <<if $AMCTraits.thighs>> <<set $AMCTraits.thighskill to $AMCTraits.thighs>> <<unset $AMCTraits.thighs>> <</if>> <<if $AMCTraits.feet>> <<set $AMCTraits.feetskill to $AMCTraits.feet>> <<unset $AMCTraits.feet>> <</if>> <<if $AMCTraits.seduction>> <<set $AMCTraits.seductionskill to $AMCTraits.seduction>> <<unset $AMCTraits.seduction>> <</if>> <<if $AMCTraits.sexFame is undefined>> <<set $AMCTraits.sexFame to 1>> <</if>> <<if $AMCTraits.prostitutionFame is undefined>> <<set $AMCTraits.prostitutionFame to 1>> <</if>> <<if $AMCTraits.rapeFame is undefined>> <<set $AMCTraits.rapeFame to 1>> <</if>> <<if $AMCTraits.bestialityFame is undefined>> <<set $AMCTraits.bestialityFame to 1>> <</if>> <<if $AMCTraits.exhibitionismFame is undefined>> <<set $AMCTraits.exhibitionismFame to 1>> <</if>> <<if $AMCTraits.pregnancyFame is undefined>> <<set $AMCTraits.pregnancyFame to 1>> <</if>> <<if $AMCTraits.impregFame is undefined>> <<set $AMCTraits.impregFame to 1>> <</if>> <<if $AMCTraits.scrapFame is undefined>> <<set $AMCTraits.scrapFame to 1>> <</if>> <<if $AMCTraits.goodFame is undefined>> <<set $AMCTraits.goodFame to 1>> <</if>> <<if $AMCTraits.businessFame is undefined>> <<set $AMCTraits.businessFame to 1>> <</if>> <<if $AMCTraits.socialFame is undefined>> <<set $AMCTraits.socialFame to 1>> <</if>> <<if $AMCTraits.modelFame is undefined>> <<set $AMCTraits.modelFame to 1>> <</if>> <<if $AMCTraits.footwork is undefined>> <<set $AMCTraits.footwork to 1>> <</if>> <<if $AMCTraits.striking is undefined>> <<set $AMCTraits.striking to 1>> <</if>> <<if $AMCTraits.kicking is undefined>> <<set $AMCTraits.kicking to 1>> <</if>> <</widget>> <<widget "modWardrobeUpdate">> <<if $passage isnot "Start">> <<set _furniture to Furniture.get("wardrobe", "bedroom")>> <<if _furniture.type.includes("organiser")>> <<set $wardrobe.space to 40 * $wardrobeMult>> <<elseif _furniture.type.includes("spacious")>> <<set $wardrobe.space to 30 * $wardrobeMult>> <<else>> <<set $wardrobe.space to 20 * $wardrobeMult>> <</if>> <</if>> <<set $wardrobes.edensCabin.space to 10 * $wardrobeMult>> <<set $wardrobes.alexFarm.space to 40 * $wardrobeMult>> <<set $wardrobes.stripClub.space to 10 * $wardrobeMult>> <<set $wardrobes.brothel.space to 10 * $wardrobeMult>> <<set $wardrobes.temple.space to 20 * $wardrobeMult>> <<set $wardrobes.pirate.space to 5 * $wardrobeMult>> <<set $wardrobes.officeBuilding.space to 5 * $wardrobeMult>> <<set $wardrobes.birdTower.space to 15 * $wardrobeMult>> <</widget>> <<widget "modParasiteCapUpdate">> <<if $container>> <<if $container.home.upgrades.capacity is 0>> <<set $container.home.maxCount to 1 * $parasiteCapMult>> <<elseif $container.home.upgrades.capacity is 1>> <<set $container.home.maxCount to 2 * $parasiteCapMult>> <<elseif $container.home.upgrades.capacity is 2>> <<set $container.home.maxCount to 3 * $parasiteCapMult>> <<elseif $container.home.upgrades.capacity is 3>> <<set $container.home.maxCount to 4 * $parasiteCapMult>> <<elseif $container.home.upgrades.capacity is 4>> <<set $container.home.maxCount to 5 * $parasiteCapMult>> <</if>> <<if $container.farm.upgrades.capacity is 0>> <<set $container.farm.maxCount to 5 * $parasiteCapMult>> <<elseif $container.farm.upgrades.capacity is 1>> <<set $container.farm.maxCount to 7 * $parasiteCapMult>> <<elseif $container.farm.upgrades.capacity is 2>> <<set $container.farm.maxCount to 9 * $parasiteCapMult>> <<elseif $container.farm.upgrades.capacity is 3>> <<set $container.farm.maxCount to 11 * $parasiteCapMult>> <<elseif $container.farm.upgrades.capacity is 4>> <<set $container.farm.maxCount to 14 * $parasiteCapMult>> <<elseif $container.farm.upgrades.capacity is 5>> <<set $container.farm.maxCount to 17 * $parasiteCapMult>> <<elseif $container.farm.upgrades.capacity is 6>> <<set $container.farm.maxCount to 20 * $parasiteCapMult>> <</if>> <</if>> <!--DecoMod Stuff --> <<if $foreground_image1 is undefined>> <<set $foreground_image1 to "none">> <</if>> <<if $background_image1 is undefined>> <<set $background_image1 to "none">> <</if>> <<if $foreground_image2 is undefined>> <<set $foreground_image2 to "none">> <</if>> <<if $background_image2 is undefined>> <<set $background_image2 to "none">> <</if>> <</widget>> <<widget "modNewNamedNPCs">> <<if $dolpNpcListVersion is undefined>> <<set _newNNPCs to { "riley": {nam : "Riley", title: "MMA coach", insecurity: "skill", adult: 1} }>> <<for _npc range Object.keys(_newNNPCs)>> <<if !$NPCNameList.includes(_newNNPCs[_npc].nam)>> <<newNamedNpc _newNNPCs[_npc]>> <<set _npcsAdded to true>> <</if>> <</for>> <<if _npcsAdded is true>> <<generateNPCNameHairAndEyeColors>> <</if>> <<set $dolpNpcListVersion to 1>> <</if>> <<if $NPCName[31].description is "Riley" and $NPCName[31].title is undefined>> <<set $NPCName[31].title to "MMA coach">> <<set $NPCName[31].insecurity to "skill">> <</if>> <</widget>> <<mirrorMood>>
<div id="gameVersionDisplay"> <<if $options.passageCount is "total">> Passage Count: <<print $passageCount>> | <</if>> <<if $options.passageCount is "changes">> Passage Changes Count: <<print $passageChangesCount>> | <</if>> <<if $options.playtime>> Play Time: <<print msToTime(($saveDetails.playTime ? $saveDetails.playTime : 0) + ($saveDetails.loadTime ? new Date() - $saveDetails.loadTime : 0))>> | <</if>> <<print StartConfig.version>><<if StartConfig.sneaky>> SNEAKY<</if>> </div> <div id="gameVersionDisplay2"><<print StartConfig.version.slice(1)>></div> <<if $passage isnot "Start">> <div id="feat"></div> <div id="exportWarning" @class="'no-numberify ' + (!$statFreeze and Time.days gte $saveDetails.exported.days + $saveDetails.exported.frequency ? '':'hidden')"> <span class="red">You haven't exported your save in a while</span> | <<if !Browser.isMobile.any()>> <<link "Export">> <<run Save.export("degrees-of-lewdity")>> <</link>> | <</if>> <<link "Help me export">> <<overlayReplace "export">> <</link>> | <<link "Ignore for now">><<set $saveDetails.exported.days to Math.floor(Time.days - ($saveDetails.exported.frequency * 0.5))>><<addclass #exportWarning "hidden">><</link>> </div> <</if>> <div id="customOverlayContainer" class="customOverlayContainer no-numberify hidden" onclick="closeOverlay()"> <div id="customOverlay" @class="'customOverlay hidden' + ($options.overlayFontSize ? ' fontSize' + $options.overlayFontSize : '') + ($options.overlayLineHeight ? ' lineHeight' + $options.overlayLineHeight.toString().replace('.','') : '')" onclick="event.stopPropagation()"> <div id="customOverlayTitle"></div> <div id="customOverlayContent"></div> </div> </div> <<if $debug is 1>> <div id="debugOverlay" class="debugOverlay"></div> <</if>> <<if $combat is 1>> <<printCombatMenu>> <</if>> <<if !Story.has($passage)>> <br> Please report this, and either reload a previous save or take the emergency exit at the bottom of the page to the last safe location you were in. <<if State.history.length gt 1>> Alternatively, return to the previous passage using the history depth function<<if !Config.history.controls>> that can be enabled in the options<</if>>. <</if>> <br> <<set _exit to $safePassage ? $safePassage : "Bedroom">> <span id="next"><<link [[Back to safety|_exit]]>><<endcombat>><<clotheson>><</link>></span> <<elseif !_link and !tags().includes("exitCheckBypass")>> /* Does not trigger if the scene has a red link. Those will probably be reported anyway */ <br> <<error { message : `The passage ${$passage} has no usable links.`, source : `Previous passage: ${$passagePrev} | phase: ${$phase} | rng: ${$rng}.` }>> <br><br> Please report this, <<if $cheatdisable is "f">> unless you got here through the use of a cheat, <</if>> and either reload a previous save or take the emergency exit at the bottom of the page to the last safe location you were in. <<if State.history.length gt 1>> Alternatively, return to the previous passage using the history depth function<<if !Config.history.controls>> that can be enabled in the options<</if>>. <</if>> <br><br><br> <<set _exit to $safePassage ? $safePassage : "Bedroom">> <span id="next"><<link [[Back to safety|_exit]]>><<endcombat>><<clotheson>><</link>></span> <</if>> <!-- handle autosaves in the footer, so the description getter don't have to guess what happened in the passage --> <<if _autosavehere and !_preventUpdate and !$options.autosaveDisabled>> <<if idb.active>> <<run idb.saveState(0)>> <<else>> <<run Save.autosave.save(null, {"saveId":$saveId, "saveName":$saveName})>> <<run setSaveDetail("autosave",{"saveId":$saveId,"saveName":$saveName},Story.get($passage).description())>> <</if>> <</if>> <<if $options.debugdisable is "f">> <<set _normalised to scanNaNs(V)>> <<if _normalised neq null>> <<error { message: "Corrupted variables have been detected.", source: "The following variables have invalid values:\n" + JSON.stringify(_normalised) + "\n\nCurrent passage is: '" + $passage + "'\nPlease report this to the DoL Discord #bug-reports.", exportable: false, }>> <br> Please expand the above box (click the dropdown arrow on the left) before taking a screenshot. <br><br> <div id="nanClear"> If you are advised to do so by developers, you can click below to reset the corrupted variables. <br> <<link "Reset Corrupted Variables">> <<silently>><<run nukeNaNs()>><</silently>> <<replace "#nanClear" t8n>><span class="green">The variables have been cleared.</span><</replace>> <</link>> <br> <span class="red">WARNING: This will set all corrupted variables to 0. This may have unintended consequences to your game state. Proeceed with caution!</span> </div> <br><br> <</if>> <</if>>
<<if !$cheatReload>> <<set $passagePrev to $passage ? $passage : "none">> <</if>> <<set $passage to $passageOverride ? $passageOverride : passage()>> <<set $tags to tags()>> <<set l10nStrings.errorTitle = StartConfig.version + " Error" + ($passage ? ` (:: ${$passage})` : "")>> <<if !["Start", "Start2", "Clothes Testing", "Renderer Test Page", "Tips"].includes($passage) && !$bypassHeader>> <<doVersionCheck>> <<if !$passage.includes(" Settings") and !$cheatReload>> <<if $passagePrev isnot $passage>> <<set $passageChangesCount to ($passageChangesCount || 0) + 1>> <</if>> <<set $passageCount to ($passageCount || 0) + 1>> <</if>> <</if>> <<unset $passageOverride>> <<unset $bypassHeader>> <<unset $cheatReload>>
<<widget "doVersionCheck">> /* Run stuff on every save load */ <<if onLoadUpdateCheck>> <<set $saveVersion to ($saveVersions ? $saveVersions.last() : "ancient")>> /*update save version */ <</if>> /* Run stuff on every page refresh, save load, or version mismatch */ <<if versionUpdateCheck or onLoadUpdateCheck or !$saveVersions or $saveVersions.last() isnot StartConfig.version>> <<set versionUpdateCheck to false>> <<set onLoadUpdateCheck to false>> /* convert game version to numeric value for use in <<backComp>> */ <<set _version to (V.saveVersions?.last()?.match(/\d+/g) || [0]).map(Number).reduce((acc, num, index) => acc + num * Math.pow(100, 3 - index), 0)>> /* preserve prng so updater code won't alter which events are picked, don't forget to restore it it needs to use $ instead of _ because pre-weather save update code runs Engine.play() and that destroys temp variables and probably causes some other bad effects. honestly, version updater needs a major update itself. */ <<set $prngpull to State.prng.pull>> <<backComp>> <<modupdate>> <<updatehistorycontrols>> <<set _preventUpdate to true>> /*prevent rewriting autosaves */ <<set _saveLoaded to true>> <<set Time.set()>> <<setFont>> <<run zoom($options.zoom)>> <<run syncFavourites()>> <<run initCustomLenses()>> /* push custom eyelenses inside setup.colours.eyes; on every load/refresh it needs to be done. */ <<run syncDebugAddedEvents()>> <<run toggleConfirmDialogUponTabClose()>> /* enable/disable confirm dialog when user tries to close browser tab. based on V.options.confirmDialogUponTabClose */ <<set State.prng.pull to $prngpull>> /* restore prng */ <<unset $prngpull>> <</if>> /* Variables that you need to check on every passage */ <<set $link_table to []>> <<set $map.hideLinksCheck to []>> /* Determine if the player is in a safe passage. Used to catch softlocks */ <<if setup.majorAreas.includes($passage)>> <<set $safePassage to $passage>> <</if>> <</widget>>
/* This passage runs EVERY time the page is opened or refreshed, not just when a new game is started */ /* This passage ALWAYS runs BEFORE story variables are loaded, meaning EVERY variable is undefined. Checking if they are undefined WILL NOT WORK. */ /* You should ONLY use this passage to define setup variables, NOT $variables. */ <<variablesStatic>>
/* The following is only run when the widget is called, which is only on new game start. Add to this if you want something to be run when you start a new game. */ <<widget "gameStartOnly">> <<set _globalThemeDefaults to JSON.parse(localStorage.getItem("dolDefaultThemeSettings"))>> <<set _globalGeneralDefaults to JSON.parse(localStorage.getItem("dolDefaultGeneralSettings"))>> <<if !_globalThemeDefaults>> <<set _globalThemeDefaults to {}>> <</if>> <<if !_globalGeneralDefaults>> <<set _globalGeneralDefaults to {}>> <</if>> <<set $options to { neverNudeMenus: _globalGeneralDefaults.neverNudeMenus or false, autosaveDisabled: false, showCaptionText: true, clothingCaption: true, sidebarStats: "all", sidebarTime: "top", combatControls: "radio", targetYourself: false, scrollRemember: false, mapMovement: _globalGeneralDefaults.mapMovement or true, mapLegacy: _globalGeneralDefaults.mapLegacy or false, mapMarkers: _globalGeneralDefaults.mapMarkers or false, mapTop: _globalGeneralDefaults.mapTop or false, images: 1, combatImages: 1, bodywritingImages: true, silhouetteEnabled: true, tanImgEnabled: true, tanLines: true, sidebarAnimations: true, locationAnimations: true, blinkingEnabled: true, combatAnimations: true, textAnimations: true, halfClosedEnabled: false, characterLightEnabled: true, lightSpotlight: 0.2, lightGradient: 0.1, lightGlow: 0.1, lightFlat: 0, lightCombat: 0.2, lightTFColor: 0.2, maxStates: 5, historyControls: false, numpad: false, useNarrowMarket: false, skipStatisticsConfirmation: false, showDebugRenderer: false, pepperSprayDisplay: "sprays", condomsDisplay: "standard", closeButtonMobile: _globalGeneralDefaults.closeButtonMobile or false, zoom: 100, numberify_enabled: _globalGeneralDefaults.numberify_enabled or 1, timestyle: _globalGeneralDefaults.timestyle or "military", tipdisable: "f", passageCount: _globalGeneralDefaults.passageCount or "disabled", playtime: _globalGeneralDefaults.playtime or false, traitOverlayFormat: "table", debugdisable: "t", theme: _globalThemeDefaults.theme, dateFormat: _globalGeneralDefaults.dateFormat or "en-GB", passageMaxWidth: _globalThemeDefaults.passageMaxWidth, passageLineHeight: _globalThemeDefaults.passageLineHeight, overlayLineHeight: _globalThemeDefaults.overlayLineHeight, sidebarLineHeight: _globalThemeDefaults.sidebarLineHeight, passageFontSize: _globalThemeDefaults.passageFontSize, overlayFontSize: _globalThemeDefaults.overlayFontSize, sidebarFontSize: _globalThemeDefaults.sidebarFontSize, font: _globalThemeDefaults.font, weatherUpdate: true, reflections: true, fahrenheit: _globalGeneralDefaults.fahrenheit or false, }>> <<setFont>> <<if StartConfig.enableImages is false>> <<set $options.images to 0>> <<set $options.combatImages to 0>> <</if>> <<if StartConfig.debug is true>> <<set $debug to 1>> <<else>> <<set $debug to 0>> <</if>> <<if $objectVersion is undefined>> <<set $objectVersion to { "updateClothes": 68, "specialClothes": 19, "feats": 1, "wardrobes": 2, "customColors": 4, "uncomfortable": 2, "chastity": 3, "skinColor": 1, "prenancyObjectRepair": 2, "museumAntiques": 9, "npcClothes": 1, "animations": 1, }>> <</if>> <<set $saveVersions to [StartConfig.version]>> <<set $numberify_enabled to 1>> <<set $options.showDebugRenderer to !!StartConfig.debug>> <<set $lastWardrobeSlot to "head">> <<set $gamemode to "normal">> <<set $intro to 1>> <<set $tutorial to 0>> <<set $initnpccompatibility to 1>> <<set $clothing_update to 1>> <<set $parasite_update to 1>> <<set $npcNamedVersion to 2>> <<set $player = { gender: 0, sex: 0, appearance: 0, penis: 0, vagina: 0, penissize: 0, breastsize: 0, bottomsize: 0, ballssize: 0, pronoun: 0, pronouns: { he: 0, his: 0 }, gender_body: 0, condom: false, virginity: { anal: true, oral: true, penile: true, vaginal: true, temple: false, handholding: true, kiss: true }, bodyTemperature: 37, skin: { color: "light", layers: [], sunscreen: { usesLeft: 0, } } }>> <<npcList>> <<npcNamed>> <<set $controlmax to 1000>> <<set $control to 1000>> <<clothinginit>> <<parasiteinit>> <<init_names>> <<set $money to 500>> <<set $moneyStats to { cheats: { earned: 0, earnedCount: 1 }, startingMoney: { earned: 500, earnedCount: 1 }, }>> <<set $timeStats to {}>> <<set $badEndStats to []>> <<set $awareness to 0>> <<set $awarelevel to 0>> <<set $purity to 1000>> <<set $hairlength to 200>> <<set $fringelength to 200>> <<set $hairtype to "default">> <<set $fringetype to "default">> <<set $trauma to 0>> <<set $traumamax to 5000>> <<set $stressmax to 10000>> <<set $arousalmax to 10000>> <<set $physique to 3500>> <<set $physiquemax to 20000>> <<set $willpower to 200>> <<set $willpowermax to 1000>> <<set $beauty to 100>> <<set $beautymax to 10000>> <<set $birthmonth to "september">> <<set $birthday to 3>> <<set $npc to []>> <<set $npcnum to []>> <<set $npcrow to []>> <<set $dancestudioanger to 0>> <<set $dancelocation to 0>> <<set $alarm to 0>> <<set $finish to 0>> <<set $id to 0>> <<set $forest to 0>> <<set $forestmod to 1>> <<set $tipmod to 1>> /*<<set $worn.genitals.anal_shield to 0>>*/ <<set $blackmoney to 0>> <<set $crime to {}>> <<for _cr range Object.keys(setup.crimeNames)>> /* look in variables-static for the list of crime categories */ <<set $crime[_cr] to {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}>> <</for>> <<set $crime.events to {}>> <<set $ironmanmode to false>> <<set $worn.neck.collaredpolice to 0>> <<set $bullytimer to 50>> <<set $bullytimeroutside to 0>> <<set $bullyevent to 0>> <<set $bullyeventoutside to 0>> <<set $masturbationorgasm to 0>> <<set $masturbationRuinedOrgasm to 0>> <<set $ruinedOrgasmStat to 0>> <<set $malechance to 50>> <<set $maleChanceMale to 50>> <<set $maleChanceFemale to 50>> <<set $maleChanceSplit to "f">> <<set $malevictimchance to 50>> <<set $homochance to 4>> <<set $beastmalechance to 80>> <<set $beastMaleChanceMale to 80>> <<set $beastMaleChanceFemale to 80>> <<set $beastMaleChanceSplit to "f">> <<set $monsterhallucinations to "t">> <<set $monsterchance to 50>> <<set $deviancy to 0>> <<set $baileydefeated to 0>> <<set $baileydefeatedlewd to 0>> <<set $baileydefeatedchain to 0>> <<set $baileyRefusedToPay to 0>> /* Dupicate stats are intentional to use as a potential gameplay mode */ <<set $baileyRefusedToPayTotal to 0>> <<set $baileyRefusedToPayTotalStat to 0>> <<set $soldCount to 0>> <<set $robinmoney to 300>> <<set $alluremod to 1>> <<set $speechcycle to 0>> <<set $npcspeechcycle to 0>> <<set $museuminterest to 0>> <<set $orphan_hope to 0>> <<set $orphan_reb to 0>> <<set $masochism to 0>> <<set $masochism_level to 0>> <<set $sadism to 0>> <<set $sadism_level to 0>> <<set $lessonmissedtext to 0>> <<set $lessonmissed to 0>> <<set $home_event_timer to 3>> <<set $home_event_count to 0>> <<set $home_event_ward_timer to 3>> <<set $home_event_ward_count to 0>> <<set $home_gone to 0>> <<resetEarSlime>> <<set $lactating to 0>> <<set $lactation_pressure to 0>> <<set $milk_amount to 30>> <<set $milk_volume to 30>> <<set $milk_max to 3000>> <<set $milk_produced_stat to 0>> <<set $semen_max to 3000>> <<set $semen_produced_stat to 0>> <<set $lube_produced_stat to 0>> <<set $masturbation_semen to 0>> <<set $masturbation_milk to 0>> <<set $bunstat to 0>> <<set $creamstat to 0>> <<set $chef_sus to 0>> <<set $fluid_forced_stat to 0>> <<set $smuggler_location to "sewer">> <<set $smuggler_timer to 0>> <<set $smuggler_stolen_stat to 0>> <<set $pub_task_stat to 0>> <<set $player.gender_body to "a">> <<set $player.bodyshape to "classic">> <<set $closinghour to 21>> <<set $openinghours to 1>> <<set $dontHide to false>> <<set $swimnudecounter to 0>> <<set $swimall to 0>> <<set $garden_flowers_intro to 1>> <<set $eden_plot_intro to 1>> <<set $wolf_plot_intro to 1>> <<set $asylum_plot_intro to 1>> <<set $plots to {}>> <<set $tendingvars to {}>> <<set $tending_yield_factor to 5>> <<set $plants_known to []>> <<set $plants to {}>> <<set $stall_rejected to 0>> <<set $produce_sold to 0>> <<set $stat_shoot to 0>> <<set $stat_lurkers_captured to 0>> <<set $stat_aphrodisiacs_sold to 0>> <<set $stat_panties_stolen to 0>> <<set $farm_shift to 0>> <<set $cattle_milked to 0>> <<set $masseur_stat to 0>> <<set $machine_stat to 0>> <<set $wild_plant_stat to 0>> <<set $bird to {}>> <<set $moonstate to 0>> <<set $blackjack_played to 0>> <<set $blackjack_won to 0>> <<set $blackjack_streak to 0>> <<set $blackjack_streak_high to 0>> <<set $cardcover = { style: 0, colour: 'red' }>> <<set $hoodDown to 0>> <<set $prof to {}>> <<set $prof.spray to 0>> <<set $stat_police to {}>> <<set $stat_police.pillory to 0>> <<set $stat_police.community to 0>> <<set $stat_police.prison to 0>> <<set $child_played to []>> <<set $speech_attitude to "neutral">> <<set $housekeepingTips to []>> <<set $orgasmtrait to 0>> <<set $ejactrait to 0>> <<set $molesttrait to 0>> <<set $rapetrait to 0>> <<set $bestialitytrait to 0>> <<set $tentacletrait to 0>> <<set $voretrait to 0>> <<set $milkdranktrait to 0>> <<set $choketrait to 0>> <<set $physicalTransform to 0>> <<set $specialTransform to 0>> <<set $angelbuild to 0>> <<set $angel to 0>> <<set $angelforgive to 0>> <<set $angelBanish to 0>> <<set $angelBanishMax to 0>> <<set $demonbuild to 0>> <<set $demon to 0>> <<set $demonabsorb to 0>> <<set $fallenangel to 0>> <<set $fallenbuild to 0>> <<set $catbuild to 0>> <<set $cat to 0>> <<set $heterochromia to 0>> <<set $cowbuild to 0>> <<set $cow to 0>> <<set $bearbuild to 0>> <<set $bear to 0>> <<set $birdbuild to 0>> <<set $harpy to 0>> <<set $foxbuild to 0>> <<set $fox to 0>> <<set $stray_happiness to 50>> <<set $bunnybuild to 0>> <<set $bunny to 0>> <<set $seductionskill to 0>> <<set $oralskill to 0>> <<set $vaginalskill to 0>> <<set $analskill to 0>> <<set $handskill to 0>> <<set $feetskill to 0>> <<set $bottomskill to 0>> <<set $thighskill to 0>> <<set $chestskill to 0>> <<set $penileskill to 0>> <<set $skulduggery to 0>> <<set $skulduggeryday to 0>> <<set $danceskill to 0>> <<set $swimmingskill to 0>> <<set $athletics to 0>> <<set $tending to 0>> <<set $housekeeping to 0>> <<set $fishing to 0>> <<set $hygiene to 0>> <<set $hunger to 0>> <<set $thirst to 0>> <<set $tiredness to 0>> <<set $arousal to 0>> <<set $arousalmasochism to 0>> <<set $stress to 0>> <<set $pain to 0>> <<set $combat to 0>> <<set $location to "banner">> <<set $breastsizeold to 0>> <<set $breastsizemax to 12>> <<set $breastsizemin to 0>> <<set $mouthsensitivity to 1>> <<set $breastsensitivity to 1>> <<set $bottomsensitivity to 1>> <<set $genitalsensitivity to 1>> <<set $bottomsizeold to 0>> <<set $bottomsizemax to 8>> <<set $bottomsizemin to 0>> <<set $bottomgrowthtimer to 350>> <<set $workouts to 0>> <<set $player.penissize to 2>> <<set $penissizemax to 4>> <<set $penissizemin to -2>> <<set $penisgrowthtimer to 700>> <<set $ballssize to 2>> <<set $ballssizemax to 4>> <<set $ballssizemin to 0>> <<set $ballsgrowthtimer to 700>> <<set $physiqueuse to 0>> <<set $rapeavoid to 1>> <<set $sexavoid to 1>> <<set $molestavoid to 1>> <<set $rescued to 0>> <<set $baileyhospital to 0>> <<set $squidcount to 0>> <<set $no_underwear to 0>> <<set $upperwet to 0>> <<set $upperwetstage to 0>> <<set $lowerwet to 0>> <<set $lowerwetstage to 0>> <<set $underlowerwet to 0>> <<set $underlowerwetstage to 0>> <<set $underupperwet to 0>> <<set $underupperwetstage to 0>> <<set $overlowerwet to 0>> <<set $overlowerwetstage to 0>> <<set $overupperwet to 0>> <<set $overupperwetstage to 0>> <<set $genderknown to ["Robin", "Bailey"]>> <<set $vaginause to 0>> <<set $anususe to 0>> <<set $mouthuse to 0>> <<set $leftarm to 0>> <<set $rightarm to 0>> <<set $chestuse to 0>> <<set $penisuse to 0>> <<set $thighuse to 0>> <<set $bottomuse to 0>> <<set $feetuse to 0>> <<set $vaginastate to 0>> <<set $anusstate to 0>> <<set $mouthstate to 0>> <<set $penisstate to 0>> <<set $cheststate to 0>> <<set $head to 0>> <<set $front to 0>> <<set $back to 0>> <<set $chest to 0>> <<set $carryblock to 0>> <<set $beastgenderoverride to 0>> <<set $dgchance to 0>> <<set $cbchance to 0>> <<set $straponchance to 0>> <<set $breast_mod to 0>> <<set $penis_mod to 0>> <<set $facebruise to 0>> <<set $chestbruise to 0>> <<set $tummybruise to 0>> <<set $vaginabruise to 0>> <<set $penisbruise to 0>> <<set $anusbruise to 0>> <<set $bottombruise to 0>> <<set $thighbruise to 0>> <<set $leftarmbruise to 0>> <<set $rightarmbruise to 0>> <<set $neckbruise to 0>> <<set $rapestat to 0>> <<set $beastrapestat to 0>> <<set $tentaclerapestat to 0>> <<set $moleststat to 0>> <<set $vaginalstat to 0>> <<set $vaginalejacstat to 0>> <<set $analstat to 0>> <<set $analejacstat to 0>> <<set $oralstat to 0>> <<set $oralejacstat to 0>> <<set $cunnilingusstat to 0>> <<set $cunnilingusejacstat to 0>> <<set $semenswallowedstat to 0>> <<set $animalsemenswallowedstat to 0>> <<set $handstat to 0>> <<set $handejacstat to 0>> <<set $feetstat to 0>> <<set $feetejacstat to 0>> <<set $thighstat to 0>> <<set $thighejacstat to 0>> <<set $bottomstat to 0>> <<set $bottomejacstat to 0>> <<set $penilestat to 0>> <<set $penileejacstat to 0>> <<set $straponstat to 0>> <<set $clothesstripstat to 0>> <<set $clothesruinstat to 0>> <<set $orgasmstat to 0>> <<set $vaginalentranceejacstat to 0>> <<set $faceejacstat to 0>> <<set $cheststat to 0>> <<set $chestejacstat to 0>> <<set $hairejacstat to 0>> <<set $tummyejacstat to 0>> <<set $neckejacstat to 0>> <<set $ejacstat to 0>> <<set $unsafeSexTimeStat to {}>> <<set $hitstat to 0>> <<set $attackstat to 0>> <<set $prostitutionstat to 0>> <<set $forcedprostitutionstat to 0>> <<set $tablesservedstat to 0>> <<set $parasitestat to 0>> <<set $passoutstat to 0>> <<set $masturbationstat to 0>> <<set $masturbationorgasmstat to 0>> <<set $secondsSpentMasturbating to 0>> <<set $milk_drank_stat to 0>> <<set $nectar_drank_stat to 0>> <<set $nectar_addiction to 0>> <<set $nectar_timer to 0>> <<set $gloryholestat to 0>> <<set $parasite_known to []>> <<set $chokeorgasm to 0>> <<set $analdoublestat to 0>> <<set $vaginaldoublestat to 0>> <<set $sextoystat to 0>> <<set $urinestat to 0>> <<set $hypnosis_traits to {}>> <<set $town_projects to {}>> <<set $danceaction to 0>> <<set $danceactiondefault to 0>> <<set $dancestat to 0>> <<set $dancing to 0>> <<set $pullaway to 0>> <<set $novaginal to 0>> <<set $noanal to 0>> <<set $nopenile to 0>> <<set $nochoke to 0>> <<set $vaginalchastity to 0>> <<set $analchastity to 0>> <<set $penilechastity to 0>> <<set $drinksservedstat to 0>> <<if $rng gte 95>> <<set $brothel_basement_price to 3000>> <<elseif $rng gte 85>> <<set $brothel_basement_price to 2000>> <<elseif $rng gte 45>> <<set $brothel_basement_price to 1000>> <<else>> <<set $brothel_basement_price to 500>> <</if>> <<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:0, done:false, missed:false }>> <<set $speechorgasmweakcumcount to 0>> <<set $speechorgasmnocumcount to 0>> <<set $speechorgasmcount to 0>> <<set $speechorgasmrepeat to 0>> <<set $underwatertime to 0>> <<set $underwater to 0>> <<set $walltype to "wall">> <<set $position to 0>> <<set $prop to []>> <<set $submissive to 1000>> <<set $assertive to 0>> <<set $assertiveaction to "trauma">> <<set $uncomfortable to { underwear: true, nude: true, prostituting: true, lewd: true, hypnosis: true }>> <<set $rescue to 0>> <<set $drugged to 0>> <<set $drunk to 0>> <<set $exposed to 0>> <<set $traumagain to 0>> <<set $stressgain to 0>> <<set $traumasaved to 0>> <<set $stresssaved to 0>> <<set $phase to 0>> <<set $phase2 to 0>> <<set $orgasmdown to 0>> <<set $noise to 0>> <<set $enemywounded to 0>> <<set $enemyejaculated to 0>> <<set $enemyno to 0>> <<set $enemynomax to 0>> <<set $enemyanger to 0>> <<set $enemytrust to 0>> <<set $semenpuddle to 0>> <<set $eventskip to 0>> <<set $menu to 0>> <<set $consensual to 0>> <<set $attention to 0>> <<set $orgasmcount to 0>> <<set $leftboundcarry to 0>> <<set $rightboundcarry to 0>> <<set $orgasmcurrent to 0>> <<set $hospitalintro to 0>> <<set $traumafocus to 0>> <<set $pubwhore to 0>> <<set $policemolestation to 0>> <<set $npclovehigh to 10>> <<set $npclovehighsu to 30>> /* unused */ <<set $npclovelow to -10>> <<set $npclovelowsu to -30>> /* unused */ <<set $npcdomhigh to 10>> <<set $npcdomlow to -10>> <<set $schoolevent to 0>> <<set $schooleventtimer to 10>> <<set $schoolrep to {}>> <<set $schoolrep.crossdress to 0>> <<set $schoolrep.herm to 0>> <<set $flashbackhome to 0>> <<set $flashbacktown to 0>> <<set $flashbackbeach to 0>> <<set $flashbackunderground to 0>> <<set $flashbackschool to 0>> <<set $panicviolence to 0>> <<set $panicparalysis to 0>> <<set $colouraction to 0>> <<set $hungerenabled to 0>> /* unused */ <<set $thirstenabled to 0>> /* unused */ <<set $hygieneenabled to 0>> /* unused */ <<set $exhibitionism to 0>> <<set $promiscuity to 0>> <<set $diagnosis to 0>> <<set $psych to 0>> <<set $asylum to 0>> <<set $audience to 0>> <<set $audienceexcitement to 0>> <<set $audiencearousal to 0>> <<set $audiencemod to 1>> <<set $venuemod to 1>> <<set $danceevent to 0>> <<set $dancephysique to 0>> <<set $hypnosis to 0>> <<set $hypnotised to 0>> <<set $pillsconsumed to 0>> <<set $medicated to 0>> <<set $trance to 0>> <<set $harperexam to 0>> <<set $schoolLessonsMissed = { science: 0, maths: 0, english: 0, history: 0, swimming: 0, housekeeping: 0 }>> <<set $science_star to 0>> <<set $maths_star to 0>> <<set $english_star to 0>> <<set $history_star to 0>> <<set $fame to { exhibitionism: 0, prostitution: 0, bestiality: 0, sex: 0, rape: 0, good: 0, business: 0, scrap: 0, pimp: 0, social: 0, model: 0, pregnancy: 0, impreg: 0, }>> <<set $internet to { photos: [], videos: [] }>> <<set $park_fame to 0>> <<set $park_run_seen_by to []>> <<set $spray to 0>> <<set $spraymax to 0>> <<set $spraystat to 0>> <<set $infinitespray to 0>> <<set $mathstrait to 0>> <<set $englishtrait to 0>> <<set $sciencetrait to 0>> <<set $historytrait to 0>> <<set $wolfgirl to 0>> <<set $wolfbuild to 0>> <<set $swarm to { "type":0, "name":0, "move":0, "spill":0, "steady":0, "amount":{}, "data":{} }>> <!-- <<set $claws to 1>> --> <<set $water to 0>> <<set $foresthunt to 0>> <<set $edenforesthunt to 0>> <<set $blackwolfhunt to 0>> <<set $wolfpacktrust to 0>> <<set $wolfpackfear to 0>> <<set $sea to 0>> <<set $penilechastityparasite to 0>> <<set $vaginalchastityparasite to 0>> <<set $analchastityparasite to 0>> <<removeparasite penis>> <<removeparasite clit>> <<removeparasite nipples>> <<set $vorestrength to 0>> <<set $vorestruggle to 0>> <<set $voretentacles to 0>> <<set $vorestage to 0>> <<set $vorecreature to 0>> <<set $swallowed to 0>> <<set $swallowedstat to 0>> <<set $tentacles to { 0: null, 1: null, 2: null, 3: null, 4: null, 5: null, 6: null, 7: null, 8: null, 9: null, 10: null, 11: null, 12: null, 13: null, 14: null, 15: null, 16: null, 17: null, 18: null, 19: null, 20: null, "active": 0, "max": 0 }>> <<set $leftleg to 0>> <<set $rightleg to 0>> <<set $leftnipple to 0>> <<set $rightnipple to 0>> <<set $leftarmstate to 0>> <<set $rightarmstate to 0>> <<set $feetstate to 0>> <<set $player.bodyliquid to {}>> <<for _bodypart range setup.bodyliquid.bodyparts>> /* look in variables-static for the list of body parts */ <<set $player.bodyliquid[_bodypart] to {}>> <<set $player.bodyliquid[_bodypart]["goo"] to 0>> <<set $player.bodyliquid[_bodypart]["semen"] to 0>> <<set $player.bodyliquid[_bodypart]["nectar"] to 0>> <</for>> <<exam_difficulty>> <<set $detention to 0>> <<set $delinquency to 10>> <<set $cool to 120>> <<set $coolmax to 400>> <<set $school to 400>> <<set $maths to 100>> <<set $science to 100>> <<set $english to 100>> <<set $history to 100>> <<set $science_exam to 0>> <<set $maths_exam to 0>> <<set $english_exam to 0>> <<set $history_exam to 0>> <<set $sciencetrait to 0>> <<set $mathstrait to 0>> <<set $englishtrait to 0>> <<set $historytrait to 0>> <<set $scienceprogression to 0>> <<set $distinction_stat to 0>> <<set $audienceselector to 0>> <<set $audiencecamera to 0>> <<set $audiencecamera1 to 0>> <<set $audiencecamera2 to 0>> <<set $audiencecamera3 to 0>> <<set $audiencecamera4 to 0>> <<set $audiencecamera5 to 0>> <<set $audiencecamera6 to 0>> <<set $audiencemember to 0>> <<set $leftactioncarry to "leftcoverface">> <<set $rightactioncarry to "rightcoverface">> <<set $feetactioncarry to "rest">> <<set $mouthactioncarry to "plead">> <<set $leftactioncarrypain to "leftprotect">> <<set $rightactioncarrypain to "rightprotect">> <<set $mouthactioncarrypain to "letout">> <<set $leftactioncarryorgasm to "leftgrip">> <<set $rightactioncarryorgasm to "rightgrip">> <<set $feetactioncarryorgasm to "feetCurl">> <<set $mouthactioncarryorgasm to "letoutorgasm">> <<set $leftactioncarrydissociation to "leftcurl">> <<set $rightactioncarrydissociation to "rightcurl">> <<set $mouthactioncarrydissociation to "noises">> <<set $sleeptrouble to 0>> <<set $nightmares to 0>> <<set $anxiety to 0>> <<set $flashbacks to 0>> <<set $panicattacks to 0>> <<set $hallucinations to 0>> <<set $dissociation to 0>> <<set $scienceproject to "none">> <<set $mathsproject to "none">> <<set $englishPlay to "none">> <<set $oxygenmax to 1200>> <<set $oxygen to 1200>> <<set $suffocating to 0>> <<set $hallucinogen to 0>> <<set $antiquemoney to 0>> <<set $antiquemoneyhistory to 0>> <<set $alluretest to 0>> <<set $whitneypantiescheck to 0>> <<set $insecurity_penis_small to 0>> <<set $insecurity_penis_big to 0>> <<set $insecurity_breasts_small to 0>> <<set $insecurity_breasts_big to 0>> <<set $insecurity_pregnancy to 0>> <<set $acceptance_penis_small to 0>> <<set $acceptance_penis_big to 0>> <<set $acceptance_breasts_small to 0>> <<set $acceptance_breasts_big to 0>> <<set $acceptance_pregnancy to 0>> <<set $anus_climax to 0>> <<set $penis_climax to 0>> <<set $mouth_climax to 0>> <<set $active_enemy to 0>> <<set $sewingKit to 0>> <<bodywriting_init>> /*pillory related*/ <<set $pillory to {}>> <<if ndef $pillory.tenant>><<setup_pillory>><</if>> <<set $police_access_card to 0>> <<set $police_intro to 0>> <<set $police_hack to 0>> <<set $pub_hack_job to 0>> <<set $hacker_tasks to []>> <<set $framed to 0>> /*raid related*/ <<set $brothel_raid to 0>> <<set $brothel_raid_day to 0>> <<set $brothel_thief to 0>> /*pharmacy contact lenses related */ <<set $lenses_ordered to []>> <<set $custom_lenses_already_ordered to 0>> <<set $custom_eyecolours to []>> /*long hair related*/ <<set $o_long_and_beautiful to 0>> <<set $hy_sibling to 0>> <<set $hy_parent to 0>> <<set $long_hair_meet_day to 99999>> <<set $misbehaviour_day to 99999>> /*steal related*/ <<set $stealtarget to "">> <<set $stealdifficulty to 1>> <<set $compressSave to true>> <<set $confirmSave to false>> <<set $confirmLoad to false>> <<set $confirmDelete to true>> <<mapLocations>> <<wetness_init>> <<updateMuseumAntiques>> <<set $feats to { "locked":false, "soft":false, "allSaves":{}, "currentSave":{}, "filter":"All" }>> <<set _passageCheck to "Start">> <<updateFeats>> <<unset _passageCheck>> <<setupFeats>> <<setupTransformationPiecesObject>> <<if $facestyle is undefined>> <<set $facestyle to "default">> <</if>> <<if $facevariant is undefined>> <<set $facevariant to "default">> <</if>> <<if $makeup is undefined>> <<set $makeup = {}>> <<set $makeup.owned = {}>> <<set $makeup.owned.lipstick = []>> <<set $makeup.owned.eyeshadow = []>> <<set $makeup.owned.eyelenses = []>> <<set $makeup.owned.hairdye = []>> <<set $makeup.owned.mascara = []>> <<set $makeup.owned.blusher = []>> <<set $makeup.lipstick = 0>> <<set $makeup.eyeshadow = 0>> <<set $makeup.blusher = 0>> <<set $makeup.eyelenses = {"left":0, "right":0}>> <<set $makeup.mascara = 0>> <<set $makeup.mascara_running = 0>> <<set $makeup.pbcolour = 0>> <<set $makeup.browscolour = 0>> <<set $makeup.concealer = 0>> <</if>> <<if $makeup.owned.custom_eyelenses is undefined>> <<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */ <</if>> <<set $leftEyeColour to "purple">> <<set $rightEyeColour to "purple">> <<set $prepareSaveDetails to true>> <<if $saveDetails is undefined>> <<set $saveDetails to { exported:{ days: 0, frequency: 15, count: 0, dayCount: 0, }, auto:{ count: 0 }, slot:{ count: 0, dayCount: 0, }, playTime: 0, loadTime: new Date(), loadCount: 0, }>> <<unset $lastExported>> <</if>> <<if $saveDetails.exported.dayCount is undefined>> <<set $saveDetails.exported.dayCount to 0>> <<set $saveDetails.slot.dayCount to 0>> <</if>> <<set $shopDefaults to { "color":"black", "colorSet":null, "secColor":"black", "secColorSet":null, "disableReturn": false, "alwaysBackToShopButton": false, "noHelp": false, "noTraits": false, "highContrast": false, "mannequinGender": "same", "mannequinGenderFromClothes": false, "colourItems": "random", "compactMode": false, }>> <<initAllNNPCVirginities>> <<set $templePromised to "">> <<if $sleepStat is undefined>> <<set $sleepStat to 0>> <</if>> <<run window.createInventoryObject()>> <<initEstatePersistent>> <<set $modeloptionsOverride to {}>> <<set $wraith to {"state": "", "init": 0}>> <<set $necklaceThief to "">> <<set $world_corruption_soft to 0>> <<set $world_corruption_hard to 2>> <<set $world_corruption_reduced to 0>> <<set $passageCount to 0>> <<set $passageChangesCount to 0>> <<modupdate>> <</widget>>
<<widget "variablesStart2">> /*Variables required at the start of passage 'Start2', please remove if not required"*/ /*This widget should be used to initialise most or all variables that are required when you begin a new game. also check <<gameStartOnly>> for other initialisations. */ <<set $location to "home">> <<if $hairselect is "random">> <<set $hairselect to ["red","jetblack","black","brown","softbrown","lightbrown","burntorange","blond","softblond","platinumblond","ashyblond","strawberryblond","ginger"].random()>> <</if>> <<if $eyeselect is "random">> <<set $eyeselect to ["purple","dark blue","light blue","amber","hazel","green","red","pink","grey", "light grey", "lime green"].random()>> <</if>> <<if $background is "random">> <<set _backgroundOptions to ["waif","nerd","athlete","delinquent","promiscuous","exhibitionist","deviant","beautiful","lustful","plantlover"]>> <<if $player.sex isnot "h">> <<run _backgroundOptions.push("crossdresser")>> <</if>> <<set $background to _backgroundOptions.random()>> <</if>> <<switch $bodysize>> <<case 0>><<set $physiquesize to 6000>> <<case 1>><<set $physiquesize to 10000>> <<case 2>><<set $physiquesize to 12000>> <<case 3>><<set $physiquesize to 16000>> <</switch>> <<clamp>> <!-- <<effects>> --> <<initnpcgender>> <<initnpcskin>> <<if $debug is 1 and $spraymax lt 1>> <<set $spraymax += 1>> <<set $spray += 1>> <</if>> <<set $per_npc to {}>> <<set $storedNPCs to {}>> <<set $perNPCFix to 4>> <<set $physique to ($physiquesize / 7) * 3>> <<set $beauty to ($beautymax / 7)>> <<set $breastgrowthtimer to 350>> <<tryOnInit>> <<givestartclothing>> <<set $intro to 0>> <<set $naturalhaircolour to $hairselect>> <<set $haircolour to $naturalhaircolour>> <<set $hairColourStyle to "simple">> <<set $hairColourGradient to { style: "split", colours: ["red", "black"]}>> <<set $hairfringecolour to $naturalhaircolour>> <<set $hairFringeColourStyle to "simple">> <<set $hairFringeColourGradient to { style: "split", colours: ["red", "black"]}>> <<if $cheatdisable is "f" and !$debug or $rentmod lt 1 and !$debug>> <<set $feats.locked to true>> <</if>> <<set $leftEyeColour to $eyeselect>> <<set $rightEyeColour to $eyeselect>> <<if $awareselect is "innocent">> <<elseif $awareselect is "knowledgeable">> <<set $awareness += 200>> <<set $awarelevel to 1>> <</if>> /*pharmacy contact lenses related */ <<if ndef $lenses_ordered>> <<set $lenses_ordered to []>> <</if>> <<if ndef $custom_lenses_already_ordered>> <<set $custom_lenses_already_ordered to 0>> <</if>> <<if ndef $custom_eyecolours>> <<set $custom_eyecolours to []>> <</if>> <<if ndef $makeup.owned>> <<set $makeup.owned to []>> <<if ndef $makeup.owned.custom_eyelenses>> <<set $makeup.owned.custom_eyelenses to []>> <</if>> <</if>> <<set $player.gender_appearance to $player.gender>> <<set $player.gender_appearance_factors to []>> <<set $player.femininity to 0>> <<set $player.gender_appearance_without_overwear to $player.gender>> <<set $player.gender_appearance_without_overwear_factors to []>> <<set $player.femininity_without_overwear to 0>> <<set $player.gender_posture to "n">> <<if $player.sex is "f">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<set $penisuse to "none">> <<set $penisstate to "none">> <<set $player.vaginaExist to true>> <<set $player.penisExist to false>> <<set $player.ballsExist to false>> <<elseif $player.sex is "m">> <<set $vaginause to "none">> <<set $vaginastate to "none">> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $player.vaginaExist to false>> <<set $player.penisExist to true>> <<set $player.ballsExist to true>> <<elseif $player.sex is "h">> <<set $vaginause to 0>> <<set $vaginastate to 0>> <<set $penisuse to 0>> <<set $penisstate to 0>> <<set $player.penisExist to true>> <<set $player.vaginaExist to true>> <</if>> <<physicalAdjustmentsInit>> <<set $player.perceived_breastsize = $player.breastsize>> <<set $player.perceived_bottomsize = $player.bottomsize>> /* Do not use this object directly - use the Weather singleton instead */ <<set $weatherObj to { name: "clear", snow: 0, ice: {}, fog: 0, overcast: 0, targetOvercast: 0, monthlyTemperatures: [], keypointsArr: [] }>> /* Default start date: 6 sept (sunday), 2020, 07:00 */ /* Do not change start date during gameplay as time is relative to the start date */ <<if $startingseason is "random">> <<set $startingseason to ["autumn","winter","spring","summer"].random()>> <</if>> <<switch $startingseason>> <<case "winter">> <<set Time.startDate to new DateTime(2022, 12, 4, 7)>> <<case "spring">> <<set Time.startDate to new DateTime(2022, 3, 6, 7)>> <<case "summer">> <<set Time.startDate to new DateTime(2022, 6, 5, 7)>> <<default>> <<set Time.startDate to new DateTime(2022, 9, 4, 7)>> <</switch>> <<unset $startingseason>> <<set $timeStamp to 0>> <<set Time.set()>> <<run Weather.activeRenderer = Weather.sky>> <<run Weather.sky.initialize()>> <<set $backgroundTraits to []>> <<if $background.nerd is true>> <<set $science += 100>><<set $maths += 100>><<set $english += 100>><<set $history += 100>><<set $school += 400>><<set $cool to 0>> <<set $sciencetrait to 1>><<set $mathstrait to 1>><<set $englishtrait to 1>><<set $historytrait to 1>> <<set $backgroundTraits.push("nerd")>> <</if>> <<if $background.athlete is true>> <<set $physique += ($physiquesize / 4)>><<set $swimmingskill += 200>><<set $athletics += 200>> <<set $science to 0>><<set $maths to 0>><<set $english to 0>><<set $history to 0>><<set $school to 0>> <<set $sciencetrait to -1>><<set $mathstrait to -1>><<set $englishtrait to -1>><<set $historytrait to -1>> <<set $backgroundTraits.push("athlete")>> <</if>> <<if $background.delinquent is true>> <<set $delinquency += 401>><<set $cool += 200>> <<set $backgroundTraits.push("delinquent")>> <</if>> <<if $background.promiscuous is true>> <<set $promiscuity += 35>> <<set $backgroundTraits.push("promiscuous")>> <</if>> <<if $background.exhibitionist is true>> <<set $exhibitionism += 35>> <<set $backgroundTraits.push("exhibitionist")>> <</if>> <<if $background.deviant is true>> <<set $deviancy += 35>> <<set $backgroundTraits.push("deviant")>> <</if>> <<if $background.beautiful is true>> <<set $beauty += ($beautymax / 2) * $AMCTraits.beauty>> <<set $backgroundTraits.push("beautiful")>> <</if>> <<if $background.lustful is true>> <<set $backgroundTraits.push("lustful")>> <</if>> <<if $background.crossdresser is true>> <<if $player.sex is "f">> <<set $player.gender_posture to "m">> <<elseif $player.sex is "m">> <<set $player.gender_posture to "f">> <<else>> <<set $player.gender_posture to "n">> <</if>> <<set $backgroundTraits.push("crossdresser")>> <</if>> /* <<elseif $background is "greenthumb">> */ /* Leaving this here in case we ever turn Green Thumb back into a background. Can't be set to the background variable in current state. */ /* <<set $tending += 200>> */ <<if $background.plantlover is true>> <<set $nectar_addiction to 200>> <<set $nectar_timer to 21>> <<set $backgroundTraits.push("plantlover")>> <</if>> <<if $hairlength gte 900>> <<set $hairlengthstage to "feet">> <<elseif $hairlength gte 700>> <<set $hairlengthstage to "thighs">> <<elseif $hairlength gte 600>> <<set $hairlengthstage to "navel">> <<elseif $hairlength gte 400>> <<set $hairlengthstage to "chest">> <<elseif $hairlength gte 200>> <<set $hairlengthstage to "shoulder">> <<else>> <<set $hairlengthstage to "short">> <</if>> <<if $fringelength gte 900>> <<set $fringelengthstage to "feet">> <<elseif $fringelength gte 700>> <<set $fringelengthstage to "thighs">> <<elseif $fringelength gte 600>> <<set $fringelengthstage to "navel">> <<elseif $fringelength gte 400>> <<set $fringelengthstage to "chest">> <<elseif $fringelength gte 200>> <<set $fringelengthstage to "shoulder">> <<else>> <<set $fringelengthstage to "short">> <</if>> <<if $saveId is undefined>> <<set $saveId to random(10000, 99999)>> <</if>> <<if $player.penisExist>> <<set $semen_amount to 90>> <<set $semen_volume to 90>> <<else>> <<set $semen_amount to 0>> <<set $semen_volume to 0>> <</if>> <<if $dateCount is undefined>> <<set $dateCount to { Total: 0, Robin: 0, Whitney: 0, Kylar: 0, Eden: 0, Avery: 0, BlackWolfHunts: 0, GreatHawkHunts: 0, GreatHawkCasual: 0, Alex: 0, Sydney: 0 }>> <</if>> <<if $virginTaken is undefined>> <<set $virginTaken to { kiss: [], handholding: [], oral: [], anal: [], vaginal: [], penile: [] }>> <</if>> <<set $loveInterest to { primary: "None", secondary: "None", tertiary: "None" }>> <<set $attitudesControl to { showGoldLink:false, unlockExhibitionismUnderwear:false, unlockExhibitionismNude:false, unlockTransformation:false, unlockDemonFlaunt:false, unlockProstitution:false, unlockLoveInterest1:false, unlockLoveInterest2:false, unlockLoveInterest3:false, unlockDefaultActions:false, unlockHypnosis:false, unlockLewd:false, }>> <<set $clothingShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <<set $adultShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <<set $propEquipped to 0>> <<set $balloonStand to { open: false, owner: "friendly", freeDrink: false, robin: {status: "unaffected", talked: false, knows: false} }>> <<set $retrieveShopCustomColor to {}>> <<set $customColors to { presets:{}, action: "set", currentType: "primary", color:{primary:0, secondary:0}, saturation:{primary:1, secondary:1}, brightness:{primary:1, secondary:1}, contrast:{primary:1, secondary:1}, sepia:{primary:1, secondary:1}, value:{primary:100, secondary:100} }>> <<set $combatTrain to { length: 0, generateInit: 1, beastTypes: [], numberPerTrain: [], }>> <<set $enemyArousalLossReduction to 1>> <<set $robinTattoo to []>> <<set $robinmissing to 0>> <<set $robin to { timer: {hurt:0, customer:0}, hurtReason: "nothing", moneyModifier: 0 }>> <<set $kylar to { raped: 0, riddle: 0, timer: {halls:0,street:0,home:0,love:0}, fameStage: 0, }>> <<set $kylarSeen to []>> <<set $museumAntiqueJournalHints to []>> <<specialClothesSetup>> <<pregnancyVar>> <<specialClothesEffectsSetup>> <<childrenSetup>> <<setupTransformationPiecesObject>> <<if $fertiliser is undefined>> <<set $fertiliser to {current:0,used:0}>> <</if>> <<set $actionDefaults = DefaultActions.setDefaults()>> <<set versionUpdateCheck to false>> <<set $rebuy_failure to []>> <<set $rebuy_success to []>> <<pbhairinit>> <<resetLastOptions>> <<set $adultshopprogress to 0>> <<set $adultshopcontribution to 0>> <<run createInventoryObject()>> <<set $robinPunishments to []>> <<set $robinTraumaMultiplier to 1>> <<set $daily to { school: { attended: {} }, whitney: {}, robin: {}, kylar: {}, morgan: {}, eden: {}, alex: {}, sydney: {}, ex: {}, pharm: {}, prison: {}, livestock: {}, giftedFood: {} }>> <<set _food_keys to Object.keys(setup.plants)>> <<for _i to 0; _i lt _food_keys.length; _i++>> <<set $_type to _food_keys[_i]>> <<if $plants[$_type] is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": 0}>> <<elseif $plants[$_type].name is undefined>> <<set $plants[$_type] to {"name": setup.plants[$_type].name, "plural": setup.plants[$_type].plural, "amount": $plants[$_type].amount}>> <</if>> <</for>> <<supermarketWeekly>> <<set $weekly to { theft: {}, sewers: {}, maze: {} }>> <<set $yearly to { }>> <<if $feats.allSaves.points gt 0>> <<applyFeatsBoost>> <</if>> <<set $school to $science + $english + $maths + $history>> <<set $schooltrait = $school >= 2800 ? 4 : $school >= 2000 ? 3 : $school >= 1600 ? 2 : $school >= 1200 ? 1 : 0>> <<if $ironmanmode is true>> <<set $options.confirmDialogUponTabClose to true>> <<else>> <<set $options.confirmDialogUponTabClose to false>> <</if>> <<run toggleConfirmDialogUponTabClose()>> <<run Furniture.update()>> <<modupdate>> <</widget>>
<<widget "variablesStatic">> /*This is for static variables that will not change during gameplay*/ /*These will not be saved to saves and are best when they are required in multiple location and are required for processing for loops, default objects, etc.*/ /*Can be found at 'SugarCube.setup'*/ <<run try { new Function("const foo = {}; foo?.bar;"); } catch (e) { window.Utils.Defer(() => { Errors.report('This browser does not meet the minimum requirements for DoL (ES2020). Please alert Vrelnir + the dev team and update your web browser.'); Errors.Reporter.show(); }); }>> <<set setup.test to "testing">> <<set setup.baseNPC = { "chastity": { penis: "", vagina: "", anus: "" }, "location": {}, "skills": {}, "pronouns": {}, "traits": [] }>> <<clothing_data>> <<hair_data>> <<init_bodywriting_objects>> <<init_plant_objects>> <<init_locations>> <<init_tips>> <<set setup.baseNNPC = {penis : 0, vagina: 0, gender: "none", description: 0, title: 0, insecurity: 0, pronoun: "none", penissize: 0, penisdesc: "none", bottomsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, init: 0, intro: 0, type: "human", trust: 0, love: 0, dom: 0, lust: 0, rage: 0, state: "", trauma: 0, eyeColour: 0, hairColour: 0, chastity: {penis: "", vagina: "", anus: ""}}>> <<set setup.NPCNameList = ["Avery","Bailey","Briar","Charlie","Darryl","Doren","Eden","Gwylan","Harper","Jordan","Kylar","Landry","Leighton","Mason","Morgan","River","Robin","Sam","Sirris","Whitney","Winter","Black Wolf","Niki","Quinn","Remy","Alex","Great Hawk","Wren","Sydney","Ivory Wraith","Zephyr","Riley"]>> <<set setup.loveInterestNpc = ["Robin","Whitney","Kylar","Sydney","Eden","Avery","Black Wolf","Great Hawk","Alex"]>> /* this initialises the C.npc object */ <<run initCNPC()>> <<set setup.crimeNames to { assault: "assault", coercion: "coercion", destruction: "destruction of property", exposure: "indecent exposure", obstruction: "obstruction of justice", prostitution: "prostitution", resisting: "resisting arrest", thievery: "thievery", petty: "petty thievery", trespassing: "trespassing", }>> <<set setup.crimeDescs to { default: "general", legacy: "a string of crimes that slipped through the cracks", escape: "escaping prison", cake: "a high-profile theft involving a noble's wedding cake", kylarPrison: "assisting in a prison escape", }>> /* this initialises the C.crime object */ <<run initCCrime()>> <<set setup.skinColor to { light: { hStart: 30, hEnd: 47, sStart: 0.15, sEnd: 0.30,bStart: 4.3, bEnd: 3.4 }, medium: { hStart: 47, hEnd: 50, sStart: 0.30, sEnd: 0.32,bStart: 3.4, bEnd: 1.55 }, dark: { hStart: 50, hEnd: 50, sStart: 0.32, sEnd: 0.4,bStart: 1.55, bEnd: 0.6 }, gyaru: [ { hStart: 30, hEnd: 47, sStart: 0.15, sEnd: 0.30, bStart: 4.3, bEnd: 3.4 }, { hStart: 47, hEnd: 50, sStart: 0.30, sEnd: 0.32, bStart: 3.4, bEnd: 1.55 }, { hStart: 50, hEnd: 50, sStart: 0.32, sEnd: 0.4, bStart: 1.55, bEnd: 0.6 }, ], ylight: { hStart: 50, hEnd: 55, sStart: 0.20, sEnd: 0.20,bStart: 4.4, bEnd: 3.6 }, ymedium: { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25,bStart: 3.6, bEnd: 2.0 }, ydark: { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25,bStart: 2.0, bEnd: 1.0 }, ygyaru: [ { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 4.4, bEnd: 3.6 }, { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 3.6, bEnd: 2.0 }, { hStart: 60, hEnd: 60, sStart: 0.25, sEnd: 0.25, bStart: 2.0, bEnd: 1.0 }, ], slime: { hStart: 200, hEnd: 200, sStart: 0.3, sEnd: 0.5,bStart: 3.6, bEnd: 3.1 }, dft: { hStart: 45, hEnd: 45, sStart: 0.2, sEnd: 0.4, bStart: 4.5, bEnd: 0.7} }>> <<set setup.tanImg to { "doggy":{ "t":{ "doggyactivebase":"img/sex/doggyRed/active/body/doggyactivebase.png", "doggyactivebaseleftarm":"img/sex/doggyRed/active/body/doggyactivebaseleftarm.png", "doggyactivebaselegs":"img/sex/doggyRed/active/body/doggyactivebaselegs.png", "doggyactivebaserightarm":"img/sex/doggyRed/active/body/doggyactivebaserightarm.png", "doggyactiveblush1":"img/sex/doggyRed/active/body/doggyactiveblush1.png", "doggyactiveblush2":"img/sex/doggyRed/active/body/doggyactiveblush2.png", "doggyactiveblush3":"img/sex/doggyRed/active/body/doggyactiveblush3.png", "doggyactiveblush4":"img/sex/doggyRed/active/body/doggyactiveblush4.png", "doggyactiveblush5":"img/sex/doggyRed/active/body/doggyactiveblush5.png", "doggyactivemouth":"img/sex/doggyRed/active/body/doggyactivemouth.png", "freckles":"img/sex/doggyRed/active/body/freckles.png", "breastsTiny":"img/sex/doggyRed/active/body/doggyactivebreaststiny.png", "breastsSmall":"img/sex/doggyRed/active/body/doggyactivebreastssmall.png", "breastsLarge":"img/sex/doggyRed/active/body/doggyactivebreastslarge.png", "breastsHuge":"img/sex/doggyRed/active/body/doggyactivebreastshuge.png", "doggyactivefeetjob":"img/sex/doggyRed/active/body/doggyactivefeetjob.png", "doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png", "doggyactiveleftarmbound":"img/sex/doggyRed/active/body/doggyactiveleftarmbound.png", "doggyactivelefthandjob":"img/sex/doggyRed/active/body/doggyactivelefthandjob.png", "doggyactivelefthandjobpenis":"img/sex/doggyRed/active/body/doggyactivelefthandjobpenis.png", "doggyactivepenis":"img/sex/doggyRed/active/body/doggyactivepenis.png", "doggyactivepenisvirgin":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png", "doggyactivepush":"img/sex/doggyRed/active/body/activepush.png", "doggyactivepushlight":"img/sex/doggyRed/active/body/doggyactivepushlight.png", "doggyactiverighthandjob":"img/sex/doggyRed/active/body/doggyactiverighthandjob.png", "doggyactiverighthandjobpenis":"img/sex/doggyRed/active/body/doggyactiverighthandjobpenis.png", "doggyactiveeyelids":"img/sex/doggyRed/active/doggyactiveeyelids.png", "doggyactiveclosedmouth":"img/sex/doggyRed/active/body/doggyactiveclosedmouth.png", "activebeastlefthand":"img/sex/doggyRed/frontbeast/activebeastlefthand.png", "activebeastlefthandpenis":"img/sex/doggyRed/frontbeast/activebeastlefthandpenis.png", "activebeastrighthand":"img/sex/doggyRed/frontbeast/activebeastrighthand.png", "activebeastrighthandpenis":"img/sex/doggyRed/frontbeast/activebeastrighthandpenis.png", "activebearlefthand":"img/sex/doggyRed/frontbeast/bear/activebearlefthand.png", "activebearlefthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearlefthandpenis.png", "activebearrighthand":"img/sex/doggyRed/frontbeast/bear/activebearrighthand.png", "activebearrighthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearrighthandpenis.png", "activecatlefthand":"img/sex/doggyRed/frontbeast/cat/activecatlefthand.png", "activecatlefthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatlefthandpenis.png", "activecatrighthand":"img/sex/doggyRed/frontbeast/cat/activecatrighthand.png", "activecatrighthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatrighthandpenis.png", "activedolphinlefthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthand.png", "activedolphinlefthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthandpenis.png", "activedolphinrighthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthand.png", "activedolphinrighthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthandpenis.png", "doggyactiveshadow":"img/sex/doggyRed/active/body/doggyactiveshadow.png", "doggyactivechastitycagepenis":"img/sex/doggyRed/active/body/doggyactivechastitycagepenis.png", "doggyactivechastitycagepenissmall":"img/sex/doggyRed/active/body/doggyactivechastitycagepenissmall.png", "doggyactivestrapon":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png", "doggyanalentrance":"img/sex/doggyRed/doggyanalentrance.png", "doggyanalimminent":"img/sex/doggyRed/doggyanalimminent.png", "doggyoralentrance":"img/sex/doggyRed/doggyoralentrance.png", "doggyoralimminent":"img/sex/doggyRed/doggyoralimminent.png", "doggyvaginalentrance":"img/sex/doggyRed/doggyvaginalentrance.png", "doggyvaginalimminent":"img/sex/doggyRed/doggyvaginalimminent.png", "doggyactiveanal":"img/sex/doggyRed/active/body/doggyactiveanal.png", "doggyactiveanaldap":"img/sex/doggyRed/active/body/doggyactiveanaldap.png", "doggyactiveanaldpp":"img/sex/doggyRed/active/body/doggyactiveanaldpp.png", "doggyactivecheeks":"img/sex/doggyRed/active/body/doggyactivecheeks.png", "doggyactivechest":"img/sex/doggyRed/active/body/doggyactivechest.png", "doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png", "doggyactivefencing":"img/sex/doggyRed/active/body/doggyactivefencing.png", "doggyactivelefthandjobpenis":"img/sex/doggyRed/active/body/doggyactivelefthandjobpenis.png", "doggyactiverighthandjobpenis":"img/sex/doggyRed/active/body/doggyactiverighthandjobpenis.png", "doggyactiveoral":"img/sex/doggyRed/active/body/doggyactiveoral.png", "doggyactivethighs":"img/sex/doggyRed/active/body/doggyactivethighs.png", "doggyactivevaginal":"img/sex/doggyRed/active/body/doggyactivevaginal.png", "doggyactivevaginaldp":"img/sex/doggyRed/active/body/doggyactivevaginaldp.png", "doggyactivepreggybelly":"img/sex/doggyRed/active/body/preggyBelly/pregnancy_belly_" }, "f":{ "doggyactivebase":"img/sex/doggy/active/body/doggyactivebase.png", 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"chastitypenissmall":"img/sex/close/doggy/chastitypenissmall.png", "chastitypenisparasitesmall":"img/sex/close/doggy/chastitypenissmall.png", "chastitypenisflat":"img/sex/close/doggy/chastitypenisflat.png", "chastitypenisparasiteflat":"img/sex/close/doggy/chastitypenisflat.png", "penisbase":"img/sex/close/doggy/penisbase.png", "futapenisnoballs":"img/sex/close/doggy/futapenisnoballs.png", "futapenisbase":"img/sex/close/doggy/futapenisbase.png", "vagina":"img/sex/close/doggy/vagina.png", "vaginaaroused":"img/sex/close/doggy/vaginaaroused.png", "futavagina":"img/sex/close/doggy/futavagina.png", "futavaginaparasite":"img/sex/close/doggy/futavaginaparasite.png", "futavaginanoballs":"img/sex/close/doggy/futavaginanoballs.png", "vaginaChastityBase":"img/sex/close/doggy/chastityBelt/vaginaBase.png", "vaginaChastityMan":"img/sex/close/doggy/chastityBelt/man.png", "vaginapenetrate":"img/sex/close/doggy/vaginapenetrate.png", "vaginapenetratebig":"img/sex/close/doggy/vaginapenetratebig.png", "penis1":"img/sex/close/doggy/beast/penis1.png", "penisparasite1":"img/sex/close/doggy/beast/penisparasite1.png", "penisentrance1":"img/sex/close/doggy/beast/penisentrance1.png", "penisparasiteentrance1":"img/sex/close/doggy/beast/penisparasiteentrance1.png", "penisimminent1":"img/sex/close/doggy/beast/penisimminent1.png", "penisparasiteimminent1":"img/sex/close/doggy/beast/penisparasiteimminent1.png", "penisnoballs":"img/sex/close/doggy/beast/penisnoballs.png", "penisentrancenoballs":"img/sex/close/doggy/beast/penisentrancenoballs.png", "penisimminentnoballs":"img/sex/close/doggy/beast/penisimminentnoballs.png", "chest":"img/sex/close/chest/" } } } }>> <<set setup.npcSkinDefaults to { "white":"hue-rotate(30deg) saturate(0.20) brightness(4.10)", "black":"hue-rotate(52deg) saturate(0.45) brightness(1.70)", "ghost":"hue-rotate(30deg) saturate(0.10) brightness(4.50) opacity(80%)" }>> <<set setup.shadowImage to { "doggy": [ "sexbase", "sexlegsdoggy", "sexbasefront", "beastforeground", "shadowman", "shadowmanbackground", "shadowmanforeground" ], "missionary": [ "sexbase", "sexlower", "sexhair", "sexbasefront", "layer-sexwings", "halo-front", "sexrightleg", "sexarmsbound", "sexaboveclothes", "foreground", "sexbaseoverlay", "beastforeground", "shadowman", "shadowmanbackground", "shadowmanforeground" ] }>> <<set setup.bodyliquid to { /* edit the bodyparts list to add a new bodypart, or the liquidtypes list to add a new liquid */ "bodyparts": [ "neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","vagina","penis","anus","mouth" ], "outerbodyparts": [ "neck","rightarm","leftarm","thigh","bottom","tummy","chest","face","hair","feet","vaginaoutside","penis" ], "innerbodyparts": [ "vagina","anus","mouth" ], "liquidtype": [ "goo", "semen", "nectar" ], combined(bodypart){ return $player.bodyliquid[bodypart].goo + $player.bodyliquid[bodypart].semen + $player.bodyliquid[bodypart].nectar; } }>> <<set setup.bodyparts to ["forehead", "left_cheek", "right_cheek", "left_shoulder", "right_shoulder", "breasts", "back", "left_bottom", "right_bottom", "pubic", "left_thigh", "right_thigh"]>> <<set setup.clothingLayer to { "all": ["over_upper","over_lower","over_head","upper","lower","under_upper","under_lower","head","face","neck","hands","handheld","legs","feet"], "body": ["upper","lower","under_upper","under_lower","head","face","neck","hands","handheld","legs","feet"], "torso": ["over_upper","over_lower","upper","lower","under_upper","under_lower"], "torso_inner": ["upper","lower","under_upper","under_lower"], "torso_outer": ["over_upper","over_lower","upper","lower"], "over": ["over_upper","over_lower","over_head"], "upper": ["upper", "under_upper"], "lower": ["lower","under_lower"] }>> /*All items that should never be placed in the wardrobe*/ <<set setup.wardrobeSkip to ["naked","towel top","large towel","towel skirt","large towel bottom","plant skirt","plant top"]>> <<set setup.actionsTypes to { 'personTypes': [ 'Everyone', 'Strangers', 'Acquaintances', 'Alternative', 'Defiant', 'Submissive', 'Animals', 'Tentacles', 'Bailey', 'Robin', 'Whitney', 'Kylar', 'Sydney', 'Eden', 'Avery', 'Leighton', 'Alex', 'Ivory Wraith', 'Black Wolf', 'Great Hawk' ], 'combatTypes': [ 'rape', 'consensual' ], 'actionTypes': [ 'leftaction', 'rightaction', 'feetaction', 'mouthaction', 'penisaction', 'vaginaaction', 'anusaction', 'askActions', 'regrab' ] }>> /* Temporary until location rework */ <<set setup.majorAreas to [ "Orphanage", "Bedroom", "Barb Street", "Cliff Street", "Connudatus Street", "Danube Street", "Domus Street", "Elk Street", "Harvest Street", "High Street", "Mer Street", "Nightingale Street", "Oxford Street", "Starfish Street", "Wolf Street", "Residential alleyways", "Commercial alleyways", "Industrial alleyways", "Park", "Hallways", "Brothel", "Strip Club", "Beach", "Ocean Breeze", "Docks Work", "Residential Drain", "Commercial Drain", "Industrial Drain", "Forest", "Farmland", "Livestock Field", "Moor", "Forest Wolf Cave", "Wolf Cave", "Wolf Cave Clearing", "Asylum", "Asylum Cell", "Underground Cell", "Prison Cell", "Island", "Lake Shore", "Farmland", "Farm Work", "Meadow", "Sea", "town", "Eden Cabin", "Bird Tower", ]>> /* Temporary until location rework */ <<set setup.passOutAreas to [...setup.majorAreas, "Sea", "Lake Underwater", "Sea Cliffs", "Sea Docks", "Sea Rocks", "Sea Beach", "Lake Shallows", "Lake Depths", "Lake Shallows Ice", "Lake Depths Ice", "Estate"]>> <<set setup.clothingStateIndex to {"chest": 6, "midriff": 5, "waist": 4, "thighs": 3, "knees": 2, "ankles": 1}>> <<set setup.clothingStateNextDown to { "chest": "midriff", "midriff": "waist", "waist": "thighs", "thighs": "knees", "knees": "ankles", "ankles": 0, }>> <<set setup.clothingStateNextUp to { "chest": 0, "midriff": "chest", "waist": "midriff", "thighs": "waist", "knees": "thighs", "ankles": "knees", }>> <<set setup.npcPenisRemarks to { "big": ["Your body feels weak at the sight.","You shudder at the sight.","You moan involuntarily at its size.","You gasp at its massive girth.","Your thighs feel weak as you look on."], "small": ["You stifle a laugh at the sight.","You smirk at the sight.","You stifle a chuckle at the sight.","You stifle a giggle at the sight.","You try not to laugh."] }>> <<set setup.breastsizes to ["", "budding", "tiny", "small", "pert", "modest", "full", "large", "ample", "massive", "huge", "gigantic", "enormous"]>> <<set setup.penisSizes to ["micro", "mini", "tiny", "small", "normal", "large", "enormous"]>> <<set setup.NPCVirginityTypes to {"anal": false, "oral": false, "penile": false, "vaginal": false, "handholding": false, "temple": false, "kiss": false}>> <<set setup.NPCVirginityTypesVirgin to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": false, "kiss": true}>> <<set setup.pharmacyItems to { "penis_reduction": { "type": "penis reduction", "name": "penis reduction pills", "price": 15000, }, "penis_growth": { "type": "penis growth", "name": "penis growth pills", "price": 15000, }, "penis_blocker": { "type": "penis blocker", "name": "penis growth blocker pills", "price": 20000, }, "breast_reduction": { "type": "breast reduction", "name": "breast reduction pills", "price": 15000, }, "breast_growth": { "type": "breast growth", "name": "breast growth pills", "price": 15000, }, "breast_blocker": { "type": "breast blocker", "name": "breast growth blocker pills", "price": 20000, }, "bottom_reduction": { "type": "bottom reduction", "name": "bottom reduction pills", "price": 15000, }, "bottom_growth": { "type": "bottom growth", "name": "bottom growth pills", "price": 15000, }, "bottom_blocker": { "type": "bottom blocker", "name": "bottom growth blocker pills", "price": 20000, }, "Anti-Parasite Cream": { "type": "Anti-Parasite Cream", "name": "anti-parasite cream", "price": 25000, }, "condoms": { "type": "condoms", "name": "condoms", "price": 6000, }, "pregnancy_test": { "type": "pregnancy test", "name": "pregnancy test", "price": 2500, }, "fertility_pills": { "type": "fertility booster", "name": "fertility booster", "price": 50000, }, "contraceptive_pills": { "type": "contraceptive", "name": "contraceptive", "price": 25000, }, "Morning_After_pill": { "type": "Morning After pill", "name": "Morning After pill", "price": 200, }, "breast_pump": { "type": "Breast Pump", "name": "breast pump", "price": 5000, }, }>> <<set setup.estateBlackjack to { /* stats don't go down, so you can consider the money to be a temporary bypass ("I have £452501558102 so I'll be fine if I lose"), while the stat checks give a "I have won 21958125 games, I won't lose" confidence boost */ /* primary requirements given which the player can choose a given ante */ "primaryRequirements": [ { "message": "Win at least 10 rounds of blackjack, or have £2,500 on you.", "check": "$estatePersistent.totalRoundsWon gte 10" }, { "message": "Win at least £500 worth of bets, or have £5,000 on you.", "check": "$estatePersistent.totalBetMoneyMade gte 50000" }, { "message": "Win at least £1,000 worth of bets, or have £10,000 on you.", "check": "$estatePersistent.totalBetMoneyMade gte 100000" }, { "message": "Win at least £2,500 worth of bets, or have £25,000 on you.", "check": "$estatePersistent.totalBetMoneyMade gte 250000" }, { "message": "Win at least £5,000 worth of bets, or have £50,000 on you.", "check": "$estatePersistent.totalBetMoneyMade gte 500000" }, { "message": "Win at least £10,000 worth of bets, or have £100,000 on you.", "check": "$estatePersistent.totalBetMoneyMade gte 1000000" } ], /* alternatively, the minimum amount of money you need to have for PC to be confident enough to risk betting it */ "confidenceMoney": [250000, 500000, 1000000, 2500000, 5000000, 10000000], /* low max bet usually is used by casinos to make sure players don't make more than the casino can pay out (or rather, makes it safer for the casino) however, there's also the fact that you can use low bets, or a small ratio between the min and max bet prevents the usage of the martingale strategy */ "betSteps": [100, 200, 500, 1000, 2000, 5000], "baseMaxBets": [2500, 5000, 10000, 25000, 50000, 100000], "anteSizes": [25000, 50000, 100000, 250000, 500000, 1000000], }>> <<set setup.parasiteTypesPerBodypart to { "nipples": ["none", "urchin", "slime"], "penis": ["none", "urchin", "slime"], "clit": ["none", "urchin", "slime"], "bottom": ["none", "urchin", "slime", "maggot"], "left_thigh": ["none", "maggot"], "right_thigh": ["none", "maggot"], "left_arm": ["none", "maggot"], "right_arm": ["none", "maggot"], "left_ear": ["none", "slime"], "right_ear": ["none", "slime"], "tummy": ["none", "urchin", "slime", "maggot"], }>> /*Note: Pregnancy - adjust as require and ensure that <<npcPregnancyUpdater>> is running in backComp*/ /*Should match with $NPCNameList*/ /*FOR `canBePregnant` DO NOT REMOVE FROM LIST ONCE ENABLED FOR OFFICAL VERSIONS, IT WILL DELETE EXISTING PREGNANCIES FOR NPCS*/ /*For `typesEnabled` only include pregnancy types that can be achieved ingame, parasites or their sub-types should never be included*/ <<set setup.pregnancy to { canBePregnant: ["Alex","Black Wolf","Great Hawk"], canImpregnatePlayer: ["Alex","Black Wolf","Great Hawk"], infertile: ["Bailey", "Leighton"], ignoresIncompleteCheck: ["Ivory Wraith"], typesEnabled: ["human", "wolf", "wolfboy", "wolfgirl", "hawk", "harpy"], randomAlwaysKeep: ["wolf_cave"] }>> /* The list of art styles for the face. Please follow this convention: */ /* { "Name presented ingame to players": "actual value within the code / folder name" } */ <<set setup.faceStyleOptions to { "Traditional": "default" }>> /* The list of $facevariant options grouped by $facestyle. Please follow this convention: */ /* { "$facestyle value": */ /* { "Face variant name": "actual value / folder name" } */ /* } */ /* Please update whenever a new face variant or face style is added */ /* The first variant of a style should always be assigned the value "default" within the code, regardless of */ /* what it is presented as to players. As an example: players will see it called "Gentle" variant, but its value */ /* in code, and its folder name shall be "default" */ <<set setup.faceVariantOptions to { "default": { "Gentle": "default", "Catty": "catty", "Aloof": "aloof", "Sweet": "sweet", "Foxy": "foxy" }, }>> <<set setup.badEndReasonText = { abductedMoor: "Abducted by Remy's goons on the moor", arrested: "Arrested by corrupt cops", asylumBlackWolf: "Rescued by the Black Wolf", asylumDischarged: "Discharged by Harper", asylumDischargedLabour: "Discharged by Harper after giving birth", asylumEden: "Rescued by Eden", asylumHospital: "Hospital bed examination", asylumHospital2: "Asked for an emergency appointment", asylumSabotage: "Escaped by sabotage", asylumTentacle: "Escaped through your mirror in the tentacle plains", asylumTentacleAngel: "Escaped by the tentacle plains with angelic power", cardCheating: "Caught cheating at cards", edenAccepted: "Accepted Eden", edenEscape: "Escaped", edenEscapeNight: "Escaped at night", edenHunted: "Hunted and caught by Eden", edenHuntedSubmitted: "Hunted and submitted to Eden", escaped: "Escaped", escapedSoaring: "Escaped by soaring away", kylarAbduction: "", kylarAbductionLeave: "Escaped", kylarAbductionRescued: "Rescued by Jordan and Bailey", kylarAbductionReleased: "Released by Kylar", kylarStockholm: "Accepted by Kylar", kylarStockholmRefused: "Accepted by Kylar", labour: "Went into labour", minesEscapedBasement: "Found an entrance to a basement", minesEscapedDrain: "Found the town drains", minesEscapedPassoutDrain: "Passed out and found the town drains", minesSold: "Sold to the mines", poundMistake: "Mistaken for a dog", poundSubmitted: "Submitted after freeing the black dog", poundCaught: "Caught after freeing the black dog", poundEscapeCages: "Escaped after opening all of the cages", poundEscapeDoor: "Escaped through the metal door", poundEscapeWon: "Won the pound show", prisonWren: "Escaped on Wren's boat", prisonWrenKylar: "Escaped on Wren's boat with Kylar", prisonRut: "Passed out in the rut", prisonSentenced: "Sentenced to prison", prisonServed: "Served your sentence", prisonSwimming: "Escaped by swimming away", soldBailey: "Sold by Bailey", soldBaileyRobin: "Sold with Robin by Bailey", soldBriar: "Sold out by Briar", tempPassout: "Caught when passed out due to extreme temperatures", uDungeonDefeated: "Defeated molester and escaped", uDungeonDumped: "Dumped down a hole", uDungeonLake: "Escaped into the underground lake", uDungeonLakeRobin: "Escaped into the underground lake with Robin", uDungeonOutran: "Outran the hunters", uDungeonOutranRobin: "Outran the hunters with Robin", uDungeonPolice: "Abducted while trying to escape the police", uDungeonPresented: "Escaped while being presented", uDungeonSaved: "Saved by a plant person", uFarmBetrayedLost: "Lost a fight after being betrayed by the van owner", uFarmBetrayed: "Betrayed by the van owner", uFarmEscaptedCentaurKiss: "Escaped after kissing the centaur", uFarmEscaptedCentaurThank: "Escaped after thanking the centaur", uFarmEscaptedHorse: "Escaped on a horse", uFarmEscaptedNightRiver: "Escaped into the river at night", uFarmEscaptedNightHole: "Escaped at night after digging a hole", wolfCaveCaptured: "", wolfCaveAccepted: "Accepted as a member of the pack", wolfCaveDiggingAHole: "Escaped after digging a hole", wolfCaveDefeated: "Defeated the pack", wolfCaveFeared: "Feared enough to walk away", wolfCaveTrusted: "Trusted enough to walk away", teleportCheater: "Teleported out. You cheater.", }>> <</widget>>
<<widget "variablesVersionUpdate">> /* * * * * * * * * * * * * * * * * * * OLD BACKWARDS COMPATIBILITY CODE * EDIT widget "backComp" FOR VERSIONS 0.3.4.8+ */ <<if $objectVersion is undefined>> <<set $objectVersion to {}>> <</if>> <<if $saveVersions is undefined>> <<set $saveVersions to [StartConfig.version]>> <<elseif $saveVersions.last() isnot StartConfig.version>> <<set $saveVersions.push(StartConfig.version)>> <</if>> <<if $saveId is undefined>> <<set $saveId to random(10000, 99999)>> <</if>> <<if $saveName is undefined>> <<set $saveName to "">> <</if>> <<if $player is undefined>> <<set $player to {}>> <<set $player.sex to $playergender>> <<set $player.gender to $playergender>> <<set $player.gender_appearance to $playergenderappearance>> <<unset $playergenderappearance>> <</if>> <<if $player.appearance isnot undefined>> <<set $player.gender_appearance to $player.appearance>> <<run delete $player.appearance>> <</if>> <<if $toplessgender isnot undefined>> <<set $player.gender_appearance_without_overwear to $toplessgender>> <<unset $toplessgender>> <</if>> <<if $player.virginity is undefined>> <<set $player.virginity to {anal:true,oral:true,penile:true,vaginal:true,temple:false,handholding:true,kiss:true}>> <<if $analvirginity is 0>> <<set $player.virginity.anal to false>> <</if>> <<if $oralvirginity is 0>> <<set $player.virginity.oral to false>> <</if>> <<if $penilevirginity is 0>> <<set $player.virginity.penile to false>> <</if>> <<if $vaginalvirginity is 0>> <<set $player.virginity.vaginal to false>> <</if>> <</if>> <<if $player.virginity.handholding is undefined>> <<set $player.virginity.handholding to true>> <<set $player.virginity.kiss to true>> <</if>> <<if $analvirginity isnot undefined>> <<unset $analvirginity>> <<unset $oralvirginity>> <<unset $penilevirginity>> <<unset $vaginalvirginity>> <<unset $temple_virginity>> <</if>> <<if $player.penisExist is undefined and $penisexist isnot undefined>> <<set $player.penisExist to ($penisexist is 1 ? true : false)>> <<set $player.vaginaExist to ($vaginaexist is 1 ? true : false)>> <</if>> <<if $player.ballsExist is undefined>> <<set $player.ballsExist to ($player.sex isnot "f")>> <</if>> <<if $clothing_update is undefined>><<set $clothing_update to 1>> <<clothinginit>> <<givestartclothing>> <</if>> <<if $outfit_update is undefined or $outfit_update lt 3>><<set $outfit_update to 3>> <<for _i to 0; _i lt $outfit.length; _i++>> <<if $outfit[_i].colors is undefined>> <<set $outfit[_i].colors to false>> <</if>> <<if $outfit[_i].over_upper is undefined>> <<set $outfit[_i].over_upper to "naked">> <<set $outfit[_i].over_lower to "naked">> <<set $outfit[_i].over_head to "naked">> <</if>> <<if $outfit[_i].type[1]>> <<set $outfit[_i].type[0] to $outfit[_i].type[1]>> <<set $outfit[_i].type.deleteAt(1)>> <</if>> <</for>> <</if>> <<if $NPCName>> <<if $NPCName[21].nam is "Remy" and $NPCName[22].nam is "Alex">>/*0.2.20.0 fix for Black Wolf/Quinn/Niki only being partially implemented in rare cases.*/ <<set $NPCNameList.delete("Black Wolf", "Quinn", "Niki", "Remy", "Alex")>> <<set $NPCName.deleteAt(21, 22)>>/*Resets Remy and Alex to ensure proper array order.*/ <</if>> <</if>> <<if $npcNamedVersion gte 2>> <<updateNewNamedNpcs>> <</if>> /* <<clothing_data>> Keeps clothing data up to date with new and changed items */ /* unnecessary because it is run in variables-static every time game is loaded */ <<if $npcListVersion isnot 2>> <<npcList>> <</if>> <<npcNamedUpdate>> /*Updates old Named NPC code to new system*/ <<if $availableMapsVersion isnot 3>> <<mapLocations>> <</if>> <<unset $avaliableMapsVersion>> <<if $parasite_update is undefined>><<set $parasite_update to 1>> <<parasiteinit>> <<if $penisparasite is 1>><<unset $penisparasite>> <<parasite penis urchin>> <<set $parasitestat -= 1>> <</if>> <<if $clitparasite is 1>><<unset $clitparasite>> <<parasite clit urchin>> <<set $parasitestat -= 1>> <</if>> <<if $chestparasite is 1>><<unset $chestparasite>> <<parasite nipples urchin>> <<set $parasitestat -= 1>> <</if>> <</if>> <<if $pubwhore is undefined>> <<set $pubwhore to 0>> <</if>> <<if $masturbationstat is undefined>> <<set $masturbationstat to 0>> <<set $masturbationorgasmstat to 0>> <<set $masturbationtimestat to 0>> <<set $masturbationorgasm to 0>> <</if>> <<if $blackchance is undefined>> <<set $blackchance to 10>> <</if>> <<if $angel is undefined>> <<set $angel to 0>> <<set $angelbuild to 0>> <</if>> <<if $angelBanish is undefined>> <<set $angelBanishMax to 0>> <<set $angelBanish to 0>> <<if $angel gte 4>> <<set $angelBanishMax to Math.floor($angelbuild / 10)>> <<set $angelBanish to $angelBanishMax>> <</if>> <</if>> <<if $demon is undefined>> <<set $demon to 0>> <</if>> <<if $demonbuild is undefined>> <<set $demonbuild to 0>> <</if>> <<if $demonabsorb is undefined>> <<set $demonabsorb to 0>> <</if>> <<if $upperwet is undefined>> <<set $upperwet to 0>> <<set $upperwetstage to 0>> <</if>> <<if $lowerwet is undefined>> <<set $lowerwet to 0>> <<set $lowerwetstage to 0>> <</if>> <<if $underlowerwet is undefined>> <<set $underlowerwet to 0>> <<set $underlowerwetstage to 0>> <<set $underupperwet to 0>> <<set $underupperwetstage to 0>> <<set $overlowerwet to 0>> <<set $overlowerwetstage to 0>> <<set $overupperwet to 0>> <<set $overupperwetstage to 0>> <</if>> <<if $schoolevent is undefined>> <<set $schoolevent to 0>> <<set $schooleventtimer to 5>> <</if>> <<if $stressmax is undefined or $stressmax is 10010>> <<set $stressmax to 10000>> <</if>> <<if $tirednessmax is undefined>> <<set $tirednessmax to 2000>> <</if>> <<if $physiquemax is undefined>> <<set $physiquemax to 20000>> <</if>> <<if $beautymax is undefined>> <<set $beautymax to 10000>> <</if>> <<if $malechance is undefined>> <<set $malechance to 50>> <<if $genderdisable is "f">> <<set $malechance to 100>> <<elseif $genderdisable is "m">> <<set $malechance to 0>> <<elseif $genderdisable is 90>> <<set $malechance to 90>> <<elseif $genderdisable is 10>> <<set $malechance to 10>> <</if>> <</if>> <<if $transformdisable is undefined>> <<set $transformdisable to "f">> <</if>> <<if $robindebtlimit is undefined and $docksrobinintro is 1>> <<set $robindebtlimit to 5>> <<if $robindebt gte $robindebtlimit>> <<set $robindebt to ($robindebtlimit - 1)>> <</if>> <</if>> <<if $robinrescued isnot undefined>> <<set $robindebtknown to 1>> <</if>> <<if $averygender isnot undefined>> <<for _npc range ["avery", "morgan", "kylar", "blackwolf"]>> <<run delete V[_npc + "gender"]>> <<run delete V[_npc + "genitals"]>> <</for>> <</if>> <<if $blackwolfmonster is undefined>> <<rng>> <<if $monsterchance gte $rng>> <<set $blackwolfmonster to 1>> <<else>> <<set $blackwolfmonster to 0>> <</if>> <</if>> <<if $genderknown is undefined>> <<set $genderknown to ["Robin", "Bailey"]>> <</if>> <<if $waterwash is undefined>> <<set $waterwash to 0>> <</if>> <<if C.npc.Whitney.state is undefined and C.npc.Whitney.init is 1>> <<set C.npc.Whitney.state to "active">> <<set C.npc.Whitney.dom to 10>> <</if>> <<if $whitneycollar is 1>> <<earnFeat "Owned">> <</if>> <<if $bullytimeroutside is undefined>> <<set $bullytimeroutside to 0>> <</if>> <<if $bullyeventoutside is undefined>> <<set $bullyeventoutside to 0>> <</if>> <<if $whitneylust is undefined>> <<set $whitneylust to 0>> <</if>> <<if $upperoutfitcasual is undefined>> <<if $player.sex is "m">> <<set $upperoutfitcasual to "t-shirt">> <<set $loweroutfitcasual to "shorts">> <<set $underoutfitcasual to "Y fronts">> <<set $upperoutfitschool to "school shirt">> <<set $loweroutfitschool to "school shorts">> <<set $underoutfitschool to "Y fronts">> <<else>> <<set $upperoutfitcasual to "sundress">> <<set $loweroutfitcasual to "sundress skirt">> <<set $underoutfitcasual to "plain panties">> <<set $upperoutfitschool to "school shirt">> <<set $loweroutfitschool to "school skirt">> <<set $underoutfitschool to "plain panties">> <</if>> <</if>> <<if $famesex is undefined>> <<set $famesex to 0>> <</if>> <<if $famerape is undefined>> <<set $famerape to 0>> <</if>> <<if $pillsconsumed is undefined>> <<set $pillsconsumed to 0>> <</if>> <<if $famegood is undefined>> <<set $famegood to 0>> <</if>> <<if $famebusiness is undefined>> <<set $famebusiness to 0>> <</if>> <<if $arousalmax is undefined>> <<set $arousalmax to 10000>> <</if>> <<if $deviancy is undefined>> <<set $deviancy to 0>> <</if>> <<if $squidcount is undefined>> <<set $squidcount to 0>> <</if>> <<if $schoolevent is -1>> <<set $schoolevent to 1>> <</if>> <<if $baileydefeated is undefined>> <<set $baileydefeated to 0>> <<set $baileydefeatedlewd to 0>> <<set $baileydefeatedchain to 0>> <</if>> <<if $soldCount is undefined>> <<if $rentsale isnot undefined>> <<set $soldCount to $rentsale>> <<else>> <<set $soldCount to 0>> <</if>> <</if>> <<if $robinmoney is undefined>> <<set $robinmoney to 300>> <</if>> <<if $robinPayout is undefined>> <<set $robinPayout to 0>> <</if>> <<if $scienceproject is undefined>> <<set $scienceproject to "none">> <</if>> <<if $yeardays is undefined>> <<set $yeardays to 0>> <</if>> <<if $mathsproject is undefined>> <<set $mathsproject to "none">> <</if>> <<if $gamemode is undefined>> <<set $gamemode to "normal">> <</if>> <<if $alluremod is undefined>> <<set $alluremod to 1>> <</if>> <<if $oxygenmax is undefined>> <<set $oxygenmax to 1200>> <<set $oxygen to 1200>> <</if>> <<if $suffocating is undefined>> <<set $suffocating to 0>> <</if>> <<if $asphyxiaLvl is undefined>> <<set $asphyxiaLvl to 3>> <</if>> <<if $chokeorgasm is undefined>> <<set $chokeorgasm to 0>> <</if>> <<if $NudeGenderDC is undefined or $NudeGenderDC gt 2>> <<set $NudeGenderDC to 2>> <</if>> <<if $hallucinogen is undefined>> <<set $hallucinogen to 0>> <</if>> <<if $antiquemoney is undefined>> <<set $antiquemoney to 0>> <<set $antiquemoneyhistory to 0>> <<if $scienceproject is "done" or $scienceproject is "won">> <<set $scienceproject to "none">> <</if>> <</if>> <<if $controlmax is undefined>> <<set $controlmax to 1000>> <<if $control is 1>> <<set $control to 1000>> <<else>> <<set $control to 0>> <</if>> <</if>> <<if $background is undefined>> <<set $background to "waif">> <</if>> <<if $orgasmtrait is undefined>> <<set $orgasmtrait to 0>> <</if>> <<if $ejactrait is undefined>> <<set $ejactrait to 0>> <</if>> <<if $molesttrait is undefined>> <<set $molesttrait to 0>> <</if>> <<if $rapetrait is undefined>> <<set $rapetrait to 0>> <</if>> <<if $bestialitytrait is undefined>> <<set $bestialitytrait to 0>> <</if>> <<if $tentacletrait is undefined>> <<set $tentacletrait to 0>> <</if>> <<if $voretrait is undefined>> <<set $voretrait to 0>> <</if>> <<if $milkdranktrait is undefined>> <<set $milkdranktrait to 0>> <</if>> <<if $alluretest is undefined>> <<set $alluretest to 0>> <</if>> <<if $whitneypantiescheck is undefined>> <<set $whitneypantiescheck to 0>> <</if>> <<if $assertiveaction is 0 or $assertiveaction is undefined>> <<set $assertiveaction to "trauma">> <</if>> <<if $famepark is undefined>> <<set $famepark to 0>> <</if>> <<if $beastmalechance is undefined>> <<set $beastmalechance to 80>> <</if>> <<if StartConfig.enableImages is false>> <<set $images to 0>> <</if>> <<if $beastgenderoverride is undefined>> <<set $beastgenderoverride to 0>> <</if>> <<if $speechcycle is undefined>> <<set $speechcycle to 0>> <</if>> <<if $npcspeechcycle is undefined>> <<set $npcspeechcycle to 0>> <</if>> <<if $breastfeedingdisable is undefined>> <<set $breastfeedingdisable to "f">> <</if>> <<if $real_gender isnot undefined>> <<set $player.gender to $real_gender>> <<unset $real_gender>> <</if>> <<if $physiquesize is undefined>> <<set $physiquesize to (1000 * $devlevel)>> <<if $physique gte 1>> <<else>> <<set $physique to $physiquemax>> <</if>> <</if>> <<if $fringelength is undefined>> <<set $fringelength to 200>> <<set $hairtype to "default">> <<set $fringetype to "default">> <</if>> <<if $famescrap is undefined>> <<set $famescrap to 0>> <</if>> <<if $famepimp is undefined>> <<set $famepimp to 0>> <</if>> <<if $spray is undefined>> <<set $spray to 1>> <</if>> <<if $spraymax is undefined>> <<set $spraymax to 1>> <</if>> <<if $spraystat is undefined>> <<set $spraystat to 0>> <</if>> <<if $silhouettedisable is undefined>> <<set $silhouettedisable to "f">> <</if>> <<if $watersportsdisable is undefined>> <<set $watersportsdisable to "f">> <</if>> <<if $averyrage isnot undefined>> <<unset $averyrage>> <</if>> <<if (C.npc.Avery.state is undefined or C.npc.Avery.state is "") and C.npc.Avery.init is 1>> <<npcset Avery state "active">> <</if>> <<if (C.npc.Robin.state is undefined or C.npc.Robin.state is "") and C.npc.Robin.init is 1>> <<npcset Robin state "active">> <</if>> <<if $catbuild is undefined>> <<set $catbuild to 0>> <<set $cat to 0>> <</if>> <<if $pain is undefined>> <<set $pain to 0>> <</if>> <<if $hairupdate isnot 1>> <<set $hairupdate to 1>> <<if $hairlength gte 900>> <<set $hairlengthstage to "feet">> <<elseif $hairlength gte 700>> <<set $hairlengthstage to "thighs">> <<elseif $hairlength gte 600>> <<set $hairlengthstage to "navel">> <<elseif $hairlength gte 400>> <<set $hairlengthstage to "chest">> <<elseif $hairlength gte 200>> <<set $hairlengthstage to "shoulder">> <<else>> <<set $hairlengthstage to "short">> <</if>> <<if $fringelength gte 900>> <<set $fringelengthstage to "feet">> <<elseif $fringelength gte 700>> <<set $fringelengthstage to "thighs">> <<elseif $fringelength gte 600>> <<set $fringelengthstage to "navel">> <<elseif $fringelength gte 400>> <<set $fringelengthstage to "chest">> <<elseif $fringelength gte 200>> <<set $fringelengthstage to "shoulder">> <<else>> <<set $fringelengthstage to "short">> <</if>> <</if>> <<if $dockhours is undefined>> <<set $dockhours to 0>> <</if>> <<if $infinitespray is undefined>> <<set $infinitespray to 0>> <</if>> <<if $hairtype is "braided ponytail">> <<set $hairtype to "ponytail">> <</if>> <<if $monsterhallucinations is undefined>> <<set $monsterhallucinations to "t">> <<set $monsterchance to 50>> <</if>> <<if $policemolestation is undefined>> <<set $policemolestation to 0>> <</if>> <<if $player.penissize is undefined>> <<set $player.penissize to 2>> <<set $penissizemax to 4>> <<set $penisgrowthtimer to 700>> <</if>> <<if $penissizemin is undefined>> <<set $penissizemin to -2>> <</if>> <<if $insecurity_penis_tiny is undefined>> <<set $insecurity_penis_tiny to 0>> <<set $insecurity_penis_small to 0>> <<set $insecurity_penis_big to 0>> <<set $insecurity_breasts_tiny to 0>> <<set $insecurity_breasts_small to 0>> <<set $insecurity_breasts_big to 0>> <<set $acceptance_penis_tiny to 0>> <<set $acceptance_penis_small to 0>> <<set $acceptance_penis_big to 0>> <<set $acceptance_breasts_tiny to 0>> <<set $acceptance_breasts_small to 0>> <<set $acceptance_breasts_big to 0>> <</if>> <<if $willpower is undefined>> <<set $willpower to 200>> <<set $willpowermax to 1000>> <</if>> <<if $fringetype is "swept back">> <<set $fringetype to "swept right">> <</if>> <<if $museuminterest is undefined>> <<set $museuminterest to 0>> <</if>> <<if $position is undefined>> <<set $position to 0>> <</if>> <<if $wear_upper is undefined>> <<set $wear_upper to "none">> <<set $wear_lower to "none">> <<set $wear_under_upper to "none">> <<set $wear_under_lower to "none">> <<set $wear_head to "none">> <<set $wear_face to "none">> <<set $wear_neck to "none">> <<set $wear_legs to "none">> <<set $wear_feet to "none">> <<set $wear_genitals to "none">> <<set $wear_outfit to "none">> <</if>> <<if $wear_over_upper is undefined>> <<set $wear_over_upper to "none">> <<set $wear_over_lower to "none">> <<set $wear_over_head to "none">> <</if>> <<if $no_underwear is undefined>> <<set $no_underwear to 0>> <</if>> <<if $arousal is undefined>> <<set $arousal to 0>> <</if>> <<if $breastsensitivity is undefined>> <<set $breastsensitivity to 1>> <</if>> <<if $genitalsensitivity is undefined>> <<set $genitalsensitivity to 1>> <</if>> <<if $hairtype is "swept right">> <<set $hairtype to "swept left">> <</if>> <<if $headnodetention is 1 or $headmoney is 1 or $headphotoshoot is 1>> <<set $headblackmailed to 1>> <</if>> <<physicalAdjustmentsInit>> <<if $tryOn is undefined>> <<tryOnInit>> <</if>> <<if $carryblock is undefined>> <<set $carryblock to 0>> <</if>> <<if $milk_drank_stat is undefined>> <<set $milk_drank_stat to 0>> <<set $milkdranktrait to 0>> <<set $breast_mod to 0>> <</if>> <<if $ballssize is undefined>> <<set $ballssize to $player.penissize>> <<set $ballssizemax to $penissizemax>> <<set $ballssizemin to $penissizemin>> <<set $ballsgrowthtimer to $penisgrowthtimer>> <</if>> <<if $player.bottomsize is undefined>> <<set $player.bottomsize to 2>> <<set $bottomsizemax to 8>> <<set $bottomsizemin to 0>> <<set $bottomsizeold to 0>> <<set $bottomgrowthtimer to 350>> <</if>> <<if $workouts is undefined>> <<set $workouts to 0>> <</if>> <<if $sewingKit is undefined>> <<set $sewingKit to 0>> <</if>> <<if $penis_mod is undefined>> <<set $penis_mod to 0>> <</if>> <<if $tanned is undefined>> <<set $tanned to 0>> <</if>> <<if $avery_penis_size isnot undefined>> <<for _npc range ["avery", "bailey", "charlie", "darryl", "doren", "eden", "gwylan", "harper", "jordan", "kylar", "landry", "leighton", "mason", "morgan", "river", "robin", "sam", "sirris", "whitney", "winter", "zephyr", "riley"]>> <<run delete V[_npc + "_penis_size"]>> <</for>> <</if>> <<if $breast_mod lt -12>> <<set $breast_mod to -12>> <</if>> <<if $breast_mod gt 12>> <<set $breast_mod to 12>> <</if>> <<if $shopDefaults is undefined>> <<set $shopDefaults to { "color":"black", "colorSet":null, "secColor":"black", "secColorSet":null, "disableReturn": false }>> <</if>> <<if $shopDefaults.alwaysBackToShopButton is undefined>> <<set $shopDefaults.alwaysBackToShopButton to false>> <</if>> <<if $shopDefaults.colourItems is undefined>> <<set $shopDefaults.colourItems = "random">> <</if>> <<if $shopDefaults.mannequinGender is undefined>> <<set $shopDefaults.mannequinGender = "same">> <</if>> <<if $shopDefaults.noHelp is undefined>> <<set $shopDefaults.compactMode to false>> <<set $shopDefaults.mannequinGenderFromClothes to false>> <<set $shopDefaults.highContrast to false>> <<set $shopDefaults.noTraits to false>> <<set $shopDefaults.noHelp to false>> <</if>> <<if $tentacles is undefined>> <<set $tentacles to { 0: null, 1: null, 2: null, 3: null, 4: null, 5: null, 6: null, 7: null, 8: null, 9: null, 10: null, 11: null, 12: null, 13: null, 14: null, 15: null, 16: null, 17: null, 18: null, 19: null, 20: null, "active": 0, "max": 0 }>> <</if>> <<if $npclovehigh isnot 10>> <<set $npclovehigh to 10>> <</if>> <<if $npclovelow isnot -10>> <<set $npclovelow to -10>> <</if>> <<if $npcdomhigh isnot 10>> <<set $npcdomhigh to 10>> <</if>> <<if $npcdomlow isnot -10>> <<set $npcdomlow to -10>> <</if>> <<if $scienceproject is "ongoing" and $sciencephallus is undefined>> <<set $sciencephallusready to 0>> <<set $sciencephallus to 0>> <<set $sciencephalluspenis to 0>> <<set $sciencephallusclit to 0>> <</if>> <<if $fallenangel is 2>> <<set $angelbuild to 0>> <</if>> <<if ($demon gte 6 or ($transformationParts.demon.wings isnot "hidden" and $transformationParts.demon.wings isnot "disabled"))>> <<set $demonFeat to true>> <</if>> <<if $orphan_hope is undefined>> <<set $orphan_hope to 0>> <</if>> <<if $orphan_reb is undefined>> <<set $orphan_reb to 0>> <</if>> <<if $masochism is undefined>> <<set $masochism to 0>> <<set $masochism_level to 0>> <</if>> <<if $per_npc is undefined>> <<set $per_npc to {}>> <</if>> <<if $lessonmissedtext is undefined>> <<set $lessonmissedtext to 0>> <<set $lessonmissed to 0>> <</if>> <<if $home_event_timer is undefined>> <<set $home_event_timer to 0>> <<set $home_event_count to 0>> <</if>> <<if $gwylangender is undefined>> <<if $malechance lt random(1, 100)>> <<set $gwylangender to "f">> <<else>> <<set $gwylangender to "m">> <</if>> <</if>> <<if $gwylangenitals is undefined>> <<if $gwylangender is "m">> <<if random(0, 99) gte $cbchance>> <<set $gwylangenitals to "penis">> <<else>> <<set $gwylangenitals to "vagina">> <</if>> <<elseif $gwylangender is "f">> <<if random(0, 99) gte $dgchance>> <<set $gwylangenitals to "vagina">> <<else>> <<set $gwylangenitals to "penis">> <</if>> <</if>> <</if>> <<if $spiderdisable is undefined>> <<set $spiderdisable to "f">> <</if>> <<if $gloryholestat is undefined>> <<set $gloryholestat to 0>> <</if>> <<if $brothel_basement_price is undefined>> <<set $brothel_basement_price to 1000>> <</if>> <<if $brothelshowdata is undefined>> <<set $brothelshowdata to { counts:{ agreed:0, done:0 }, type:"none", intro:0, done:false, missed:false }>> <<if $brothelshow isnot undefined>> <<set $brothelshowdata.type to $brothelshow>> <<unset $brothelshow>> <</if>> <<if $brothelshowintro isnot undefined>> <<set $brothelshowdata.intro to !!$brothelshowintro>> <<unset $brothelshowintro>> <</if>> <<if $brothelshowdone isnot undefined>> <<set $brothelshowdata.done to !!$brothelshowdone>> <<unset $brothelshowdone>> <</if>> <<if $brothelshowmissed isnot undefined>> <<set $brothelshowdata.missed to !!$brothelshowmissed>> <<unset $brothelshowmissed>> <</if>> <</if>> <<if $money is undefined>> <<set $money to 0>> <</if>> <<if $syndromeeden is 1 and $edenshrooms is undefined>> <<unset $syndromeeden>> <</if>> <<if $initnpcfix is undefined>> <<set $initnpcfix to 1>>/*Applies missing NPC settings for saves before 0.2.5*/ <<initnpcgender>> <</if>> <<if C.npc.Kylar.init is 1 and C.npc.Kylar.state is "">> <<set C.npc.Kylar.init to 0>> <</if>> <<if $chestuse is undefined>> <<set $cheststate to 0>> <</if>> <<if $lactating is undefined>>/*Updating to 0.2.7*/ <<set $lactating to 0>> <<set $lactation_pressure to 0>> <<set $milk_amount to 30>> <<set $milk_volume to 30>> <<set $milk_max to 3000>> <<if $penisexist is 1>> <<set $semen_amount to 90>> <<set $semen_volume to 90>> <<else>> <<set $semen_amount to 0>> <<set $semen_volume to 0>> <</if>> <<set $semen_max to 3000>> <<set $milk_produced_stat to 0>> <<set $semen_produced_stat to 0>> <<set $masturbation_semen to 0>> <<set $masturbation_milk to 0>> <<set $bunstat to 0>> <<set $famesocial to 0>> <</if>> <<if $creamstat is undefined>> <<set $creamstat to 0>> <<set $lube_produced_stat to 0>> <</if>> <<if $chef_sus is undefined>> <<set $chef_sus to 0>> <</if>> <<if $pillory is undefined>> <<set $pillory to {}>> <</if>> <<if $pillory.tenant is undefined>> /* Pillory related */ <<setup_pillory>> <</if>> <<if ndef $police_intro>> /* Police hack related*/ <<set $police_intro to 0>> <<set $police_access_card to 0>> <<set $police_hack to 0>> <<set $pub_hack_job to 0>> <<set $hacker_tasks to []>> <</if>> <<if ndef $framed>> <<set $framed to 0>> <</if>> /* brothel */ <<if ndef $brothel_raid>> <<set $brothel_raid to 0>> <</if>> <<if ndef $brothel_raid_day>> <<set $brothel_raid_day to 0>> <</if>> <<if ndef $brothel_thief>> <<set $brothel_thief to 0>> <</if>> <<if $o_long_and_beautiful is undefined>> /*'long hair' girl related*/ <<set $o_long_and_beautiful to 0>> <<set $hy_sibling to 0>> <<set $hy_parent to 0>> <<set $long_hair_meet_day to 9999>> <<set $misbehaviour_day to 9999>> <</if>> <<if $objectVersion.chastity lt 3 or $objectVersion.chastity is undefined>> <<if $worn.genitals is undefined>> <<set $worn.genitals to clone(setup.clothes.genitals[0])>> <<set $carried.genitals to clone(setup.clothes.genitals[0])>> <</if>> <<if $worn.under_lower.type.includes("chastity")>> <<set $worn.genitals to clone($worn.under_lower)>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <</if>> <<if $worn.genitals.name isnot "naked">> <<set $worn.genitals.hideUnderLower to setup.clothes.genitals[1].hideUnderLower>> <<set $worn.genitals.type to setup.clothes.genitals[1].type>> <</if>> <<set $objectVersion.chastity to 3>> <</if>> <<if $showCaptionText is undefined>> <<set $showCaptionText to true>> <</if>> <<if $parasite.types is undefined>> <<set _oldparasite to $parasite>> <<parasiteinit>> <<for _part, _type range _oldparasite>> <<if _type.name isnot undefined>> <<set $parasite[_part].name to _type.name>> <<set $parasite[_type.name].push(_part.replace(/_/g, " "))>> <</if>> <</for>> <</if>> <<if $slimeSleepEvent is undefined>> <<set $slimeSleepEvent to 0>> <</if>> <<if $parasite.left_thigh.name is undefined>> <<removeparasite left_thigh>> <</if>> <<if $parasite.right_thigh.name is undefined>> <<removeparasite right_thigh>> <</if>> <<if $parasite.left_arm.name is undefined>> <<removeparasite left_arm>> <</if>> <<if $parasite.right_arm.name is undefined>> <<removeparasite right_arm>> <</if>> <<if $objectVersion.feats lt 1 or $objectVersion.feats is undefined>> <<set $feats to { "locked":false, "soft":false, "allSaves":{}, "currentSave":{}, "filter":"All" }>> <<set $objectVersion.feats to 1>> <</if>> <<if ($cheatdisable is "f" and !$debug) or $locked is true>> <<run delete $locked>> <<set $feats.locked to true>> <</if>> <<if $smuggler_location is undefined>> <<set $smuggler_location to "sewer">> <<set $smuggler_timer to 0>> <<set $smuggler_stolen_stat to 0>> <</if>> <<if $gamemode is "soft" or $alluremod lt 1>> <<set $feats.soft to true>> <</if>> <<updateFeats>> <<if $straponchance is undefined>> <<set $straponchance to 0>> <</if>> <<if $lastWardrobeSlot is undefined>> <<set $lastWardrobeSlot to "head">> <</if>> <<if $objectVersion.customColors lt 4 or $objectVersion.customColors is undefined>> <<if $customColors is undefined>> <<set $customColors to { presets:{}, action: "set", currentType: "primary", color:{primary:0, secondary:0}, saturation:{primary:1, secondary:1}, brightness:{primary:1, secondary:1}, value:{primary:100, secondary:100} }>> <</if>> <<if $customColors.contrast is undefined>> <<set $customColors.contrast to{primary:1, secondary:1}>> <</if>> <<if $customColors.sepia is undefined>> <<set $customColors.sepia to{primary:0, secondary:0}>> <</if>> <<set $objectVersion.customColors to 4>> <</if>> <<if $objectVersion.customColors lt 5 or $objectVersion.customColors is undefined>> <<if $customColors.value is undefined>> <<set $customColors.value to {primary:100, secondary:100}>> <</if>> <<set $objectVersion.customColors to 5>> <</if>> <<if $swarm is undefined or $swarm.type is undefined>> <<set $swarm to { "type":0, "name":0, "move":0, "spill":0, "steady":0, "amount":{}, "data":{} }>> <</if>> <<if $bodypart_number is undefined>> <<bodywriting_init>> <</if>> <<if $newlyWritten is undefined and $combat is 1>> <<set $newlyWritten to []>> <</if>> <<wetness_init>> <<if $player.gender_appearance_factors is undefined>> <<set $player.gender_appearance_factors to []>> <</if>> <<if $player.gender_appearance_without_overwear_factors is undefined>> <<set $player.gender_appearance_without_overwear_factors to []>> <</if>> <<if $player.gender_posture is undefined>> <<if $background.crossdresser is true>> <<if $player.sex is "f">> <<set $player.gender_posture to "m">> <<elseif $player.sex is "m">> <<set $player.gender_posture to "f">> <</if>> <<else>> <<set $player.gender_posture to "n">> <</if>> <</if>> <<if $player.femininity is undefined>> <<set $player.femininity to 0>> <</if>> <<if $player.femininity_without_overwear is undefined>> <<set $player.femininity_without_overwear to 0>> <</if>> <<if $player.condom is undefined>> <<set $player.condom to false>> <<set $condomchance to 50>> <<set $condomautochance to 50>> <</if>> <<unset $clothes>> <<if $cat gte 1 or $wolfgirl gte 1 or $cow gte 1 or $harpy gte 1 or $bunny gte 1>> <<set $physicalTransform to 1>> <<else>> <<set $physicalTransform to 0>> <</if>> <<if $demon gte 1 or $angel gte 1 or ($fallenangel gte 2 or ($transformationParts.fallenAngel.wings isnot "hidden" and $transformationParts.fallenAngel.wings isnot "disabled"))>> <<set $specialTransform to 1>> <<else>> <<set $specialTransform to 0>> <</if>> <<unset $transformed>> <<if $backgroundTraits is undefined>> <<set $backgroundTraits to []>> <<if $background.nerd is true>> <<set $backgroundTraits.push("nerd")>> <</if>> <<if $background.athlete is true>> <<set $backgroundTraits.push("athlete")>> <</if>> <<if $background.delinquent is true>> <<set $backgroundTraits.push("delinquent")>> <</if>> <<if $background.promiscuous is true>> <<set $backgroundTraits.push("promiscuous")>> <</if>> <<if $background.exhibitionist is true>> <<set $backgroundTraits.push("exhibitionist")>> <</if>> <<if $background.deviant is true>> <<set $backgroundTraits.push("deviant")>> <</if>> <<if $background.beautiful is true>> <<set $backgroundTraits.push("beautiful")>> <</if>> <<if $background.crossdresser is true>> <<set $backgroundTraits.push("crossdresser")>> <</if>> <<if $background.plantlover is true>> <<set $backgroundTraits.push("plantlover")>> <</if>> <</if>> <<if Array.isArray($rebuy_success) is false>> <<set $rebuy_failure to []>> <<set $rebuy_success to []>> <</if>> <<if $dissociation is undefined>> <<set $dissociation to 0>> <</if>> <<if $worn.over_upper is undefined>> <<set $worn.over_upper to clone(setup.clothes.over_upper[0])>> <<set $worn.over_lower to clone(setup.clothes.over_lower[0])>> <<set $worn.over_head to clone(setup.clothes.over_head[0])>> <<set $carried.over_upper to clone(setup.clothes.over_upper[0])>> <<set $carried.over_lower to clone(setup.clothes.over_lower[0])>> <<set $carried.over_head to clone(setup.clothes.over_head[0])>> <<set $wardrobe.over_upper to []>> <<set $wardrobe.over_lower to []>> <<set $wardrobe.over_head to []>> <<set $store.over_upper to []>> <<set $store.over_lower to []>> <<set $store.over_head to []>> <</if>> <<if $wardrobe.over_head is undefined>> <<set $wardrobe.over_head to []>> <</if>> <<if $worn.hands is undefined>> <<set $worn.hands to clone(setup.clothes.hands[0])>> <<set $carried.hands to clone(setup.clothes.hands[0])>> <<set $wardrobe.hands to []>> <<set $store.hands to []>> <<set $wear_hands to "none">> <</if>> <!-- updateClothes was moved to <<backcomp>> at the bottom of this file --> <<if $objectVersion.wardrobes lt 4 or $objectVersion.wardrobes is undefined>> <<wardrobesUpdate>> <<set $objectVersion.wardrobes to 4>> <</if>> <<if $mathsprojectwon is 1>> <<earnFeat "Maths Competition Winner">> <</if>> <<if $scienceprojectwon is 1>> <<earnFeat "Science Fair Winner">> <</if>> <<if $bodywritingdisable is undefined>> <<set $bodywritingdisable to "f">> <</if>> <<if $arousal is NaN or $arousal is undefined>> <<set $arousal to 0>> <</if>> <<if $pain is NaN or $pain is undefined>> <<set $pain to 0>> <</if>> <<if !$skin.forehead>> <<bodywriting_clear forehead>> <</if>> <<if !$skin.left_cheek>> <<bodywriting_clear left_cheek>> <</if>> <<if !$skin.right_cheek>> <<bodywriting_clear right_cheek>> <</if>> <<if !$skin.left_shoulder>> <<bodywriting_clear left_shoulder>> <</if>> <<if !$skin.right_shoulder>> <<bodywriting_clear right_shoulder>> <</if>> <<if !$skin.breasts>> <<bodywriting_clear breasts>> <</if>> <<if !$skin.back>> <<bodywriting_clear back>> <</if>> <<if !$skin.pubic>> <<bodywriting_clear pubic>> <</if>> <<if !$skin.left_thigh>> <<bodywriting_clear left_thigh>> <</if>> <<if !$skin.right_thigh>> <<bodywriting_clear right_thigh>> <</if>> <<if !$skin.left_bottom>> <<bodywriting_clear left_bottom>> <</if>> <<if !$skin.right_bottom>> <<bodywriting_clear right_bottom>> <</if>> <<if $crime is null or $crime is undefined>> <<set $crime to 0>> <<set $crimehistory to 0>> <<set $blackmoney to 0>> <</if>> <<if isNaN(parseInt($crime))>> <<set $crime to 0>> <</if>> <<if isNaN(parseInt($crimehistory))>> <<set $crimehistory to 0>> <</if>> <<if isNaN(parseInt($blackmoney))>> <<set $blackmoney to 0>> <</if>> <<if $worn.upper is undefined>> <<set $worn.upper to clone(setup.clothes.upper[0])>> <</if>> <<if $worn.lower is undefined>> <<set $worn.lower to clone(setup.clothes.lower[0])>> <</if>> <<if $worn.under_upper is undefined>> <<set $worn.under_upper to clone(setup.clothes.under_upper[0])>> <</if>> <<if $worn.under_lower is undefined>> <<set $worn.under_lower to clone(setup.clothes.under_lower[0])>> <</if>> <<if $worn.head is undefined>> <<set $worn.head to clone(setup.clothes.head[0])>> <</if>> <<if $worn.face is undefined>> <<set $worn.face to clone(setup.clothes.face[0])>> <</if>> <<if $worn.neck is undefined>> <<set $worn.neck to clone(setup.clothes.neck[0])>> <</if>> <<if $worn.legs is undefined>> <<set $worn.legs to clone(setup.clothes.legs[0])>> <</if>> <<if $worn.feet is undefined>> <<set $worn.feet to clone(setup.clothes.feet[0])>> <</if>> <<if ndef $swimnudecounter>> <<set $swimnudecounter to 0>> <<set $swimall to 0>> <</if>> /*for swimming*/ <<if $player.gender_body is undefined>> <<set $player.gender_body to clone($player.gender)>> <</if>> <<if $worn.genitals.exposed is undefined>> <<if $worn.genitals.exposed_base is 0>> <<set $worn.genitals.exposed to 0>> <<else>> <<set $worn.genitals.exposed to 1>> <</if>> <</if>> <<if $closinghour isnot 21>> <<set $closinghour to 21>> <</if>> <!-- specialClothesSetup was moved to <<backComp>> --> <<if $objectVersion.uncomfortable lt 2 or $objectVersion.uncomfortable is undefined>> <<if $uncomfortable is undefined>> <<if $lightexhibitionismaction isnot undefined>> <<set $uncomfortable to { underwear: ($lightexhibitionismaction is "embarrassed" ? true : false), nude: ($exhibitionismaction is "embarrassed" ? true : false), }>> <<unset $lightexhibitionismaction>> <<unset $exhibitionismaction>> <<else>> <<set $uncomfortable to { underwear: true, nude: true, }>> <</if>> <</if>> <<set $objectVersion.uncomfortable to 2>> <</if>> <<if $sidebarStats is undefined>> <<set $sidebarStats to "Disabled">> <</if>> <<if $openinghours is undefined>> <<if $hour gte 8 and $hour lt 21>> <<set $openinghours to 1>> <<else>> <<set $openinghours to 0>> <</if>> <</if>> <<if $athletics is undefined>> <<set $athletics to Math.trunc(($physique / $physiquesize) * 1000)>> <</if>> <<if $dontHide is undefined>> <<set $dontHide to false>> <</if>> <<if $checkstyle is undefined>> <<set $checkstyle to "words">> <<set $tending to 0>> <<set $garden_flowers_intro to 1>> <<set $eden_plot_intro to 1>> <<set $wolf_plot_intro to 1>> <<set $asylum_plot_intro to 1>> <<set $plots to {}>> <<set $plants_known to []>> <<set $plants to {}>> <<set $stall_rejected to 0>> <<set $produce_sold to 0>> <</if>> <<if $combatControls is undefined>> <<set $combatControls to "radio">> <</if>> <<if $loveInterest is undefined>> <<set $loveInterest to { primary: "None", secondary: "None", tertiary: "None" }>> <</if>> <<if $dateCount is undefined>> <<set $dateCount to { Total: 0, Robin: 0, Whitney: 0, Kylar: 0, Eden: 0, Avery: 0, BlackWolfHunts: 0 }>> <</if>> <<if $dateCount.Alex is undefined>> <<set $dateCount.GreatHawkHunts to 0>> <<set $dateCount.Alex to 0>> <<set $dateCount.Sydney to 0>> <</if>> <<if $virginTaken is undefined>> <<set $virginTaken to { kiss: [], handholding: [], oral: [], anal: [], vaginal: [], penile: [] }>> <</if>> <<setupDefaults>> <<if $bodywritingImages is undefined>> <<set $bodywritingImages to true>> <</if>> <<if !$physique and $physique isnot 0>> <<set $physique to ($physiquesize / 7) * 3>> <</if>> <<if !$tiredness and $tiredness isnot 0>> <<set $tiredness to 0>> <</if>> <!-- updateMuseumAntiques was moved to <<backComp>> --> <!-- specialClothesEffectsSetup was moved to <<backComp>> --> <<if $masturbationFix is undefined>> <<set $mouthactiondefault to 0>> <<set $mouthaction to 0>> <<set $mouth to 0>> <<set $masturbationFix to true>> <</if>> <<if $lastOptions is undefined>> <<resetLastOptions>> <</if>> <<set $_npcHairEyeNeedsGenerating to $NPCName.some(n => !(n.eyeColour || n.hairColour))>> <<if $_npcHairEyeNeedsGenerating>> <<generateNPCNameHairAndEyeColors>> <</if>> <<if $stat_shoot is undefined>> <<set $stat_shoot to 0>> <<set $cow to 0>> <<set $cowbuild to 0>> <<set $fluid_forced_stat to 0>> <</if>> <<if $shoot_stat>> /*Checking shoot_stat's existence to assist clean-up for 0.2.14.1 fix*/ <<if $shoot_stat gt 0>> <<set $stat_shoot += $shoot_stat>> <</if>> <<unset $shoot_stat>> <</if>> <<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","spider"]>> <<if $active_enemy is undefined>> <<set $active_enemy to 0>> <</if>> <<if $combatTrain is undefined>> <<set $combatTrain to { length: 0, generateInit: 1, beastTypes: [], numberPerTrain: [] }>> <</if>> <<if isNaN(parseInt($trauma))>> <<set $trauma to 0>> <</if>> <<if $arousalError isnot undefined>> <<set $arousalError to [$arousalError.length]>> <</if>> <<if !$livestock_obey and $livestock_obey isnot 0>> <<set $livestock_obey to 50>> <</if>> <<setupTransformationPiecesObject>> <<if $clothingShop is undefined>> <<set $clothingShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <</if>> <<if $adultShop is undefined>> <<set $adultShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <</if>> <<if $penisWetness is undefined>> <<set $penisWetness to 0>> <</if>> <<if $pbdisable is undefined>> <<set $pbdisable to "t">> <</if>> <<if $facestyle is undefined>> <<set $facestyle to "default">> <</if>> <<if $blinkingdisable is undefined>> <<set $blinkingdisable to "f">> <</if>> <<if $makeup is undefined>> <<set $makeup = {}>> <<set $makeup.owned = {}>> <<set $makeup.owned.lipstick = []>> <<set $makeup.owned.eyeshadow = []>> <<set $makeup.owned.eyelenses = []>> <<set $makeup.owned.hairdye = []>> <<set $makeup.owned.mascara = []>> <<set $makeup.lipstick = 0>> <<set $makeup.eyeshadow = 0>> <<set $makeup.eyelenses = {"left":0, "right":0}>> <<set $makeup.mascara = 0>> <<set $makeup.mascara_running = 0>> <<set $makeup.pbcolour = 0>> <<set $makeup.browscolour = 0>> <<set $makeup.concealer = 0>> <</if>> <<if $makeup.owned.custom_eyelenses is undefined>> <<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */ <</if>> <<if $uncomfortable.prostituting is undefined>> <<set $uncomfortable.prostituting to true>> <</if>> <<if $malevictimchance is undefined>> <<set $malevictimchance to $malechance>> <<set $homochance to 4>> <</if>> <<if $livestock_intro is 0>> <<if $remySeen is undefined>> <<set $livestock_robin to 1>> <</if>> <<if $livestock_noise is undefined>> <<set $livestock_noise to false>> <</if>> <</if>> <<if $birdbuild is undefined>> <<set $birdbuild to 0>> <<set $harpy to 0>> <<set $home_gone to 0>> <</if>> <<if $hirsutedisable>> <<if $hirsutedisable is "f">> <<if $wolfgirl gte 4>> <<set $transformationParts.wolf.pubes to "default">> <<set $transformationParts.wolf.pits to "default">> <<else>> <<set $transformationParts.wolf.pubes to "disabled">> <<set $transformationParts.wolf.pits to "disabled">> <</if>> <<if ($harpy gte 6 or ($transformationParts.bird.wings isnot "hidden" and $transformationParts.bird.wings isnot "disabled"))>> <<set $transformationParts.bird.pubes to "default">> <<else>> <<set $transformationParts.bird.pubes to "disabled">> <</if>> <<else>> <<if $wolfgirl gte 4>> <<set $transformationParts.wolf.pubes to "hidden">> <<set $transformationParts.wolf.pits to "hidden">> <<else>> <<set $transformationParts.wolf.pubes to "disabled">> <<set $transformationParts.wolf.pits to "disabled">> <</if>> <<if ($harpy gte 6 or ($transformationParts.bird.wings isnot "hidden" and $transformationParts.bird.wings isnot "disabled"))>> <<set $transformationParts.bird.pubes to "hidden">> <<else>> <<set $transformationParts.bird.pubes to "disabled">> <</if>> <</if>> <<unset $hirsutedisable>> <</if>> <<hirsuteHideCheck>> <<if $per_npc.janitor isnot undefined>> <<clearNPC "janitor">> <</if>> <<if $prop is undefined>> <<set $prop to []>> <</if>> <<if $punishmentposition isnot 0 and $location isnot "brothel">> <<set $punishmentposition to 0>> <</if>> <<if $schoolrep is undefined>> <<set $schoolrep to {}>> <<set $schoolrep.crossdress to 0>> <<set $schoolrep.herm to 0>> <</if>> <<if $science_star is undefined>> <<set $science_star to 0>> <<set $maths_star to 0>> <<set $english_star to 0>> <<set $history_star to 0>> <</if>> <<if $farm_shift is undefined>> <<set $farm_shift to 0>> <<unset $beaststance>> <<set $cattle_milked to 0>> <</if>> <<if $fringetype is "swept right">> <<set $fringetype to "swept left">> <</if>> <<if $version === undefined>> <<set $version={}>> <</if>> <<if $version.schema === undefined>> <<set $version.schema = 1>> <</if>> <<if typeof $farm_yield_alex is "string">> <<set $farm_yield_alex to 0>> <</if>> <<if typeof $farm_yield is "string">> <<set $farm_yield to 0>> <</if>> <<if $farm is undefined>> <<elseif $farm.build_finished is "parasite 1">> <<set $farm.build_finished to ["parasites 1"]>> <<elseif $farm.build_finished is "parasite 2">> <<set $farm.build_finished to ["parasites 2"]>> <</if>> <<if $farm is undefined>> <<elseif $farm.build_finished is undefined or $farm.build_finished is 0>> <<set $farm.build_finished to []>> <<elseif Array.isArray($farm.build_finished)>> <<else>> <<set $farm.build_finished to [$farm.build_finished]>> <</if>> <<if typeof $money is "string">> <<set $money to 0>> <</if>> <<if $masseur_stat is undefined>> <<set $masseur_stat to 0>> <<set $machine_stat to 0>> <</if>> /* <<if $year % 4 is 0 and $yeardays gte 366 or $yeardays gte 365>> <<year>> <</if>> */ <<if $mason_pond is 5 and $garden_flowers_intro is 1>> <<unset $garden_flowers_intro>> <<plots_init garden 3 earth 1 small>> <<add_plot garden water 1 small>> <<elseif $mason_pond is 5>> <<if !$plots.garden[3]>> <<add_plot garden water 1 small>> <</if>> <</if>> <<if $science_exam is undefined>> <<set $science_exam to (40 + ($weekday * 10))>> <<set $maths_exam to (40 + ($weekday * 10))>> <<set $english_exam to (40 + ($weekday * 10))>> <<set $history_exam to (40 + ($weekday * 10))>> <<if $science gte 1750>> <<set $sciencetrait to 8>> <<set $science to 2000>> <<elseif $science gte 1500>> <<set $sciencetrait to 7>> <<set $science to 1750>> <<elseif $science gte 1250>> <<set $sciencetrait to 6>> <<set $science to 1500>> <<elseif $science gte 1000>> <<set $sciencetrait to 5>> <<set $science to 1250>> <<elseif $science gte 700>> <<set $sciencetrait to 4>> <<set $science to 1000>> <<elseif $science gte 500>> <<set $sciencetrait to 3>> <<set $science to 700>> <<elseif $science gte 400>> <<set $sciencetrait to 2>> <<set $science to 400>> <<elseif $science gte 200>> <<set $sciencetrait to 1>> <<set $science to 200>> <<elseif $science gte 100>> <<set $sciencetrait to 0>> <<set $science to 100>> <<else>> <<set $sciencetrait to -1>> <<set $science to 0>> <</if>> <<if $maths gte 1750>> <<set $mathstrait to 8>> <<set $maths to 2000>> <<elseif $maths gte 1500>> <<set $mathstrait to 7>> <<set $maths to 1750>> <<elseif $maths gte 1250>> <<set $mathstrait to 6>> <<set $maths to 1500>> <<elseif $maths gte 1000>> <<set $mathstrait to 5>> <<set $maths to 1250>> <<elseif $maths gte 700>> <<set $mathstrait to 4>> <<set $maths to 1000>> <<elseif $maths gte 500>> <<set $mathstrait to 3>> <<set $maths to 700>> <<elseif $maths gte 400>> <<set $mathstrait to 2>> <<set $maths to 400>> <<elseif $maths gte 200>> <<set $mathstrait to 1>> <<set $maths to 200>> <<elseif $maths gte 100>> <<set $mathstrait to 0>> <<set $maths to 100>> <<else>> <<set $mathstrait to -1>> <<set $maths to 0>> <</if>> <<if $english gte 1750>> <<set $englishtrait to 8>> <<set $english to 2000>> <<elseif $english gte 1500>> <<set $englishtrait to 7>> <<set $english to 1750>> <<elseif $english gte 1250>> <<set $englishtrait to 6>> <<set $english to 1500>> <<elseif $english gte 1000>> <<set $englishtrait to 5>> <<set $english to 1250>> <<elseif $english gte 700>> <<set $englishtrait to 4>> <<set $english to 1000>> <<elseif $english gte 500>> <<set $englishtrait to 3>> <<set $english to 700>> <<elseif $english gte 400>> <<set $englishtrait to 2>> <<set $english to 400>> <<elseif $english gte 200>> <<set $englishtrait to 1>> <<set $english to 200>> <<elseif $english gte 100>> <<set $englishtrait to 0>> <<set $english to 100>> <<else>> <<set $englishtrait to -1>> <<set $english to 0>> <</if>> <<if $history gte 1750>> <<set $historytrait to 8>> <<set $history to 2000>> <<elseif $history gte 1500>> <<set $historytrait to 7>> <<set $history to 1750>> <<elseif $history gte 1250>> <<set $historytrait to 6>> <<set $history to 1500>> <<elseif $history gte 1000>> <<set $historytrait to 5>> <<set $history to 1250>> <<elseif $history gte 700>> <<set $historytrait to 4>> <<set $history to 1000>> <<elseif $history gte 500>> <<set $historytrait to 3>> <<set $history to 700>> <<elseif $history gte 400>> <<set $historytrait to 2>> <<set $history to 400>> <<elseif $history gte 200>> <<set $historytrait to 1>> <<set $history to 200>> <<elseif $history gte 100>> <<set $historytrait to 0>> <<set $history to 100>> <<else>> <<set $historytrait to -1>> <<set $history to 0>> <</if>> <<exam_difficulty>> <<set $distinction_stat to 0>> <<unset $arousalsaved>> <</if>> <<if isNaN(parseInt($tiredness))>> <<set $tiredness to 0>> <</if>> <<if ($minute % $time) isnot ($time - ($hour * 60))>> <<set $minute to ($time - ($hour * 60))>> <</if>> <<if $waspdisable is undefined>> <<set $waspdisable to "f">> <</if>> <<if $slugdisable is undefined>> <<set $slugdisable to "f">> <</if>> <<if $season is undefined>> <<if $month is "december" or $month is "january" or $month is "february">> <<set $season to "winter">> <<elseif $month is "march" or $month is "april" or $month is "may">> <<set $season to "spring">> <<elseif $month is "june" or $month is "july" or $month is "august">> <<set $season to "summer">> <<else>> <<set $season to "autumn">> <</if>> <</if>> <<farm_update>> <<if $prepareSaveDetails is undefined>> <<set $prepareSaveDetails to true>> <</if>> <<if $attitudesControl is undefined>> <<set $attitudesControl to { showGoldLink:false, unlockExhibitionismUnderwear:false, unlockExhibitionismNude:false, unlockTransformation:false, unlockDemonFlaunt:false, unlockProstitution:false, unlockLoveInterest1:false, unlockLoveInterest2:false, unlockLoveInterest3:false, unlockDefaultActions:false }>> <</if>> <<if $wild_plant_stat is undefined>> <<set $wild_plant_stat to 0>> <</if>> <<if $fertiliser is undefined>> <<set $fertiliser to {current:0,used:0}>> <</if>> <<if $saveName.includes("<")>> <<set $saveName to $saveName.replace(/[^a-zA-Z\u4e00-\u9fa5 0-9]+/g,"")>> <</if>> <<if $imgLighten is false>> <<set $imgLighten to "">> <<elseif $imgLighten is true>> <<set $imgLighten to "imgLighten">> <</if>> <<if $enemyArousalLossReduction is undefined>> <<set $enemyArousalLossReduction to 1>> <</if>> <<if $pubtask is 1>> <<set $pubtask to "forest">> <</if>> <<if $plants_known.includes("garlic bulb")>> <<set $plants_known.delete("garlic bulb")>> <<set $plants_known.push("garlic_bulb")>> <</if>> <<if $outbuildingvisited is 1 and $outbuildingBeast is undefined>> <<set $outbuildingBeast to "dog">> <</if>> <<if $o_long_and_beautiful gt 10>> <<set $o_long_and_beautiful to 10>> <<elseif !$hy_parent and !$hy_student and $o_long_and_beautiful is 10>> <<set $o_long_and_beautiful to 9>> <</if>> <<if $money is NaN or $money is undefined>> <<set $money to 0>> <</if>> <<if $mannequinHasPenis is undefined>> <<set $mannequinHasPenis to $player.penisExist>> <<set $mannequinBreastsSize to $mannequinHasPenis ? 0 : 3>> <</if>> <<if $shopPage is undefined>> <<set $shopPage = 0>> <</if>> <<if $shopClothingFilter is undefined>> <<shopClothingFilterReset>> <</if>> <<if $shopItemsPerPage is undefined>> <<set $shopItemsPerPage = 12>> <</if>> <<if $saveDetails is undefined>> <<set $saveDetails to { exported:{ days: clone($days), frequency: 15, count: 0, dayCount: 0, }, auto:{ count: 0 }, slot:{ count: 0, dayCount: 0, }, playTime: 0, loadTime: new Date(), loadCount: 0, }>> <<unset $lastExported>> <</if>> <<if $saveDetails.exported.dayCount is undefined>> <<set $saveDetails.exported.dayCount to 0>> <<set $saveDetails.slot.dayCount to 0>> <</if>> <<if $sleepStat is undefined>> <<set $sleepStat to 0>> <</if>> <<if $greathawkmonster is undefined>> <<rng>> <<if $monsterchance gte $rng>> <<set $greathawkmonster to 1>> <<else>> <<set $greathawkmonster to 0>> <</if>> <<set $bird to {}>> <</if>> <<if $harpy is undefined>> <<set $harpy to 0>> <</if>> <<if C.npc["Great Hawk"].type is "bird">> <<set C.npc["Great Hawk"].type to "hawk">> <</if>> <<if $clothesPrice is undefined>> <<set $clothesPrice to 1>> <</if>> <<if $clothesPriceUnderwear is undefined>> <<set $clothesPriceUnderwear to 1>> <<set $clothesPriceSchool to 1>> <<set $clothesPriceLewd to 1>> <</if>> <<childrenSetup>> <<npcPregnancyUpdater>> <<if $basePlayerPregnancyChance is undefined>> <<set $basePlayerPregnancyChance to 50>> <<set $humanPregnancyMonths to 3>> <<set $wolfPregnancyWeeks to 4>> <<set $playerPregnancyHumanDisable to "f">> <<set $playerPregnancyBeastDisable to "f">> <<set $npcPregnancyDisable to "f">> <</if>> <<if $famepregnancy is undefined>> <<set $famepregnancy to 0>> <<set $baseNpcPregnancyChance to 8>> <</if>> <<if $analingusdisablegiving is undefined or $analingusdisablereceiving is undefined>> <<set $analingusdisablegiving to $analdisable>> <<set $analingusdisablereceiving to $analdisable>> <</if>> <<if $analdoubledisable is undefined>> <<set $analdoubledisable to $analdisable>> <</if>> <<if $vaginaldoubledisable is undefined>> <<set $vaginaldoubledisable to "f">> <</if>> <<if $furniturePriceFactor is undefined>> <<set $furniturePriceFactor to 1>> <</if>> <<if $rentmod is undefined>> <<set $rentmod to 1>> /* <<elseif $rentmod gt 3>> <<set $rentmod to 3>> */ <</if>> <<if $money % 1>> <<set $money to Math.floor($money)>> <</if>> <<if $blackjack_played is undefined>> <<set $blackjack_played to 0>> <<set $blackjack_won to 0>> <<set $blackjack_streak to 0>> <<set $blackjack_streak_high to 0>> <</if>> /*To prevent the wardrobe from being inaccessable due to nulls*/ <<for $_label, $_value range $wardrobe>> <<if $_label is "space">> <<continue>> <</if>> <<run $wardrobe[$_label].delete(null)>> <</for>> <<if $fringetype is "flaps">> <<set $fringetype to "thin flaps">> <</if>> <<if $player.virginity.penile is "Great Hawk" or $player.virginity.vaginal is "Great Hawk">> <<earnFeat "Great Hawk the Terror">> <</if>> <<if $player.virginity.penile is "Black Wolf" or $player.virginity.vaginal is "Black Wolf">> <<earnFeat "Great Wolf the Alpha">> <</if>> <<if $bodyPartSelectedKey isnot undefined>> <<set $bodyPartSelected to $bodyPartSelectedKey>> <<unset $bodyPartSelectedKey>> <</if>> <<if $hoodDown is undefined>> <<set $hoodDown to 0>> <</if>> <<if $cardcover is undefined>> <<set $cardcover = { style: 0, colour: 'red' }>> <</if>> <<if $templePromised is undefined>> <<set $templePromised to "">> <</if>> <<if $perNPCFix isnot 2>> <<set $perNPCFix to 2>><<unset $perPronounFix>><<unset $perChastityFix>> <<set _keys to Object.keys($per_npc)>> <<for _npc range _keys>> <<if $per_npc[_npc].pronouns is undefined or $per_npc[_npc].pronouns.he is 0>> <<generatePronouns $per_npc[_npc]>> <</if>> <<if $per_npc[_npc].chastity is undefined>> <<set $per_npc[_npc].chastity to {penis:"", vagina:"", anus:""}>> <</if>> <<if $per_npc[_npc].role is undefined>> <<set $per_npc[_npc].role to "normal">> <</if>> <<if $per_npc[_npc].condom is undefined>> <<set $per_npc[_npc].condom to false>> <</if>> <<if $per_npc[_npc].name_known is undefined>> <<set $per_npc[_npc].name_known to 0>> <</if>> <</for>> <</if>> <<if $sidebarRenderer is undefined>> <<set $sidebarRenderer to 'canvas'>> <</if>> <<if $showDebugRenderer is undefined>> <<set $showDebugRenderer to !!StartConfig.debug>> <</if>> <<if $makeup.pbcolour isnot 0 and !($makeup.pbcolour in setup.colours.hair_map)>> <<set _record to setup.guessColourInMap(setup.colours.hair_map, $makeup.pbcolour)>> <<if _record>> <<set $makeup.pbcolour to _record.variable>> <<else>> <<run Errors.report("Failed to update makeup.pbcolour from " + $makeup.pbcolour)>> <</if>> <</if>> <<for _item range $makeup.owned.hairdye>> <<if !(_item.colour in setup.colours.hair_map)>> <<set _record to setup.guessColourInMap(setup.colours.hair_map, _item.colour)>> <<if _record>> <<set _item.colour to _record.variable>> <<else>> <<run Errors.report("Failed to update dye from " + _item.colour)>> <</if>> <</if>> <</for>> <<if $notifyUpdate is undefined>> <<set $notifyUpdate = true>> <</if>> <<if $beedisable is undefined>> <<set $beedisable to "f">> <</if>> <<if $lurkerdisable is undefined>> <<set $lurkerdisable to "f">> <</if>> <<if $prof is undefined>> <<set $prof to {}>> <<set $prof.spray to 0>> <<set $stat_lurkers_captured to 0>> <<set $stat_aphrodisiacs_sold to 0>> <<set $sadism to 0>> <<set $sadism_level to 0>> <</if>> <<if $horsedisable is undefined>> <<set $horsedisable to "f">> <</if>> <<if $farm_stage gte 10 and $lurkers_held is undefined>> <<set $lurkers_held to 0>> <</if>> <<if $edenprepare is 1 and $edenwall is undefined>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> <</if>> <<if $stat_panties_stolen is undefined>> <<set $stat_panties_stolen to 0>> <<set $stat_police to {}>> <<set $stat_police.pillory to 0>> <<set $stat_police.community to 0>> <<set $stat_police.prison to 0>> <</if>> <<if !$locker_suspicion or !$panties_held or $locker_suspicion lt 0>> <<set $locker_suspicion to 0>> <<set $panties_held to 0>> <</if>> <<if $footdisable is undefined>> <<set $footdisable to "f">> <<set $uncomfortable.lewd to true>> <</if>> <<if $player.bodyliquid is undefined>> <<set $player.bodyliquid to {}>> <<for _bodypart range setup.bodyliquid.bodyparts>> <<set $player.bodyliquid[_bodypart] to {}>> <<set $player.bodyliquid[_bodypart].goo to V[_bodypart+"goo"]>> <<set $player.bodyliquid[_bodypart].semen to V[_bodypart+"semen"]>> <<run delete V[_bodypart+"goo"]>> <<run delete V[_bodypart+"semen"]>> <</for>> <</if>> <<if $npc is 0>> <<unset $npc>> <<set $npc to []>> <<elseif !(Array.isArray($npc))>> <<set _npcsubstitute to clone($npc)>> <<unset $npc>> <<set $npc to [_npcsubstitute]>> <<unset _npcsubstitute>> <</if>> <<if $npcnum is undefined>> <<set $npcnum to []>> <<elseif !(Array.isArray($npcnum))>> <<set _npcsubstitute to clone($npcnum)>> <<unset $npcnum>> <<set $npcnum to [_npcsubstitute]>> <<unset _npcsubstitute>> <</if>> <<if $npcrow is undefined>> <<set $npcrow to []>> <<if $npc[0]>> <<set $npcrow[0] to 0>> <</if>> <</if>> <<if $choketrait is undefined>> <<set $choketrait to 0>> <</if>> <<if $museumAntiqueJournalHints is undefined>> <<set $museumAntiqueJournalHints to []>> <</if>> <<if $plants_known.includes("red rose")>> <<run $plants_known.delete("red rose")>> <<set $plants_known.push("red_rose")>> <</if>> <<if $transformdisabledivine is undefined>> <<if $transformdisable is "f">> <<set $transformdisabledivine to "f">> <<else>> <<set $transformdisabledivine to "t">> <</if>> <</if>> <<if $penisexist isnot undefined and ($player.penisExist != $penisexist or $player.vaginaExist != $vaginaexist)>> <<set $player.vaginaExist to ($player.sex isnot "m")>> /* <<set $vaginaexist to ($player.sex isnot "m" ? 1 : 0)>> */ <<set $player.penisExist to ($player.sex isnot "f")>> /* <<set $penisexist to ($player.sex isnot "f" ? 1 : 0)>> */ <</if>> <<if $penisexist isnot undefined>> <<unset $penisexist>> <<unset $vaginaexist>> <</if>> <<if $NPCName[0].penis is 0>> <<initnpcgender>> <</if>> <<if $kylar is undefined>> <<set $kylar to {}>> <<set $kylar.raped to 0>> <<set $kylar.riddle to 0>> <<set $kylar.timer to {halls:0,street:0,home:0,love:0}>> <<set $kylarSeen to []>> <</if>> <<if $kylarsydneywriting is 1>> <<set $kylarSeen.pushUnique("sydneyWriting")>> <<unset $kylarsydneywriting>> <</if>> <<if $sydneySeen isnot undefined>> <<if $sydneySeen.includes("kylarwriting")>> <<set $kylarSeen.pushUnique("sydneyWriting")>> <<run delete $sydneySeen.pushUnique("kylarwriting")>> <</if>> <</if>> <<if $kylarraped isnot undefined>> <<set $kylar.raped to $kylarraped>> <<unset $kylarraped>> <</if>> <<if $kylartimer isnot undefined>> <<set $kylar.timer.halls to $kylartimer>> <<unset $kylartimer>> <</if>> <<if $kylarstreettimer isnot undefined>> <<set $kylar.timer.street to $kylarstreettimer>> <<unset $kylarstreettimer>> <</if>> <<if $kylarsaidlove isnot undefined>> <<set $kylarSeen.pushUnique("saidLove")>> <<unset $kylarsaidlove>> <</if>> <<if $kylarspray is 1>> <<set $kylarDaily.spray to true>> <<unset $kylarspray>> <</if>> <<if $kylar_bodywriting is 1>> <<set $kylarDaily.bodywriting to true>> <<unset $kylar_bodywriting>> <</if>> <<if $kylar_invite isnot undefined>> <<if $kylar_invite is 1>> <<set $kylarDaily.invite to "home">> <<else>> <<set $kylarDaily.invite to "school">> <</if>> <<unset $kylar_invite>> <</if>> <<if $kylar_undies_taken isnot undefined>> <<set $kylarDaily.undies to true>> <</if>> <<if $kylarpantiescheck isnot undefined>> <<set $kylarSeen.pushUnique("commando")>> <<unset $kylarpantiescheck>> <</if>> <<if $kylarsleeprape isnot undefined>> <<set $kylarDaily.sleepRape to true>> <<unset $kylarsleeprape>> <</if>> <<if $kylarconfessiontimer isnot undefined>> <<set $kylar.timer.love to $kylarconfessiontimer>> <<unset $kylarconfessiontimer>> <</if>> <<if $kylarhome isnot undefined>> <<set $kylar.home to $kylarhome>> <<unset $kylarhome>> <</if>> <<if $kylarhometimer isnot undefined>> <<set $kylar.timer.home to $kylarhometimer>> <<unset $kylarhometimer>> <</if>> <<if $kylarhomeinterrupted isnot undefined>> <<set $kylarSeen.includes("home")>> <<unset $kylarhomeinterrupted>> <</if>> <<if $kylarwalk isnot undefined>> <<set $daily.kylar.walk to true>> <<unset $kylarwalk>> <</if>> <<if $kylarFountain isnot undefined>> <<set $kylar.fountain to $kylarFountain>> <<unset $kylarFountain>> <</if>> <<if $kylarFountainIntroWinter>> <<set $kylarSeen.pushUnique("fountainWinter")>> <<unset $kylarFountainIntroWinter>> <</if>> <<if $kylarFountainKiss isnot undefined>> <<if $kylarFountainKiss is 1>> <<set $daily.kylar.walkKiss to true>> <</if>> <<unset $kylarFountainKiss>> <</if>> <<if $kylarFountainIntro isnot undefined>> <<if $kylarFountainIntro is 1>> <<set $kylarSeen.pushUnique("fountainIntro")>> <</if>> <<unset $kylarFountainIntro>> <</if>> <<if $kylarFountainCoin isnot undefined>> <<set $kylar.fountainCoin to $kylarFountainCoin>> <<unset $kylarFountainCoin>> <</if>> <<if $kylarfamestage isnot undefined>> <<set $kylar.fameStage to $kylarfamestage>> <<unset $kylarfamestage>> <</if>> <<if $kylarchatintro isnot undefined>> <<set $kylarSeen.pushUnique("chatIntro")>> <<unset $kylarchatintro>> <</if>> <<if $kylarcanteen isnot undefined>> <<set $kylarSeen.pushUnique("canteen")>> <<unset $kylarcanteen>> <</if>> <<if $kylarriddle isnot undefined>> <<set $kylar.riddle to $kylarriddle>> <<unset $kylarriddle>> <</if>> <<if $kylar_play isnot undefined>> <<set $kylar.play to $kylar_play>> <<unset $kylar_play>> <</if>> <<if typeof($semen_produced_stat) is "string">> <<set $semen_produced_stat to parseFloat($semen_produced_stat)>> <</if>> <<if !(Array.isArray($event))>> <<unset $event>> <</if>> <<if $multipleWardrobes is undefined>> <<set $multipleWardrobes to "isolated">> <</if>> <<if $nectar_drank_stat is undefined>> <<set $nectar_drank_stat to 0>> <<set $tentacleMouth to 0>> <<set $tentacleAnus to 0>> <<set $tentacleAnusBaby to 0>> <<set $tentacleVagina to 0>> <<set $tentaclePenis to 0>> <</if>> <<if $index is undefined and $enemyno gte 1>> <<set $index to 0>> <<for _n to 0; _n lt $NPCList.length; _n++>> <<if $NPCList[_n].desc is $description>> <<set $index to _n>> <<break>> <</if>> <</for>> <</if>> <<if !$NPC_names_m>> <<init_names>> <</if>> <<if $prison and $prison.kylar is undefined>> <<set $prison.kylar to 0>> <</if>> <<if $plantdisable is undefined>> <<set $plantdisable to "f">> <</if>> <!-- Makes sure $kennel_treats aren't strings due to bug. --> <<if typeof $kennel_treats isnot "number">> <<set $kennel_treats to 0>> <</if>> <<if $bodywritingLvl is undefined>> <<set $bodywritingLvl to ($bodywritingdisable is "f" ? 3 : 0)>> <</if>> /* Start of Target variables */ <<if $npcDAP isnot undefined>> <<set $anustarget to $npcDAP[0]>> <<set $anusdoubletarget to $npcDAP[1]>> <<unset $npcDAP>> <</if>> <<if $targetYourself is undefined>> <<set $targetYourself to false>> <</if>> <<if $NPCList isnot undefined and $NPCList[0].active is undefined>> <<for _i = 0; _i < $NPCList.length; _i++>> <<set $NPCList[_i].active to 0>> <</for>> <<if $combat is 1>> <<for _i = 0; _i < $enemyno; _i++>> <<set $NPCList[_i].active to "active">> <<if $NPCList[_i].type is 0>> <<set $NPCList[_i].type to "human">> <</if>> <<set $NPCList[_i].healthmax to $NPCList[_i].health>> <</for>> <</if>> <</if>> <<if $breastuse isnot undefined and $breastuse isnot 0>> <<set $chestuse to $breastuse>> <<unset $breastuse>> <</if>> <<if $machine isnot undefined and $machine.number lte 0>> <<unset $machine>> <<elseif $enemytype isnot "machine">> <<unset $machine>> <<elseif $combat isnot 1>> <<unset $machine>> <</if>> /* End of Target variables */ <!-- remove duplicates from the hints list --> <<if $objectVersion.museumAntiques lt 8>> <<set $objectVersion.museumAntiques to 8>> <<set _newlist to []>> <!-- run in reverse to preserve only most recently added entries --> <<for _i = $museumAntiqueJournalHints.length - 1; _i gte 0; _i-->> <<if $museumAntiques.antiques[$museumAntiqueJournalHints[_i]] is "notFound">> <<set _newlist.pushUnique($museumAntiqueJournalHints[_i])>> <</if>> <</for>> <<set $museumAntiqueJournalHints to clone(_newlist).reverse()>> <</if>> <<if $stealtarget is undefined>> <<if $combat is 1 and $stealstate is 3>> <<set $stealtarget to "012345">> <<else>> <<set $stealtarget to "">> <</if>> <</if>> <<if $stealdifficulty is undefined>> <<set $stealdifficulty to 1>> <</if>> <<if $stealstate isnot undefined>> <<set $stealstateleft to $stealstate>> <<set $stealstateright to $stealstate>> <<unset $stealstate>> <</if>> <<if $righttarget is undefined>> <<set $righttarget to 0>> <<set $lefttarget to 0>> <</if>> <<if !$NPCList[0].chastity>> <<for _i to 0; _i lt $NPCList.length; _i++>> <<set $NPCList[_i].chastity to {penis: "", vagina: "", anus: ""}>> <</for>> <</if>> <<for _i to 0; _i lt $NPCList.length; _i++>> <<if $NPCList[_i].pronoun and (!$NPCList.pronouns or !$NPCList.pronouns.man)>> <<generatePronouns $NPCList[_i]>> <</if>> <</for>> <!-- pregnancyVar was moved to <<backComp>>--> <</widget>> <<widget "hermNPCsUpdate">> <<if !$hermNPCsVersionFix>> <!-- Version number fixing --> <!-- replaces any "herm" in the save numbers with ".h1", and replaces numbers ending with "h" with ".h1" --> <<for $_i to 0; $_i lt $saveVersions.length; $_i++>> <<set $saveVersions[$_i] to $saveVersions[$_i].replace(/ herm/, ".h1").replace(/(\d)h/, "$1.h1")>> <</for>> <<if $saveVersion>> <<set $saveVersion to $saveVersion.replace(/ herm/, ".h1").replace(/(\d)h/, "$1.h1")>> <</if>> <</if>> <</widget>> <<widget "variablesVersionUpdate2">> /* 0.4.0.0 is the last version that should need the old vvu */ <<run window.backCompPillsInventory()>> /* restructure V.sexStats.pills inventory */ <!--Tracking for the Plant Lover trait--> <<if $nectar_addiction is undefined>> <<set $nectar_addiction to 0>> <<set $nectar_timer to 0>> <</if>> <<if $hypnotised is undefined>> <<set $hypnotised to 0>> <<set $famemodel to 0>> <</if>> <<if $chef_state gte 5 and $photo_known is undefined>> <<set $photo_known to 1>> <</if>> <<if $cardcover is undefined>> <<set $cardcover = { style: 0, colour: 'red' }>> <</if>> <<if $sleepStat is undefined>> <<set $sleepStat to 0>> <</if>> <<for $_i = 0; $_i < $NPCName.length; $_i++>> <<if $NPCName[$_i].virginity is undefined>> <<initNNPCVirginity $_i>> <</if>> <</for>> <<if $player.virginity.vaginal is "Harper" or $player.virginity.penile is "Harper">> <<earnFeat "Harper the Hypnotist">> <</if>> <<if $player.virginity.vaginal is "Morgan" or $player.virginity.penile is "Morgan">> <<earnFeat "Morgan the Lost">> <</if>> <<if $player.virginity.vaginal is "Bailey" or $player.virginity.penile is "Bailey">> <<earnFeat "Bailey the 'caretaker'">> <</if>> <<if $player.virginity.vaginal is "Zephyr" or $player.virginity.penile is "Zephyr">> <<earnFeat "Zephyr the captain">> <</if>> <!-- Jimmy: DefaultActions JS routine for error correction. --> <<run /* Perform check for broken default action structures. */ if ($actionDefaults != undefined) { /* Test 1 - If regrab[0] is an object, there was a failure. */ let temp = DefaultActions.get('rape', 'Everyone', 'regrab')[0]; if (typeof temp === 'object') { /* Reset everything as a final step, the error is consumed. */ V.actionDefaults = temp; V.actionDefaults = DefaultActions.check(DefaultActions.setup()) } } >> <!-- Jimmy: Updater for NNPCs that lack pronouns structures. Based off of $perNPCFix located in VVU --> <<if $pronounsNPCFix isnot 1>> <<for $_npc range $NPCName>> <<if $_npc.pronouns is undefined>> <<generatePronouns $_npc>> <</if>> <</for>> <<set $pronounsNPCFix = 1>> <</if>> <!-- persistent npc fix v3 --> <<if $perNPCFix isnot 4>> <<set $perNPCFix to 4>> <!-- clean nulls and undefineds from name lists --> <<run $NPC_names_f.delete(null, undefined)>> <<run $NPC_names_m.delete(null, undefined)>> <<set $_per_keys to Object.keys($per_npc)>> <<for $_per_ctrl range $_per_keys>> <<if !$per_npc[$_per_ctrl]>> <!-- remove null and undefined --> <<run delete $per_npc[$_per_ctrl]>> <<elseif !$per_npc[$_per_ctrl].type>> <!-- type fix --> <<set $per_npc[$_per_ctrl].type to "human">> <</if>> <</for>> <!-- prison npcs --> <<for $_npc range ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard", "scarred_inmate"]>> <<if $per_npc[$_npc]>> <!-- restore null names--> <<if !$per_npc[$_npc].name>> <<set $per_npc[$_npc].name to ($per_npc[$_npc].pronoun is "m" ? $NPC_names_m.pluck() : $NPC_names_f.pluck())>> <</if>> <!-- fix descriptions --> <<if $per_npc[$_npc].name_known>> <<set $per_npc[$_npc].fullDescription to $per_npc[$_npc].name>> <<else>> <<set $per_npc[$_npc].fullDescription to $_npc.replace('_', ' ')>> <</if>> <</if>> <</for>> <</if>> <!-- v0.3.5.4: pubic hair was accidentally disabled on new saves bc it wasn't initialised properly. --> <<pbhairinit>> <!-- v0.3.6.2: blind stats mode --> <<if $statdisable is undefined>> <<set $statdisable to "f">> <</if>> <!-- v0.3.6.2: tending update --> <<if $tendingvars is undefined>> <<set $tendingvars to {}>> <<for $_plot_locations range $plots>> <<for $_plot range $_plot_locations>> <<set $_plot.plant to ($_plot.name and $_plot.stage gt 0 ? $_plot.name : "none")>> <<run delete $_plot.name>> <</for>> <</for>> <</if>> <<if $tending_yield_factor is undefined>> <<set $tending_yield_factor to 5>> <<else>> <<set $tending_yield_factor to Math.clamp($tending_yield_factor, 1, 10)>> <</if>> <!-- Jimmy: [<=0.3.6.2] Asserts that $outfit[].colors is assigned, default to false. --> <<if $outfit_update is undefined or $outfit_update lt 3>> <<set $outfit_update to 3>> <<for $_i to 0; $_i lt $outfit.length; $_i++>> <<if $outfit[$_i].colors is undefined>> <<set $outfit[$_i].colors to false>> <</if>> <</for>> <</if>> <!-- v0.3.6.2: herm wraith fix --> <<if $per_npc.wraith and ["m", "f"].includes($per_npc.wraith.gender) and $per_npc.wraith.penis isnot "none" and $per_npc.wraith.vagina isnot "none">> <<if $per_npc.wraith.gender is "m">><<set $per_npc.wraith.vagina to "none">><</if>> <<if $per_npc.wraith.gender is "f">><<set $per_npc.wraith.penis to "none">><</if>> <</if>> <!-- v0.3.6.2: Giving Robin clothes if their outfits array is already defined, but they lack the proper normal clothes --> <<if C.npc.Robin.outfits isnot undefined and !C.npc.Robin.outfits.includes("maleSchool")>> <<set $_robin to C.npc.Robin>> <<if $_robin.outfits.includes("shirt")>> <<run $_robin.outfits.delete("shirt")>> <<set $_robin.outfits.pushUnique("robinGiftShirt")>> <</if>> <<if $_robin.outfits.includes("sundress")>> <<run $_robin.outfits.delete("sundress")>> <<set $_robin.outfits.pushUnique("robinGiftSundress")>> <</if>> <<if $_robin.outfits.includes("kimono")>> <<run $_robin.outfits.delete("kimono")>> <<set $_robin.outfits.pushUnique("robinGiftKimono")>> <</if>> <<if $_robin.outfits.includes("tuxedo")>> <<run $_robin.outfits.delete("tuxedo")>> <<set $_robin.outfits.pushUnique("robinGiftTux")>> <</if>> <<if $_robin.outfits.includes("gothic gown")>> <<run $_robin.outfits.delete("gothic gown")>> <<set $_robin.outfits.pushUnique("robinGiftGown")>> <</if>> <<if $_robin.outfits.includes("christmas")>> <<run $_robin.outfits.delete("christmas")>> <<set $_robin.outfits.pushUnique("robinGiftChristmas")>> <</if>> <<initNNPCClothes "Robin" "update">> <<set $_robin.outfits.pushUnique("naked", "maleDefault", "femaleDefault")>> <<if $_robin.currentOutfit>> <<switch $_robin.currentOutfit>> <<case "shirt">><<set $_clothesReplace to "robinGiftShirt">> <<case "sundress">><<set $_clothesReplace to "robinGiftSundress">> <<case "kimono">><<set $_clothesReplace to "robinGiftKimono">> <<case "tuxedo">><<set $_clothesReplace to "robinGiftTuxedo">> <<case "gothic gown">><<set $_clothesReplace to "robinGiftGown">> <<case "christmas">><<set $_clothesReplace to "robinGiftChristmas">> <</switch>> <<npcClothesName $_robin $_clothesReplace>> <<run delete $_robin.currentOutfit>> <</if>> <</if>> <!-- v0.3.6.2: Fixing undefined animations, printing one-time notification for any who had them disabled. --> <<if $objectVersion.animations lt 1 or $objectVersion.animations is undefined>> <<set $objectVersion.animations to 1>> <<if $combatAnimations is false and $sidebarAnimations is false>> <div id="animWarning" @class="'no-numberify '"> <span class='teal'>Animations are currently disabled. This may have been caused by a one-time bug. You can re-enable animations immediately, or in the "general" tab of the settings menu.</span> | <<link "Enable all animations">><<addclass #animWarning "hidden">><<set $combatAnimations to true>><<set $sidebarAnimations to true>><</link>> | <<link "Disable this message">><<addclass #animWarning "hidden">><</link>> </div> <</if>> <<if $combatAnimations is undefined>> <<set $combatAnimations to true>> <<set $sidebarAnimations to true>> <</if>> <</if>> <!-- v0.3.6.2: Improved debug menu --> <<if $debug_favourite is undefined>> /* add favourites constant variable */ <<set $debug_favourite = []>> <</if>> <!-- v0.3.6.2: Init variables necessary for custom contact lenses --> <<if ndef $lenses_ordered>> <<set $lenses_ordered to []>> <</if>> <<if ndef $custom_lenses_already_ordered>> <<set $custom_lenses_already_ordered to 0>> <</if>> <<if ndef $custom_eyecolours>> <<set $custom_eyecolours to []>> <</if>> <<if ndef $makeup.owned.custom_eyelenses>> <<set $makeup.owned.custom_eyelenses to []>> /* pharmacy custom eye lenses */ <</if>> <<if $adultShop is undefined>> <<set $adultShop to { ban: 0, banExtension: false, spotted: false, stolenClothes: 0, totalStolenClothes: 0, banCount: 0, rng: random(0,1000) }>> <</if>> <!-- v0.3.6.2: convert all "underclothes" to "underlowerclothes" --> <<if $handtarget is "underclothes">> <<set $handtarget to "underlowerclothes">> <</if>> <!-- v0.3.6.2: refactor transformation stuff --> <<setupTransformationPiecesObject>> <<for $_npc range $NPCList>> <<if $_npc.mouth is "underclothes">> <<set $_npc.mouth to "underlowerclothes">> <</if>> <<if $_npc.lefthand is "underclothes">> <<set $_npc.lefthand to "underlowerclothes">> <</if>> <<if $_npc.righthand is "underclothes">> <<set $_npc.righthand to "underlowerclothes">> <</if>> <</for>> <!-- v0.3.6.2: convert all "understruggle" to "underlowerstruggle" --> <<if $understruggle isnot undefined>> <<set $underlowerstruggle to $understruggle>> <<unset $understruggle>> <</if>> <!-- v0.3.6.2: remove all of the deprecated variables used in npcstrip --> <!-- note for the future: it's probably a good idea to avoid using these variable names for anything else in the future, they're too non-specific. --> <<if $anus>> <<unset $lefthand, $righthand, $anus, $gender1, $penis, $vagina>> <<unset $lefthand2, $righthand2, $anus2, $gender2, $penis2, $vagina2>> <<unset $lefthand3, $righthand3, $anus3, $gender3, $penis3, $vagina3>> <<unset $lefthand4, $righthand4, $anus4, $gender4, $penis4, $vagina4>> <<unset $lefthand5, $righthand5, $anus5, $gender5, $penis5, $vagina5>> <<unset $lefthand6, $righthand6, $anus6, $gender6, $penis6, $vagina6>> <</if>> <!-- v0.3.7.4: NPC sex toys --> <<if $toydildodisable is undefined>> <<set $toydildodisable to "f">> <</if>> <<if $toywhipdisable is undefined>> <<set $toywhipdisable to "f">> <</if>> <!-- v0.3.6.2 unnamed npc virginity update --> <<if $npcVirginityChance is undefined>> <<set $npcVirginityChance to 50>> <<set $npcVirginityChanceAdult to 10>> <</if>> <!-- for v0.3.7.1 and earlier versions --> <<if _version lte 30701>> <<run window.patchCorruptLensesColors()>> /* custom contact lenses fix corrupt colours */ <</if>> <!-- for v0.3.7.4 and earlier versions --> <<if _version lte 30704>> <<if ndef $pillsTakenOn>> <<set $pillsTakenOn to ($monthday.toString() + $month + $year.toString())>> <</if>> <<if ndef $famemodel>> <<set $famemodel to 0>> <</if>> <<if ndef $heterochromia>> <<set $heterochromia to 0>> <<if $cat > 6>> <<set $cat to 6>> <</if>> <</if>> <<if $ironmanmode == undefined>> <<set $ironmanmode to false>> <</if>> <<if def $breastsize>> <<set $player.breastsize to clone($breastsize)>> <<unset $breastsize>> <</if>> <<if def $penissize>> <<set $player.penissize to clone($penissize)>> <<unset $penissize>> <</if>> <<if def $bottomsize>> <<set $player.bottomsize to clone($bottomsize)>> <<unset $bottomsize>> <</if>> <<run window.createInventoryObject()>> <!-- fix for desynch between TFs and $specialTransform --> <<if $demon gte 1 or $angel gte 1 or ($fallenangel gte 2 or ($transformationParts.fallenAngel.wings isnot "hidden" and $transformationParts.fallenAngel.wings isnot "disabled"))>> <<set $specialTransform to 1>> <<else>> <<set $specialTransform to 0>> <</if>> <!-- fix for transformation traits trauma bugs --> <<if $transformationParts.traits.fangs is "hidden">> <<set $transformationParts.traits.fangs to "default">> <</if>> <<if $transformationParts.traits.sharpEyes is "hidden">> <<set $transformationParts.traits.sharpEyes to "default">> <</if>> <</if>> <!-- v0.3.7.4 RobinCrossDressingQuest update --> <<if C.npc.Robin.cdquest is undefined>> <<set C.npc.Robin.cdquest to 0>> <</if>> <!-- v0.3.7.4: sleep code readability update --> <<if $schoolwake isnot undefined>> <<unset $schoolwake>> <</if>> <!-- v0.3.7.4: An old pregnancy code issue where .fertilize was used and not updated. --> <<script>> const pregnancy = V.sexStats.anus.pregnancy; if(Array.isArray(pregnancy.fetus)){ for (let i = 0; i < pregnancy.fetus.length; i++) { const slot = pregnancy.fetus[i]; if (slot != undefined && slot.hasOwnProperty('fertilized')) { slot.fertilised = slot.fertilized; delete slot.fertilized; } } /* Part 2: Futa manipulation. */ let hasFuta = false; for (let i = 0; i < pregnancy.fetus.length; i++) { const slot = pregnancy.fetus[i]; if (slot != undefined && slot.stats != null && slot.stats.gender === 'Futa') { if (hasFuta) { /* Abort the futa. */ pregnancy.fetus[i].toDelete = true; } else { hasFuta = true; if (V.pregnancyStats.parasiteDoctorEvents < 2) { V.pregnancyStats.parasiteDoctorEvents = 2; } pregnancy.motherStatus = 2; } } } V.sexStats.anus.pregnancy.fetus = V.sexStats.anus.pregnancy.fetus.filter(p => p && !p.toDelete); } <</script>> <!-- v0.3.7.4: sex toy and double penetration stats--> <<if $sextoystat is undefined>> <<set $sextoystat to 0>> <<set $analdoublestat to 0>> <<set $vaginaldoublestat to 0>> <</if>> <!-- v0.3.7.4: underground brothel cleanup --> <<if $undergroundtime isnot undefined>> <<set $undergroundbrothel to { "time": $undergroundtime, "timepass": true, "water": $undergroundwater, "escape": $undergroundescape }>> <<unset $undergroundtime>> <<unset $undergroundwater>> <<unset $undergroundescape>> <<set $undergroundbrothelescaped to true>> <</if>> <<if $adultshopprogress is undefined>> <<set $adultshopprogress to 0>> <</if>> <<if $adultshopcontribution is undefined>> <<set $adultshopcontribution to 0>> <</if>> <<if $facesitdisable is undefined>> <<set $facesitdisable to "f">> <</if>> <<if $objectVersion.sexToys is undefined>> <!-- First fix to sextoy objects: Specifically for NNPCs containing an undefined string in their desc. --> <<script>> V.NPCName.forEach(nnpc => { if (nnpc.strapons instanceof Array) { nnpc.strapons.forEach(strapon => { if (typeof strapon.description === 'string') { strapon.description = strapon.description.replace(/undefined/, 'dildo'); } }); } }); <</script>> <<set $objectVersion.sexToys to 1>> <</if>> <!-- v0.3.8.2: sex toy and double penetration stats--> <<if $toymultiplepenetration is undefined>> <<set $toymultiplepenetration to "f">> <</if>> <!-- v0.3.8.2: sextoy inventory code cleanup --> <<if $passage.startsWith("Sextoys Inventory ") and ["Sextoys Inventory Home","Sextoys Inventory Brothel","Sextoys Inventory Cottage","Sextoys Inventory Cabin"].includes($passage)>> <<set $sextoyInvReturnLink to { "Sextoys Inventory Home": "Bedroom", "Sextoys Inventory Brothel": "Brothel Dressing Room", "Sextoys Inventory Cottage": "Farm Bedroom", "Sextoys Inventory Cabin": "Cabin Actions" }[$passage]>> <</if>> <!-- v.0.3.8.2: undefined $control --> <<if $control is undefined>> <<if $controlSaved>> <<set $control to $controlSaved>><<unset $controlSaved>> <<else>> <<set $control to $controlmax>> <</if>> <</if>> <!-- v0.3.8.6: Fixing mismatched specialtransform after losing your virginity --> <<if $demon gte 1 or $angel gte 1 or ($fallenangel gte 2 or ($transformationParts.fallenAngel.wings isnot "hidden" and $transformationParts.fallenAngel.wings isnot "disabled"))>> <<set $specialTransform to 1>> <<else>> <<set $specialTransform to 0>> <</if>> <!-- v0.3.8.6: Traubin overhaul --> <<if $robinTraumaMultiplier is undefined>> <<set $robinTraumaMultiplier to 1>> <</if>> <<if $robinSeen is undefined>> <<set $robinSeen to []>> <</if>> <<if !$robinTattoo>> <<set $robinTattoo to []>> <</if>> <<if $robinPunishments is undefined>> <<set $robinPunishments to []>> <<if C.npc.Robin.trauma gt 0>> <<set $robinPunishments.pushUnique("docks")>> <<set $robinLastPunishment to "docks">> <</if>> <</if>> <<if $robinmissing is undefined>> <<set $robinmissing to 0>> <<elseif $robinmissing is 1>> <<set $robinmissing to "docks">> <<set $robinLastPunishment to "docks">> <</if>> <<if $baileypaychain is undefined>> <<set $baileypaychain to 0>> <</if>> <<if $NPCList[0].index is undefined>> <<for _i to 0; _i lt $NPCList.length; _i++>> <<set $NPCList[_i].index to _i>> <</for>> <</if>> <!-- v0.3.8.6: Awarding the "Robin's Song" feat to players who missed it --> <<if C.npc.Robin.cdquest gte 7>> <<earnFeat "Robin's Song">> <</if>> <!-- v0.3.8.6: Kylar rework --> <<if $kylar.fameStage is undefined>> <<set $kylar.fameStage to 0>> <</if>> <!-- v0.3.9.0: update --> <<if $pregnancyspeechdisable is undefined>> <<set $pregnancyspeechdisable to "f">> <</if>> <<if $stray_happiness is undefined>> <<set $stray_happiness to 50>> <</if>> <!-- v0.3.9.2: Wardrobe teleport error fix --> <<if $clothes_choice isnot undefined and !["Clothing Shop", "Forest Shop", "School Library Shop", "Adult Shop Store"].includes($passage)>> <<unset $clothes_choice>> <</if>> <!-- v0.3.9.3: Robin pillory bug --> <<if $robinPillory and $robinPillory.danger gt 15>> <<unset $robinPillory>> <</if>> <!-- v0.3.9.3: Heterochromia disablable --> <<if $transformationParts.cat.heterochromia is undefined>> <<if $cat gte 7>> <<set $transformationParts.cat.heterochromia to "default">> <<else>> <<set $transformationParts.cat.heterochromia to "disabled">> <</if>> <</if>> <!-- v0.3.9.3: customColors 'value' property added --> <<if $objectVersion.customColors lt 5 or $objectVersion.customColors is undefined>> <<if $customColors.value is undefined>> <<set $customColors.value to {primary:100, secondary:100}>> <</if>> <<set $objectVersion.customColors to 5>> <</if>> <!-- v0.3.9.3: $retrieveShopCustomColor added // used for shop colour sliders --> <<if $retrieveShopCustomColor is undefined or $retrieveShopCustomColor isnot {}>> <<set $retrieveShopCustomColor to {}>> <</if>> <<if !$objectVersion.transformations>> <<set $_demon to $transformationParts.demon>> <<set $_tfConverter to { blue: { type: 'default', colour: { h: 240, s: 100, l: 50 } }, lime: { type: 'default', colour: { h: 90, s: 100, l: 50 } }, red: { type: 'default', colour: { h: 0, s: 100, l: 50 } }, yellow: { type: 'default', colour: { h: 55, s: 100, l: 50 } }, pink: { type: 'succubus', colour: { h: 320, s: 100, l: 50 } } }>> <<set $_demonHorn to $_tfConverter[$transformationParts.demon.horns]>> <<if typeof $_demonHorn === 'object'>> <<set $_demon.horns to $_demonHorn.type>> <<set $_demon.horns_colour to $_demonHorn.colour>> <</if>> <<set $_demonWings to $_tfConverter[$transformationParts.demon.wings]>> <<if typeof $_demonWings === 'object'>> <<set $_demon.wings to $_demonWings.type>> <<set $_demon.wings_colour to $_demonWings.colour>> <</if>> <<set $_demonTail to $_tfConverter[$transformationParts.demon.tail]>> <<if typeof $_demonTail === 'object'>> <<set $_demon.tail to $_demonTail.type>> <<set $_demon.tail_colour to $_demonTail.colour>> <</if>> <<set $objectVersion.transformations to 0>> <</if>> <!-- v0.3.10.0 update --> <<if $leftarmbruise is undefined>> <<set $leftarmbruise to 0>> <<set $rightarmbruise to 0>> <</if>> <<if $urinestat is "undefined">> <<set $urinestat to 0>> <</if>> <<if $hypnosis_traits is undefined>> <<set $hypnosis_traits to {}>> <</if>> <!-- v0.3.10.0 farm wage fix --> <<if $farm and $farm.wage gte 1500>> <<set $farm.wage to $farm.wage / 100>> <</if>> <!-- v0.3.10.1: Kylar dominance --> <<if C.npc.Kylar.dom gte 1 and ($bus isnot "kylarmanor" or $syndromekylar is 1)>> <<npcincr Kylar dom -100>> <</if>> <!-- v0.3.10.3: fix for Kylar being initialized weirdly in combat after a prior bug set kylar's NPCName data weirdly --> <<if _version lte 31003>> <<set _kylar to C.npc.Kylar>> <<if _kylar.penis isnot "none">> <<set _kylar.penis to "clothed">> <</if>> <<if _kylar.vagina isnot "none">> <<set _kylar.vagina to "clothed">> <</if>> <<run delete _kylar.lefthand>> <<run delete _kylar.righthand>> <</if>> <!-- v0.3.10.4: New character lighting variables --> <<if $imgLighten != undefined>> <<set $lightSpotlight to 0.2>> <<set $lightGradient to 0>> <<set $lightGlow to 0>> <<set $lightFlat to 0>> <<set $lightCombat to 0.2>> <<set $lightTFColor to 0.2>> <<if $imgLighten == "imgLighten">> <<set $lightFlat to 0.5>> <<elseif $imgLighten == "imgLighten2">> <<set $lightFlat to 1>> <</if>> <<unset $imgLighten>> <</if>> <<if $estatePersistent and !$estatePersistent.markedCards>> <<set $estatePersistent.markedCards = new Set()>> <<set $estatePersistent.newDeckTimer = 3>> <</if>> <!-- v0.3.10: blackjack update --> <<initEstatePersistent>> <!-- v0.3.10.5: Kylar scene viewer scenes --> <<if C.npc.Kylar.state is "prison">> <<set $kylarSeen.pushUnique("basement")>> <</if>> <!-- v0.3.10.5: Hypnotic flaunting --> <<if $uncomfortable.hypnosis is undefined>> <<set $uncomfortable.hypnosis to true>> <</if>> <!-- v0.3.10.5: nectar bodyliquid --> <<if $player.bodyliquid.neck.nectar is undefined>> <<for _bodypart range setup.bodyliquid.bodyparts>> <<set $player.bodyliquid[_bodypart].nectar to 0>> <</for>> <</if>> <<unset $goobodycount, $semenbodycount, $liquidbodycount>> <!-- v0.3.10.5/0.3.11.0: Overall school performance fix --> <<if _version lte 31100>> <<run ["science", "maths", "english", "history"].forEach( skill => { V[skill] = [0,100,200,400,700,1000].select(V[skill + "trait"] + 1); })>> <<set $school to $science + $english + $maths + $history>> <</if>> <!-- v0.3.11.0: Dancing Fixes --> <<if _version lte 31100 and $dancing is 1>> <<if $dance_place is undefined>> <<set $dance_place to 1>> <</if>> <<set $dance_place -= 1>> <</if>> <!-- v0.3.11.0: Combat images --> <<if $combatimages is undefined>> <<set $combatimages to $images>> <</if>> <!-- v0.3.10.0/v0.3.10.1/0.3.11.0 NaN variables fix --> <<if _version lte 31100>> /*Check to see if these variables are NaN. If they are, reset them to 0*/ <<run ["stress", "drugged", "drunk", "hallucinogen", "milk_amount", "orgasmcount", "urinestat", "traumagain", "stressgain", "traumasaved", "stresssaved", "enemyanger", "enemytrust", "turnCount"].forEach( v => V[v] ? true : V[v] = 0)>> <</if>> <!-- v0.3.11.4 --> <<if $outfitTmp is undefined>> <<set $outfitTmp to {}>> <</if>> <!-- v0.3.11.4 - Remove $crimemax --> <<if $crimemax isnot undefined>> <<unset $crimemax>> <</if>> <!-- v0.3.11.4 options rework --> <<if $options is undefined>> <<set $options to { neverNudeMenus: $neverNudeMenus !== undefined ? $neverNudeMenus : false, autosaveDisabled: $autosaveDisabled !== undefined ? $autosaveDisabled : false, showCaptionText: $showCaptionText !== undefined ? $showCaptionText : true, sidebarRenderer: $sidebarRenderer !== undefined ? $sidebarRenderer : "canvas", sidebarStats: $sidebarStats && ["disabled", "limited", "all"].includes($sidebarStats) ? $sidebarStats : "disabled", sidebarTime: $sidebarTime && ["disabled", "top", "bottom"].includes($sidebarTime) ? $sidebarTime : "disabled", combatControls: $combatControls !== undefined ? $combatControls : "radio", targetYourself: $targetYourself !== undefined ? $targetYourself : false, scrollRemember: $scroll_remember !== undefined ? $scroll_remember : false, mapMovement: $map.movement !== undefined ? $map.movement : true, mapLegacy: $map.legacy !== undefined ? $map.legacy : false, mapMarkers: $map.markers !== undefined ? $map.markers : false, mapTop: $map.top !== undefined ? $map.top : false, images: $images !== undefined && StartConfig.enableImages !== false ? $images : 0, combatImages: $combatimages !== undefined && StartConfig.enableImages !== false ? $combatimages : 0, bodywritingImages: $bodywritingImages !== undefined ? $bodywritingImages : true, silhouetteEnabled: $silhouettedisable !== undefined ? $silhouettedisable === "f" : true, sidebarAnimations: $sidebarAnimations !== undefined ? $sidebarAnimations : true, blinkingEnabled: $blinkingdisable !== undefined ? $blinkingdisable === "f" : true, combatAnimations: $combatAnimations !== undefined ? $combatAnimations : true, halfClosedEnabled: $halfcloseddisable !== undefined ? $halfcloseddisable === "f" : true, characterLightEnabled: true, lightSpotlight: $lightSpotlight !== undefined ? $lightSpotlight : 0.2, lightGradient: $lightGradient !== undefined ? $lightGradient : 0.1, lightGlow: $lightGlow !== undefined ? $lightGlow : 0.1, lightFlat: $lightFlat !== undefined ? $lightFlat : 0, lightCombat: $lightCombat !== undefined ? $lightCombat : 0.2, lightTFColor: $lightTFColor !== undefined ? $lightTFColor : 0.2, maxStates: $maxStates !== undefined ? $maxStates : 5, historyControls: false, numpad: $numpad !== undefined ? $numpad : false, useNarrowMarket: $useNarrowMarket !== undefined ? $useNarrowMarket : false, skipStatisticsConfirmation: $skipStatisticsConfirmation !== undefined ? $skipStatisticsConfirmation : false, showDebugRenderer: $showDebugRenderer !== undefined ? $showDebugRenderer : !!StartConfig.debug, };>> <</if>> <!-- v0.3.11.4 creampie.npc.penis and tentacle fix --> <!-- IMPORTANT NOTE: please REMOVE this section if these stats come back into use --> <<if _version lte 31104>> <<run delete $sexStats.creampie.npc.penis>> <<run delete $sexStats.creampie.npc.tentacle>> <!-- Fixing most named npcs missing all of their virginities --> <!-- Resetting all virginities to defaults, keeping virginities already taken by player --> <<if C.npc.Jordan.virginity.penile is false>> <<for $_i to 0; $_i lt $NPCNameList.length; $_i++>> <<set $_takenVirginities to []>> <<for $_virginity, $_status range $NPCName[$_i].virginity>> <<if $_status is "player">> <<set $_takenVirginities.push($_virginity)>> <</if>> <</for>> <<if $NPCNameList[$_i] is "Sydney">> <<set $NPCName[$_i].virginity to {"anal": true, "oral": true, "penile": true, "vaginal": true, "handholding": true, "temple": true, "kiss": true}>> <<else>> <<initNNPCVirginity $_i>> <</if>> <<set $_takenVirginities.forEach(taken => $NPCName[$_i].virginity[taken] = "player")>> <</for>> <</if>> <!-- Fix for saves where people were able to change wraith's gender --> <<if $per_npc.wraith and $per_npc.wraith.pronoun isnot "i">> <<set $per_npc.wraith.pronoun to "i">> <<generatePronouns $per_npc.wraith>> <</if>> <</if>> <!-- v0.3.11.4 $tirednessmax change to C.tiredness.max --> <<if $tirednessmax>> <<unset $tirednessmax>> <</if>> <!-- v0.3.11.4 - Add $makeup.mascara_running --> <<if $makeup.mascara_running is undefined>> <<set $makeup.mascara_running = 0>> <</if>> <!-- v0.3.11.4 - Remove defunct vars --> <<if $npcdescription isnot undefined>> <<unset $npcdescription>> <</if>> <<if $currentOverlay isnot undefined>> <<unset $currentOverlay>> <</if>> <!-- v0.3.11.4 New pepper spray display --> <<if $options.pepperSprayDisplay is undefined>> <<set $options.pepperSprayDisplay to "sprays">> <</if>> <<prison_feat_check>> <!-- v0.3.12.1: Changing room refactor --> <<if $bus is "girls" or $bus is "boys">> <<set $changingRoomGender to $bus>> <</if>> <!-- v.0.3.12.1 Fix classroom attendance vars --> <<if _version lte 31201>> <<set $scienceattended to $scienceattended || 0>> <<set $mathsattended to $mathsattended || 0>> <<set $englishattended to $englishattended || 0>> <<set $historyattended to $historyattended || 0>> <<set $swimmingattended to $swimmingattended || 0>> <</if>> <!-- v0.3.12.3 Fix heterochromia --> <<if V.custom_eyecolours.findIndex(i => i.variable === "cat_tf_stage_-1_left") !== -1>> <!-- if there's objects with a bugged variable --> <<script>> /* re-create custom eyecolours without broken variables */ const repairedEyeColours = []; V.custom_eyecolours.forEach(c => c.variable.startsWith("cat_tf") || repairedEyeColours.push(c)); V.custom_eyecolours = repairedEyeColours; /* regenerate cat eye stages from "natural" eye colour (selected at game start) while preserving the current colours */ const lEC = V.leftEyeColour; const rEC = V.rightEyeColour; V.leftEyeColour = V.eyeselect; V.rightEyeColour = V.eyeselect; determineCatEyeStages(); V.leftEyeColour = lEC; V.rightEyeColour = rEC; <</script>> <</if>> <<if $parasitepregdisable is undefined>> <<set $parasitepregdisable to $analpregdisable>> <<unset $analpregdisable>> <</if>> <!-- v0.3.12.4 --> <<if $options.closeButtonMobile is undefined>> <<set $options.closeButtonMobile to false>> <</if>> <!-- v0.3.12.4: Wraith Compound scene/canvasmodel override --> <<if $modeloptionsOverride is undefined>> <<set $modeloptionsOverride to {}>> <</if>> <!-- v0.3.12.4: pubfame --> <<if $pub_task_stat is undefined>> <<set $pub_task_stat to 0>> <</if>> <!-- v0.3.12.4: semen swallowing framework --> <<if $semenswallowedstat is undefined>> <<set $semenswallowedstat to 0>> <<set $animalsemenswallowedstat to 0>> <</if>> <<if $options.passageCount is undefined>> <<set $options.passageCount to "disabled">> <<set $options.playtime to false>> <</if>> <!-- v0.3.12.4 Sensitivity overhaul changes --> <<if $mouthsensitivity is undefined>> <!-- Initialise new sensitivities --> <<set $mouthsensitivity to 1>> <<set $bottomsensitivity to 1>> <!-- Map old sensitivity values (1-6) to new range (1-4), with step 0.25 --> <<set $breastsensitivity to Math.floor(4 + ($breastsensitivity - 1) * 12 / 5) / 4>> <<set $genitalsensitivity to Math.floor(4 + ($genitalsensitivity - 1) * 12 / 5) / 4>> <</if>> <!-- v0.3.12.4 Wraith update --> <<if !$wraith>> <<set $wraith to {"state": "", "init": 0}>> <<elseif $wraith.init is undefined>> <<set $wraith.init to 1>> <<set $wraith.days to 0>> <</if>> <<if $per_npc.wraith>> <<if $wraithAnger>> <<set $wraithAngerCooldown to $wraithAnger>> <<unset $wraithAnger>> <</if>> <<initnpc "Ivory Wraith">> <<run ["pronouns", "pronoun", "gender", "pregnancyAvoidance", "vagina", "penis", "clothes", "chest", "skincolour", "breastsize", "breastsdesc", "breastdesc", "penisdesc", "penissize", "trust", "type"].forEach(s => C.npc["Ivory Wraith"][s] = clone($per_npc.wraith[s]))>> <<set C.npc["Ivory Wraith"].lust to 0>> <<if $wraith.state is "haunt">> <<set C.npc["Ivory Wraith"].lust to 20>> <<if ($wraithPrison and $wraithPrison.vision) or Object.keys(V.feats.currentSave).includes("Schism")>> <<set $wraithPrison.vision to true>> <<set C.npc["Ivory Wraith"].lust -= 5>> <</if>> <</if>> <<if $wraithAngerCooldown>> <<set C.npc["Ivory Wraith"].lust += 3>> <</if>> <<set C.npc["Ivory Wraith"].lust = Math.clamp(C.npc["Ivory Wraith"].lust, 0, 20)>> <<clearNPC "wraith">> <<if $NPC_names_m.includes("Ivory Wraith") or $NPC_names_f.includes("Ivory Wraith")>> <<run delete $NPC_names_m["Ivory Wraith"]>> <<run delete $NPC_names_f["Ivory Wraith"]>> <</if>> <<if $wraith.state and !$wraith.days>> <<set $wraith.days to ($days - 60)>> <</if>> <</if>> <!-- To update the player and named npc pregnancy objects from numbers to a single array --> <<if $sexStats.vagina.pregnancy.fetus is undefined or $sexStats.anus.pregnancy.fetus is undefined or $sexStats.anus.pregnancy.type is undefined or $sexStats.anus.pregnancy.nonCycleRng is undefined or !Array.isArray($sexStats.vagina.sperm) or !$parentList>> <<physicalAdjustmentsInit>> <</if>> <<if !$pregnancytype>> <<set $cycledisable to "f">> <<set $pregnancytype to "realistic">> <</if>> <<if $adultshopunlocked and $adultshopcontribution>> <<earnFeat "Opened Pandoras Box">> <<if $adultshopcontribution gte 11>> <<earnFeat "Opened Pandoras Cocks">> <</if>> <</if>> <<if $baseVaginalPregnancyChance>> <<set $basePlayerPregnancyChance to $baseVaginalPregnancyChance>> <<unset $baseVaginalPregnancyChance>> <</if>> <<if $insecurity_pregnancy is undefined>> <<set $insecurity_pregnancy to 0>> <<set $acceptance_pregnancy to 0>> <</if>> /* For saves where it was set to undefined */ <<if $sciencemissed is undefined>> <<set $sciencemissed to 0>> <<set $mathsmissed to 0>> <<set $englishmissed to 0>> <<set $historymissed to 0>> <<set $swimmingmissed to 0>> <</if>> /* To correct some bad math that let it get into the negatives */ <<if Math.min($sciencemissed,$mathsmissed,$englishmissed,$historymissed,$swimmingmissed) lt 0>> <<set $_min to Math.min($sciencemissed,$mathsmissed,$englishmissed,$historymissed,$swimmingmissed)>> <<set $sciencemissed -= $_min>> <<set $mathsmissed -= $_min>> <<set $englishmissed -= $_min>> <<set $historymissed -= $_min>> <<set $swimmingmissed -= $_min>> <</if>> /* Attempt to sync up individual lessons missed with $lessonmissed */ <<set $_totalMissed to $sciencemissed + $mathsmissed + $englishmissed + $historymissed + $swimmingmissed>> <<if $_totalMissed gt $lessonmissed>> <<set $lessonmissed to $_totalMissed>> <<elseif $_totalMissed lt $lessonmissed>> <<set $_totalToAdd to $lessonmissed - $_totalMissed>> <<set $_toAdd to Math.ceil($_totalToAdd / 5)>> <<if $_totalToAdd gt 0>> <<set $sciencemissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $mathsmissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $englishmissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $historymissed += $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <<set $_totalToAdd -= $_toAdd lt $_totalToAdd ? $_toAdd : $_totalToAdd>> <</if>> <<if $_totalToAdd gt 0>> <<set $swimmingmissed += $_totalToAdd>> <</if>> <</if>> <<if $wolfstate is "hunt" and $huntstate isnot "success">><<set $huntstate to "ongoing">><</if>> <</widget>> <<widget "backComp">> <<if $bunnybuild is undefined or $bunnybuild is NaN>> <<set $bunnybuild to 0>> <<set $bunny to 0>> <</if>> <<if $transformationParts.bunny is undefined>> <<set $transformationParts.bunny to {ears:"disabled", tail:"disabled"}>> <<if $bunny gte 1>> <<set $transformationParts.bunny.ears to "default">> <<set $transformationParts.bunny.tail to "default">> <</if>> <</if>> <<if $transformationParts.traits.preyAnimal is undefined or $transformationParts.traits.strongFeet is undefined or $transformationParts.traits.predatoryAnimal is undefined>> <<set $transformationParts.traits.predatoryAnimal to "disabled">> <<set $transformationParts.traits.preyAnimal to "disabled">> <<set $transformationParts.traits.strongFeet to "disabled">> <</if>> <!-- v0.3.12.4 $daily object --> <<run dailyConvert()>> <<if _version lte 30408>>/* DO NOT INCREMENT */ /* 0.3.4.8 is the last version that should need the old vvu */ /* for versions <= 0.3.4.8, run old version handler */ <<variablesVersionUpdate>> <</if>> <<if $saveVersions.last() isnot StartConfig.version>> <<set $saveVersions.push(StartConfig.version)>> <</if>> /* * * * * * * * * * * * * * * * * * * * * * * * new backwards compatibility code goes here */ /* Code that should not be moved into a check like above */ <<set $runWardrobeSanityChecker to true>> <<if $objectVersion.updateClothes lt 68 or $objectVersion.updateClothes is undefined>> <<updateClothes>> <<if $objectVersion.updateClothes lt 38>> <!-- V0.4.0.7 return items stuck in $store without proper .location --> <<run for (const slot in V.store) V.store[slot].forEach(i => { if (i.location === 0) i.location = "getBack" })>> <<storeon "getBack" "return">> <</if>> <<if $objectVersion.updateClothes lt 63>> <!--Should'nt need to re-run that often--> <<run clothesDataTrimmerLoop()>> <</if>> <!--If you have added any `colour_combat` or `accessory_colour_combat` to clothes that need their `colour` or `accessory_colour`, this will clear them. Remove `colour_combat` or `accessory_colour_combat` where this is the case, they are independant so `colour_combat` will only clear `colour`--> <!-- integrity_max was zero for a piece of clothing [Skimpy Leotard], this caused an infinity money bug at tailor, update people's clothing here --> <<if $objectVersion.updateClothes lt 56>> <<run fixIntegrityUpdater()>> <</if>> <!-- reset propEquipped --> <<if $objectVersion.updateClothes lt 62>> <<if $propEquipped is 1 and $worn.handheld.type !== "prop" and $worn.handheld.variable !== "featherduster">><<set $propEquipped to 0>><</if>> <</if>> <!-- 0.5.4.3 console error fixes --> <<if $objectVersion.updateClothes lt 68>> <<script>> for (const layer of Skin.tanningLayers) { for (const [key, value] of Object.entries(layer.slots)) { const patterns = setup.clothes[key].filter(item => item.index === value.index)[0].pattern_options; if (patterns) { value.pattern = patterns[0]; } } } <</script>> <</if>> <!-- do NOT forget to bump this version in variables-start.twee, too --> <<set $objectVersion.updateClothes to 68>> <</if>> <<if $objectVersion.specialClothesEffectsSetup lt 1 or $objectVersion.specialClothesEffectsSetup is undefined>> <<specialClothesEffectsSetup>> <<set $objectVersion.specialClothesEffectsSetup to 1>> <</if>> <<if $objectVersion.specialClothes lt 19 or $objectVersion.specialClothes is undefined>> <<specialClothesSetup>> <<specialClothesUpdate>> <<if !$specialClothesEffects.pimp>> <<set $specialClothesEffects to { bimbo: { progress: $specialClothesEffects.bimbo, total: $specialClothesEffects.bimboTotal, message: $specialClothesEffects.bimboMessage }, pimp: { progress: 0, total: 0, message: 0 } }>> <</if>> <<if $specialClothesEffects.bimbo.total is undefined>> <!-- Fix broken objects caused by running above code twice in old version --> <<set $specialClothesEffects.bimbo to { progress: 0, total: 0, message: 0 }>> <</if>> <!-- do NOT forget to bump this version in variables-start.twee, too --> <<set $objectVersion.specialClothes to 19>> <</if>> <<if $objectVersion.wardrobes lt 13 or $objectVersion.wardrobes is undefined>> <<wardrobesUpdate>> <<set $objectVersion.wardrobes to 13>> <</if>> <<if $objectVersion.museumAntiques lte 14 and $museumAntiques.antiques.antiquewhitescrystal isnot undefined>> <<run delete $museumAntiques.antiques.antiquewhitescrystal>> <</if>> <<if $objectVersion.museumAntiques lt 19 or $objectVersion.museumAntiques is undefined>> /*Moved undefined checks for new antiques to the widget below*/ <<updateMuseumAntiques>> <<set $objectVersion.museumAntiques to 19>> <</if>> <<pregnancyVar>> <<updateNewNamedNpcs>> <!-- Jimmy: Reset NPC slots if necessary Old versions prior to 3.4.* did not have empty slots properly set to baseNPC. --> <<if $npcListVersion lt 3>> <<npcList>> <</if>> <!-- Jimmy: Run updater for EventSystem. Only runs if behind on schema, and if $event exists. --> <<run EventSystem.update()>> <!-- v0.3.6.2: Updating NPC clothing when needed --> <<if $objectVersion.npcClothes lt 1 or $objectVersion.npcClothes is undefined>> <<set $objectVersion.npcClothes to 1>> <<if $halloween is 1 and $robinmissing is 0 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $halloween_robin_costume and C.npc.Robin.init is 1>> <<if !C.npc.Robin.outfits>> <<initNNPCClothes "Robin">> <</if>> <<if !C.npc.Robin.outfits.includes($halloween_robin_costume)>> <<addNNPCOutfit "Robin" $halloween_robin_costume>> <</if>> <</if>> <<if C.npc.Kylar.state is "prison">> <<if !C.npc.Kylar.outfits>> <<initNNPCClothes "Kylar">> <</if>> <<if !C.npc.Kylar.outfits.includes("prisonJumpsuit")>> <<addNNPCOutfit "Kylar" "prisonJumpsuit">> <</if>> <</if>> <!-- Bestow clothing to any active NPCs--> <<if $NPCList isnot undefined and !$NPCList[0].clothes>> <<for _i = 0; _i < $NPCList.length; _i++>> <<if $NPCList[_i].type>> <<if $NPCList[_i].type is "human">> <<npcClothesType $NPCList[_i] "default">> <<else>> <<npcClothesType $NPCList[_i] "naked">> <</if>> <</if>> <</for>> <</if>> <<for $_key, $_npc range $per_npc>> <<if $_npc>> <!-- Bestow clothing to persistent NPCs--> <<if !$_npc.clothes>> <<if ["anxious_guard", "methodical_guard", "relaxed_guard", "veteran_guard"].includes($_key)>> <<npcClothesType $per_npc[$_key] "security">> <<elseif ["scarred_inmate", "tattooed_inmate"].includes($_key)>> <<npcClothesType $per_npc[$_key] "prison">> <<elseif ["tower_creature"].includes($_key)>> <<npcClothesType $per_npc[$_key] "naked">> <<elseif ["farm_tower_guard"].includes($_key)>> <<npcClothesName $per_npc[$_key] "wildsFlannel">> <<elseif ["prison_intro_officer"].includes($_key)>> <<npcClothesType $per_npc[$_key] "police">> <<elseif ["pinch"].includes($_key)>> <<npcClothesType $per_npc[$_key] "robinGiftChristmas">> <<elseif ["wraith"].includes($_key)>> <<npcClothesType $per_npc[$_key] "Wraith">> <<else>> <<npcClothesType $per_npc[$_key] "default">> <</if>> <</if>> <</if>> <</for>> <</if>> <!-- v0.3.8.2: fix for cursed clothing being present in the player's wardrobes --> <<if Object.keys($wardrobe).some(slot => Object.values($wardrobe[slot]).some(clothing => clothing.cursed))>> <<run Object.keys($wardrobe).forEach(slot => { if (slot is "space") return; $wardrobe[slot] = $wardrobe[slot].filter(clothing => clothing.cursed is 0); })>> <<run Object.keys($wardrobes).forEach(location =>{ if (location is "shopReturn" || location is "wardrobe") return; Object.keys($wardrobes[location]).forEach(slot => { if (["isolated", "name", "shopSend", "space", "transfer", "unlocked"].includes(slot)) return; $wardrobes[location][slot] = $wardrobes[location][slot].filter(clothing => clothing.cursed === 0); }) })>> <</if>> <<npcPregnancyUpdater>><!--Has checks to make sure it only changes data when required, don't block behind a check--> <<if _version lt 40000>>/* DO NOT INCREMENT */ /* 0.4.0.0 is the last version that should need the old vvu */ /* for versions <= 0.4.0.0, run old version handler */ <<variablesVersionUpdate2>> <</if>> <!-- Fix for hair style renames --> <<if !$objectVersion.hairFix lt 1 or $objectVersion.hairFix is undefined>> <<set _hairUpdate to { "left fishtail braid": "left fishtail", "right fishtail braid": "right fishtail", "side thicktail": "thick pigtails", "side tail left": "sidetail left", "side tail right": "sidetail right", "side thicktail": "thick sidetail", }>> <<set _fringeUpdate to { "blunt sidelocks": "blunt locks", "french bob": "tied back", }>> <<if _hairUpdate[$hairtype]>><<set $hairtype to _hairUpdate[$hairtype]>><</if>> <<if _fringeUpdate[$fringetype]>><<set $fringetype to _fringeUpdate[$fringetype]>><</if>> <<if $savedHairStyles>> <<run Object.values($savedHairStyles).forEach(style => { if (T.hairUpdate[style.hairtype]) style.hairtype = T.hairUpdate[style.hairtype]; if (T.fringeUpdate[style.fringetype]) style.fringetype = T.fringeUpdate[style.fringetype]; })>> <</if>> <<set $objectVersion.hairFix to 1>> <</if>> <!-- Fix for child toy --> <<if !$objectVersion.toyFix lt 1 or $objectVersion.toyFix is undefined>> <<set _nameChanges to { "Mrs Teddy": "Mrs. Teddy", "Mr Teddy": "Mr. Teddy", "See through dummy": "Clear dummy", "Baby Doll": "Baby doll", "Green race toy car": "Green toy racecar", "Blue race toy car": "Blue toy racecar", "Green Robot": "Green robot", "Red Robot": "Red robot", "Chew Bone": "Chew bone", "Squeaky Sheep": "Squeaky sheep", "Squeaky Chicken": "Squeaky chicken", "Chew Ball": "Chew ball" }>> <<set _nameLowerChanges to { "Mrs Teddy": "Mrs. Teddy", "Mr Teddy": "Mr. Teddy", "See through dummy": "clear dummy", "Green race toy car": "green toy racecar", "Blue race toy car": "blue toy racecar", }>> <<set _colourChanges to { "See through dummy": "light-grey", "White dummy": "light-grey", "Teddy bear": "tan", "Limousine toy car": "grey", "Squeaky Sheep": "light-grey", "Chew Ball": "light-green" }>> <<set _allToys = []>> <<if V.storedChildrenToys and Object.keys(V.storedChildrenToys).length>> <<for _nursery range Object.keys(V.storedChildrenToys)>> <<set _allToys.push(...V.storedChildrenToys[_nursery])>> <</for>> <</if>> <<if V.player.inventory.childrenToys?.length>> <<set _allToys.push(...V.player.inventory.childrenToys)>> <</if>> <<if V.selectedToy?.options>> <<set _allToys.push(...V.selectedToy.options)>> <</if>> <<for _toy range _allToys>> <<if _colourChanges[_toy.name]>> <<set _toy.colour to _colourChanges[_toy.name]>> <</if>> <<if _nameChanges[_toy.name]>> <<set _toy.name_lower to _nameLowerChanges[_toy.name]>> <<set _toy.name to _nameChanges[_toy.name]>> <</if>> <</for>> <<set $objectVersion.toyFix to 1>> <</if>> /* End of Code that should not be moved */ <!-- v0.3.6.2: cow update - ToDo: Move to variables-static --> <<set $BeastList to ["dog","cat","pig","wolf","dolphin","lizard","bear","boar","creature","horse","fox","hawk","cow","spider", "snake"]>> <!-- Will navigate to V.makeup.eyelenses, and attempt to turn that into the proper object this time. Needs configing if it can be moved to `variablesVersionUpdate2`--> <<run restructureEyeColourVariable()>> <!-- v0.3.8.6: furniture update --> <<run Furniture.update(true)>> <!-- v0.3.8.6: Sydney Rite of Promise protects PC's angel TF --> <!-- !! Readjust after marriage is added !! --> <<if $templePromised isnot "" and $player.virginity.vaginal is true and $player.virginity.penile is true>> <<set $virginityProtected to true>> <</if>> <!-- <= v0.3.8.6: fame object --> <<if !$objectVersion.fame>> <<if typeof $fame isnot "object">> <<set $fame to { exhibitionism: $fameexhibitionism, prostitution: $fameprostitution, bestiality: $famebestiality, sex: $famesex, rape: $famerape, good: $famegood, business: $famebusiness, scrap: $famescrap, pimp: $famepimp, social: $famesocial, model: $famemodel, pregnancy: $famepregnancy }>> <<if $statFreeze and !$frozenValues>> <!-- For scenes like Janet and Raul, Pinch, or the Schism --> <<set $real_fame to { exhibitionism: $real_fameexhibitionism, prostitution: $fameprostitution, bestiality: $famebestiality, sex: $real_famesex, rape: $real_famerape, good: $famegood, business: $famebusiness, scrap: $real_famescrap, pimp: $famepimp, social: $famesocial, model: $famemodel, pregnancy: $famepregnancy }>> <</if>> <<unset $fameexhibitionism>> <<unset $fameprostitution>> <<unset $famebestiality>> <<unset $famesex>> <<unset $famerape>> <<unset $famegood>> <<unset $famebusiness>> <<unset $famescrap>> <<unset $famepimp>> <<unset $famesocial>> <<unset $famemodel>> <<unset $famepregnancy>> <<unset $real_fameexhibitionism>> <<unset $real_famesex>> <<unset $real_famerape>> <<unset $real_famescrap>> <<if $park_fame is undefined>> <<set $park_fame to $famepark>> <<unset $famepark>> <</if>> <</if>> <<set $objectVersion.fame to 1>> <</if>> <!-- This patch makes sure certain properties exist in $fame. Defaults to 0. --> <<if $objectVersion.fame is 1>> <<set $_keys to [ 'exhibitionism', 'prostitution', 'bestiality', 'sex', 'rape', 'good', 'business', 'scrap', 'pimp', 'social', 'model', 'pregnancy' ]>> <<for $_key range $_keys>> <<if $fame[$_key] eq null>> <<set $fame[$_key] to 0>> <</if>> <</for>> <<set $objectVersion.fame to 2>> <</if>> <!-- This patch checks existing properties of $fame for non-numeric values, and assigns them a default of 0. --> <<if $objectVersion.fame is 2>> <<for $_key, $_val range $fame>> <<if typeof $_val isnot 'number' or $_val is NaN>> <<set $fame[$_key] to 0>> <</if>> <</for>> <<set $objectVersion.fame to 3>> <</if>> <!-- <= v0.3.8.6: Modeling rework --> <<if typeof $photo is 'object'>> <<script>> const photo = V.photo; const versions = V.objectVersion; if (versions.photo === undefined) { versions.photo = 0; } switch (versions.photo) { case 0: if (typeof photo.fame_stage === 'number') { photo.audienceSize = Math.ceil(photo.fame_stage / 2); photo.timesWithThisAudienceSize = ((photo.fame_stage - 1) % 2) + 1; } else { photo.audienceSize = 1; photo.timesWithThisAudienceSize = 0; } delete photo.fame_stage; if (typeof photo.money !== 'number' || Number.isNaN(photo.money)) { photo.money = 450; } versions.photo = 1; } <</script>> <</if>> <!-- v0.3.13.0 Persistent NPCs stealing the Wraith's name --> <<if $NPC_names_m.includes("Ivory Wraith") or $NPC_names_f.includes("Ivory Wraith")>> <<set $NPC_names_m.delete("Ivory Wraith")>> <<set $NPC_names_f.delete("Ivory Wraith")>> <</if>> <<if Object.values($per_npc).some(npc => npc.name is "Ivory Wraith")>> <<for _i, _npc range $per_npc>> <<if $per_npc[_i].name is "Ivory Wraith">> <<set $per_npc[_i].name to ($per_npc[_i].pronoun is "m" ? $NPC_names_m.pluck() : $NPC_names_f.pluck())>> <</if>> <</for>> <</if>> <!-- v0.3.13.0 Fixed Landry forgetting about Mickey --> <<if $police_hack gte 4>> <<set $mickeyPub to 2>> <</if>> <!-- v0.3.13.3 Schism unset fix --> <<if $schism>> <<unset $schism>> <</if>> <!-- v0.3.13.5 --> <<if $zoom isnot undefined>> <<set $options.zoom to $zoom>> <<unset $zoom>> <</if>> <<if $options.zoom is undefined>> <<set $options.zoom to 100>> <</if>> <<if $numberify_enabled isnot undefined>> <<set $options.numberify_enabled to $numberify_enabled>> <<unset $numberify_enabled>> <</if>> <<if $options.numberify_enabled is undefined>> <<set $options.numberify_enabled to 1>> <</if>> <<if $timestyle isnot undefined>> <<set $options.timestyle to $timestyle>> <<unset $timestyle>> <</if>> <<if $options.timestyle is undefined>> <<set $options.timestyle to "military">> <</if>> <<if $oldclock isnot undefined>> <<unset $oldclock>> <</if>> <!-- v0.3.13.5 Impreg fame in fame object --> <<if $fame.impreg is undefined>> <<set $fame.impreg to 0>> <</if>> <!-- v0.3.13.5 Condom sidebar display --> <<if $options.condomsDisplay is undefined>> <<set $options.condomsDisplay to "standard">> <<set $options.traitOverlayFormat to "table">> <</if>> <!-- v0.3.13.5 Deprecated Code and Bodysize Fix --> <<if !$bodysize>> <<switch $physiquesize>> <<case 6000>><<set $bodysize to 0>> <<case 10000>><<set $bodysize to 1>> <<case 12000>><<set $bodysize to 2>> <<case 16000>><<set $bodysize to 3>> <<default>><<set $bodysize to 2>><<set $physiquesize to 12000>> <</switch>> <</if>> <!-- v0.3.13.5 undefined fringe colour --> <<if $hairfringecolour is undefined>> <<set $hairfringecolour to $haircolour>> <</if>> <!-- v0.3.13.5 Nightmares ruining angel TF --> <<if $activeNightmare and $real_transformationParts is undefined>> <<set $real_angel to $angel>> <<set $real_angelbuild to $angelbuild>> <<set $real_fallenangel to $fallenangel>> <<set $real_transformationParts to clone($transformationParts)>> <<set $real_purity to $purity>> <</if>> <!-- v0.3.13.5 Pregnancy Utilities --> <<if $storedNPCs is undefined>> <!-- Separated object for compressing NPCs --> <<set $storedNPCs to {}>> <!-- Timer for events at the nursery --> <<if $home_event_ward_timer is undefined>> <<set $home_event_ward_timer to 3>> <<set $home_event_ward_timer to 0>> <</if>> <!-- Default condom setting --> <<if $condomLvl is undefined>> <<set $condomLvl to 3>> <</if>> <!-- Condom object for when more condom types are implemented --> <<if $player.inventory and !$player.inventory.condoms>> <<set $player.inventory.condoms to {}>> <</if>> <!-- Clears unused values, establishes debug values --> <<if $condomchance>> <<set $condomChance to 60>> <<set $condomUseChanceRape to 33>> <<set $condomUseChanceCon to 83>> <<unset $condomchance>> <<unset $condomautochance>> <</if>> <!-- Old testing variable I forgot to clear --> <<unset $test>> <</if>> <!-- v0.3.13.5 Save compression --> <<if $compressSave is undefined>> <<set $compressSave to true>> <</if>> <!-- v0.3.13.5 Two-tone hair --> <<if $hairColourStyle is undefined>> <<set $hairColourStyle to "simple">> <<set $hairColourGradient to { style: "split", colours: ["red", "black"]}>> <</if>> <<if $hairFringeColourStyle is undefined>> <<set $hairFringeColourStyle to "simple">> <<set $hairFringeColourGradient to { style: "split", colours: ["red", "black"]}>> <</if>> <!-- v0.3.13.5 Whitney rescued state removal and pillory state addition --> <<if C.npc.Whitney.state is "rescued">> <<set $whitneyrescued to true>> <<set C.npc.Whitney.state to "active">> <</if>> <<if $pillory_tenant isnot undefined and ($pillory_tenant.special.name is "Whitney" and C.npc.Whitney.state isnot "pillory")>> <!-- Making "pillory" a state means that whitney's state shouldn't be anything but "pillory" when they're locked up --> <<set C.npc.Whitney.state to "pillory">> <</if>> <!-- v0.3.13.5 NPC Skin simplification --> <<if $whitechance>> <<unset $whitechance>> <<unset $whitechanceselector>> <<unset $blackchanceselector>> <<for $_i to 0; $_i lt $NPCNameList.length; $_i++>> <<if $NPCName[$_i].init is 1 and !$NPCName[$_i].skincolour>> <<if random(1, 100) lte $blackchance>> <<set $NPCName[$_i].skincolour to "black">> <<else>> <<set $NPCName[$_i].skincolour to "white">> <</if>> <</if>> <</for>> <<if C.npc["Ivory Wraith"].init is 1>> <<set C.npc["Ivory Wraith"].skincolour to "ghost">> <</if>> <<for $_s to 0; $_s lt $NPCList.length; $_s++>> <<if $NPCList[$_s].health and !$NPCList[$_s].skincolour>> <<if $NPCList[$_s].fullDescription is $npc[$_s]>> <<set $NPCList[$_s].skincolour to C.npc[$npc[$_s]].skincolour>> <<else>> <<if random(1, 100) lte $blackchance>> <<set $NPCList[$_s].skincolour to "black">> <<else>> <<set $NPCList[$_s].skincolour to "white">> <</if>> <</if>> <</if>> <</for>> <</if>> <!-- v0.3.13.5 disable old renderer settings --> <<if $options.sidebarRenderer is "both" or $options.sidebarRenderer is 'img'>> <<set $options.sidebarRenderer to 'canvas'>> <</if>> <!-- v0.3.13.5 English play event and some passage renames--> <<if $englishPlay is undefined>> <<set $englishPlay to "none">> <</if>> <<if $debugdisable isnot undefined>> <<set $options.debugdisable to $debugdisable>> <<unset $debugdisable>> <</if>> <<if $masturbationtimestat isnot undefined>> <<if !$secondsSpentMasturbating>> <<set $secondsSpentMasturbating to $masturbationtimestat * 60>> <</if>> <<unset $masturbationtimestat>> <</if>> <<if $prison_scarred_done isnot undefined>> <<unset $prison_scarred_done>> <<set $daily.prison.scarredDone to true>> <</if>> <<if $prison_relaxed_spoke isnot undefined>> <<unset $prison_relaxed_spoke>> <<set $daily.prison.relaxedSpoke to true>> <</if>> <<if $prison_relaxed_greet isnot undefined>> <<unset $prison_relaxed_greet>> <<set $daily.prison.relaxedGreet to true>> <</if>> <<if $prison_anxious_spoke isnot undefined>> <<unset $prison_anxious_spoke>> <<set $daily.prison.anxiousSpoke to true>> <</if>> <<if $prison_anxious_greet isnot undefined>> <<unset $prison_anxious_greet>> <<set $daily.prison.anxiousGreet to true>> <</if>> <<if $prison_veteran_spoke isnot undefined>> <<unset $prison_veteran_spoke>> <</if>> <<if $prison_veteran_greet isnot undefined>> <<unset $prison_veteran_greet>> <<set $daily.prison.veteranGreet to true>> <</if>> <<if $prison_methodical_spoke isnot undefined>> <<unset $prison_methodical_spoke>> <<set $daily.prison.methodicalSpoke to true>> <</if>> <<if $prisonwake isnot undefined>> <<unset $prisonwake>> <<set $daily.prison.wake to true>> <</if>> <<if $prison_attention_day isnot undefined>> <<unset $prison_attention_day>> <<set $daily.prison.attentionDay to true>> <</if>> <<if $glideScared isnot undefined>> <<unset $glideScared>> <<set $daily.glideScared to true>> <</if>> <<if !$daily.school.attended>> <<set $daily.school.attended to {}>> <</if>> <<if $scienceattended isnot undefined>> <<set $daily.school.attended.science to $scienceattended == 1>> <<unset $scienceattended>> <<set $daily.school.attended.maths to $mathsattended == 1>> <<unset $mathsattended>> <<set $daily.school.attended.english to $englishattended == 1>> <<unset $englishattended>> <<set $daily.school.attended.history to $historyattended == 1>> <<unset $historyattended>> <<set $daily.school.attended.swimming to $swimmingattended == 1>> <<unset $swimmingattended>> <</if>> <<if $weekly is undefined>> <<set $weekly to { theft: {}, sewers: {} }>> <</if>> <<if $robinBrothelWeekly isnot undefined>> <<set $weekly.robinBrothel to $robinBrothelWeekly>> <<unset $robinBrothelWeekly>> <</if>> <<if $edenPreyWeekly isnot undefined>> <<set $weekly.edenPrey to $edenPreyWeekly>> <<unset $edenPreyWeekly>> <</if>> <<if $leightondancerefused isnot undefined>> <<set $weekly.leightonDanceRefused to $leightondancerefused>> <<unset $leightondancerefused>> <</if>> <<if $dancestudiotheft isnot undefined>> <<set $weekly.theft.danceStudio to $dancestudiotheft>> <<unset $dancestudiotheft>> <</if>> <<if $oceanbreezetheft isnot undefined>> <<set $weekly.theft.oceanBreeze to $oceanbreezetheft>> <<unset $oceanbreezetheft>> <</if>> <<if $stripclubtheft isnot undefined>> <<set $weekly.theft.stripClub to $stripclubtheft>> <<unset $stripclubtheft>> <</if>> <<if $clothingshoptheft isnot undefined>> <<set $weekly.theft.clothingShop to $clothingshoptheft>> <<unset $clothingshoptheft>> <</if>> <<if $adultshoptheft isnot undefined>> <<set $weekly.theft.adultShop to $adultshoptheft>> <<unset $adultshoptheft>> <</if>> <<if $hairdresserstheft isnot undefined>> <<set $weekly.theft.hairDressers to $hairdresserstheft>> <<unset $hairdresserstheft>> <</if>> <<if $tailortheft isnot undefined>> <<set $weekly.theft.tailor to $tailortheft>> <<unset $tailortheft>> <</if>> <<if $petshoptheft isnot undefined>> <<set $weekly.theft.petShop to $petshoptheft>> <<unset $petshoptheft>> <</if>> <<if $toyshoptheft isnot undefined>> <<set $weekly.theft.toyShop to $toyshoptheft>> <<unset $toyshoptheft>> <</if>> <<if $tattooparlourtheft isnot undefined>> <<set $weekly.theft.tattooParlour to $tattooparlourtheft>> <<unset $tattooparlourtheft>> <</if>> <<if $ridingschooltheft isnot undefined>> <<set $weekly.theft.ridingSchool to $ridingschooltheft>> <<unset $ridingschooltheft>> <</if>> <<if $spatheft isnot undefined>> <<set $weekly.theft.spa to $spatheft>> <<unset $spatheft>> <</if>> <<if $schoollibrarymoneytheft isnot undefined>> <<set $weekly.theft.schoolLibraryMoney to $schoollibrarymoneytheft>> <<unset $schoollibrarymoneytheft>> <</if>> <<if $infirmarydrugstheft isnot undefined>> <<set $weekly.theft.infirmaryDrugs to $infirmarydrugstheft>> <<unset $infirmarydrugstheft>> <</if>> <<if $furnitureshoptheft isnot undefined>> <<set $weekly.theft.furnitureShop to $furnitureshoptheft>> <<unset $furnitureshoptheft>> <</if>> <<if $streetpolice isnot undefined>> <<set $weekly.streetPolice to $streetpolice>> <<unset $streetpolice>> <</if>> <<if $sewersantiquecrystal isnot undefined>> <<set $weekly.sewers.antiqueCrystal to $sewersantiquecrystal>> <<unset $sewersantiquecrystal>> <</if>> <<if $sewersantiquewatch isnot undefined>> <<set $weekly.sewers.antiqueWatch to $sewersantiquewatch>> <<unset $sewersantiquewatch>> <</if>> <<if $sewersantiquedildo isnot undefined>> <<set $weekly.sewers.antiqueDildo to $sewersantiquedildo>> <<unset $sewersantiquedildo>> <</if>> <<if $sewersantiquecandlestick isnot undefined>> <<set $weekly.sewers.antiqueCandlestick to $sewersantiquecandlestick>> <<unset $sewersantiquecandlestick>> <</if>> <<if $sewersantiquehorn isnot undefined>> <<set $weekly.sewers.antiqueHorn to $sewersantiquehorn>> <<unset $sewersantiquehorn>> <</if>> <<if $temple_fire isnot undefined>> <<set $weekly.templeFire to $temple_fire>> <<unset $temple_fire>> <</if>> <<if $police_high isnot undefined>> <<set $weekly.policeHigh to $police_high>> <<unset $police_high>> <</if>> <<if $school_pool_swap isnot undefined>> <<set $weekly.schoolPoolSwap to $school_pool_swap>> <<unset $school_pool_swap>> <</if>> <<if $beach_cave_compass isnot undefined>> <<set $weekly.beachCaveCompass to $beach_cave_compass>> <<unset $beach_cave_compass>> <</if>> <<if $dance_job isnot undefined>> <<set $weekly.danceJob to $dance_job>> <<unset $dance_job>> <</if>> <<if $whitneyPub isnot undefined>> <<set $weekly.whitneyPub to $whitneyPub>> <<unset $whitneyPub>> <</if>> <<if $adultShopWhitney isnot undefined>> <<set $weekly.adultShopWhitney to $adultShopWhitney>> <<unset $adultShopWhitney>> <</if>> <!-- v0.4.0.6 change (87f8e633085bb4be8f4f0d099012b1e0b077242a) that I've moved up here. the reason is - this variable is used in the edge-case handled below (the <<pass _passMinutes>> macro that the v0.4 Time refactor sometimes calls ends up reading schoolLessonsMissed.science, which obviously breaks if this initialisation doesn't happen at this point. If you add any calls to <<pass>> before this line in backComp - it will also break for any players whose save doesn't have the schoolLessonsMissed paramm yet. --> <<if $sciencemissed isnot undefined>> <<set $schoolLessonsMissed to { science: $sciencemissed, maths: $mathsmissed, english: $englishmissed, history: $historymissed, swimming: $swimmingmissed }>> <<unset $sciencemissed>> <<unset $mathsmissed>> <<unset $englishmissed>> <<unset $historymissed>> <<unset $swimmingmissed>> <</if>> <!-- v0.4 Time refactor --> <<if $time isnot undefined and !$timeStamp>> <<script>> /* Tries to set the date to the same as the previous version's date. If weekday is different from the real date, well shit, we're faking it. */ const month = Time.monthNames.map(month => month.toLowerCase()).indexOf(V.month) + 1; const date = new DateTime(V.year, month, V.monthday, Math.min(V.hour, 23), Math.min(V.minute, 59), V.seconds); const startDate = new DateTime(date); Time.startDate = startDate.addDays(-V.days); const passMinutes = (V.hour > 23 ? (V.hour - 23) * 60 : 0) + (V.minute > 59 ? V.minute - 59 : 0); if (V.real_season) V.real_timeStamp = new DateTime(V.real_year, Time.monthNames.indexOf(V.real_month.toUpperFirst()) + 1, V.real_monthday, V.real_hour, V.real_minute).timeStamp - V.startDate; Time.setDate(date); V.weekDayOffset = (V.weekday - Time.weekDay + 6) % 7; /* stay positive */ if (V.weekDayOffset === 6) delete V.weekDayOffset; /* and clean the rubbish */ ["time", "year", "yeardays", "season", "month", "monthday", "weekday", "schoolday", "days", "daystate", "dayname", "hour", "minute", "seconds", "pass", "real_year", "real_season", "real_month", "real_monthday", "real_hour", "real_minute", "real_time"].forEach(v => delete V[v]); Time.set(V.timeStamp + passMinutes * 60); <</script>> <</if>> <!-- v0.4 Vrel stuff that he forgot to label --> <<if $hypnosisdisable is undefined>> <<set $hypnosisdisable to "f">> <</if>> <<if $housekeeping is undefined>> <<set $housekeeping to 0>> <</if>> <<if $town_projects is undefined>> <<set $town_projects to {}>> <</if>> <<if $ruffledisable is undefined>> <<set $ruffledisable to "f">> <</if>> <<if $child_played is undefined>> <<set $child_played to []>> <</if>> <!-- v0.4 Wraith stuff --> <<if $necklaceThief is undefined>> <<if $museumAntiques.antiques.antiqueivorynecklace isnot "notFound">> <<set $necklaceThief to "player">> <<elseif $town_projects.diving gte 3 and $museumAntiques.antiques.antiqueivorynecklace is "notFound">> /* for anyone on the dev build that passed the normal trigger already */ <<museumAntiqueStatus "antiqueivorynecklace" "found">> <<museumAntiqueStatus "antiqueivorynecklace" "talk">> <<set $necklaceThief to "diver">> <<else>> <<set $necklaceThief to "">> <</if>> <</if>> <!-- v0.4 Fox TF and fox encounters --> <<if $fox is undefined or typeof $fox is "string">> <<set $foxbuild to 0>> <<set $fox to 0>> <<set $transformationParts.traits.mateForLife to ($harpy gte 3 ? "default" : "disabled")>> <!-- Unrelated fix for fallenbuild being NaN on existing saves --> <<if !$fallenbuild>> <<set $fallenbuild to 0>> <</if>> <</if>> <!-- V0.4 Moving flaunting to mirror --> <<if $uncomfortable.flaunting isnot undefined>> <<if $uncomfortable.flaunting is false and $demon gte 4 and $exhibitionism gte 95>> <<set $transformationParts.traits.flaunting to "default">> <<else>> <<set $transformationParts.traits.flaunting to "disabled">> <</if>> <<run delete $uncomfortable.flaunting>> <</if>> <!-- V0.4 egg --> <<if $plants.egg>> <<set $plants.chicken_egg to $plants.egg>> <<run delete $plants.egg>> <<set $plants.chicken_egg.name to "chicken_egg">> <<set $plants.chicken_egg.plural to "chicken eggs">> <</if>> <<if $farmersProduce !== undefined and $farmersProduce.selling !== undefined && $farmersProduce.selling.egg>> <<set $farmersProduce.selling.chicken_egg to $farmersProduce.selling.egg>> <<run delete $farmersProduce.selling.egg>> <</if>> <!-- V0.4 tower guard state saved --> <<if $per_npc.farm_tower_guard and $per_npc.farm_tower_guard.active isnot undefined>> <<run delete $per_npc.farm_tower_guard.active>> <<set $per_npc.farm_tower_guard.bold to 0>> <<set $per_npc.farm_tower_guard.lefthand to 0>> <<set $per_npc.farm_tower_guard.righthand to 0>> <<set $per_npc.farm_tower_guard.mouth to 0>> <<set $per_npc.farm_tower_guard.chest to "clothed">> <<set $per_npc.farm_tower_guard.health to $per_npc.farm_tower_guard.healthmax>> <<set $per_npc.farm_tower_guard.location to {head: 0, genitals: 0}>> <<set $per_npc.farm_tower_guard.penis to ($per_npc.farm_tower_guard.penis isnot "none") ? "clothed" : "none">> <<set $per_npc.farm_tower_guard.vagina to ($per_npc.farm_tower_guard.vagina isnot "none") ? "clothed" : "none">> <</if>> <!-- V0.4.0.2 SNEAKY posture undefined --> <<if $player.gender_posture is undefined>> <<if $background.crossdresser is true>> <<if $player.sex is "f">> <<set $player.gender_posture to "m">> <<elseif $player.sex is "m">> <<set $player.gender_posture to "f">> <</if>> <<else>> <<set $player.gender_posture to "n">> <</if>> <</if>> <!-- V0.4.0.3 SNEAKY - V0.4.0.6 empty NPC name arrays --> <<if !$NPC_names_m or $NPC_names_m.length is 0 or !$NPC_names_f or $NPC_names_f.length is 0>> <<init_names>> <<set $_per_k to Object.keys($per_npc)>> <<for $_per_c range $_per_k>> <<set $NPC_names_m.delete($per_npc[$_per_c].name)>> <<set $NPC_names_f.delete($per_npc[$_per_c].name)>> <</for>> <</if>> <<if $combat is 1>> <!-- Update the index attached to NPC properties if they exist. --> <<script>> V.NPCList.forEach((e, i) => { if (e.type && !Number.isFinite(e.index)) e.index = i; }); <</script>> <</if>> <!-- Fixing broken transformation stuff --> <<if $tfFIX is undefined or $tfFIX lte 5>> <<if $tfFIX is undefined>> <!-- V0.4.0.5 repair transformationParts object after damage from mid-prayer room or nightmare saves --> <<if $transformationParts.fox is undefined>> <<set $transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>> <<if $transformationParts.traits.mateForLife is undefined or $transformationParts.traits.flaunting is undefined>> <<set $transformationParts.traits to {fangs:"disabled", sharpEyes:"disabled", mateForLife:"disabled", flaunting:"disabled"}>> <<if $wolfgirl gte 2 or $cat gte 2 or $fox gte 2>> <<set $transformationParts.traits.fangs to "default">> <</if>> <<if $cat gte 2 or $harpy gte 2 or $fox gte 2>> <<set $transformationParts.traits.sharpEyes to "default">> <</if>> <<if $fox gte 3 or $harpy gte 3>> <<set $transformationParts.traits.mateForLife to "default">> <<else>> <<set $transformationParts.traits.mateForLife to "disabled">> <</if>> <<set $transformationParts.traits.flaunting to "disabled">> <</if>> <<if $fox gte 4>> <<set $transformationParts.fox.ears to "default">> <</if>> <<if $fox gte 5>> <<set $transformationParts.fox.cheeks to "default">> <</if>> <<if ($fox gte 6 or ($transformationParts.fox.tail isnot "hidden" and $transformationParts.fox.tail isnot "disabled"))>> <<set $transformationParts.fox.tail to "default">> <</if>> <</if>> <!-- V0.4.0.5 Stop any saves in the above situation from being broken upon leaving --> <<if $real_transformationParts and !$real_transformationParts.fox>> <<set $real_transformationParts.fox to {ears:"disabled", tail:"disabled", cheeks:"disabled"}>> <<if !$real_transformationParts.traits>> <<set $real_transformationParts.traits to clone($transformationParts.traits)>> <</if>> <<if $real_transformationParts.traits.mateForLife is undefined or $real_transformationParts.traits.flaunting is undefined>> <<if $fox gte 3 or $harpy gte 3>> <<set $real_transformationParts.traits.mateForLife to "default">> <<else>> <<set $real_transformationParts.traits.mateForLife to "disabled">> <</if>> <<set $real_transformationParts.traits.flaunting to "disabled">> <</if>> <</if>> <</if>> <<if $tfFIX is undefined or $tfFIX is 1>> <!-- v0.3.13.5 - v0.4.0.8 Fix for virgin fallen angels, moved and fixed from earlier part of versionupdate --> <<if $fallenangel is 2>> <<set $_isHerm to $player.sex is "h">> <<set $_hasVaginalVirginity to $player.vaginaExist and $player.virginity.vaginal is true>> <<set $_hasPenileVirginity to $player.penisExist and $player.virginity.penile is true>> <<if !$_isHerm and ($_hasVaginalVirginity or $_hasPenileVirginity) or $_isHerm and $_hasVaginalVirginity and $_hasPenileVirginity>> <<set $fallenangel to 0>> <<angelTransform>> <<set $transformationParts.fallenAngel.halo to "disabled">> <<set $transformationParts.fallenAngel.wings to "disabled">> <</if>> <</if>> <!-- V0.4.0.8 Fix for non-virgin herm angels from bad fix earlier that didn't take herms into account --> <<if ($angel gte 6) and $player.sex is "h" and !$virginityProtected and ($player.virginity.vaginal isnot true or $player.virginity.penile isnot true)>> <<fallenTransform>> <</if>> <</if>> <!-- 0.5.3.0 Clear invalid transformation parts --> <<if $tfFIX is undefined or $tfFIX lte 4>> <<validateTransformations>> <</if>> <!-- 0.5.4.0 Update chimera parts --> <<if $tfFIX is undefined or $tfFIX lte 5>> <<setupTransformationPiecesObject>> <</if>> <<set $tfFIX to 6>> <</if>> <!-- V0.4.0.5 Old saves with untyped named NPCs --> <<if $NPCName[0].type is undefined>> <<set $_WHY to ["human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "human", "wolf", "human", "human", "human", "human", "hawk", "human", "human", "human"]>> <<for $_killMe to 0; $_killMe lte $NPCName.length -1; $_killMe++>> <<set $NPCName[$_killMe].type to $_WHY[$_killMe]>> <</for>> <</if>> <!-- To fix issues from when the strap ons overwrote $player.penissize --> <<if $player.penisExist and $playerPenisSizeBackup>> <<set $player.penissize to $playerPenisSizeBackup>> <<elseif $player.penissize is undefined>> <<set $player.penissize to 1>> <</if>> <<unset $playerPenisSizeBackup>> <!-- V0.4.0.6 Separating tentacle forest lurker from daily object to prevent midnight errors in tentacle forest --> <<if $daily and $daily.tentacle_forest_lurker>> <<set $tentacle_forest_lurker to $daily.tentacle_forest_lurker>> <</if>> <!-- To fix issue where Dr Harper failed to remove both hermaphrodite parasites --> <<if $sexStats.vagina.pregnancy.type is "parasite" and $sexStats.vagina.pregnancy.fetus.find(parasite => parasite.stats.gender === "Hermaphrodite")>> <<set $sexStats.vagina.pregnancy.motherStatus to 2>> <</if>> <<if !$objectVersion.wardForceUnlock>> <<if !$objectVersion.wardForceUnlock and !$ward_unlocked and Object.values($children).find(child => child.location is "home" and child.birthLocation isnot "hospital")>> <<set $_childrenToIntro to Object.values($children).filter(child => child.location is "home" and child.birthLocation isnot "hospital")>> <<run console.log($_childrenToIntro)>> <<run $_childrenToIntro.forEach(child => wikifier("setBabyIntro", child.mother, "Bailey", child.birthId))>> <</if>> <<set $objectVersion.wardForceUnlock to 1>> <</if>> <<if $maleChanceMale is undefined>> <<set $maleChanceMale to $malechance>> <<set $maleChanceFemale to $malechance>> <<set $maleChanceSplit to "f">> <<set $beastMaleChanceMale to $beastmalechance>> <<set $beastMaleChanceFemale to $beastmalechance>> <<set $beastMaleChanceSplit to "f">> <</if>> <<if $forcedcrossdressingdisable is undefined>> <<set $forcedcrossdressingdisable to "f">> <</if>> <!-- V0.4.0.9 $currentFurnishing should not be a story variable, and no story variables should be (or include) functions --> <<if $currentFurnishing>> <<unset $currentFurnishing>> <<run State.history.forEach(s => delete s.variables.currentFurnishing)>> <</if>> <!-- V0.4.1.1 Fixed for some wolves having "human" sperm --> <<if !$objectVersion.pregnancyFix>> <<physicalAdjustmentsInit>> <</if>> <<if $speech_attitude is undefined>> <<set $speech_attitude to "neutral">> <</if>> <!-- V0.4.1.7 Set V.options.confirmDialogUponTabClose for the new confirm dialog box prompting when user closes/refresh tab --> <<if $options.confirmDialogUponTabClose is undefined>> <<if $ironmanmode is true>> <<set $options.confirmDialogUponTabClose to true>> <<else>> <<set $options.confirmDialogUponTabClose to false>> <</if>> <</if>> <!-- V0.4.2.0 Ear Slime Extension --> <<if $earSlime is undefined>> <<resetEarSlime>> <<set $earSlime.corruption to $corruption_slime or 0>> <<set $earSlime.event to $slimeEvent or "">> <<set $earSlime.eventTimer to $slimeSleepEvent or 0>> <<set $earSlime.eventLength to $slimeEventLength or 0>> <<set $earSlime.defyCooldown to $slimeDefyCooldown or 0>> <<set $masturbationRuinedOrgasm to 0>> <<set $ruinedOrgasmStat to 0>> <<if ["go running or swimming for an hour", "steal something", "go running or swimming naked for an hour"].includes($earSlime.event)>> <<set $earSlime.noSleep to true>> <</if>> <<unset $corruption_slime>> <<unset $slimeEvent>> <<unset $slimeSleepEvent>> <<unset $slimeDefyCooldown>> <<set $ruinedorgasmdisable to "f">> <</if>> <<if $earSlime.promiscuity is undefined>> <<set $earSlime.promiscuity to 0>> <<set $earSlime.deviancy to 0>> <<set $earSlime.exhibitionism to 0>> /* One off changes */ <<if $earSlime.event is "go commando" and !$slimeBedroomExit>> <<if $earSlime.corruption lt 50 and $earSlime.growth is 0>> <<set $earSlime.forcedCommando to random(2, 4)>> <<elseif $earSlime.growth is 0>> <<set $earSlime.forcedCommando to random(7, 21)>> <<else>> <<set $earSlime.forcedCommando to random(14, 31)>> <</if>> <<set $earSlime.event to "">> <</if>> <<if $earSlimeDaysStat is undefined>> <<set $earSlimeDaysStat to 0>> <<set $earSlimePassiveDaysStat to 0>> <<set $earSlime.days to 0>> /* All old ear slimes were aggressive */ <<set $earSlime.startedThreats to true>> <</if>> <</if>> <<if !$parasite.types.includes("parasite")>> <<run $parasite.types.push("parasite")>> <<run $parasite.parasite to []>> <<run $parasite.breasts to {}>> <</if>> <!-- V0.4.2.0 Give leotards a default colour of black after making them recolourable--> <<script>> let underUpperChanger = item => { if (item.index === 3 || item.index === 4 || item.index === 5 || item.index === 8) { if (item.colour === 0) { item.colour = "black"; item.colour_combat = "black"; } } }; V.wardrobe.under_upper.forEach(underUpperChanger); underUpperChanger(V.worn.under_upper); const underLowerChanger = item => { if (item.index === 8 || item.index === 9 || item.index === 10 || item.index === 13) { if (item.colour === 0) { item.colour = "black"; item.colour_combat = "black"; } } }; V.wardrobe.under_lower.forEach(underLowerChanger); underLowerChanger(V.worn.under_lower); <</script>> <!-- V0.4.2.0 Crime Overhaul --> <<if !$objectVersion.crime>> <<set _oldCrime to parseInt($crime) || 0>> <<set _oldCrimeHistory to parseInt($crimehistory) || 0>> <<unset $crime>><<unset $crimehistory>> <<set $crime to { assault: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, coercion: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, destruction: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, exposure: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, obstruction: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, prostitution: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, resisting: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, thievery: {current: _oldCrime, history: _oldCrimeHistory, daily: 0, count: 0, countHistory: 0}, petty: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, trespassing: {current: 0, history: 0, daily: 0, count: 0, countHistory: 0}, events: {}, }>> <<if $crime.thievery.current gte 1>> <<set $crime.thievery.count to 1>><<set $crime.thievery.countHistory to 1>> <<set C.crime.logEvent(_oldCrime, "thievery", "legacy", 0)>> <</if>> <<set $objectVersion.crime to 1>> <</if>> <!-- V0.4.2.0 Temple rank prep --> <<if $world_corruption_soft is undefined>> <<set $world_corruption_soft to 0>> <<set $world_corruption_hard to 2>> <<set $world_corruption_reduced to 0>> <<if $stat_aphrodisiacs_sold gte 1>> <<world_corruption "soft" $stat_aphrodisiacs_sold>> <</if>> <<if $sydneySeen>> <<if $sydneySeen.includes("corruptroom")>> <<world_corruption "hard" 1>> <</if>> <</if>> <<if $museumAntiques.antiques.antiquebell is "stolen">> <<world_corruption "hard" 2>> <</if>> <<if $museumAntiques.antiques.antiqueivorynecklace is "talk" or $museumAntiques.antiques.antiqueivorynecklace is "museum">> <<world_corruption "hard" 2>> <</if>> <<if $templePromised is "Sydney">> <<world_corruption "hard" -1>> <</if>> <</if>> <!-- V0.4.2.3 Fixes existing saves affected by Moderate Start "f" bug --> <<if $malechance is "f">> <<set $malechance to 0>> <</if>> <<if $beastmalechance is "f">> <<set $beastmalechance to 0>> <</if>> <!-- V0.4.2.7 livestock daily variable --> <<if $daily.livestock is undefined>> <<set $daily.livestock to {}>> <<set $daily.livestock.remyEvent to 0>> <</if>> <!-- V0.4.2.7 Pregnancy type fix --> <<if $pregnancytype is "f">> <<set $pregnancytype to "realistic">> <</if>> <!-- V0.4.2.7 We will never ever know what this code does because Scythe didn't comment it and I had to do it instead --> <<if $straponstat is undefined>> <<set $straponstat to 0>> <</if>> <!-- V0.4.3.0 Confess --> <<if C.npc.Sydney.init is 1 and $sydney and !$sydney.rank>> <<set $sydney.rank to "initiate">> <</if>> <<if $temple_rank is "initiate" or $temple_rank is "monk" or $temple_rank is "priest" and $temple_initiate_days is undefined>> <<set $temple_initiate_days to 0>> <</if>> <<if ($temple_rank is "monk" or $temple_rank is "priest") and $temple_monk_days is undefined>> <<set $temple_monk_days to 0>> <</if>> <!-- V0.4.3.2 Jordan title fix --> <<if C.npc.Jordan.title is "monk">> <<set C.npc.Jordan.title to "priest">> <</if>> <<if C.npc.Jordan.title is "nun">> <<set C.npc.Jordan.title to "priestess">> <</if>> <!-- V.pillory_tenant.endDate update --> <<if $pillory_tenant isnot undefined and (!$pillory_tenant.endDate and $pillory_tenant.endday)>> <<set $pillory_tenant.endDate to ($pillory_tenant.endday * TimeConstants.secondsPerDay + ($pillory_tenant.endhour - 7) * TimeConstants.secondsPerHour)>> <<run delete $pillory_tenant.endday>> <</if>> <<if !$options.dateFormat>> <<set $options.dateFormat to "en-GB">> <</if>> <!-- Fix for the players being able to access the Nursery while refusing to pay Bailey outside the orphanage --> <<if $baileyRefusedToPay is undefined>> <<set $baileyRefusedToPay to 0>> <</if>> <!-- Fix for alex pregnancy to allow for both the pc and Alex to be pregnant at the same time --> <<if C.npc.Alex.pregnancy and C.npc.Alex.pregnancy.knowledge>> <<set _pregnancyUpdate to getPregnancyObject()>> <<if _pregnancyUpdate.type is "human" and _pregnancyUpdate.fetus.length and _pregnancyUpdate.fetus[0].father is "Alex">> <<set C.npc.Alex.pregnancy.pcKnowledge to true>> <</if>> <<set _pregnancyUpdate to getPregnancyObject("Alex")>> <<if _pregnancyUpdate.type is "human" and _pregnancyUpdate.fetus.length>> <<set C.npc.Alex.pregnancy.selfKnowledge to true>> <</if>> <<run delete C.npc.Alex.pregnancy.knowledge>> <</if>> <!-- V0.4.4.0 fix blackjack related sets --> <<if typeof $estatePersistent.markedCards is "string">> <<set $estatePersistent.markedCards to JSON.parse($estatePersistent.markedCards)>> <</if>> <<if $blackjack && typeof $blackjack.seenMarkedCardsSoFar is "string">> <<set $blackjack.seenMarkedCardsSoFar to JSON.parse($blackjack.seenMarkedCardsSoFar)>> <</if>> <!-- V0.4.4.4 clothesPriceLewd being higher than 2 --> <<if $clothesPriceLewd gt 2>><<set $clothesPriceLewd to 2>><</if>> <!-- V0.4.4.4 ear slime typo fix --> <<if !$objectVersion.earSlimeFix and $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime" and $earSlime and ($earSlime.days or $earSlime.corruption or $earSlime.growth)>> <<resetEarSlime>> <<set $objectVersion.earSlimeFix to 1>> <</if>> <!-- Added the new hair growth pills data --> <<if $sexStats.pills.pills && $sexStats.pills.pills["Hair Growth Formula"] is undefined>> <<physicalAdjustmentsInit>> <</if>> <!-- V0.4.5.0 Handheld Items --> <<if $worn.handheld is undefined>> <<set $worn.handheld to clone(setup.clothes.handheld[0])>> <<set $carried.handheld to clone(setup.clothes.handheld[0])>> <<set $wardrobe.handheld to []>> <<set $store.handheld to []>> <<set $wear_handheld to "none">> <<if ($player.sex is "f" and $background.crossdresser is false) or ($player.sex is "m" and $background.crossdresser is true) or ($player.sex is "h" and ( (($player.gender_body is "m" or ($player.gender_body is "a" and $player.breastsize lte 3)) and $background.crossdresser is true) or (($player.gender_body is "f" or ($player.gender_body is "a" and $player.breastsize gt 3)) and $background.crossdresser is false) ) )>> <<set $wardrobe.handheld.push(clone(setup.clothes.handheld[8]))>> <<set $wardrobe.handheld.last().colour to "purple">> <<else>> <<set $wardrobe.handheld.push(clone(setup.clothes.handheld[8]))>> <<set $wardrobe.handheld.last().colour to "blue">> <</if>> <</if>> <<if $propEquipped is undefined>> <<set $propEquipped to 0>> <</if>> <<if $balloonStand is undefined>> <<set $balloonStand to { open: false, owner: "friendly", freeDrink: false, robin: {status: "unaffected", talked: false, knows: false} }>> <</if>> <<if $robin is undefined>> <<set $robin to { timer: {hurt:0, customer:0}, hurtReason: "nothing", moneyModifier: 0 }>> <</if>> <<if $outfit_update is undefined or $outfit_update lt 5>> <<set $outfit_update to 5>> <<for $_i to 0; $_i lt $outfit.length; $_i++>> <<if $outfit[$_i].handheld is undefined>> <<set $outfit[$_i].handheld to "naked">> <</if>> <<if $outfit[$_i].colors and !$outfit[$_i].colors.handheld>> <<set $outfit[$_i].colors.handheld to [0, 0]>> <</if>> <</for>> <</if>> <<if $brothelVending and $brothelVending.status is "sold" and $brothelVending.weeksEmpty lt 4>> <<set $brothelVending.status to "set">>/*return vending machine to players whose machines were incorrectly eaten*/ <</if>> <<if $brothelVending and $brothelVending.products is 0 and $brothelVending.weeksEmpty gt 0>> <<set $brothelVending.weeksEmpty to 0>> <<set $brothelVending.weeksRent to 0>> <<if $brothelVending.status is "sold">><<set $brothelVending.status to "idea">><</if>> /*fix weeksEmpty increasing even when the player hasn't started the vending machine questline. reset vending machine questline if vending machines were sold despite never having started the questline*/ <</if>> /* To fix cases where the value could be deleted after starting the game */ <<if $cycledisable is undefined>> <<set $cycledisable to "f">> <</if>> /*0.4.6.0 Adding arrays for photos and videos taken of the PC that they'll be able to find online*/ <<if $internet is undefined>> <<set $internet to { photos: [], videos: [] }>> <</if>> <!-- V0.4.6.0 Vision type events refactor and $real_ variables cleanup --> <<if !$objectVersion.realVarsFix>><<script>> if (V.passage.startsWith('ScarletBook') && !V.scarletExitPassage){ V.scarletExitPassage = 'School Library'; } else if (V.passage.startsWith('Olive Book ') && V.per_npc.pinch && V.per_npc.pinch.name !== V.per_npc.pinch.fullDescription){ V.per_npc.pinch.name = V.per_npc.pinch.fullDescription; V.per_npc.pinch.name_known = 1; if (V.NPCList[0].fullDescription && V.NPCList[0].fullDescription.endsWith('Pinch')) { V.NPCList[0].name = V.NPCList[0].fullDescription; V.NPCList[0].name_known = 1; } } let event; if (V.passage.match(/^(Drama|Loveth|ScarletBook([^1-5]|10))/)) { event = 'janet'; } else if (V.passage.startsWith('Schism ')) { event = 'wraith'; } else if (V.passage.match(/^Olive Book [^1-4]/)) { event = 'pinch'; } else if (V.activeNightmare) { event = 'nightmare'; } else if ( V.passage.match(/^Sydney Temple Corrupt (Sex( Finish)?|End( [^2F]|$))/) || (V.passage === 'Sydney Temple Corrupt End 2' && !V.sydneySeen.includes("corruptroom")) ) { event = 'prayerroom'; } if (event) { /* $real_ variables are in use */ if (!V.frozenValues) { V.statFreeze = true; V.frozenValues = {}; const skipKeys = ['replayScene', 'frozenKeys', 'frozenValues', 'statFreeze', 'passage', 'debug']; V.frozenKeys = Object.keys(V); V.frozenKeys.forEach(k => { if (skipKeys.includes(k) || k.startsWith('real_')) return; V.frozenValues[k] = clone(V[k]); }); ['pinchSpeech', 'pinchArousal', 'pinchPronoun', 'pinchPenile', 'pinchVaginal', 'pinchAnal', 'pinchKiss', 'pinchSong', 'nightmareWake', 'prayerRoom', 'loveDrunk', 'examSafe', 'wraithSkin', 'penisusue', 'saveTransformtaions'].forEach(v => delete V.frozenValues[v]); } const realVarsToCopy = [ 'moonstate', 'haircolour', 'hairlength', 'goooutsidecount', 'semenoutsidecount', 'pain', 'arousal', 'tiredness', 'stress', 'trauma', 'control', 'angel', 'fallenangel', 'angelbuild', 'demon', 'wolfgirl', 'cat', 'cow', 'harpy', 'fox', 'sexStats', 'skulduggery', 'purity', 'spray', 'skin', 'parasite', 'hairfringecolour', 'hairColourStyle', 'hairColourGradient', 'hairFringeColourStyle', 'hairFringeColourGradient', 'timeStamp', /* only overwrite the frozen values with variables from the current scene, to avoid restoring outdated values */ ...(event === 'wraith' ? [ 'spraymax', 'hairtype', 'fringelength', 'fringetype', 'fringelengthstage', 'submissive', 'awareness', 'awarelevel', 'skinColor', 'condoms', ] : []) ]; const migrateRealVars = (whitelist = realVarsToCopy) => { whitelist.forEach(k => { if (V['real_' + k] !== undefined && V.frozenValues[k] !== undefined) { V.frozenValues[k] = clone(V['real_' + k]); } }); }; const overwriteObjProp = (key, value, obj = V.frozenValues) => { if (value !== undefined) obj[key] = clone(value); }; const freezeRealClothes = (storeKey) => { const tmpWorn = clone(V.worn); Wikifier.wikifyEval(`<<storeon "${storeKey}">>`); V.frozenValues.worn = V.worn; V.worn = tmpWorn; }; const freezeRealSexStats = () => { const tmpSexStats = clone(V.sexStats); V.sexStats = V.frozenValues.sexStats; if (V.sexStats.pills.pills === undefined){ backCompPillsInventory(); } Wikifier.wikifyEval('<<physicalAdjustmentsInit>>'); V.sexStats = tmpSexStats; }; if (event === 'janet') { if (V.frozenValues.scarletExitPassage === undefined) { V.frozenValues.scarletExitPassage = V.scarletExitPassage; } overwriteObjProp('sex', V.real_playersex, V.frozenValues.player); overwriteObjProp('gender', V.real_playergender, V.frozenValues.player); overwriteObjProp('penisExist', V.real_penisexist, V.frozenValues.player); overwriteObjProp('vaginaExist', V.real_vaginaexist, V.frozenValues.player); overwriteObjProp('leftEyeColour', V.real_lefteyecolour || V.real_eyecolour); overwriteObjProp('rightEyeColour', V.real_righteyecolour || V.real_eyecolour); overwriteObjProp('eyecolour', V.real_lefteyecolour || V.real_eyecolour); overwriteObjProp('breastsize', V.real_breastsize, V.frozenValues.player); overwriteObjProp('ballsExist', V.real_ballsexist, V.frozenValues.player); Object.assign(V.frozenValues.player.bodyliquid, V.player.bodyliquid, V.real_bodyliquid); overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player); freezeRealClothes(event); overwriteObjProp('genitals', V.real_wornGenitals, V.frozenValues.worn); Object.assign(V.frozenValues.transformationParts, V.saveTransformtaions); migrateRealVars(); freezeRealSexStats(); } else if (event === 'wraith') { overwriteObjProp('sex', V.real_playersex, V.frozenValues.player); overwriteObjProp('gender', V.real_playergender, V.frozenValues.player); overwriteObjProp('penisExist', V.real_penisexist, V.frozenValues.player); overwriteObjProp('vaginaExist', V.real_vaginaexist, V.frozenValues.player); overwriteObjProp('leftEyeColour', V.real_lefteyecolour || V.real_eyecolour); overwriteObjProp('rightEyeColour', V.real_righteyecolour || V.real_eyecolour); overwriteObjProp('eyecolour', V.real_lefteyecolour || V.real_eyecolour); overwriteObjProp('breastsize', V.real_breastsize, V.frozenValues.player); overwriteObjProp('ballsExist', V.real_ballsexist, V.frozenValues.player); Object.assign(V.frozenValues.player.bodyliquid, V.player.bodyliquid, V.real_bodyliquid); overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player); freezeRealClothes(event); overwriteObjProp('genitals', V.real_wornGenitals, V.frozenValues.worn); Object.assign(V.frozenValues.transformationParts, V.saveTransformtaions); migrateRealVars(); freezeRealSexStats(); overwriteObjProp('hairlengthstage', V.real_hairlenghthstage); overwriteObjProp('state', V.real_wraithState, V.frozenValues.wraith); overwriteObjProp('clothingrebuy', V.real_rebuy); overwriteObjProp('condomLvl', V.real_condomLevel); } else if (event === 'pinch') { overwriteObjProp('location', V.oliveExitPassage === 'School Library' ? 'school' : 'home'); if (V.passage.match(/^Olive Book (Lew|Pinch) /) || (V.phase === 1 && V.passage.match(/(End|8)$/))) { /* player is currently another character */ overwriteObjProp('sex', V.real_playersex, V.frozenValues.player); overwriteObjProp('gender', V.real_playergender, V.frozenValues.player); overwriteObjProp('penisExist', V.real_penisexist, V.frozenValues.player); overwriteObjProp('vaginaExist', V.real_vaginaexist, V.frozenValues.player); overwriteObjProp('leftEyeColour', V.real_lefteyecolour || V.real_eyecolour); overwriteObjProp('rightEyeColour', V.real_righteyecolour || V.real_eyecolour); overwriteObjProp('eyecolour', V.real_lefteyecolour || V.real_eyecolour); overwriteObjProp('breastsize', V.real_breastsize, V.frozenValues.player); overwriteObjProp('ballsExist', V.real_ballsexist, V.frozenValues.player); Object.assign(V.frozenValues.player.bodyliquid, V.player.bodyliquid, V.real_bodyliquid); overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player); freezeRealClothes(event); overwriteObjProp('genitals', V.real_wornGenitals, V.frozenValues.worn); Object.assign(V.frozenValues.transformationParts, V.saveTransformtaions); migrateRealVars(); freezeRealSexStats(); overwriteObjProp('penissize', V.real_penissize, V.frozenValues.player); } else { /* do not copy other variables, even if they exist */ migrateRealVars(['moonstate', 'timeStamp']); } } else if (event === 'nightmare') { Object.assign(V.frozenValues.player.bodyliquid, V.real_bodyliquid); overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player); overwriteObjProp('clothingrebuy', V.real_rebuy); migrateRealVars(['moonstate', 'timeStamp', 'location', 'parasite', 'pain', 'arousal', 'tiredness', 'trauma', 'control', 'angel', 'angelbuild', 'fallenangel', 'transformationParts', 'purity', 'parasitepregdisable', 'worn', 'skin']); } else if (event === 'prayerroom') { /* DO NOT MODIFY FURTHER, SEE 'Fix to freezePlayerStats being used in the Corrupt Temple scene' */ overwriteObjProp('virginity', V.real_virginity, V.frozenValues.player); overwriteObjProp('virginity', V.real_virginity_sydney, V.frozenValues.NPCName[V.NPCNameList.indexOf('Sydney')]); migrateRealVars(['angel', 'fallenangel', 'transformationParts', 'purity', 'trauma']); } V.frozenValues.objectVersion.realVarsFix = 1; } delete V.saveTransformtaions; delete V.penisusue; /* clean up $real_ variables */ Object.keys(V).forEach(k => { if (k.startsWith('real_')) { delete V[k]; } }); V.objectVersion.realVarsFix = 1; <</script>><</if>> <<if $noTraitDescription isnot undefined>> <<unset $noTraitDescription>> <</if>> <<if $shopListMax isnot undefined>> <<unset $shopListMax>> <</if>> <<if $baileyRefusedToPayTotal is undefined>> /* Dupicate stats are intentional to use as a potential gameplay mode */ <<set $baileyRefusedToPayTotal to 0>> <<set $baileyRefusedToPayTotalStat to 0>> <</if>> <!-- V0.4.6.0 Removed a legacy variable that was never needed --> <<unset $robin_naked_room_clothes>> <!-- v <= 0.4.5.3: Consolidated these into $speechSextoyState --> <<unset $speechsextoyangry>> <<unset $speechsextoyshocked>> <<unset $speechsextoyaroused>> <<unset $speechsextoydisappointed>> /*Added npc generation and pronoun widgets to the livestock horse passages*/ <<if $livestock_horse_rescued is $pronoun >> <<set $livestock_horse_rescued to true>> <</if>> /*Adds Gift Variable for Office Manager for old saves*/ <<if $managerGift is undefined>> <<set $managerGift to 1>> <</if>> /* Stat tracking for unsafe sex */ <<if $unsafeSexTimeStat is undefined>> <<set $unsafeSexTimeStat to {}>> <</if>> <!-- V0.4.6.0 Draggletail fix --> <<if $hairtype is "draggletail">> <<set $hairtype to "messy ponytail">> <</if>> /*Fix inconsistent naming for ufarm escape variable*/ <<if $livestockEscape is "birth">> <<set $livestock_escape to "birth">> <<unset $livestockEscape>> <</if>> /* Fix to freezePlayerStats being used in the Corrupt Temple scene, modification of '$real_ variables cleanup' related to this even shouldn't be modified any longer */ <<if !$replayScene and $statFreeze and $frozenValues and ($passage.match(/^Sydney Temple Corrupt (Sex( Finish)?|End( [^2F]|$))/) || ($passage === 'Sydney Temple Corrupt End 2' && !$sydneySeen.includes("corruptroom"))) and !$defileSacredGroundStore and !$objectVersion.defileSacredGroundStore>> <<set $defileSacredGroundStore to { playerVirginity: clone($frozenValues.player.virginity), sydneyVirginity: clone($frozenValues.NPCName[$NPCNameList.indexOf("Sydney")].virginity), angel: $frozenValues.angel, angelbuild: $frozenValues.angelbuild, fallenangel: $frozenValues.fallenangel, transformationParts: $frozenValues.transformationParts, purity: $frozenValues.purity, trauma: $frozenValues.trauma, }>> <<unset $frozenValues>> <<unset $frozenKeys>> <<unset $statFreeze>> <<set $objectVersion.defileSacredGroundStore to 1>> <</if>> /* Fix to statFreeze being left from the previous fix, be aware of this fix when using statFreeze outside of freezePlayerStats */ <<if (!$objectVersion.defileSacredGroundStore or $objectVersion.defileSacredGroundStore lt 2) and !$replayScene and $statFreeze and !$frozenValues>> <<unset $statFreeze>> <<set $objectVersion.defileSacredGroundStore to 2>> <</if>> /* Docks dog-related scenes refactor*/ <<if $dock_dog isnot undefined and typeof $dock_dog is "string">> <<set $_indexTmp to $index>> <<set $_isOverwritingNPC to !!$NPCList[0].